<worn about body> an illithidskin cloak
<worn about waist> an illithidskin belt
<held as shield> a little round wooden shield
<primary weapon> a thin steel dagger
.....^^^M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 111h/113H 72v/122V Pos: standing >
^^......^
.........^^
..MM....^^M
.....@.^^MM
.......M^MM
......^^^MM
.....^^^M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 111h/113H 70v/122V Pos: standing >
^^^......
^.........^
*..MM....^^
*....@..^^M
*.......M^M
.......^^^M
M.....^^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 111h/113H 68v/122V Pos: standing >
^^^^.....
^^.........
**..MM....^
**...@...^^
**.......M^
*.......^^^
.M.....^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 112h/113H 67v/122V Pos: standing >
^^^^^....
^^^........
***..MM....
***..@....^
***.......M
**.......^^
..M.....^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 112h/113H 65v/122V Pos: standing >
^^^^^^...
.^^^.......
****..MM...
****.@.....
****.......
***.......^
...M.....
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 112h/113H 63v/122V Pos: standing >
^^^......
****..MM...
****.......
****.@.....
***.......^
....M.....^
*..M.....
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 112h/113H 61v/122V Pos: standing >
***..MM..
****.......
****.......
***..@....^
....M.....^
**..M.....^
**......^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 112h/113H 60v/122V Pos: standing >
****..MM.
*****......
*****......
****.@.....
.....M.....
***..M.....
***......
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 112h/113H 58v/122V Pos: standing >
*****..MM
******.....
******.....
*****@.....
......M....
****..M....
****.....
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 112h/113H 56v/122V Pos: standing >
****.
*M@..
....M
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 112h/113H 55v/122V Pos: standing >
******...
*******....
******.....
.....@.M...
*****..M...
******.....
****.....
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 112h/113H 53v/122V Pos: standing >
*******..
********...
*******....
.....@..M..
******..M..
*******....
*****....
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 112h/113H 51v/122V Pos: standing >
********.
*********..
********...
.....@...M.
*******..M.
********...
******...
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
a satchel used to hold various items lies here. (magic)
A large two-handed sword has been left here.
< 112h/113H 50v/122V Pos: standing >
*********
**********.
*********..
.....@....M
.*******..M
*********..
*******..
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 112h/113H 48v/122V Pos: standing >
*********
***********
**********.
*....@.....
..*******..
**********.
********.
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 112h/113H 47v/122V Pos: standing >
*********
**********.
*********..
.....@....M
.*******..M
*********..
*******..
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 46v/122V Pos: standing >
********.
*********..
********...
.....@...M.
*******..M.
********...
******...
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
a satchel used to hold various items lies here. (magic)
A large two-handed sword has been left here.
< 113h/113H 46v/122V Pos: standing >
You do not see a satcdhel here.
< 113h/113H 48v/122V Pos: standing >
You get a rugged adventurers satchel.
< 113h/113H 51v/122V Pos: standing >
a rugged adventurers satchel (magic)
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 279 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:
Nothing.
< 113h/113H 52v/122V Pos: standing >
*********
**********.
*********.M
....M@.....
.*******..M
*********..
*******..
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 51v/122V Pos: standing >
*********
***********
**********.
*....@.....
..*******..
**********.
********.
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
A rock lizard stands here.
A cougar stands here.
A mountain goat stands here.
Meroido the barbarian shaman from Du'Maathe Castle.
< 113h/113H 49v/122V Pos: standing >
*********
^**********
***********
**...@M....
...*******.
***********
*********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 48v/122V Pos: standing >
^********
^^*********
***********
***..@.M...
....*******
***********
*********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 46v/122V Pos: standing >
*********
^**********
***********
**...@M....
...*******.
***********
*********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 46v/122V Pos: standing >
*********
***********
**********.
*....@.....
..*******..
**********.
********.
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
A rock lizard stands here.
A cougar stands here.
A mountain goat stands here.
Meroido the barbarian shaman from Du'Maathe Castle.
< 113h/113H 44v/122V Pos: standing >
Autosaving...
< 113h/113H 45v/122V Pos: standing >
This strange and interesting creature appears to be from some distant land.
The age of this individual is nearly impossible to calculate, as it is shrouded
in a massive cloak that is heavily stained and soiled. This cloak also disguises
what battlefield capabilities or magical prowess he possesses if any.
Meroido the barbarian shaman appears to be Barbarian and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..
His hands glow blood red!
<worn on body> a fine bone tunic
< 113h/113H 46v/122V Pos: standing >
Do you feel lucky, punk?
< 113h/113H 47v/122V Pos: standing >
Meroido the barbarian shaman leaves west.
A mountain goat leaves west.
A cougar leaves west.
A rock lizard leaves west.
*********
^**********
***********
**...@.....
...*******.
***********
*********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
A rock lizard stands here.
A cougar stands here.
A mountain goat stands here.
Meroido the barbarian shaman from Du'Maathe Castle.
< 113h/113H 46v/122V Pos: standing >
^********
^^*********
***********
***..@M....
....*******
***********
*********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 44v/122V Pos: standing >
M^*******
^^^********
***********
****.@.M...
.....******
***********
*********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 42v/122V Pos: standing >
^M^******
^^^^*******
***********
*****@..M..
......*****
***********
*********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 41v/122V Pos: standing >
^^^******
***********
*****...M..
.....@*****
***********
**********
*********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 39v/122V Pos: standing >
^^^^*****
^**********
******...M.
.....@.****
**********
*********
M********
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 37v/122V Pos: standing >
^^^^^****
^^*********
*******...M
^....@..***
*********
********
M*******
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 36v/122V Pos: standing >
.^^^^^***
^^^********
^*******...
