Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (pure good)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (good)
The High Moor Forest (extremely good)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (extremely good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (good)
The Dark Stone Tower of the Northern Realms (evil)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (very good)
The Elemental Groves (very good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
*Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (neutral)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (very evil)
Ice Tower (good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (good)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (extremely good)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
*Plane of Earth (good)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (very good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
*The Scorched Valley (slightly good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
*The Fortress of Dreams (slightly good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake enters from the west.
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake leaves west.
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake enters from the west.
< 474h/474H 170v/170V Pos: on your ass >
Strongstone Pavilion
Obvious exits: -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
An intent duergar inquisitor searches the town for invaders.
A cavern snake coils and strikes.
The Khildarak Quartermaster stands here.
A large steeder makes strange clicking sounds.
< 474h/474H 170v/170V Pos: on your ass >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (pure good)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (good)
The High Moor Forest (extremely good)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (extremely good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (good)
The Dark Stone Tower of the Northern Realms (evil)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (very good)
The Elemental Groves (very good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
*Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (neutral)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (very evil)
Ice Tower (good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (good)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (extremely good)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
*Plane of Earth (good)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (very good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
*The Scorched Valley (slightly good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
*The Fortress of Dreams (slightly good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake leaves east.
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake enters from the east.
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake leaves east.
< 474h/474H 170v/170V Pos: on your ass >
Strongstone Pavilion
Obvious exits: -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
The Khildarak Quartermaster stands here.
A large steeder makes strange clicking sounds.
< 474h/474H 170v/170V Pos: on your ass >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (pure good)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (good)
The High Moor Forest (extremely good)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (extremely good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (good)
The Dark Stone Tower of the Northern Realms (evil)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (very good)
The Elemental Groves (very good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
*Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (neutral)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (very evil)
Ice Tower (good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (good)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (extremely good)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
*Plane of Earth (good)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (very good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
*The Scorched Valley (slightly good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
*The Fortress of Dreams (slightly good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake enters from the east.
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake leaves east.
< 474h/474H 170v/170V Pos: on your ass >
Strongstone Pavilion
Obvious exits: -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
The Khildarak Quartermaster stands here.
A large steeder makes strange clicking sounds.
< 474h/474H 170v/170V Pos: on your ass >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (pure good)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (good)
The High Moor Forest (extremely good)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (extremely good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (good)
The Dark Stone Tower of the Northern Realms (evil)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (very good)
The Elemental Groves (very good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
*Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (neutral)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (very evil)
Ice Tower (good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (good)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (extremely good)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
*Plane of Earth (good)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (very good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
*The Scorched Valley (slightly good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
*The Fortress of Dreams (slightly good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 474h/474H 170v/170V Pos: on your ass >
Your brain hurts as a black haze fills the sky!
< 474h/474H 170v/170V Pos: on your ass >
Your brain hurts as a black haze fills the sky!
< 474h/474H 170v/170V Pos: on your ass >
Your brain hurts as a black haze fills the sky!
< 474h/474H 170v/170V Pos: on your ass >
Your brain hurts as a black haze fills the sky!
< 474h/474H 170v/170V Pos: on your ass >
Your brain hurts as a black haze fills the sky!
< 474h/474H 170v/170V Pos: on your ass >
Your brain hurts as a black haze fills the sky!
< 474h/474H 170v/170V Pos: on your ass >
Your brain hurts as a black haze fills the sky!
< 474h/474H 170v/170V Pos: on your ass >
Your brain hurts as a black haze fills the sky!
< 474h/474H 170v/170V Pos: on your ass >
The Khildarak Quartermaster suddenly attacks someone!
A Githzerai snaps into visibility.
< 474h/474H 170v/170V Pos: on your ass >
A Githzerai is knocked to the ground by a duergar inquisitor's mighty bash!
A duergar inquisitor attacks a Githzerai. [3 hits]
< 474h/474H 170v/170V Pos: on your ass >
The Khildarak Quartermaster is incapacitated and will slowly die, if not aided.
The Khildarak Quartermaster slumps to the ground.
A Githzerai attacks the Khildarak Quartermaster. [1 hits]
< 474h/474H 170v/170V Pos: on your ass >
A duergar inquisitor attacks a Githzerai. [3 hits]
< 474h/474H 170v/170V Pos: on your ass >
A Githzerai clambers to her feet.
< 474h/474H 170v/170V Pos: on your ass >
A duergar inquisitor hits a Githzerai with a mighty kick to her chest.
A duergar inquisitor attacks a Githzerai. [1 hits]
< 474h/474H 170v/170V Pos: on your ass >
A cavern snake enters from the west.
< 474h/474H 170v/170V Pos: on your ass >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
A cavern snake suddenly attacks a Githzerai!
< 342h/474H 170v/170V Pos: on your ass >
A Githzerai sends out a wave of psionic death!
A cavern snake's body shivers and falls lifeless as a wave of death reaches it.
A cavern snake is dead! R.I.P.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
A duergar inquisitor's body shivers and falls lifeless as a wave of death reaches him.
A duergar inquisitor is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a duergar inquisitor dies in agony.
YIKES! Another hit like that, and you've had it!!
The Khildarak Quartermaster's body shivers and falls lifeless as a wave of death reaches him.
The Khildarak Quartermaster is dead! R.I.P.
A look of horror and a silent scream are the Khildarak Quartermaster's last actions in this world.
A large steeder's body shivers and falls lifeless as a wave of death reaches it.
A large steeder is dead! R.I.P.
You feel a carnal satisfaction as a large steeder's gurgling and choking signals its demise.
< 158h/474H 170v/170V Pos: on your ass >
A Githzerai looks at you.
< 159h/474H 170v/170V Pos: on your ass >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You turn green and puke...chunks everywhere!!!
< 32h/474H 170v/170V Pos: on your ass >
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.