The death of [19 Sorcerer] Morrigu (Kobold)

in a Well Traveled Path

from the perspective of [20 Sorcerer] Dziph (Gnome)

<worn on head>       a twined bronze tiara
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a thin batwing cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a quill
<held as shield>     a little round wooden shield
<primary weapon>     a gleaming glass falchion
<worn on legs>       some light cured leather leggings
<worn on feet>       a pair of tight black slippers

[Damage:  2 ] You watch with self-pride as the magic missile hits an evil looking crow.
[Damage:  2 ] You watch with self-pride as the magic missile hits an evil looking crow.

< 124h/124H 96v/100V Pos: standing >
< T: Dziph TP: sta TC:excellent E: crow kne EP:  nasty wounds >
 You start chanting...

< 124h/124H 96v/100V Pos: standing >
< T: Dziph TP: sta TC:excellent E: crow kne EP:  nasty wounds >
 An evil looking crow rises to his feet.
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits an evil looking crow.
[Damage:  5 ] You watch with self-pride as the magic missile hits an evil looking crow.
[Damage:  5 ] You watch with self-pride as the magic missile hits an evil looking crow.
[Damage:  5 ] You watch with self-pride as the magic missile hits an evil looking crow.
[Damage:  5 ] You watch with self-pride as the magic missile hits an evil looking crow.

< 124h/124H 96v/100V Pos: standing >
< T: Dziph TP: sta TC:excellent E: crow sta EP:  bleeding, close to death >
 A swift enters from the north.
A hostile woodchuck misses you.
You dodge an evil looking crow's vicious attack.
An evil looking crow's kick parts your hair but does little else.

< 124h/124H 96v/100V Pos: standing >
< T: Dziph TP: sta TC:excellent E: crow sta EP:  bleeding, close to death >
 An evil looking crow dodges your futile attack.

< 124h/124H 96v/100V Pos: standing >
< T: Dziph TP: sta TC:excellent E: crow sta EP:  bleeding, close to death >
 You start chanting...

< 124h/124H 96v/100V Pos: standing >
< T: Dziph TP: sta TC:excellent E: crow sta EP:  bleeding, close to death >
 You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits an evil looking crow.
An evil looking crow is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] The magic missile tears away the remaining life of an evil looking crow.
An evil looking crow is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an evil looking crow's gurgling and choking signals his demise.

< 124h/124H 96v/100V Pos: standing >
Saving Dziph.

< 124h/124H 96v/100V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A deadly looking wolf stands here eyes glowing fire.
A doe moves about here looking for her mother.

< 124h/124H 95v/100V Pos: standing >
You quickly scan the area.
A majestic bluejay who is close by to your north.
A swift who is close by to your east.
A hostile woodchuck who is close by to your east.
A deadly looking wolf who is not far off to your east.
A swallow who is a brief walk away to your east.
A weevil who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A cute fuzzy squirrel who is rather far off to your east.
A mother deer who is rather far off to your east.
A swift who is in the distance to your east.
A robin who is in the distance to your east.
A traveling merchant who is not far off to your south.
A village commoner who is not far off to your south.
A village commoner who is not far off to your south.
A peasant commoner who is not far off to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.
A wandering adventurer who is a brief walk away to your south.
A wandering merchant who is rather far off to your south.

< 124h/124H 95v/100V Pos: standing >
You are knocked to the ground by a deadly looking wolf's mighty bash!
A deadly looking wolf misses you.

< 121h/124H 95v/100V Pos: sitting >
< T: Dziph TP: sit TC:few scratches E: deadly sta EP: excellent >
 A deadly looking wolf misses you.
A deadly looking wolf misses you.

< 121h/124H 95v/100V Pos: sitting >
< T: Dziph TP: sit TC:few scratches E: deadly sta EP: excellent >
 You miss a deadly looking wolf.

< 121h/124H 95v/100V Pos: sitting >
< T: Dziph TP: sit TC:few scratches E: deadly sta EP: excellent >
 You clamber to your feet.

