The death of [53 Frost Magus] Morrigu (Kobold)

in Intersection on a Dark Mountain Trail

from the perspective of [56 Scout] Teruranger (Revenant)

<worn as a badge>    the all-empowering emblem of dexterity
<worn on head>       the icecrown of the frost revenants (glowing)[208h 17m 42s]
<worn on eyes>       an eyepatch made from an entrapped lightning
<worn in ear>        a golden scale dangling from a platinum chain of regeneration
<worn in ear>        a dangling dematite earring [superior]
<worn on face>       the mask of hatred [poor] [82%]
<worn around neck>   a necklace of halfling ears of damage [33%]
<worn around neck>   a necklace of dangling bones and relics of damage (humming) [71%]
<worn on body>       the chameleon suit of transformation of regeneration [87%]
<worn about body>    the cloak of the stalker[208h 17m 42s]
<worn on back>       an ermineskin backpack (illuminating)
<worn as quiver>     a hollowed eye stalk [superior] (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (glowing) [86%]
<worn on belt buckle>an illithid-skin sack [superior] (glowing)
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[208h 17m 42s]
<worn around wrist>  the bracer of Uz's alliance of damage [87%]
<worn on finger>     a shiny crimson ring of damage
<worn on finger>     a ring of regeneration of endurance (glowing)
<primary weapon>     the granite dagger 'BloodFeast'[208h 17m 42s]
<secondary weapon>   the mystical longsword of Volo the Traveler[208h 17m 42s]
<worn on feet>       the boots of the war giant Torg of damage (humming)

Brr, you suddenly feel _almost_ naked.

Your icecrown of the frost revenants hums loudly as it draws energy from
the dark powers. You scream in agony as it melts the flesh of your
body transforming you into a creature of cold and death!

< 527h/527H 122v/122V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1212h/1212H 140v/140V Pos: standing >
You shrug into the chameleon suit of transformation of regeneration.
You clasp the mystical sash of the Netherworld of damage around your waist.
You place the boots of the war giant Torg of damage on your feet.
You place a ring of regeneration of endurance on your left ring finger.
You place a shiny crimson ring of damage on your right ring finger.
You wear a dangling dematite earring [superior] on your left ear.
You wear a golden scale dangling from a platinum chain of regeneration on your right ear.
You place the bracer of Uz's alliance of damage around your left wrist.
You duck your head and place a necklace of halfling ears of damage around your neck.
You duck your head and place a necklace of dangling bones and relics of damage around your neck.
You cover your face with the mask of hatred [poor].
You don the guild insignia of the all-empowering emblem of dexterity.
You slide an eyepatch made from an entrapped lightning over your eyes.
You wear the cloak of the stalker about your body.
You strap a hollowed eye stalk [superior] onto your back.
You wield the granite dagger 'BloodFeast'.
You wield the mystical longsword of Volo the Traveler.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You strap an ermineskin backpack on your back.
It glows brightly.
You attach an illithid-skin sack [superior] to your belt.
You attach an obsidian buckle named "Rage" to your belt.
Your hands are full.

< 1212h/1212H 140v/140V Pos: standing >
As you quaff a metal flask marked "word of recall", the vial disappears in a bright flash of light!

< 1266h/1266H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1266h/1266H 140v/140V Pos: standing >
You snap your fingers.

< 1266h/1266H 140v/140V Pos: standing >
You are carrying: (2/11)
a rugged adventurers satchel (illuminating)
a shard of polished obsidian

< 1266h/1266H 140v/140V Pos: standing >
You are using:
<worn as a badge>    the all-empowering emblem of dexterity
<worn on head>       the icecrown of the frost revenants (glowing)[208h 20m 17s]
<worn on eyes>       an eyepatch made from an entrapped lightning
<worn in ear>        a golden scale dangling from a platinum chain of regeneration
<worn in ear>        a dangling dematite earring [superior]
<worn on face>       the mask of hatred [poor] [82%]
<worn around neck>   a necklace of halfling ears of damage [33%]
<worn around neck>   a necklace of dangling bones and relics of damage (humming) [71%]
<worn on body>       the chameleon suit of transformation of regeneration [87%]
<worn about body>    the cloak of the stalker[208h 20m 17s]
<worn on back>       an ermineskin backpack (illuminating)
<worn as quiver>     a hollowed eye stalk [superior] (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (glowing) [86%]
<worn on belt buckle>an illithid-skin sack [superior] (glowing)
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[208h 20m 17s]
<worn around wrist>  the bracer of Uz's alliance of damage [87%]
<worn on finger>     a shiny crimson ring of damage
<worn on finger>     a ring of regeneration of endurance (glowing)
<primary weapon>     the granite dagger 'BloodFeast'[208h 20m 17s]
<secondary weapon>   the mystical longsword of Volo the Traveler[208h 20m 17s]
<worn on feet>       the boots of the war giant Torg of damage (humming)

