<worn as a badge> a symbol of Malch'hor Ganl
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a blue Cimmerian earring
<worn in ear> a glowing crystalline earring
<worn on face> a mask of the minotaur
<worn around neck> an iron neck guard
<worn around neck> a spiked leather collar [superior]
<worn on body> a goblin-made leather shirt
<worn about body> a deep red cloak [poor]
<worn about waist> a sash of Tentro
<worn on arms> some barbed arm plates
<worn around wrist> a black and purple fungus spiked bracelet [80%]
<worn around wrist> a green Cimmerian bracelet
<worn on hands> some spiked raxian pit gauntlets of precision
<worn on finger> a strange black ring
<primary weapon> a patched gem switchblade
<secondary weapon> an obsidian and steel dagger [superior]
<worn on legs> a pair of serpentine leggings
<worn on feet> a fine pair of dragonscale sabatons
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -North -South
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.
< 298h/298H 102v/106V Pos: standing >
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color. Bubbles rise from a pile of rocks.
Obvious exits: -North -South
< 298h/298H 100v/106V Pos: standing >
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids. The sound of a swift current and bubbling rapids is
refreshing. It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat. Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East # -South -West
A spellbook has been tossed aside here.
A hunting knife sits here, with the blade in the ground.
A cracked clay breastplate lies here on the ground.
A gleaming hardwood medallion lies here on the ground.
A bloody bronze platemail lies here on the ground.
A spellbook lies here, discarded.
A pair of worn leather sleeves lie here.
A studded leather cloak lies here.
A steel dagger has been tossed aside here.
< 298h/298H 98v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 99v/106V Pos: standing >
You quickly scan the area.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.
A bruised salmon who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
Saif who is not far off to your west.
Saif who is not far off to your west.
Saif who is not far off to your west.
An ice elemental who is not far off to your west.
Nil who is not far off to your west.
Morrigu who is not far off to your west.
A rabid raccoon who is a brief walk away to your west.
< 298h/298H 99v/106V Pos: standing >
Someone suddenly attacks YOU!
A rabid raccoon misses you.
< 298h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:excellent E: raccoon sta EP: excellent >
< 298h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:excellent E: raccoon sta EP: excellent >
You attempt to flee...
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids. The sound of a swift current and bubbling rapids is
refreshing. It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
A metallic dragonscale has been left here.
You flee westward!
< 298h/298H 96v/106V Pos: standing >
< 298h/298H 96v/106V Pos: standing >
Saving Tox.
< 298h/298H 98v/106V Pos: standing >
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids. The sound of a swift current and bubbling rapids is
refreshing. It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat. Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East # -South -West
A spellbook has been tossed aside here.
A hunting knife sits here, with the blade in the ground.
A cracked clay breastplate lies here on the ground.
A gleaming hardwood medallion lies here on the ground.
A bloody bronze platemail lies here on the ground.
A spellbook lies here, discarded.
A pair of worn leather sleeves lie here.
A studded leather cloak lies here.
A steel dagger has been tossed aside here.
A rabid raccoon stands here in attack stance.
< 298h/298H 97v/106V Pos: standing >
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color. Bubbles rise from a pile of rocks.
Obvious exits: -North -South
< 298h/298H 95v/106V Pos: standing >
< 298h/298H 96v/106V Pos: standing >
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -North -South
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.
< 298h/298H 96v/106V Pos: standing >
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -North -South
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
< 298h/298H 94v/106V Pos: standing >
< 298h/298H 95v/106V Pos: standing >
A hostile fish leaves north.
< 298h/298H 95v/106V Pos: standing >
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color. A trail leads west between two lively forests.
Obvious exits: -North -East -West
A spellbook rests upon the gloomy ground here.
< 298h/298H 94v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 94v/106V Pos: standing >
It is too wet to hide here. Go find dry land...
< 298h/298H 96v/106V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
A bruised salmon who is not far off to your north.
A rabid raccoon who is rather far off to your north.
A hostile fish who is close by to your east.
< 298h/298H 103v/106V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
A bruised salmon who is not far off to your north.
A rabid raccoon who is rather far off to your north.
A hostile fish who is close by to your east.
< 298h/298H 103v/106V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
A bruised salmon who is not far off to your north.
A rabid raccoon who is rather far off to your north.
A hostile fish who is close by to your east.
< 298h/298H 103v/106V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
A bruised salmon who is not far off to your north.
A rabid raccoon who is rather far off to your north.
A hostile fish who is close by to your east.
< 298h/298H 104v/106V Pos: standing >
Morrigu enters from the north.
Saif enters from the north.
Nil enters from the north.
An ice elemental enters from the north.
< 298h/298H 106v/106V Pos: standing >
< 298h/298H 106v/106V Pos: standing >
Morrigu leaves east.
