<worn as a badge> a glowing blue crystal
<worn on head> a hallowed Cimmerian headband (glowing)
<worn on eyes> a troll-skin eyepatch
<worn in ear> a green Cimmerian earring
<worn in ear> a smallish golden earring
<worn on face> a steel soldiers mask
<worn around neck> a patched copper gorget from Shairak and Smokeveil Forest
<worn around neck> a wickedly barbed collar [poor]
<worn on body> an elaborate chainmail suit emblazoned with a hammer
<worn as quiver> the masters quiver (glowing)
<worn about waist> a sash of Tentro
<worn on belt buckle>lucky alchemist sack of endurance
<worn on arms> some spiked leather sleeves [superior]
<worn around wrist> a spiked purple steel bracer
<worn around wrist> the combat brace of the maelstrom
<worn on hands> some chain linked fighting mitts
<worn on finger> a troglodyte spiked ring (glowing)
<worn on finger> a ring with triangular emeralds [poor]
<primary weapon> a rapier [superior]
<secondary weapon> a fine steel parrying dagger [poor]
<worn on legs> some Cimmerian drawstring pants
<worn on feet> a pair of winded boots
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
A Gnome (small) stands, floating here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 344h/344H 88v/132V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is a brief walk away to your east.
A roc who is in the distance to your east.
< 344h/344H 89v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
< 344h/344H 87v/132V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
A Gnome (small) stands, floating here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 344h/344H 89v/132V Pos: standing >
You try to tackle a Gnome and fly over his head landing face first in the dirt!
< 344h/344H 91v/132V Pos: kneeling >
<Luncke watches the battle in amusement.
< 344h/344H 91v/132V Pos: kneeling >
<[Damage: 5 ] Your slash wounds a Gnome.
You are burned as you hit a Gnome!
< 342h/344H 91v/132V Pos: kneeling >
< T: Zarco TP: kne TC:few scratches E: A Gnome sta EP: few scratches >
A Gnome misses you.
< 342h/344H 91v/132V Pos: kneeling >
< T: Zarco TP: kne TC:few scratches E: A Gnome sta EP: few scratches >
[Damage: 5 ] Your fine slash wounds a Gnome.
You are burned as you hit a Gnome!
< 340h/344H 91v/132V Pos: kneeling >
< T: Zarco TP: kne TC:few scratches E: A Gnome sta EP: few scratches >
A Gnome misses you.
< 340h/344H 91v/132V Pos: kneeling >
< T: Zarco TP: kne TC:few scratches E: A Gnome sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 340h/344H 91v/132V Pos: kneeling >
< T: Zarco TP: kne TC:few scratches E: A Gnome sta EP: few scratches >
[Damage: 7 ] Your slash wounds a Gnome.
You are burned as you hit a Gnome!
You rise to your feet.
< 336h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
You see nothing special about him.
This Gnome has a few scratches.
He's small in size.
He appears to be casting.
He is surrounded by burning flames!
<worn as a badge> a royal badge of Arcium [poor] (illuminating)
<worn on head> a twined gold hat
<worn on eyes> a stylish cured leather visor
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a rusty leather mask
<worn around neck> an enchanted feathered shawl (glowing)
<worn around neck> a psionicist locket of power (glowing)
<worn on body> the robes of equality (glowing) (humming) [85%]
<worn about body> a fine silken bodycloak (humming)
<worn as quiver> a hardened hide quiver
<worn about waist> a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a glowing quill (glowing)
<attached to belt> a spellbook
<worn on arms> some magical ivory arm plates
<held as shield> a well-crafted flesh heater shield [80%]
<worn on hands> some glowing hemp claws
<worn on finger> a ring of the hierophant
<worn on finger> a polished oak ring (glowing)
<held> a pale white staff etched with a cresent moon (humming)
<worn on feet> a pair of dark black boots
< 336h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
Ange de Morte evaluates the struggle, watching your battle tactics.
The perfect match!
< 336h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'ruyz rzzqp'
Your life force seems to slip away as a Gnome touches you.
You tackle a Gnome square in the chest knocking the wind out of him!
< 310h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Gnome sit EP: excellent >
You parry a Gnome's lunge at you.
< 310h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Gnome sit EP: excellent >
[Damage: 7 ] Your slash wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 7 ] Your impressive pierce wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 6 ] Your impressive slash wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 9 ] Your slash strikes a Gnome.
