<worn as a badge> a glowing blue crystal
<worn on head> a crown of ethereal frost
<worn on eyes> a troll-skin eyepatch
<worn in ear> a smallish golden earring
<worn on face> a dull copper mask
<worn around neck> a patched copper gorget from Shairak and Smokeveil Forest
<worn around neck> a wickedly barbed collar [poor]
<worn on body> an elaborate chainmail suit emblazoned with a hammer
<worn as quiver> a fine glass quiver
<worn about waist> a beer soaked belt
<worn on belt buckle>lucky alchemist sack
<worn on arms> some spiked leather sleeves [superior]
<worn around wrist> a spiked purple steel bracer
<worn around wrist> an orc-skin wrist protector
<worn on hands> some chain linked fighting mitts
<worn on finger> a troglodyte spiked ring (glowing)
<worn on finger> a ring with triangular emeralds [poor]
<primary weapon> a rapier [superior]
<secondary weapon> a fine steel parrying dagger [poor]
<worn on feet> a pair of winded boots
A cheetah who is rather far off to your east.
A goshawk who is close by to your south.
A cheetah who is not far off to your south.
A giraffe who is not far off to your south.
A goshawk who is rather far off to your south.
< 312h/342H 126v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A goshawk swoops out of the sky to attack.
< 312h/342H 125v/132V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your east.
A crazed zebra who is close by to your east.
A thorn-root tree who is close by to your east.
A loggerhead shrike who is in the distance to your east.
A giraffe who is in the distance to your east.
A cheetah who is close by to your south.
A giraffe who is close by to your south.
A goshawk who is a brief walk away to your south.
< 313h/342H 126v/132V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A giraffe looks about for a nearby tree.
< 314h/342H 126v/132V Pos: standing >
You quickly scan the area.
A goshawk who is close by to your north.
A mother lion who is not far off to your east.
A young lion who is not far off to your east.
A mother lion who is not far off to your east.
A young lion who is not far off to your east.
A young lion who is not far off to your east.
A mother lion who is not far off to your east.
The dying hippopotamus who is a brief walk away to your east.
The dying hippopotamus who is a brief walk away to your east.
A bull elephant who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
The dying hippopotamus who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
A bull elephant who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
A goshawk who is close by to your south.
< 314h/342H 126v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A goshawk swoops out of the sky to attack.
< 315h/342H 125v/132V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
< 315h/342H 124v/132V Pos: standing >
A Rock Outcropping
Several huge boulders thrust their way out from the earth here. They
provide both shade from the sun and exposure to it, depending on where one
climbs. Around the back of the outcropping, a message has been carved into
one of the rocks, just above ground level.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A sinewy cheetah slinks through the grasses, waiting to strike.
A goshawk swoops out of the sky to attack.
< 315h/342H 123v/132V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A goshawk who is not far off to your north.
A loggerhead shrike who is in the distance to your east.
< 316h/342H 123v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
< 316h/342H 122v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/342H 122v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/342H 123v/132V Pos: standing >
Southwest Corner of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Along the 'wall'
are several broad depressions, about four feet long and bare of the savannah
grasses. The natives refer to these unusual spots as "M'Bele's Footprints."
Obvious exits: -North -East
A sinewy cheetah slinks through the grasses, waiting to strike.
< 317h/342H 122v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/342H 123v/132V Pos: standing >
You quickly scan the area.
A proud lion who is a brief walk away to your east.
A giraffe who is in the distance to your east.
< 318h/342H 123v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
< 318h/342H 122v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This corner of
the savannah is where the Bozimbe tribe once lived. They were wiped out long
ago by the Butsus, every man, woman and child put to the spear.
Obvious exits: -East -South
< 319h/342H 121v/132V Pos: standing >
You quickly scan the area.
A goshawk who is close by to your east.
A mother lion who is a brief walk away to your east.
A young lion who is a brief walk away to your east.
A mother lion who is a brief walk away to your east.
A young lion who is a brief walk away to your east.
A young lion who is a brief walk away to your east.
A mother lion who is a brief walk away to your east.
The dying hippopotamus who is rather far off to your east.
The dying hippopotamus who is rather far off to your east.
A bull elephant who is rather far off to your east.
An elephant who is rather far off to your east.
An elephant who is rather far off to your east.
An elephant who is rather far off to your east.
An elephant who is rather far off to your east.
A heron who is rather far off to your east.
A cheetah who is not far off to your south.
< 319h/342H 121v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 320h/342H 122v/132V Pos: standing >
You quickly scan the area.
