<worn as a badge> badge of the Darvanu
<worn on head> a cracked granite crown
<worn on eyes> a dirty eyepatch
<worn on face> a decent bone veil
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn around neck> an enchanted feathered shawl (glowing)
<worn on body> a glittering hide ringmail
<worn as quiver> a twined clay quiver
<worn about waist> a well-crafted rubber belt
<held as shield> a brutal cured leather buckler
<worn around wrist> a sinister brass bracelet from The Docks of Quietus Quay
<worn around wrist> a cracked hemp bracer
<worn on hands> some skin-wrapped gold mitts
<worn on finger> a diabolical bone signet
<held> a spellbook
<worn on feet> a pair of shoes
Zarco enters from the west.
< 187h/187H 126v/130V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.
A warder of Newhaven roams the streets.
A warder of Newhaven strolls about the area.
This lizard scampers about the area.
Zarco enters from the west.
< 187h/187H 126v/130V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The corpse of a Gnome is lying here.
A small girl is playing here.
A citizen of Newhaven stands here.
A small girl is playing here.
A citizen of Newhaven stands here.
Zarco enters from the west.
< 187h/187H 125v/130V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
An amber-colored metallic rod lies here.
Zarco enters from the west.
< 187h/187H 125v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 125v/130V Pos: standing >
You quickly scan the area.
A scribe who is close by to your north.
The boy who is close by to your north.
The boy who is close by to your north.
A citizen who is close by to your north.
A solemn sister who is in the distance to your north.
A girl who is close by to your west.
A citizen who is close by to your west.
A girl who is close by to your west.
A citizen who is close by to your west.
A warder who is not far off to your west.
A warder who is not far off to your west.
A small lizard who is not far off to your west.
Artos Chori, Avenger of Newhaven who is rather far off to your west.
A small lizard who is in the distance to your west.
A citizen who is close by above you.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
< 187h/187H 126v/130V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The corpse of a Gnome is lying here.
A small girl is playing here.
A citizen of Newhaven stands here.
A small girl is playing here.
A citizen of Newhaven stands here.
Zarco enters from the east.
< 187h/187H 127v/130V Pos: standing >
It appears to be the corpse of Dillon.
a little round wooden shield
[5] a small bandage
a quill
a spellbook
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a thin batwing cloak
a belt of thick cured leather
[2] a large wooden torch
a bag made from sewn rat skins
an intricately carved wooden tablet
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 187h/187H 129v/130V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
An amber-colored metallic rod lies here.
Zarco enters from the west.
< 187h/187H 129v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 129v/130V Pos: standing >
You quickly scan the area.
A scribe who is close by to your north.
The boy who is close by to your north.
The boy who is close by to your north.
A citizen who is close by to your north.
A solemn sister who is in the distance to your north.
A girl who is close by to your west.
A citizen who is close by to your west.
A girl who is close by to your west.
A citizen who is close by to your west.
A warder who is not far off to your west.
A small lizard who is not far off to your west.
A warder who is a brief walk away to your west.
Artos Chori, Avenger of Newhaven who is in the distance to your west.
A small lizard who is in the distance to your west.
A citizen who is close by above you.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
< 187h/187H 129v/130V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
An old man with stained hands sits here.
A small boy is running about here.
A small boy is running about here.
A citizen of Newhaven stands here.
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
Your group consists of ( 2/20):
( Head) 187/187 hit, 128/130 move Morrigu
(Front) 216/216 hit, 130/132 move Zarco
< 187h/187H 128v/130V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
You quickly scan the area.
A solemn sister who is a brief walk away to your north.
A scribe who is close by to your south.
The boy who is close by to your south.
The boy who is close by to your south.
A citizen who is close by to your south.
< 187h/187H 129v/130V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
You quickly scan the area.
A solemn sister who is not far off to your north.
A scribe who is not far off to your south.
The boy who is not far off to your south.
The boy who is not far off to your south.
A citizen who is not far off to your south.
A citizen who is close by to your west.
The lawkeeper who is close by to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A huge rat who is rather far off to your west.
< 187h/187H 129v/130V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
You quickly scan the area.
A solemn sister who is close by to your north.
A scribe who is a brief walk away to your south.
The boy who is a brief walk away to your south.
The boy who is a brief walk away to your south.
A citizen who is a brief walk away to your south.
< 187h/187H 129v/130V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A solemn sister of the faith is walking here.
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
You quickly scan the area.
A scribe who is rather far off to your south.
The boy who is rather far off to your south.
The boy who is rather far off to your south.
A citizen who is rather far off to your south.
< 187h/187H 129v/130V Pos: standing >
Intersection of Paradise Lane and Refuge Street
Obvious exits: -S -W -U
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
You quickly scan the area.
A solemn sister who is close by to your south.
A scribe who is in the distance to your south.
The boy who is in the distance to your south.
The boy who is in the distance to your south.
A citizen who is in the distance to your south.
A solemn sister who is not far off to your west.
A warder who is a brief walk away to your west.
