The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
You aren't wearing anything!
< 378h/378H 109v/109V Pos: standing >
You detach from reality for a moment, pondering.
< 378h/378H 109v/109V Pos: standing >
The Mother Lode
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.
< 378h/378H 109v/109V Pos: standing >
Sorry, but there are no help topics that match your search.
< 378h/378H 109v/109V Pos: standing >
Drider - Last Edited: 2010-08-28 02:32:04 by kitsero
====================================================
Driders are a arachnid type race living amongst the Drow Elf. They are large in size.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Blighter : Storm Bringer, Scourge, Ruiner
==Racial Statistics==
Strength : 95
Agility : 110
Dexterity : 110
Constitution: 115
Power : 85
Intelligence: 95
Wisdom : 85
Charisma : 70
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : above average
==Innate abilities==
*ultravision
*magic resistance
*dayblind
*spider body
'*' Designates passive ability.
Drider - Last Edited: 2010-08-28 02:32:04 by kitsero
====================================================
Driders are a arachnid type race living amongst the Drow Elf. They are large in size.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Blighter : Storm Bringer, Scourge, Ruiner
==Racial Statistics==
Strength : 95
Agility : 110
Dexterity : 110
Constitution: 115
Power : 85
Intelligence: 95
Wisdom : 85
Charisma : 70
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : above average
==Innate abilities==
*ultravision
*magic resistance
*dayblind
*spider body
'*' Designates passive ability.
< 378h/378H 109v/109V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 378h/378H 109v/109V Pos: standing >
A huge rat enters from the south.
< 378h/378H 109v/109V Pos: standing >
A huge rat leaves south.
< 378h/378H 109v/109V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
You aren't wearing anything!
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
You have ranked up to Serf.
You have ranked up to Commoner.
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
< 378h/378H 109v/109V Pos: standing >
Duergar dwarf - Last Edited: 2010-08-28 02:33:44 by kitsero
===========================================================
The duergar are an evil race of gray dwarves that live deep under the
surface of the world, within the depths of the Underdark. Extremely
cunning and wicked creatures, duergar are known for their deceit and
evil ways. They hate all other races, except for the drow, with whom
they have grudging trade relations. They are mortal enemies of the
mountain dwarves.
Duergar are inordinately sturdy and strong, and have permanent ultravision.
Duergar are hurt by natural daylight, and therefore travel to the surface
rarely. They are somewhat smaller then humans.
Duergars can complete an in-game quest to become a Berserker.
==Strengths==
Mountain and Duergar Dwarves have survived long against magic. Thus, the
dwarves have developed a damage reduction innate towards the most general
magic.
==See also==
* Mountain Dwarf
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Cleric : Zealot, Healer, Holyman
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
* Reaver : Earth Reaver
==Racial Statistics==
Strength : 130
Agility : 90
Dexterity : 90
Constitution: 135
Power : 85
Intelligence: 75
Wisdom : 130
Charisma : 70
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : bad
Spell Pulse : good
==Innate abilities==
invisibility
strength (obtained at level 6)
*ultravision
*ud-sneak (obtained at level 31)
enlarge (obtained at level 26)
*battle frenzy (obtained at level 16)
battlerage (obtained at level 31)
*dayblind
*vulnerable to sun
*magical reduction
'*' Designates passive ability.
Duergar dwarf - Last Edited: 2010-08-28 02:33:44 by kitsero
===========================================================
The duergar are an evil race of gray dwarves that live deep under the
surface of the world, within the depths of the Underdark. Extremely
cunning and wicked creatures, duergar are known for their deceit and
evil ways. They hate all other races, except for the drow, with whom
they have grudging trade relations. They are mortal enemies of the
mountain dwarves.
Duergar are inordinately sturdy and strong, and have permanent ultravision.
Duergar are hurt by natural daylight, and therefore travel to the surface
rarely. They are somewhat smaller then humans.
Duergars can complete an in-game quest to become a Berserker.
==Strengths==
Mountain and Duergar Dwarves have survived long against magic. Thus, the
dwarves have developed a damage reduction innate towards the most general
magic.
==See also==
* Mountain Dwarf
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Cleric : Zealot, Healer, Holyman
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
* Reaver : Earth Reaver
==Racial Statistics==
Strength : 130
Agility : 90
Dexterity : 90
Constitution: 135
Power : 85
Intelligence: 75
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
Wisdom : 130
Charisma : 70
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : bad
Spell Pulse : good
==Innate abilities==
invisibility
strength (obtained at level 6)
*ultravision
*ud-sneak (obtained at level 31)
enlarge (obtained at level 26)
*battle frenzy (obtained at level 16)
battlerage (obtained at level 31)
*dayblind
*vulnerable to sun
*magical reduction
< 378h/378H 109v/109V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 378h/378H 109v/109V Pos: standing >
Autosaving...
< 378h/378H 109v/109V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 378h/378H 109v/109V Pos: standing >
A street sweeper enters from the south.
< 378h/378H 109v/109V Pos: standing >
Sparkling magic surrounds a street sweeper as he begins his chant.
A street sweeper starts casting an offensive spell.
< 378h/378H 109v/109V Pos: standing >
A street sweeper completes his spell...
A street sweeper utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 319h/378H 109v/109V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 259h/378H 109v/109V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 222h/378H 109v/109V Pos: standing >
A street sweeper starts casting an offensive spell.
< 222h/378H 109v/109V Pos: standing >
A street sweeper completes his spell...
A street sweeper utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 162h/378H 109v/109V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 102h/378H 109v/109V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 67h/378H 109v/109V Pos: standing >
A street sweeper starts casting an offensive spell.
< 67h/378H 109v/109V Pos: standing >
A street sweeper completes his spell...
A street sweeper utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 12h/378H 109v/109V Pos: standing >
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...