*^...@...**
* ********
* *******
* M******
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 34v/122V Pos: standing >
..^^^^^**
.^^^*******
^^*******..
M*^..@....*
^* *******
** ******
^* M*****
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 32v/122V Pos: standing >
M..^^^^^*
^.^^^******
^^^*******.
.M*^.@.....
^^* ******
^** *****
^^* M****
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 31v/122V Pos: standing >
MM..^^^^^
.^.^^^*****
^^^^*******
..M*^@.....
^^^* *****
^^** ****
^^^* M***
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 113h/113H 29v/122V Pos: standing >
Within Smokeveil Forest
A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it. Its as if you cant help but wanna find
the source of it. A slight breeze blows causing the trees to sway and start to
crash against each other gently. This forest seems strange yet not foreboding
or dangerous. Its almost an odd peace that you can't quite place. Animals
scurry about all over yet not many look to menacing or deadly. You almost feel
as if you are truly at home yet alone and unhampered by siblings that only
cause you untold misery. You feel as if you could stay here forever and simply
live in peace and quiet. Can this place truly be for real or is this just your
imagination. You start to ponder, your childhood and how you become to be
what you are now. You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A small sparrow flaps his wings frantically.
< 113h/113H 27v/122V Pos: standing >
A majestic bluejay enters from the north.
< 113h/113H 29v/122V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
< 113h/113H 29v/122V Pos: standing >
You begin to focus your will...
< 113h/113H 33v/122V Pos: standing >
Casting: aura sight *
< 113h/113H 34v/122V Pos: standing >
Your mental manipulations become a reality...
< 113h/113H 35v/122V Pos: standing >
You begin to focus your will...
< 113h/113H 36v/122V Pos: standing >
Casting: energy containment *
< 113h/113H 38v/122V Pos: standing >
Your mental manipulations become a reality...
You can now absorb some forms of energy.
< 113h/113H 39v/122V Pos: standing >
You begin to focus your will...
< 113h/113H 40v/122V Pos: standing >
Casting: adrenaline control *
< 113h/113H 41v/122V Pos: standing >
Your mental manipulations become a reality...
Any more of an adrenaline rush, and yer heart would stop.
< 113h/113H 42v/122V Pos: standing >
Score information for Grutan
Level: 17 Race: Githyanki Class: Psionicist Sex: Male
Hit points: 113(113) Mana: 320(367) Moves: 43(122)
Coins carried: 0 platinum 5 gold 14 silver 19 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 3 hours/ 57 minutes
Received data: 0.0901 MB this session.
Send data: 0.0028 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Epic points: 2
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 9
Detecting: Magic
Enchantments: Ultravision Armor Levitation
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 167
Active Spells:
--------------
energy containment (15 minutes)
levitate (6 minutes)
enhance constitution (1 minute)
enhance strength (1 minute)
enhance dexterity (1 minute)
enhance agility (1 minute)
adrenaline control (6 minutes)
aura sight (36 minutes)
flesh armor (20 minutes)
well-rested bonus (133 minutes)
< 113h/113H 43v/122V Pos: standing >
A robin enters from the west.
< 113h/113H 48v/122V Pos: standing >
A small sparrow leaves west.
< 113h/113H 49v/122V Pos: standing >
< 113h/113H 61v/122V Pos: standing >
A robin leaves north.
< 113h/113H 64v/122V Pos: standing >
< 113h/113H 66v/122V Pos: standing >
A swallow enters from the west.
< 113h/113H 68v/122V Pos: standing >
< 113h/113H 69v/122V Pos: standing >
< 113h/113H 70v/122V Pos: standing >
< 113h/113H 76v/122V Pos: standing >
A majestic bluejay leaves north.
< 113h/113H 78v/122V Pos: standing >
< 113h/113H 80v/122V Pos: standing >
< 113h/113H 81v/122V Pos: standing >
< 113h/113H 83v/122V Pos: standing >
< 113h/113H 83v/122V Pos: standing >
< 113h/113H 88v/122V Pos: standing >
A battle scarred seagull enters from the north.
< 113h/113H 96v/122V Pos: standing >
< 113h/113H 98v/122V Pos: standing >
A Gnome enters from the west.
< 113h/113H 99v/122V Pos: standing >
A hostile woodchuck enters from the west.
A Centaur suddenly attacks YOU!
A Centaur's impressive slash strikes you.
< 107h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A hostile woodchuck suddenly attacks a Gnome!
A hostile woodchuck misses a Gnome.
< 107h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
< 107h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A hostile woodchuck dodges a Gnome's attack.
< 107h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur's impressive slash strikes you.
A Centaur misses you.
A Centaur misses you.
< 101h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
A hostile woodchuck misses a Gnome.
A hostile woodchuck misses a kick at a Gnome due to his small size.
< 101h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
A Centaur dodges your futile attack.
< 101h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 101h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as a Gnome touches you.
OUCH! That really did HURT!
< 76h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
A hostile woodchuck dodges a Gnome's attack.
A Gnome starts casting an offensive spell.
< 76h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
A Centaur misses you.
A Centaur's powerful slash strikes you very hard.
OUCH! That really did HURT!
< 64h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as a Gnome touches you.
OUCH! That really did HURT!
< 40h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
A weevil enters from the north.
A hostile woodchuck misses a Gnome.
< 40h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
A Centaur parries your futile lunge at him.
< 40h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 40h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
A Centaur brandishes their weapons in a formal stance...
< 40h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!
OUCH! That really did HURT!
< 24h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC:pretty hurt E: A Centaur sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 24h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC:pretty hurt E: A Centaur sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as a Gnome touches you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 4h/113H 99v/122V Pos: standing >
< T: Grutan TP: sta TC: awful E: A Centaur sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Gnome sends, and then all is dark - RIP.