Saif leaves east.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -South -West
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
A hostile fish swims by here trying to bite You!
Nil enters from the west.
An ice elemental enters from the west.
< 298h/298H 104v/106V Pos: standing >
< 298h/298H 104v/106V Pos: standing >
Morrigu leaves south.
Saif leaves south.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -North -South
[4] A freshly killed salmon lies here, rotting.
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
Nil enters from the north.
An ice elemental enters from the north.
< 298h/298H 102v/106V Pos: standing >
< 298h/298H 102v/106V Pos: standing >
Morrigu leaves south.
Saif leaves south.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color. A dirt path leads east into a massive tower.
Obvious exits: -North -East -West
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
Nil enters from the north.
An ice elemental enters from the north.
< 298h/298H 104v/106V Pos: standing >
Morrigu leaves east.
Saif leaves east.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
Nil enters from the west.
An ice elemental enters from the west.
< 298h/298H 102v/106V Pos: standing >
< 298h/298H 102v/106V Pos: standing >
< 298h/298H 104v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A hostile fish who is not far off to your west.
< 298h/298H 105v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A hostile fish who is not far off to your west.
< 298h/298H 105v/106V Pos: standing >
Nil starts casting a spell.
< 298h/298H 106v/106V Pos: standing >
Trip who?
< 298h/298H 106v/106V Pos: standing >
Trip who?
< 298h/298H 106v/106V Pos: standing >
Trip who?
< 298h/298H 106v/106V Pos: standing >
Trip who?
< 298h/298H 106v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A hostile fish who is not far off to your west.
< 298h/298H 106v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A hostile fish who is not far off to your west.
< 298h/298H 106v/106V Pos: standing >
Nil completes his spell...
Nil utters the words 'xarr ay uqz'
< 298h/298H 106v/106V Pos: standing >
Morrigu sits down in a comfortable spot.
< 298h/298H 106v/106V Pos: standing >
Morrigu opens a mystical tome covered in demon-skin and begins studying it intently.
< 298h/298H 106v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A hostile fish who is not far off to your west.
< 298h/298H 106v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A hostile fish who is not far off to your west.
< 298h/298H 106v/106V Pos: standing >
Nil sits down in a comfortable spot.
< 298h/298H 106v/106V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An undead royal maid who is in the distance to your east.
A dim spectral ghost who is not far off to your west.
A hostile fish who is not far off to your west.
< 298h/298H 106v/106V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A dim spectral ghost who is not far off to your west.
A hostile fish who is not far off to your west.
< 298h/298H 106v/106V Pos: standing >
Morrigu closes his book and grins malevolently.
< 298h/298H 106v/106V Pos: standing >
Nil clambers to his feet.
< 298h/298H 106v/106V Pos: standing >
Morrigu clambers to his feet.
< 298h/298H 106v/106V Pos: standing >
< 298h/298H 106v/106V Pos: standing >
< 298h/298H 106v/106V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A dim spectral ghost who is not far off to your west.
A hostile fish who is not far off to your west.
< 298h/298H 106v/106V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A dim spectral ghost who is not far off to your west.
A hostile fish who is not far off to your west.
< 298h/298H 106v/106V Pos: standing >
< 298h/298H 106v/106V Pos: standing >
< 298h/298H 106v/106V Pos: standing >
Morrigu shouts out loudly.. MOVING!!!!
< 298h/298H 106v/106V Pos: standing >
Trip who?
< 298h/298H 106v/106V Pos: standing >
< 298h/298H 106v/106V Pos: standing >
Morrigu leaves east.
Saif leaves east.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
An irate undead slave stands here muttering something.
The undead royal maid is here cleaning everything in sight.
An undead beggar stands here holding out a donation cup.
Nil enters from the west.
An ice elemental enters from the west.
< 298h/298H 104v/106V Pos: standing >
< 298h/298H 104v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is a brief walk away to your east.
An irate slave who is a brief walk away to your east.
An undead royal maid who is rather far off to your east.
A dim spectral ghost who is a brief walk away to your west.
A hostile fish who is a brief walk away to your west.
< 298h/298H 104v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is a brief walk away to your east.
An irate slave who is a brief walk away to your east.
An undead royal maid who is rather far off to your east.
A dim spectral ghost who is a brief walk away to your west.
A hostile fish who is a brief walk away to your west.
< 298h/298H 104v/106V Pos: standing >
Morrigu leaves east.
Saif leaves east.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. To the west is a dirt path down to the river.
Obvious exits: -North -East -South -West
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
Nil enters from the west.
An ice elemental enters from the west.
< 298h/298H 102v/106V Pos: standing >
Morrigu leaves north.