A member who is close by above you.
A member who is close by above you.
A member who is close by above you.
< 187h/187H 129v/130V Pos: standing >
On Refuge Street
Obvious exits: -E -W
Zarco enters from the east.
< 187h/187H 129v/130V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A solemn sister of the faith is walking here.
Zarco enters from the east.
< 187h/187H 128v/130V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A warder of Newhaven roams the streets.
Zarco enters from the east.
< 187h/187H 127v/130V Pos: standing >
You quickly scan the area.
A solemn sister who is close by to your east.
< 187h/187H 127v/130V Pos: standing >
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
Zarco enters from the east.
< 187h/187H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 128v/130V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
A solemn sister who is not far off to your east.
A grand knight who is close by to your south.
A large dog who is a brief walk away to your south.
A knight commander who is close by above you.
< 187h/187H 129v/130V Pos: standing >
On Rapture Way
Obvious exits: -N -S
A grand knight of Newhaven patrols the area.
Zarco enters from the north.
< 187h/187H 129v/130V Pos: standing >
On Rapture Way
Obvious exits: -N -S
The corpse of the acolyte is lying here.
Zarco enters from the north.
< 187h/187H 128v/130V Pos: standing >
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
The corpse of a small lizard is lying here.
A large dog wanders around here, looking for food.
Zarco enters from the north.
< 187h/187H 127v/130V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
The corpse of a warder is lying here.
Zarco enters from the north.
< 187h/187H 126v/130V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
A brass placard hangs off the eastern building.
Zarco enters from the north.
< 187h/187H 125v/130V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
The corpse of a warder is lying here.
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
The door seems to be closed.
< 187h/187H 128v/130V Pos: standing >
Ok.
< 187h/187H 130v/130V Pos: standing >
The Newhaven Bakery and Pastry Shop
Obvious exits: -N# -W
(Q)The Newhaven baker stands here covered in flour.
Zarco enters from the west.
< 187h/187H 129v/130V Pos: standing >
The baker says, "If you find any Newhaven blackberries, I'll reward you for them."
You quickly scan the area.
You see nothing.
< 187h/187H 129v/130V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
The corpse of a warder is lying here.
Zarco enters from the east.
< 187h/187H 128v/130V Pos: standing >
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
The corpse of a small lizard is lying here.
A large dog wanders around here, looking for food.
Zarco enters from the south.
< 187h/187H 127v/130V Pos: standing >
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.
Zarco enters from the west.
< 187h/187H 126v/130V Pos: standing >
LeSair I'vila enters from the east.
Bevelin Tisvin enters from the east.
Esliae Ji'Zaman enters from the east.
Bevelin Tisvin opens the door.
On Sanctuary Place
Obvious exits: -E -S -W
A huge rat scurries along here, whiskers wiggling.
Zarco enters from the west.
< 187h/187H 125v/130V Pos: standing >
You quickly scan the area.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
A warder who is not far off to your east.
A citizen who is a brief walk away to your east.
The lawkeeper who is a brief walk away to your east.
A small lizard who is close by to your south.
A court scribe who is close by to your south.
The court petitioner who is close by to your south.
Esliae Ji'Zaman who is close by to your west.
Bevelin Tisvin who is close by to your west.
LeSair I'vila who is close by to your west.
A large dog who is not far off to your west.
< 187h/187H 126v/130V Pos: standing >
The Newhaven Hall of Justice
Obvious exits: -N
This lizard scampers about the area.
A court scribe sits here recording every word uttered.
A petitioner of the court is here pleading his case.
Zarco enters from the north.
< 187h/187H 127v/130V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A huge rat scurries along here, whiskers wiggling.
Zarco enters from the south.
< 187h/187H 127v/130V Pos: standing >
A Fountain before a Grand Temple
Obvious exits: -N -E -W
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
Zarco enters from the west.
< 187h/187H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 126v/130V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S
This lizard climbs upon the walls.
A young page stands here, ready to serve.
An old man with stained hands sits here.
Zarco enters from the south.
< 187h/187H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 128v/130V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
A solemn brother of the faith is walking here.
A grand knight of Newhaven patrols the area.
A stronghold knight stands watch here.
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 128v/130V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S
This lizard climbs upon the walls.
A young page stands here, ready to serve.
An old man with stained hands sits here.
Zarco enters from the north.
< 187h/187H 129v/130V Pos: standing >
A Fountain before a Grand Temple
Obvious exits: -N -E -W
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
Zarco enters from the north.
< 187h/187H 128v/130V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A warder of Newhaven strolls about the area.
Zarco enters from the west.
< 187h/187H 127v/130V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S# -W
A citizen of Newhaven is walking here.
A lawkeeper of Newhaven stands guard here.
Zarco enters from the west.
< 187h/187H 126v/130V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
Zarco enters from the west.
< 187h/187H 125v/130V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
Zarco enters from the north.
< 187h/187H 125v/130V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
An old man with stained hands sits here.
A small boy is running about here.