< 1266h/1266H 140v/140V Pos: standing >

		Character attributes for Teruranger

Level: 56   Race: Revenant   Class: Ranger Rogue 
Age: 205 yrs / 0 mths  Height: 105 inches Weight: 324 lbs  Size: huge

  Actual (Base)     Actual (Base)
Str: 171 (118)    Pow:  77 ( 91)
Dex: 107 (119)    Int:  60 ( 86)   
Agi: 109 ( 99)    Wis:  66 ( 88)
Con: 208 (123)    Cha:  43 ( 86)   Luk:  92 ( 92)
Equipped Items:  19     Carried weight:  123

Armor Points: -87  Reduces melee damage taken by 8.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 4% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 46   Damroll: 63
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[24]
               BRE[8]  SPE[-12]

Load carried: Very Light

< 1266h/1266H 140v/140V Pos: standing >
Skill
1h piercing                   40
1h slashing                   40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
blade barrage                 40
blindfighting                 40
carve                         40
circle                        40
clerical spell knowledge      40
climb                         40
disguise                      40
double attack                 40
dual wield                    40
fishing                       40
hide                          40
kick                          40
meditate                      40
mount                         40
parry                         40
pick lock                     40
quick chant                   40
ranged weapons                40
rescue                        40
retreat                       40
riposte                       40
safe fall                     40
salvage                       40
sneak                         40
sorcerous spell knowledge     40
springleap                    40
subterfuge                    40
surprise                      40
swim                          40
switch opponents              40
track                         40
triple attack                 40
unarmed damage                40
vicious attack                40

< 1266h/1266H 140v/140V Pos: standing >
No wipe scheduled.
The last scheduled wipe was Fri Sep 15 12:00:00 2017.

< 1266h/1266H 140v/140V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (good)          
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
  *The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1266h/1266H 140v/140V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1266h/1266H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1266h/1266H 140v/140V Pos: standing >
You quickly scan the area.
You see nothing.

< 1266h/1266H 140v/140V Pos: standing >
Someone has forced you to 'skill'.
Skill
1h piercing                   40
1h slashing                   40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
blade barrage                 40
blindfighting                 40
carve                         40
circle                        40
clerical spell knowledge      40
climb                         40
disguise                      40
double attack                 40
dual wield                    40
fishing                       40
hide                          40
kick                          40
meditate                      40
mount                         40
parry                         40
pick lock                     40
quick chant                   40
ranged weapons                40
rescue                        40
retreat                       40
riposte                       40
safe fall                     40
salvage                       40
sneak                         40
sorcerous spell knowledge     40
springleap                    40
subterfuge                    40
surprise                      40
swim                          40
switch opponents              40
track                         40
triple attack                 40
unarmed damage                40
vicious attack                40

< 1266h/1266H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1266h/1266H 140v/140V Pos: standing >
You say in common '40 in everything'

< 1266h/1266H 140v/140V Pos: standing >
You return to your normal size.
You return to your normal size.
You return to your normal size.
You return to your normal size.
You return to your normal size.

< 1185h/1185H 140v/140V Pos: standing >
You have been fully restored by someone!

< 1185h/1185H 140v/140V Pos: standing >
Someone has forced you to 'skill'.
Skill
1h piercing                   40
1h slashing                   40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
blade barrage                 40
blindfighting                 40
carve                         40
circle                        40
clerical spell knowledge      40
climb                         40
disguise                      40
double attack                 40
dual wield                    40
fishing                       40
hide                          40
kick                          40
meditate                      40
mount                         40
parry                         40
pick lock                     40
quick chant                   40
ranged weapons                40
rescue                        40
retreat                       40
riposte                       40
safe fall                     40
salvage                       40
sneak                         40
sorcerous spell knowledge     40
springleap                    40
subterfuge                    40
surprise                      40
swim                          40
switch opponents              40
track                         40
triple attack                 40
unarmed damage                40
vicious attack                40

< 1185h/1185H 140v/140V Pos: standing >
You shake your head negatively.

< 1185h/1185H 140v/140V Pos: standing >
Someone shrugs helplessly.