You are burned as you hit a Gnome!
< 294h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC: small wounds E: A Gnome sit EP: few scratches >
< 294h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC: small wounds E: A Gnome sit EP: few scratches >
You dodge a Gnome's vicious attack.
< 294h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC: small wounds E: A Gnome sit EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your powerful slash strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 7 ] Your impressive pierce wounds a Gnome.
You are burned as you hit a Gnome!
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your powerful slash strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 8 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
< 269h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC: small wounds E: A Gnome sit EP: few wounds >
Luncke evaluates the struggle, watching your battle tactics.
< 269h/344H 91v/132V Pos: standing >
< T: Zarco TP: sta TC: small wounds E: A Gnome sit EP: few wounds >
You attempt to flee...
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
You flee eastward!
< 269h/344H 61v/132V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A Gnome (small) sits, floating here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 270h/344H 61v/132V Pos: standing >
A Gnome clambers to his feet.
< 270h/344H 62v/132V Pos: standing >
[Damage: 19 ] You leave a huge, red swollen lump on a Gnome's temple.
You are burned as you hit a Gnome!
A Gnome is stunned!
< 269h/344H 64v/132V Pos: standing >
<[Damage: 6 ] Your impressive slash wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 6 ] Your impressive pierce wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 5 ] Your slash wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 5 ] Your fine slash wounds a Gnome.
You are burned as you hit a Gnome!
< 260h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: small wounds E: A Gnome sta EP: few wounds >
You dodge a Gnome's vicious attack.
< 260h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: small wounds E: A Gnome sta EP: few wounds >
Kylian Brightstar stands to the side, evaluating the fray.
Luncke watches the area, making sure the battle does not get out of hand.
< 260h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: small wounds E: A Gnome sta EP: few wounds >
You miss a Gnome.
You miss a Gnome.
[Damage: 6 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 5 ] Your slash wounds a Gnome.
You are burned as you hit a Gnome!
< 255h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: few wounds >
Ange de Morte evaluates the struggle, watching your battle tactics.
< 255h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: few wounds >
You dodge a Gnome's vicious attack.
< 255h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: few wounds >
They are aware of deviousness but you try anyways!
You tackle a Gnome square in the chest knocking the wind out of him!
< 255h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
[Damage: 8 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 7 ] Your impressive pierce strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 8 ] Your slash strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 8 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
< 239h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: nasty wounds >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 239h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: nasty wounds >
Luncke frowns in boredom at the obviously one-sided struggle.
You parry a Gnome's lunge at you.
< 239h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: nasty wounds >
Kylian Brightstar evaluates the struggle, watching your battle tactics.
[Damage: 7 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 6 ] Your impressive pierce strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 9 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 7 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
< 224h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: nasty wounds >
[Damage: 8 ] Your impressive slash strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 7 ] Your pierce strikes a Gnome.
You are burned as you hit a Gnome!
[Damage: 9 ] Your slash strikes a Gnome hard.
You are burned as you hit a Gnome!
[Damage: 9 ] Your impressive slash strikes a Gnome hard.
You are burned as you hit a Gnome!
< 206h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: pretty hurt >
You parry a Gnome's lunge at you.
< 206h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: pretty hurt >
Looking panicked, a Gnome scrambles madly to his feet!
Saving Zarco.
< 206h/344H 64v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
A Gnome attempts to flee.
A Gnome leaves east.
< 206h/344H 64v/132V Pos: standing >
Headbutt whom?
< 206h/344H 64v/132V Pos: standing >
A Gnome enters from the east.
< 206h/344H 65v/132V Pos: standing >
A Gnome leaves west.
< 206h/344H 65v/132V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
< 207h/344H 64v/132V Pos: standing >
Headbutt whom?
< 207h/344H 64v/132V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
Fresh blood splatters cover the area.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 207h/344H 63v/132V Pos: standing >
*.M...
***.....
***.M....
**M.....
*@...M..
**......
P**...^..
**....
**...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 207h/344H 61v/132V Pos: standing >
**M
@^.
**.
The Forest of Mistywood
Obvious exits: -North -East -South -West
< 208h/344H 61v/132V Pos: standing >
*.M.
***...
***.M..
**M...
@*^...M
**....
. **...^
. **..
