<worn as a badge> a glowing blue crystal [superior]
<worn on head> the cap of storytelling [superior]
<worn on eyes> a pair of protective goggles
<worn in ear> a green Cimmerian earring
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> an irridescent blue mask
<worn around neck> a necklace of drow testicles
<worn around neck> a psionicist locket of power (glowing)
<worn on body> a fine flesh robe
<worn about body> a long flowing robe of fine silk
<worn on tail> a glowing granite cord
<worn as quiver> a glittering glass quiver
<worn about waist> a belt of desert sands
<worn on belt buckle>a mystical tome covered in demon-skin
<worn on arms> some beautiful diamond arm plates
<held as shield> a beautiful bone heater shield
<worn around wrist> the bracer of unsubstance (glowing)
<worn around wrist> a shiny glowing bracelet (humming) (illuminating)
<worn on hands> some fingerless gloves of su-monster skin[239h 59m 53s]
<worn on finger> a ring of endurance
<worn on finger> a silver ring encrusted with a black sapphire (humming)
<held> a pale white staff etched with a cresent moon (humming)
<worn on legs> a pair of silver spiked leggings
<worn on feet> some spiked rock climbing boots [superior]
Nil completes his spell...
Nil utters the words 'xarr ay uqz'
< 296h/296H 223v/258V Pos: standing >
< 296h/296H 224v/258V Pos: standing >
< 296h/296H 230v/258V Pos: standing >
Your group consists of ( 4/20):
( Head) 296/296 hit, 231/258 move Morrigu
(Front) 403/403 hit, 242/244 move Nil
(Front) 274/274 hit, 152/246 move Saif
(Front) Someone
< 296h/296H 231v/258V Pos: standing >
< 296h/296H 231v/258V Pos: standing >
< 296h/296H 233v/258V Pos: standing >
Nil starts casting a spell.
< 296h/296H 239v/258V Pos: standing >
< 296h/296H 241v/258V Pos: standing >
Nil completes his spell...
Nil utters the words 'qaiyjcandus uqz'
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, Nil!'
An ice elemental now follows Nil.
< 296h/296H 244v/258V Pos: standing >
< 296h/296H 244v/258V Pos: standing >
< 296h/296H 245v/258V Pos: standing >
Someone suddenly attacks an ice elemental!
A rabid raccoon misses an ice elemental.
< 296h/296H 245v/258V Pos: standing >
Nil sits down in a comfortable spot.
< 296h/296H 248v/258V Pos: standing >
< 296h/296H 250v/258V Pos: standing >
An ice elemental's fine punch strikes a rabid raccoon hard.
An ice elemental's punch strikes a rabid raccoon very hard.
A rabid raccoon misses an ice elemental.
A rabid raccoon misses a kick at an ice elemental's groin, stubbing its toe in the process.
< 296h/296H 254v/258V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A huge block of solid ice is here to the west.
An ice elemental stands here, fighting a rabid raccoon. (minion)
A rabid raccoon stands here, fighting an ice elemental.
*Nil (Kobold)(small) sits resting.
*Saif (Kobold)(small) stands in mid-air here.
< 296h/296H 255v/258V Pos: standing >
Nil gives an ice elemental an order.
An ice elemental has just given you its consent.
< 296h/296H 258v/258V Pos: standing >
An ice elemental's punch strikes a rabid raccoon very hard.
An ice elemental dodges a rabid raccoon's attack.
You start chanting...
You snap into visibility.
< 296h/296H 258v/258V Pos: standing >
< 296h/296H 258v/258V Pos: standing >
< 296h/296H 258v/258V Pos: standing >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits a rabid raccoon.
[Damage: 6 ] You watch with self-pride as the magic missile hits a rabid raccoon.
[Damage: 6 ] You watch with self-pride as the magic missile hits a rabid raccoon.
[Damage: 6 ] You watch with self-pride as the magic missile hits a rabid raccoon.