< 1185h/1185H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1185h/1185H 140v/140V Pos: standing >

< 1185h/1185H 140v/140V Pos: standing >
You are using:
<worn as a badge>    the all-empowering emblem of dexterity
<worn on head>       the icecrown of the frost revenants (glowing)[208h 19m 35s]
<worn on eyes>       an eyepatch made from an entrapped lightning
<worn in ear>        a golden scale dangling from a platinum chain of regeneration
<worn in ear>        a dangling dematite earring [superior]
<worn on face>       the mask of hatred [poor] [82%]
<worn around neck>   a necklace of halfling ears of damage [33%]
<worn around neck>   a necklace of dangling bones and relics of damage (humming) [71%]
<worn on body>       the chameleon suit of transformation of regeneration [87%]
<worn about body>    the cloak of the stalker[208h 19m 35s]
<worn on back>       an ermineskin backpack (illuminating)
<worn as quiver>     a hollowed eye stalk [superior] (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (glowing) [86%]
<worn on belt buckle>an illithid-skin sack [superior] (glowing)
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[208h 19m 35s]
<worn around wrist>  the bracer of Uz's alliance of damage [87%]
<worn on finger>     a shiny crimson ring of damage
<worn on finger>     a ring of regeneration of endurance (glowing)
<primary weapon>     the granite dagger 'BloodFeast'[208h 19m 35s]
<secondary weapon>   the mystical longsword of Volo the Traveler[208h 19m 35s]
<worn on feet>       the boots of the war giant Torg of damage (humming)

< 1185h/1185H 140v/140V Pos: standing >
You do not seem to have the 'gloves'.

< 1185h/1185H 140v/140V Pos: standing >
You are carrying: (2/12)
a rugged adventurers satchel (illuminating)
a shard of polished obsidian

< 1185h/1185H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1185h/1185H 140v/140V Pos: standing >
Autosaving...

< 1185h/1185H 140v/140V Pos: standing >
Someone says 'Code being worked on.'

< 1185h/1185H 140v/140V Pos: standing >

< 1185h/1185H 140v/140V Pos: standing >

< 1185h/1185H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1185h/1185H 140v/140V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1185h/1185H 140v/140V Pos: standing >
Someone has forced you to 'skill'.
Skill
1h piercing                   95
1h slashing                  100
appraise                      85
awareness                     80
backstab                      76
bandage                      100
blade barrage                100
blindfighting                 85
carve                        100
circle                        76
clerical spell knowledge      80
climb                         95
disguise                      57
double attack                 95
dual wield                   100
fishing                      100
hide                          80
kick                          80
meditate                      80
mount                         90
parry                        100
pick lock                     57
quick chant                   70
ranged weapons               100
rescue                        80
retreat                       95
riposte                      100
safe fall                     95
salvage                      100
sneak                         66
sorcerous spell knowledge     80
springleap                   100
subterfuge                    57
surprise                     100
swim                          90
switch opponents              85
track                         90
triple attack                 95
unarmed damage                80
vicious attack               100

< 1185h/1185H 140v/140V Pos: standing >

< 1185h/1185H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1185h/1185H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1185h/1185H 140v/140V Pos: standing >
Before a Flux of Raw Energy
Obvious exits: -W#
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)

< 1185h/1185H 140v/140V Pos: standing >
Someone has teleported you!
Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
A Kobold (small) stands in mid-air here.

< 1185h/1185H 140v/140V Pos: standing >

< 1185h/1185H 140v/140V Pos: standing >
Smirk. I don't believe you could sneak behind to stab it.

< 1185h/1185H 140v/140V Pos: standing >
A forest lurker enters from the east.

< 1185h/1185H 140v/140V Pos: standing >
Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
A forest lurker stands here with a sinister grin.
A Kobold (small) stands in mid-air here.

< 1185h/1185H 140v/140V Pos: standing >
You say in common 'reduce'
You whisper 'reduce' to your cloak of the stalker...
You shrinks to about half his normal size!

< 1185h/1185H 140v/140V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1126h/1126H 140v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
A Kobold makes a strange sound as you place the granite dagger 'BloodFeast' in his back.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold misses you.
You parry a Kobold's lunge at you.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
You sense a lifeform nearby.
A forest lurker stands here with a sinister grin.
A Kobold (small) stands in mid-air here, fighting YOU!

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 You parry a Kobold's lunge at you.
A Kobold misses you.
Your impressive pierce wounds a Kobold.
A Kobold dodges your futile attack.
Your impressive pierce wounds a Kobold.
Your impressive pierce wounds a Kobold.
You slip beneath a Kobold's guard dealing a vicious attack!
Your impressive pierce wounds a Kobold.
Your impressive pierce wounds a Kobold.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 You see nothing special about him.
This Kobold has some small wounds and bruises.
He's small in size.
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!