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP: excellent >
 You are already standing.

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP: excellent >
 You start chanting...

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP: excellent >
 You dodge a deadly looking wolf's vicious attack.
A deadly looking wolf's kick parts your hair but does little else.

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP: excellent >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP:  few wounds >
 You miss a deadly looking wolf.

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP:  few wounds >
 
< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP:  few wounds >
 You start chanting...

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP:  few wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP:  nasty wounds >
 You start chanting...

< 121h/124H 95v/100V Pos: standing >
< T: Dziph TP: sta TC:few scratches E: deadly sta EP:  nasty wounds >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
A deadly looking wolf is incapacitated and will slowly die, if not aided.

< 121h/124H 95v/100V Pos: standing >
<[Damage:  2 ] -=[Your slash enshrouds a deadly looking wolf in a mist of blood.]=-
A deadly looking wolf is mortally wounded, and will die soon, if not aided.

< 121h/124H 95v/100V Pos: standing >
<Saving Dziph.

< 121h/124H 95v/100V Pos: standing >
<A doe leaves north.

< 121h/124H 95v/100V Pos: standing >
<You don't have that spell memorized.

< 121h/124H 95v/100V Pos: standing >
<Saving Dziph.

< 121h/124H 95v/100V Pos: standing >
<Within Smokeveil Forest
Obvious exits: -N -E -S
A deadly looking wolf is lying here, mortally wounded.

< 121h/124H 95v/100V Pos: standing >
<You start chanting...

< 121h/124H 95v/100V Pos: standing >
<You complete your spell...
[Damage:  4 ] A deadly looking wolf dies while looking rather shocked.
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.

< 121h/124H 95v/100V Pos: standing >

< 121h/124H 95v/100V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a deadly looking wolf is lying here.

< 121h/124H 95v/100V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A majestic bluejay who is close by to your north.
A majestic bluejay who is close by to your north.
A doe who is close by to your east.
A hostile woodchuck who is close by to your east.
A cute fuzzy squirrel who is not far off to your east.
A cute fuzzy squirrel who is not far off to your east.
A majestic bluejay who is not far off to your east.
A deadly looking wolf who is not far off to your east.
A mistgrave hare who is rather far off to your east.
A weevil who is rather far off to your east.
A small sparrow who is in the distance to your east.
A robin who is in the distance to your east.
A wandering adventurer who is not far off to your south.
A village commoner who is not far off to your south.
A peasant commoner who is not far off to your south.
A traveling merchant who is a brief walk away to your south.
A traveling merchant who is rather far off to your south.

< 121h/124H 95v/100V Pos: standing >
You start chanting...

< 121h/124H 96v/100V Pos: standing >

< 121h/124H 97v/100V Pos: standing >
You complete your spell...
You vanish.

< 121h/124H 99v/100V Pos: standing >

< 121h/124H 99v/100V Pos: standing >
You sit down and relax.

< 122h/124H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   14 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile
   28 seconds:  ( 1st) magic missile
   35 seconds:  ( 1st) magic missile
   42 seconds:  ( 1st) magic missile
   49 seconds:  ( 1st) magic missile
   61 seconds:  ( 3rd) shocking grasp
   73 seconds:  ( 3rd) concealment

You can memorize no more spells.
You continue your study.

< 122h/124H 100v/100V Pos: sitting >
You start meditating...

< 122h/124H 100v/100V Pos: sitting >

< 122h/124H 100v/100V Pos: sitting >

< 123h/124H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 124h/124H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 124h/124H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 124h/124H 100v/100V Pos: sitting >
A mother deer enters from the east.

< 124h/124H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 124h/124H 100v/100V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 124h/124H 100v/100V Pos: sitting >
A mother deer leaves north.

< 124h/124H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   17 seconds:  ( 1st) magic missile
   29 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 3rd) concealment

You can memorize no more spells.