Saif leaves north.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -East -South
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
Nil enters from the south.
An ice elemental enters from the south.
You quickly scan the area.
An undead royal maid who is a brief walk away to your east.
An undead beggar who is a brief walk away to your east.
< 298h/298H 101v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is a brief walk away to your east.
An undead beggar who is a brief walk away to your east.
< 298h/298H 101v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is a brief walk away to your east.
An undead beggar who is a brief walk away to your east.
< 298h/298H 102v/106V Pos: standing >
You quickly scan the area.
An undead royal maid who is a brief walk away to your east.
An undead beggar who is a brief walk away to your east.
< 298h/298H 103v/106V Pos: standing >
Morrigu leaves east.
Saif leaves east.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
Nil enters from the west.
An ice elemental enters from the west.
You quickly scan the area.
The wraith of a high elven gardener who is close by to your north.
The wraith of a high elven gardener who is close by to your north.
The wraith of a high elven gardener who is close by to your north.
A Gnome who is close by to your north.
A Gnome who is close by to your north.
An undead royal maid who is not far off to your east.
An undead beggar who is not far off to your east.
An irate slave who is a brief walk away to your south.
< 298h/298H 102v/106V Pos: standing >
< 298h/298H 103v/106V Pos: standing >
Morrigu leaves north.
Saif leaves north.
You follow Morrigu.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Room of Release
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Room of Release
</map>
A Room of Release
This is an extension of the towers main floor, and it's unlike the rest of
the kingdom in that it has a calm feeling about it. The room is well lit by
large torches mounted on the walls. The ceiling has an opening that lets an
observer watch the sky at night. To the south leads back to a kingdom full
of hate.
Obvious exits: -South
A royal badge lies here. (illuminating)
a small, green reed lays here.
[2] The corpse of a diseased rat is lying here.
*Saif (Kobold)(small) stands in mid-air here.
*Morrigu (Kobold)(small) stands in mid-air here.
*The wraith of a high elven gardener stands here. (minion)
*The wraith of a high elven gardener stands here. (minion)
*The wraith of a high elven gardener stands here. (minion)
A Gnome (small) Allahling The Empire stands, floating here.
A Gnome (small) Allahling The Empire sits resting.
Nil enters from the south.
An ice elemental enters from the south.
< 298h/298H 104v/106V Pos: standing >
< 298h/298H 104v/106V Pos: standing >
Nil starts casting a spell.
< 298h/298H 105v/106V Pos: standing >
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
You do an amazing maneuver, tripping a Gnome.
The wraith of a high elven gardener suddenly attacks YOU!
The wraith of a high elven gardener snaps into visibility.
The wraith of a high elven gardener's decent punch grazes you.
The wraith of a high elven gardener suddenly attacks YOU!
The wraith of a high elven gardener snaps into visibility.
The wraith of a high elven gardener misses you.
< 295h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: excellent >
A Gnome misses you.
< 295h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: excellent >
[Damage: 7 ] Your fine pierce strikes a Gnome.
You miss a Gnome.
You miss a Gnome.
< 295h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: excellent >
Morrigu completes his spell...
Morrigu utters the words 'buoblg qrunsoqpze yugh'
Morrigu's fist beats the life out of a Gnome, blood pours from his body!
< 295h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
You faintly hear A Gnome groupsay the words 'kocolf'.
< 295h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
A Gnome clambers to her feet.
A Gnome snaps out of her trance, looking frustrated.
< 295h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
Nil completes his spell...
Nil utters the words 'xarr ay uqz'
< 295h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
The wraith of a high elven gardener misses you.
The wraith of a high elven gardener's fine punch wounds you.
The wraith of a high elven gardener's decent punch grazes you.
The wraith of a high elven gardener misses you.
< 288h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 9 ] Your impressive pierce strikes a Gnome.
[Damage: 7 ] Your fine pierce strikes a Gnome.
You miss a Gnome.
[Damage: 9 ] Your impressive pierce strikes a Gnome hard.
Morrigu starts casting an offensive spell.
< 288h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: nasty wounds >
You parry a Gnome's lunge at you.
< 288h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: nasty wounds >
A Gnome starts casting an offensive spell.
< 288h/298H 106v/106V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Gnome ass EP: nasty wounds >
Morrigu completes his spell...
Morrigu utters the word 'yufzbarr'
The heat from Morrigu's fireball turns a Gnome into a charred corpse.
A Gnome's some misshaped bone gauntlets melted from the intense heat!
A Gnome's twisted bronze breastplate melted from the intense heat!
A Gnome's knight's leather eyepatch melted from the intense heat!
The wraith of a high elven gardener stops following a Gnome.
The wraith of a high elven gardener stops following a Gnome.
The wraith of a high elven gardener stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!