A goshawk who is close by to your east.
A mother lion who is a brief walk away to your east.
A mother lion who is a brief walk away to your east.
A young lion who is a brief walk away to your east.
A young lion who is a brief walk away to your east.
A mother lion who is a brief walk away to your east.
The dying hippopotamus who is rather far off to your east.
The dying hippopotamus who is rather far off to your east.
A bull elephant who is rather far off to your east.
An elephant who is rather far off to your east.
An elephant who is rather far off to your east.
The dying hippopotamus who is rather far off to your east.
An elephant who is rather far off to your east.
An elephant who is rather far off to your east.
A heron who is rather far off to your east.
A heron who is rather far off to your east.
A cheetah who is not far off to your south.
< 320h/342H 123v/132V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East -South -West
A goshawk swoops out of the sky to attack.
< 320h/342H 122v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
< 321h/342H 120v/132V Pos: standing >
You quickly scan the area.
A Gnome who is rather far off to your north.
A cheetah who is close by to your east.
A crazed zebra who is close by to your east.
A thorn-root tree who is close by to your east.
A giraffe who is rather far off to your east.
A loggerhead shrike who is in the distance to your east.
A goshawk who is close by to your south.
A cheetah who is not far off to your south.
A cheetah who is not far off to your south.
A goshawk who is not far off to your south.
< 321h/342H 121v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East -South
< 322h/342H 121v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
< 323h/342H 120v/132V Pos: standing >
Tackle who?
< 323h/342H 120v/132V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South
< 323h/342H 119v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 324h/342H 118v/132V Pos: standing >
Tackle who?
< 324h/342H 118v/132V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your south.
A cheetah who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 324h/342H 118v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 325h/342H 120v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 326h/342H 122v/132V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your south.
A cheetah who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 326h/342H 123v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 327h/342H 124v/132V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your south.
A cheetah who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 328h/342H 125v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 328h/342H 126v/132V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your south.
A cheetah who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 329h/342H 127v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 330h/342H 128v/132V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your south.
A cheetah who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 330h/342H 129v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
< 331h/342H 131v/132V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A cheetah who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 331h/342H 131v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.
< 332h/342H 132v/132V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A cheetah who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
A Gnome leaves west.
< 332h/342H 132v/132V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 333h/342H 130v/132V Pos: standing >
Tackle who?
< 334h/342H 130v/132V Pos: standing >
You quickly scan the area.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is in the distance to your east.
< 334h/342H 130v/132V Pos: standing >
*.....
***.....
***......
**......
*@......
**......
**...^..
**....
**...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 335h/342H 129v/132V Pos: standing >
*.....
***.....
***......
**......
*@......
**......
**...^..
**....
**...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 335h/342H 129v/132V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -North -East -South -West
< 335h/342H 128v/132V Pos: standing >
*...
***...
***....
**....
P @*^....
**....
. **...^
. **..
.D **.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 336h/342H 126v/132V Pos: standing >
*..
***..
***...
**...
P @ *^...
**...
. **...
.. **.
*.D **
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 336h/342H 122v/132V Pos: standing >
M *.
M ***.
M ***..
**..
P @ *^..
**..
. **..
.. **
**.D *
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 336h/342H 119v/132V Pos: standing >
MM *
MM ***
MM ***.
M **.
P @ *^.
**.
. **.
.. *
**D
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 337h/342H 116v/132V Pos: standing >
MMM
MMM **
MMM ***
MM **
M P @ *^
M **
. **
..
**D
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 337h/342H 112v/132V Pos: standing >
MMMM
MMMM *
MMMM **
MMM *
MM P@ *
MM *
M . *
..
**D
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 337h/342H 109v/132V Pos: standing >
MMMMM
MMMMM
^MMMM *
MMMM
MMM @
MMM
MM .
M ..
**D
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
A Gnome (small) stands, floating here.
< 337h/342H 105v/132V Pos: standing >
You try to tackle a Gnome and fly over his head landing face first in the dirt!
< 338h/342H 105v/132V Pos: kneeling >
<A Gnome starts casting an offensive spell.
< 338h/342H 106v/132V Pos: kneeling >
<You can't seem to get a single swing in.
< 338h/342H 106v/132V Pos: kneeling >
<A Gnome completes his spell...
A Gnome utters the words 'qaiz ay qare'
A blast of cold sent by a Gnome strikes you dead on, freezing up your limbs! BRRR.
OUCH! That really did HURT!
< 294h/342H 106v/132V Pos: kneeling >
<
< 294h/342H 106v/132V Pos: kneeling >
<A Gnome starts casting an offensive spell.
