<worn as a badge> a masterly crafted obsidian badge
<worn on head> a jeweled dragonscale crown from The Lizardman Swamps of Clavikord
<worn on eyes> a drow-made ivory eyepatch from Cloud Giant Kingdom
<worn in ear> an earring of frozen Styx water [superior] (magic) (glowing)
<worn in ear> an earring of life [poor] (glowing)
<worn on face> a mask of sight (magic)
<worn around neck> a crystal collar
<worn around neck> the amulet of kilospanatis
<worn on body> the armor of the elements [poor] (glowing)
<worn about body> a tattered elven cloak [superior] (magic)
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist> a fancy tool belt
<worn on belt buckle>a metal flask marked "molecular control" (glowing)
<worn on arms> some rusty dragonscale sleeves from Arcorar - the Great King Forest
<held as shield> a glowing shield of polished rose quartz (magic) (illuminating)
<worn around wrist> a glistening bracelet [superior]
<worn around wrist> a bracelet of ice [poor] (magic)
<worn on hands> the gloves of shadows [superior] (magic) (humming)
<worn on finger> a signet ring of storms [poor] (magic)
<worn on finger> a jade ring [poor] (magic)
<held> a figurine of elemental command [superior] (magic)
<worn on legs> some spiked dragonscale pants
<worn on feet> a pair of forest walking boots of damage [87%]
< 752h/752H 292v/302V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
An ice elemental enters from the west.
< 752h/752H 291v/302V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 291v/302V Pos: standing >
A Dwarf enters from above.
< 752h/752H 293v/302V Pos: standing >
A Dwarf leaves west.
< 752h/752H 293v/302V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An ice elemental enters from below.
< 752h/752H 294v/302V Pos: standing >
Pardon?
< 752h/752H 299v/302V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
An ice elemental enters from above.
< 752h/752H 298v/302V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An ice elemental enters from the east.
< 752h/752H 299v/302V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
An ice elemental enters from the east.
< 752h/752H 298v/302V Pos: standing >
Ok.
< 752h/752H 299v/302V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
An ice elemental enters from the north.
< 752h/752H 299v/302V Pos: standing >
A Dwarf has set off your frost beacon at Outside the Eastern City Gates!
A Dwarf has set off your frost beacon at Outside the Eastern City Gates!
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An ice elemental enters from the east.
< 752h/752H 297v/302V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
5 coins are scattered about here.
An ice elemental enters from the east.
< 752h/752H 297v/302V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
[2] A pair of blacksteel boots stand here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Dwarf (medium) stands in mid-air here.
An ice elemental enters from the east.
< 752h/752H 295v/302V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[5] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a stray dog is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a militia guard is lying here.
A crafting recipe lies here collecting dust.
A large stone warhammer has been dropped here.
A stray tomcat is darting after rodents, here.
An ice elemental enters from the east.
< 752h/752H 294v/302V Pos: standing >
Ok.
< 752h/752H 296v/302V Pos: standing >
A Dwarf has set off your frost beacon at Outside the Eastern City Gates!
A Dwarf has set off your frost beacon at Outside the Eastern City Gates!
A Dwarf enters from the east.
< 752h/752H 297v/302V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
[2] A pair of blacksteel boots stand here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental enters from the west.
< 752h/752H 296v/302V Pos: standing >
Ok.
< 752h/752H 297v/302V Pos: standing >
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf enters from the west.
< 752h/752H 299v/302V Pos: standing >
A Dwarf leaves west.
< 752h/752H 302v/302V Pos: standing >
Ok.
< 752h/752H 302v/302V Pos: standing >
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[5] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a stray dog is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a militia guard is lying here.
A crafting recipe lies here collecting dust.
A large stone warhammer has been dropped here.
A stray tomcat is darting after rodents, here.
An ice elemental enters from the east.
< 752h/752H 300v/302V Pos: standing >
Ok.
< 752h/752H 300v/302V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Some leather leggings were left here.
A small pile of coins lies here.
A suit of spiked leather armor lies here.
A soft leather jacket has been discarded here.
An ice elemental enters from the east.
< 752h/752H 299v/302V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental enters from the east.