< 124h/124H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 124h/124H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile
   12 seconds:  ( 1st) magic missile
   24 seconds:  ( 3rd) shocking grasp
   37 seconds:  ( 3rd) concealment

You can memorize no more spells.

< 124h/124H 100v/100V Pos: sitting >
A dew faerie enters from the north.

< 124h/124H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 124h/124H 100v/100V Pos: sitting >
You are close to the half-way point in the journey towards your next level.

< 124h/124H 100v/100V Pos: sitting >

		Score information for Dziph

Level: 20   Race: Gnome   Class: Sorcerer Sex: Male
Hit points: 124(124)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 11 minutes
Received data: 0.1714 MB this session.
Send data:     0.0046 MB this session.
Compression ratio: 80%
80%
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Enchantments:   Ultravision Farsee Invisibility Levitation
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  200 

Active Spells:
--------------
concealment (10 minutes)
levitate (17 minutes)
agility (17 minutes)
farsee (21 minutes)
well-rested bonus (7 minutes)


< 124h/124H 100v/100V Pos: sitting >
Saving Dziph.

< 124h/124H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 1st) magic missile
   17 seconds:  ( 3rd) shocking grasp
   29 seconds:  ( 3rd) concealment

You can memorize no more spells.

< 124h/124H 100v/100V Pos: sitting >
A mother deer enters from the north.

< 124h/124H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 124h/124H 100v/100V Pos: sitting >
A mother deer leaves east.

< 124h/124H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) shocking grasp
   15 seconds:  ( 3rd) concealment

You can memorize no more spells.

< 124h/124H 100v/100V Pos: sitting >
Saving Dziph.

< 124h/124H 100v/100V Pos: sitting >
A doe enters from the north.

< 124h/124H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 124h/124H 100v/100V Pos: sitting >
A mistgrave hare enters from the east.

< 124h/124H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               4 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 3rd) concealment

You can memorize no more spells.

< 124h/124H 100v/100V Pos: sitting >
You have finished memorizing concealment.
Your studies are complete.

< 124h/124H 100v/100V Pos: sitting >
You reappear, visible to all.
You clamber to your feet.

< 124h/124H 100v/100V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a deadly looking wolf is lying here.
A mistgrave hare hops around here looking for food.
A doe moves about here looking for her mother.
A dew faerie flys around here.

< 124h/124H 100v/100V Pos: standing >
You quickly scan the area.
A hostile woodchuck who is close by to your east.
A cute fuzzy squirrel who is not far off to your east.
A majestic bluejay who is not far off to your east.
A small sparrow who is a brief walk away to your east.
A humming bird who is a brief walk away to your east.
A rather buff looking deer who is rather far off to your east.
A swift who is rather far off to your east.
A weevil who is rather far off to your east.
A warthog who is in the distance to your east.
A small villager who is not far off to your south.
A village commoner who is not far off to your south.
A wandering adventurer who is not far off to your south.
A village commoner who is not far off to your south.
A young villager who is a brief walk away to your south.
A muscular villager who is rather far off to your south.
A young villager who is rather far off to your south.

< 124h/124H 100v/100V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 124h/124H 98v/100V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A dew faerie who is close by to your north.
A small villager who is close by to your south.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A village commoner who is close by to your south.
A wandering adventurer who is close by to your south.
A village commoner who is close by to your south.
A traveling merchant who is not far off to your south.
A peasant commoner who is not far off to your south.
A young villager who is not far off to your south.
A pudgy commoner who is a brief walk away to your south.
A Kobold who is a brief walk away to your south.
A pudgy commoner who is not far off to your west.
A pudgy commoner who is not far off to your west.
A muscular villager who is not far off to your west.
A village warrior who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A small villager who is rather far off to your west.
A peasant commoner who is rather far off to your west.

< 124h/124H 98v/100V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.

< 124h/124H 96v/100V Pos: standing >
You quickly scan the area.
A village champion who is close by to your west.
A pudgy commoner who is close by to your west.
A pudgy commoner who is close by to your west.
A muscular villager who is close by to your west.
A muscular villager who is close by to your west.
A village warrior who is not far off to your west.
A traveling adventurer who is not far off to your west.
A small villager who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.