< 294h/342H 106v/132V Pos: kneeling >
<A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome - OUCH!
OUCH! That really did HURT!
You can't seem to get a single swing in.
< 243h/342H 106v/132V Pos: kneeling >
<A Gnome starts casting an offensive spell.
< 243h/342H 106v/132V Pos: kneeling >
<You rise to your feet.
< 243h/342H 106v/132V Pos: standing >
<A Gnome dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your impressive pierce strikes a Gnome hard.
You are burned as you hit a Gnome!
A Gnome dodges your futile attack.
< 236h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: nasty wounds >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome - OUCH!
OUCH! That really did HURT!
You tackle a Gnome square in the chest knocking the wind out of him!
< 189h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: nasty wounds >
The sun vanishes behind the southern horizon.
< 189h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: nasty wounds >
You miss a Gnome.
[Damage: 7 ] Your pierce strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 7 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
< 181h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: nasty wounds >
A Gnome misses you.
< 181h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: nasty wounds >
[Damage: 7 ] Your impressive slash strikes a Gnome hard.
You are burned as you hit a Gnome!
You feel your skill in 1h piercing improving.
[Damage: 6 ] Your impressive pierce strikes a Gnome.
You are burned as you hit a Gnome!
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your powerful slash seriously wounds a Gnome.
You are burned as you hit a Gnome!
< 162h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: nasty wounds E: A Gnome sit EP: pretty hurt >
You parry a Gnome's lunge at you.
< 162h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: nasty wounds E: A Gnome sit EP: pretty hurt >
A Gnome clambers to his feet.
< 162h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: nasty wounds E: A Gnome sta EP: pretty hurt >
A Gnome starts casting an offensive spell.
< 162h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: nasty wounds E: A Gnome sta EP: pretty hurt >
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
[Damage: 6 ] Your impressive slash strikes a Gnome very hard.
You are burned as you hit a Gnome!
< 158h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: nasty wounds E: A Gnome sta EP: pretty hurt >
[Damage: 17 ] You leave a huge, red swollen lump on a Gnome's temple.
You are burned as you hit a Gnome!
< 156h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: nasty wounds E: A Gnome sta EP: awful >
< 156h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: nasty wounds E: A Gnome sta EP: awful >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome - OUCH!
YIKES! Another hit like that, and you've had it!!
< 44h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sta EP: awful >
You dodge a Gnome's vicious attack.
< 44h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sta EP: awful >
A Gnome dodges your futile attack.
You feel your skill in 1h piercing improving.
[Damage: 5 ] Your fine pierce seriously wounds a Gnome.
You are burned as you hit a Gnome!
You wish that your wounds would stop BLEEDING so much!
A Gnome dodges your futile attack.
< 41h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sta EP: awful >
< 41h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sta EP: awful >
A Gnome starts casting an offensive spell.
< 41h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sta EP: awful >
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
You miss a Gnome.
< 41h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sta EP: awful >
They are aware of deviousness but you try anyways!
You tackle a Gnome square in the chest knocking the wind out of him!
< 41h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sit EP: awful >
A Gnome stops invoking abruptly!
< 41h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sit EP: awful >
[Damage: 6 ] Your slash seriously wounds a Gnome.
You are burned as you hit a Gnome!
You wish that your wounds would stop BLEEDING so much!
You miss a Gnome.
[Damage: 7 ] Your impressive slash enshrouds a Gnome in a mist of blood.
You are burned as you hit a Gnome!
You wish that your wounds would stop BLEEDING so much!
< 32h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sit EP: awful >
You parry a Gnome's lunge at you.
< 32h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sit EP: awful >
< 32h/342H 106v/132V Pos: standing >
< T: Zarco TP: sta TC: awful E: A Gnome sit EP: awful >
[Damage: 6 ] Your impressive slash causes a Gnome to grimace in pain.
A Gnome is incapacitated and will slowly die, if not aided.
You are burned as you hit a Gnome!
You wish that your wounds would stop BLEEDING so much!
[Damage: 6 ] Your impressive pierce critically injures a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
You are burned as you hit a Gnome!
You wish that your wounds would stop BLEEDING so much!
[Damage: 2 ] You beautifully slash a Gnome into two parts - both dead.
A Gnome's light blue scarf was completely destroyed by the massive blow!
A Gnome's bloody softwood ring was completely destroyed by the massive blow!
A Gnome's rusty emerald mask was completely destroyed by the massive blow!
A Gnome's misshaped hide girth was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!