< 752h/752H 298v/302V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental enters from the east.
< 752h/752H 297v/302V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
An ice elemental enters from the east.
< 752h/752H 297v/302V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
[2] The corpse of a militia guard is lying here.
The corpse of the receptionist is lying here.
An ice elemental enters from the east.
< 752h/752H 296v/302V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 297v/302V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
[2] The corpse of a militia guard is lying here.
A small pair of eyes rolls about here.
A large rat is scurrying about here.
An ice elemental enters from the south.
< 752h/752H 297v/302V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[3] A small wooden shield is lying on the ground.
Some leather leggings were left here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
A barrel with a large tap, lies upon its side.
A cudgel has been dropped here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
An ice elemental enters from the east.
< 752h/752H 297v/302V Pos: standing >
A shady mercenary says 'Is it hot in here or is it just me?'
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A few coins lie scattered here.
A dwarven-made dragonscale ringmail lies here on the ground.
A legendary dragonscale mask lies here on the ground.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
An ice elemental enters from the north.
< 752h/752H 296v/302V Pos: standing >
Ok.
< 752h/752H 298v/302V Pos: standing >
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
< 752h/752H 300v/302V Pos: standing >
A Human sneaks in from above.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West # -Down
The great staff of the slaadi has been tossed aside.
A few coins lie scattered here.
A strange necklace of icicles (illuminating)
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
[2] The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
An ice elemental enters from below.
< 752h/752H 300v/302V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A few coins lie scattered here.
A dwarven-made dragonscale ringmail lies here on the ground.
A legendary dragonscale mask lies here on the ground.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Human (large) Slayer * Red Moon Disciples stands in mid-air here.(Gold Aura)
An ice elemental enters from above.
< 752h/752H 299v/302V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West # -Down
The great staff of the slaadi has been tossed aside.
A few coins lie scattered here.
A strange necklace of icicles (illuminating)
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
[2] The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
An ice elemental enters from below.
< 752h/752H 301v/302V Pos: standing >
Ok.
< 752h/752H 301v/302V Pos: standing >
A Human sneaks in from below.
Your body vibrates as you fan out your molecules.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East # -South -West -Up
The wind has picked up so that is easier to move!
Fresh blood covers everything in the area.
A few coins lie scattered here.
A long steel sword is here in the dirt.
The corpse of a Githzerai is lying here.
Bryken ZerkerLord *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
< 752h/752H 300v/302V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Human who is close by to your east.
An ice elemental who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A Human who is close by to your west.
< 752h/752H 302v/302V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West # -Down
The great staff of the slaadi has been tossed aside.
A few coins lie scattered here.
A strange necklace of icicles (illuminating)
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
[2] The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A Human (large) Slayer * Red Moon Disciples stands in mid-air here.(Gold Aura)
An ice elemental is here chilling the room. (minion)
< 752h/752H 301v/302V Pos: standing >
A Human opens the door.
< 752h/752H 301v/302V Pos: standing >
A Human sneaks west.
< 752h/752H 301v/302V Pos: standing >
Ok.
< 752h/752H 301v/302V Pos: standing >
A Human sneaks in from the west.
< 752h/752H 301v/302V Pos: standing >
< 752h/752H 301v/302V Pos: standing >
Ok.
You snap into visibility.
A Human withstands a bash from an ice elemental, who bounces back and falls.
< 752h/752H 301v/302V Pos: standing >
A Human misses an ice elemental.
A Human misses an ice elemental.
< 752h/752H 301v/302V Pos: standing >
A Human starts casting an offensive spell.
< 752h/752H 301v/302V Pos: standing >
< 752h/752H 301v/302V Pos: standing >
A Human completes her spell...
A Human utters the words 'yrawz ghfutz'
A Human calls down a roaring flamestrike which hits you dead on!
< 712h/752H 301v/302V Pos: standing >
< 712h/752H 301v/302V Pos: standing >
Ok.
An ice elemental seems a bit busy at the moment, try later.
< 714h/752H 301v/302V Pos: standing >
A Human misses an ice elemental.
A Human misses an ice elemental.
A Human's impressive punch grazes an ice elemental.
A Human starts casting an offensive spell.