A small boy is running about here.
A citizen of Newhaven stands here.
Zarco enters from the north.
< 187h/187H 124v/130V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
An amber-colored metallic rod lies here.
Zarco enters from the north.
< 187h/187H 124v/130V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
An old man with stained hands sits here.
A small boy is running about here.
A small boy is running about here.
A citizen of Newhaven stands here.
Zarco enters from the south.
< 187h/187H 125v/130V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
Zarco enters from the south.
< 187h/187H 124v/130V Pos: standing >
The door seems to be closed.
< 187h/187H 124v/130V Pos: standing >
The door seems to be closed.
< 187h/187H 125v/130V Pos: standing >
You quickly scan the area.
A solemn sister who is a brief walk away to your north.
A scribe who is close by to your south.
The boy who is close by to your south.
The boy who is close by to your south.
A citizen who is close by to your south.
< 187h/187H 126v/130V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
Zarco enters from the south.
< 187h/187H 126v/130V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S# -W
A citizen of Newhaven is walking here.
A lawkeeper of Newhaven stands guard here.
Zarco enters from the east.
< 187h/187H 125v/130V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A warder of Newhaven strolls about the area.
Zarco enters from the east.
< 187h/187H 125v/130V Pos: standing >
A Fountain before a Grand Temple
Obvious exits: -N -E -W
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
Zarco enters from the east.
< 187h/187H 125v/130V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your north.
The page who is close by to your north.
A scribe who is close by to your north.
A solemn brother who is not far off to your north.
A grand knight who is not far off to your north.
A stronghold knight who is not far off to your north.
A warder who is close by to your east.
A citizen who is not far off to your east.
The lawkeeper who is not far off to your east.
A huge rat who is close by to your west.
A large dog who is not far off to your west.
< 187h/187H 126v/130V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A huge rat scurries along here, whiskers wiggling.
Zarco enters from the east.
< 187h/187H 128v/130V Pos: standing >
You quickly scan the area.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
The lawkeeper who is not far off to your east.
A warder who is not far off to your east.
A citizen who is a brief walk away to your east.
A small lizard who is close by to your south.
A court scribe who is close by to your south.
The court petitioner who is close by to your south.
A large dog who is close by to your west.
< 187h/187H 129v/130V Pos: standing >
A Fountain before a Grand Temple
Obvious exits: -N -E -W
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
Zarco enters from the west.
< 187h/187H 129v/130V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S
This lizard climbs upon the walls.
A young page stands here, ready to serve.
An old man with stained hands sits here.
Zarco enters from the south.
< 187h/187H 128v/130V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
A solemn brother of the faith is walking here.
A grand knight of Newhaven patrols the area.
A stronghold knight stands watch here.
Zarco enters from the south.
< 187h/187H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 127v/130V Pos: standing >
Zarco's body appears to recover from the affects of the potion.
You feel like a potion could do you good once again.
You quickly scan the area.
A small lizard who is close by to your south.
The page who is close by to your south.
A scribe who is close by to your south.
A stronghold knight who is not far off to your south.
A stronghold knight who is not far off to your south.
A stronghold knight who is not far off to your south.
A stronghold knight who is not far off to your south.
Wyiarn Truesteel who is close by to your west.
A Grey Elf who is close by to your west.
< 187h/187H 127v/130V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 187h/187H 128v/130V Pos: standing >
A Long, Shining Hallway
Obvious exits: -E -W
The corpse of a warder is lying here.
Wyiarn Truesteel, High Priest of Newhaven is praying here.
A Grey Elf (medium) sits resting.
Zarco enters from the east.
< 187h/187H 129v/130V Pos: standing >
Zarco leaps at a Grey Elf only to realize he is down already.
A Grey Elf is disrupted from meditation.
A Grey Elf, looking very frustrated, packs up his book.
< 187h/187H 129v/130V Pos: standing >
You start chanting...
< 187h/187H 129v/130V Pos: standing >
Casting: lightning bolt
< 187h/187H 129v/130V Pos: standing >
A grand knight enters from the east.
You complete your spell...
[Damage: 37 ] The lightning bolt hits a Grey Elf with full impact.
< 187h/187H 129v/130V Pos: standing >
Zarco misses a Grey Elf.
Zarco's powerful pierce enshrouds a Grey Elf in a mist of blood.
< 187h/187H 129v/130V Pos: standing >
You start chanting...
< 187h/187H 130v/130V Pos: standing >
A Grey Elf misses you.
< 187h/187H 130v/130V Pos: standing >
< T: Morrigu TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
You complete your spell...
[Damage: 36 ] Your lightning bolt shatters a Grey Elf to pieces.
A Grey Elf's amber-colored rod exploded spreading charges of electrical energy!
A Grey Elf's angelic leather breastplate exploded spreading charges of electrical energy!
A Grey Elf's pair of rugged outdoors boots exploded spreading charges of electrical energy!
A Grey Elf's elfskin belt exploded spreading charges of electrical energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.