<worn as a badge>    a dark shadowy circle
<worn on head>       a black devil-hide headband
<worn on eyes>       eyes of the zombie lord [superior]
<worn in ear>        a tiny sapphire earring (glowing)
<worn in ear>        a fiery hexagon [superior] [78%]
<worn on face>       a white hot mask of living flame [superior] (glowing) [55%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [66%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of flame-wreathed platemail [poor]
<worn about body>    a dark-blue robe of stars and moons [superior] (humming)
<worn on tail>       a ghastly dragonscale tail protector from The Forgotten Mansion
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing) [85%]
<worn about waist>   an array of flesh hooks and chains [poor]
<worn on belt buckle>a soul sceptre [poor] (glowing)
<attached to belt>   a T-shirt which says 'I Love Beer' [58%]
<attached to belt>   the skull of Tox
<worn on arms>       some glowing sleeves made of devil skin (glowing) [81%]
<worn around wrist>  a bracelet of influence [76%]
<worn around wrist>  a polished adamantite bracelet [superior] (glowing) [70%]
<worn on hands>      a pair of woven golden gloves [81%]
<worn on finger>     a gleaming platinum ring [poor] [75%]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of boots emitting dust [superior] (glowing) [83%]

You attempt to peek at the inventory:
You can't see anything.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold misses you.
A Kobold misses you.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Your impressive pierce wounds a Kobold.
Your impressive slash wounds a Kobold.
A Kobold dodges your futile attack.
Your impressive pierce wounds a Kobold.
A Kobold dodges your futile attack.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 You parry a Kobold's lunge at you.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Your pierce wounds a Kobold.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
You slip beneath a Kobold's guard dealing a vicious attack!
Your impressive pierce wounds a Kobold.
Your impressive pierce wounds a Kobold.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold misses you.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 You are using:
<worn as a badge>    the all-empowering emblem of dexterity
<worn on head>       the icecrown of the frost revenants (glowing)[208h 18m 23s]
<worn on eyes>       an eyepatch made from an entrapped lightning
<worn in ear>        a golden scale dangling from a platinum chain of regeneration
<worn in ear>        a dangling dematite earring [superior]
<worn on face>       the mask of hatred [poor] [82%]
<worn around neck>   a necklace of halfling ears of damage [33%]
<worn around neck>   a necklace of dangling bones and relics of damage (humming) [71%]
<worn on body>       the chameleon suit of transformation of regeneration [87%]
<worn about body>    the cloak of the stalker[208h 18m 23s]
<worn on back>       an ermineskin backpack (illuminating)
<worn as quiver>     a hollowed eye stalk [superior] (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (glowing) [86%]
<worn on belt buckle>an illithid-skin sack [superior] (glowing)
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[208h 18m 23s]
<worn around wrist>  the bracer of Uz's alliance of damage [87%]
<worn on finger>     a shiny crimson ring of damage
<worn on finger>     a ring of regeneration of endurance (glowing)
<primary weapon>     the granite dagger 'BloodFeast'[208h 18m 23s]
<secondary weapon>   the mystical longsword of Volo the Traveler[208h 18m 23s]
<worn on feet>       the boots of the war giant Torg of damage (humming)

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
You sense a lifeform nearby.
A forest lurker stands here with a sinister grin.
A Kobold (small) stands in mid-air here, fighting YOU!

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
Your pierce wounds a Kobold.
A Kobold dodges your futile attack.
You score a CRITICAL HIT!!!!!
Your powerful pierce strikes a Kobold.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold misses you.
You dodge a Kobold's vicious attack.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You appear to be Revenant and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!


< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A forest lurker stands to the side, evaluating the fray.
A Kobold misses you.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Your impressive pierce wounds a Kobold.
Your slash wounds a Kobold.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You parry a Kobold's lunge at you.
A Kobold misses you.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Your impressive pierce wounds a Kobold.
A Kobold dodges your futile attack.
Your impressive pierce wounds a Kobold.
A Kobold dodges your futile attack.
Skill
1h piercing                   95
1h slashing                  100
appraise                      85
awareness                     80
backstab                      76
bandage                      100
blade barrage                100
blindfighting                 85
carve                        100
circle                        76
clerical spell knowledge      80
climb                         95
disguise                      57
double attack                 95
dual wield                   100
fishing                      100
hide                          80
kick                          80
meditate                      80
mount                         90
parry                        100
pick lock                     57
quick chant                   70
ranged weapons               100
rescue                        80
retreat                       95
riposte                      100
safe fall                     95
salvage                      100
sneak                         66
sorcerous spell knowledge     80
springleap                   100
subterfuge                    57
surprise                     100
swim                          90
switch opponents              85
track                         90
triple attack                 95
unarmed damage                80
vicious attack               100

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A forest lurker frowns in boredom at the obviously one-sided struggle.