< 714h/752H 301v/302V Pos: standing >
Bryken attempts to stab a Human in the back, but a Human's stone skin quickly absorbs the impact before fading away!
Bryken places a dagger called 'Autumn Decay' in the back of a Human, resulting in some strange noises and some blood.
< 715h/752H 301v/302V Pos: standing >
Ok.
An ice elemental seems a bit busy at the moment, try later.
< 715h/752H 301v/302V Pos: standing >
Ok.
An ice elemental seems a bit busy at the moment, try later.
< 717h/752H 301v/302V Pos: standing >
Bryken tackles a Human square in the chest knocking the wind out of her!
Ok.
An ice elemental seems a bit busy at the moment, try later.
< 718h/752H 301v/302V Pos: standing >
A Human stops chanting abruptly!
< 719h/752H 301v/302V Pos: standing >
You start chanting...
< 722h/752H 301v/302V Pos: standing >
A Human misses an ice elemental.
A Human misses an ice elemental.
< 723h/752H 301v/302V Pos: standing >
Bryken's powerful slash wounds a Human.
Bryken's impressive pierce wounds a Human.
A Human blocks Bryken's attack.
Bryken is knocked to the ground by a Human's mighty bash!
A Human blocks Bryken's lunge at her.
A Human blocks Bryken's attack.
Bryken's powerful slash wounds a Human.
< 723h/752H 301v/302V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 124 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 724h/752H 301v/302V Pos: standing >
An ice elemental rises to its feet.
< 725h/752H 301v/302V Pos: standing >
You start chanting...
You snap into visibility.
< 726h/752H 302v/302V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 132 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 729h/752H 302v/302V Pos: standing >
A Human's skin seems to turn to stone.
< 730h/752H 302v/302V Pos: standing >
You start chanting...
You snap into visibility.
< 730h/752H 302v/302V Pos: standing >
A Human misses an ice elemental.
A Human misses an ice elemental.
< 731h/752H 302v/302V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 147 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 733h/752H 302v/302V Pos: standing >
Bryken's fine slash wounds a Human.
A Human blocks Bryken's lunge at her.
A Human blocks Bryken's attack.
An ice elemental's punch grazes a Human.
< 733h/752H 302v/302V Pos: standing >
You start chanting...
You snap into visibility.
< 735h/752H 302v/302V Pos: standing >
A Human clambers to her feet.
< 735h/752H 302v/302V Pos: standing >
A Human attempts to flee.
A Human leaves west.
< 736h/752H 302v/302V Pos: standing >
You abort your prayer before it's done!
A Human places Tiamat's poison tail stinger in the back of Bryken, resulting in some strange noises and some blood.
A Human places the ice dagger of Sevenoaks in the back of Bryken, resulting in some strange noises and some blood.
A Human twists the blade causing Bryken to writhe in agony,
< 737h/752H 302v/302V Pos: standing >
Bryken clambers to his feet.
< 739h/752H 302v/302V Pos: standing >
A Human's face turns pale as Bryken slams his head into his face.
A Human stumbles side to side with starry eyes and a lost expression... finally collapsing.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 739h/752H 302v/302V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 115 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 740h/752H 302v/302V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 742h/752H 302v/302V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 112 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 743h/752H 302v/302V Pos: standing >
Ok.
< 745h/752H 302v/302V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.
< 746h/752H 302v/302V Pos: standing >
You start chanting...
You snap into visibility.
< 751h/752H 302v/302V Pos: standing >
Bryken places a dagger called 'Autumn Decay' in the back of a Human, resulting in some strange noises and some blood.
< 751h/752H 302v/302V Pos: standing >
Casting: ice spikes
< 752h/752H 302v/302V Pos: standing >
You complete your spell...
[Damage: 22 ] You hurl a spike of razor sharp ice at a Human.
[Damage: 22 ] You hurl a spike of razor sharp ice at a Human.
[Damage: 21 ] Your deadly spike of ice impales a Human ending his life abruptly.
A Human's dreadveil helm of health freezes and shatters into million pieces from the intense cold!
A Human's ring of the weretor [superior] freezes and shatters into million pieces from the intense cold!
A Human's a thin black belt of accuracy [superior] freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!