. P **.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 208h/344H 59v/132V Pos: standing >
*.M
***..
***.M.
**M..
@ *^...
**...
. **...
.. **.
*. **
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 208h/344H 58v/132V Pos: standing >
Autosaving...
***.
***.M
**M..
*^...
@ **...
. **...
.. **..
**. **.
*. *
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 209h/344H 57v/132V Pos: standing >
***.
**M.
*^...
**...
. @ **...
.. **..
**. **..
**. *.
*. P *
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 209h/344H 55v/132V Pos: standing >
**M
*^..
**...
. **...
.. @ **..
**. **..
**. *..
.*.P *.
. .
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 209h/344H 54v/132V Pos: standing >
*^.
**..
. **...
.. **..
**. @ **..
**. *..
.*.P *..
.. ..
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 210h/344H 52v/132V Pos: standing >
**.
. **..
.. **..
**. **..
**. @ *..
.*. *..
.. P ...
.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 210h/344H 51v/132V Pos: standing >
. **.
.. **.
**. **..
**. *..
.*. @ *..
.. ...
P ..
**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 210h/344H 49v/132V Pos: standing >
. **
.. **
**. **.
**. *.
.*. @ *.
.. ..
.
P
**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 211h/344H 48v/132V Pos: standing >
.. *
**. **
**. *.
.*. *.
.. @ ..
.
P
**
***
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 211h/344H 47v/132V Pos: standing >
..
**. *
**. *
.*. *
.. @ .
P
**
**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 212h/344H 46v/132V Pos: standing >
**.
**.
.*. *
.. .
@
P
**
***
^**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 212h/344H 44v/132V Pos: standing >
**.
.*.
.. .
@
**
****
^***
M *+**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
A Gnome (small) stands, floating here.
< 212h/344H 43v/132V Pos: standing >
.*.
..
P
@ **
****
^****
M *+***
**+**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 212h/344H 41v/132V Pos: standing >
..
P
**
@ ****
^****
* M *+****
* **+***
******+**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 213h/344H 40v/132V Pos: standing >
Headbutt whom?
< 213h/344H 41v/132V Pos: standing >
.*.
..
P
@ **
****
^****
M *+***
**+**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 213h/344H 39v/132V Pos: standing >
A Gnome enters from the north.
[Damage: 19 ] You leave a huge, red swollen lump on a Gnome's temple.
You are burned as you hit a Gnome!
< 212h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
You miss a Gnome.
[Damage: 5 ] Your fine pierce strikes a Gnome.
You are burned as you hit a Gnome!
You miss a Gnome.
A Gnome dodges your futile attack.
< 210h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
You parry a Gnome's lunge at you.
< 210h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
[Damage: 6 ] Your impressive slash strikes a Gnome hard.
You are burned as you hit a Gnome!
You miss a Gnome.
< 207h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 207h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 207h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
You play with a Gnome before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your impressive slash seriously wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 6 ] Your impressive slash strikes a Gnome very hard.
You are burned as you hit a Gnome!
You're still spinning in circles from your last headbutt.
< 199h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: awful >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 199h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sta EP: awful >
You tackle a Gnome square in the chest knocking the wind out of him!
< 199h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: awful >
[Damage: 8 ] Your impressive slash seriously wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 7 ] Your impressive pierce seriously wounds a Gnome.
You are burned as you hit a Gnome!
[Damage: 8 ] Your impressive slash enshrouds a Gnome in a mist of blood.
You are burned as you hit a Gnome!
[Damage: 7 ] Your slash enshrouds a Gnome in a mist of blood.
You are burned as you hit a Gnome!
< 184h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: awful >
You parry a Gnome's lunge at you.
< 184h/344H 40v/132V Pos: standing >
< T: Zarco TP: sta TC: few wounds E: A Gnome sit EP: awful >
[Damage: 6 ] Your impressive slash causes a Gnome to grimace in pain.
A Gnome is stunned!
You are burned as you hit a Gnome!
[Damage: 7 ] Your pierce hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
You are burned as you hit a Gnome!
[Damage: 2 ] Your final slash sends a Gnome's head bouncing along the ground.
A Gnome's well-crafted flesh heater shield was completely destroyed by the massive blow!
A Gnome's some glowing hemp claws was completely destroyed by the massive blow!
A Gnome's robes of equality was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!