< 1126h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold dodges your futile attack.
Your impressive slash wounds a Kobold.
Your impressive pierce wounds a Kobold.
Your pierce wounds a Kobold.
Your pierce wounds a Kobold.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel energy flowing from a Kobold into you!

< 1176h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You dodge a Kobold's vicious attack.
You parry a Kobold's lunge at you.

< 1176h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
You sense a lifeform nearby.
A forest lurker stands here with a sinister grin.
A Kobold (small) stands in mid-air here, fighting YOU!

< 1176h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You parry a Kobold's lunge at you.
You dodge a Kobold's vicious attack.

< 1176h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 The snow is coming down faster now.

< 1176h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold dodges your futile attack.
Your slash strikes a Kobold.
You slip beneath a Kobold's guard dealing a vicious attack!
Your pierce strikes a Kobold.
Your pierce strikes a Kobold.
A Kobold dodges your futile attack.
You slip beneath a Kobold's guard dealing a vicious attack!
Your pierce strikes a Kobold.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel energy flowing from a Kobold into you!
Your impressive pierce strikes a Kobold.

< 1226h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 A forest lurker watches the battle in amusement.

< 1226h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.

< 1226h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
You sense a lifeform nearby.
A forest lurker stands here with a sinister grin.
A Kobold (small) stands in mid-air here, fighting YOU!

< 1226h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
Your pierce strikes a Kobold.
A Kobold dodges your futile attack.
You slip beneath a Kobold's guard dealing a vicious attack!
Your impressive pierce strikes a Kobold.
Your impressive pierce strikes a Kobold.

< 1226h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You parry a Kobold's lunge at you.

< 1225h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 A black squirrel enters from the west.

< 1225h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
You slip beneath a Kobold's guard dealing a vicious attack!
Your impressive pierce strikes a Kobold hard.
Your impressive pierce strikes a Kobold hard.
Your impressive pierce strikes a Kobold hard.
Your impressive pierce strikes a Kobold very hard.

< 1225h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.

< 1225h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
A fuzzy black squirrel is sitting here scavenging for some food.
You sense a lifeform nearby.
A forest lurker stands here with a sinister grin.
A Kobold (small) stands in mid-air here, fighting YOU!

< 1225h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 You dodge a Kobold's vicious attack.
You parry a Kobold's lunge at you.

< 1225h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
Damage Display is now ON

< 1225h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
A fuzzy black squirrel is sitting here scavenging for some food.
You sense a lifeform nearby.
A forest lurker stands here with a sinister grin.
A Kobold (small) stands in mid-air here, fighting YOU!

< 1225h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 A Kobold misses you.

< 1224h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 A forest lurker stands to the side, evaluating the fray.

< 1224h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 [Damage: 11 ] Your impressive pierce strikes a Kobold very hard.
[Damage: 13 ] Your impressive slash seriously wounds a Kobold.
[Damage: 12 ] Your pierce seriously wounds a Kobold.
A Kobold dodges your futile attack.
[Damage: 10 ] Your impressive pierce seriously wounds a Kobold.

< 1224h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
A fuzzy black squirrel is sitting here scavenging for some food.
You sense a lifeform nearby.
A forest lurker stands here with a sinister grin.
A Kobold (small) stands in mid-air here, fighting YOU!

< 1224h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 You deflect a Kobold's blow and strike back at him!
[Damage: 13 ] Your impressive slash enshrouds a Kobold in a mist of blood.
You parry a Kobold's lunge at you.

< 1224h/1126H 140v/140V Pos: standing >
< T: Teruranger TP: sta TC:excellent E: A Kobold sta EP:  awful >
 [Damage: 10 ] Your pierce enshrouds a Kobold in a mist of blood.
A Kobold dodges your futile attack.
[Damage: 11 ] Your impressive pierce grievously wounds a Kobold.
A Kobold is incapacitated and will slowly die, if not aided.
A Kobold slumps to the ground.
[Damage:  8 ] You successfully stab a Kobold in the heart, killing him instantly.
A Kobold's gleaming platinum ring [poor] was completely destroyed by the massive blow!
A Kobold's tiny sapphire earring was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!