< 124h/124H 96v/100V Pos: standing >

< 124h/124H 98v/100V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 124h/124H 97v/100V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 124h/124H 95v/100V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -S
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a small villager is lying here.
The corpse of a young villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 124h/124H 96v/100V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a small villager is lying here.
The corpse of a young villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 124h/124H 95v/100V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
A pudgy commoner wanders here looking for something to eat.
A Kobold (small) stands here.
A Kobold (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Kobold.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 124h/124H 96v/100V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
A pudgy commoner wanders here looking for something to eat.
A Kobold (small) stands here.
A Kobold (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Kobold.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 124h/124H 96v/100V Pos: standing >
A muscular villager's punch strikes a Kobold hard.
You start chanting...

< 124h/124H 96v/100V Pos: standing >
You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.

< 124h/124H 97v/100V Pos: standing >
You start chanting...

< 124h/124H 98v/100V Pos: standing >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 124h/124H 98v/100V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves north.

< 124h/124H 98v/100V Pos: standing >
You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Kobold.
You dodge a Kobold's vicious attack.

< 124h/124H 98v/100V Pos: standing >
You start chanting...

< 124h/124H 100v/100V Pos: standing >
You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Kobold.

< 124h/124H 100v/100V Pos: standing >
A Kobold enters from the north.

< 124h/124H 100v/100V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
A Kobold (small) stands here.
A pudgy commoner wanders here looking for something to eat.
A Kobold (small) stands here, fighting YOU!
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
Everything is blurry after a Kobold's head came crashing into your skull.
OUCH!  That really did HURT!

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold is knocked to the ground by a muscular villager's mighty bash!

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  small wounds >
 You dodge a Kobold's vicious attack.
A Kobold misses you.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  small wounds >
 A muscular villager's punch strikes a Kobold very hard.
A muscular villager misses a Kobold.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  few wounds >
 
< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  few wounds >
 You miss a Kobold.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  few wounds >
 A Kobold misses you.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  few wounds >
 A Kobold misses you.
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
A Kobold (small) sits here, fighting YOU!
A pudgy commoner wanders here looking for something to eat.
A Kobold (small) stands here, fighting YOU!
A muscular villager stands here, fighting a Kobold.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  few wounds >
 You start chanting...

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  few wounds >
 You complete your spell...
[Damage: 32 ] You get a good hold of the shocked a Kobold.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  few wounds >
 A muscular villager's fine punch strikes a Kobold hard.
A muscular villager misses a Kobold.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 You dodge a Kobold's vicious attack.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 You are already standing.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 You miss a Kobold.
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
A Kobold (small) sits here, fighting YOU!
A pudgy commoner wanders here looking for something to eat.
A Kobold (small) stands here, fighting YOU!
A muscular villager stands here, fighting a Kobold.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 You start chanting...

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 A Kobold misses you.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 A Kobold clambers to her feet.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 A Kobold attempts to flee.
A Kobold leaves north.

< 111h/124H 100v/100V Pos: standing >
You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.

< 111h/124H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 111h/124H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 111h/124H 100v/100V Pos: standing >
You start chanting...

< 111h/124H 100v/100V Pos: standing >
Casting: shocking grasp 
A Kobold misses you.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 You complete your spell...
[Damage: 30 ] You get a good hold of the shocked a Kobold.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 You start chanting...

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 A pudgy commoner leaves north.

< 111h/124H 100v/100V Pos: standing >
< T: Dziph TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 You complete your spell...
[Damage: 68 ] You get a good hold of the shocked a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.

< 111h/124H 100v/100V Pos: standing >
<The first rays of sunlight signal that day is approaching.

< 111h/124H 100v/100V Pos: standing >
<You start chanting...

< 111h/124H 100v/100V Pos: standing >
<You complete your spell...
[Damage:  4 ] A Kobold dies while looking rather shocked.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!