[Damage: 6 ] You watch with self-pride as the magic missile hits a rabid raccoon.
< 296h/296H 258v/258V Pos: standing >
You start chanting...
< 296h/296H 258v/258V Pos: standing >
You complete your spell...
[Damage: 8 ] You watch with self-pride as the magic missile hits a rabid raccoon.
[Damage: 8 ] You watch with self-pride as the magic missile hits a rabid raccoon.
[Damage: 8 ] You watch with self-pride as the magic missile hits a rabid raccoon.
[Damage: 8 ] You watch with self-pride as the magic missile hits a rabid raccoon.
[Damage: 8 ] You watch with self-pride as the magic missile hits a rabid raccoon.
A rabid raccoon is incapacitated and will slowly die, if not aided.
< 296h/296H 258v/258V Pos: standing >
You start chanting...
< 296h/296H 258v/258V Pos: standing >
You complete your spell...
[Damage: 5 ] You watch with self-pride as the magic missile hits a rabid raccoon.
A rabid raccoon is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] The magic missile tears away the remaining life of a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
< 296h/296H 258v/258V Pos: standing >
You sit down and relax.
< 296h/296H 258v/258V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 2 - teleport
2 - fireball
( 5th circle) 2 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
2 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - chill touch
1 - strength
( 1st circle) 2 - minor creation
4 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 1st) magic missile
9 seconds: ( 1st) magic missile
14 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 296h/296H 258v/258V Pos: sitting >
You start meditating...
< 296h/296H 258v/258V Pos: sitting >
Nil clambers to his feet.
< 296h/296H 258v/258V Pos: sitting >
You have finished memorizing magic missile.
< 296h/296H 258v/258V Pos: sitting >
You stop meditating.
You purge 'bigbys clenched fist' from your thoughts.
< 296h/296H 258v/258V Pos: sitting >
You have finished memorizing magic missile.
< 296h/296H 258v/258V Pos: sitting >
You start meditating...
< 296h/296H 258v/258V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 296h/296H 258v/258V Pos: sitting >
You clamber to your feet.
Saif gets a thick cyan potion from his rugged adventurers satchel.
< 296h/296H 258v/258V Pos: standing >
Saif quaffs a thick cyan potion.
Saif looks vitalized.
< 296h/296H 258v/258V Pos: standing >
You sit down and relax.
< 296h/296H 258v/258V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - teleport
2 - fireball
( 5th circle) 2 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
2 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - chill touch
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
You can memorize 1 7th circle spell(s).
< 296h/296H 258v/258V Pos: sitting >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 296h/296H 258v/258V Pos: sitting >
You are memorizing improved invisibility, which will take about 13 seconds.
< 296h/296H 258v/258V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - teleport
2 - fireball
( 5th circle) 2 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
2 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - chill touch
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 7th) improved invisibility
You can memorize no more spells.
< 296h/296H 258v/258V Pos: sitting >
You start meditating...
< 296h/296H 258v/258V Pos: sitting >
Nil quaffs a thick cyan potion.
< 296h/296H 258v/258V Pos: sitting >
Saif sits down in a comfortable spot.
< 296h/296H 258v/258V Pos: sitting >
Saif opens a spellbook and begins studying it intently.
< 296h/296H 258v/258V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 296h/296H 258v/258V Pos: sitting >
You clamber to your feet.
< 296h/296H 258v/258V Pos: standing >
You start chanting...
< 296h/296H 258v/258V Pos: standing >
You complete your spell...
You vanish.
< 296h/296H 258v/258V Pos: standing >
You sit down and relax.
< 296h/296H 258v/258V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - teleport
2 - fireball
( 5th circle) 2 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
2 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - chill touch
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
13 seconds: ( 7th) improved invisibility
You can memorize no more spells.
You continue your study.
< 296h/296H 258v/258V Pos: sitting >
You start meditating...
< 296h/296H 258v/258V Pos: sitting >
Saif closes his book and grins malevolently.
< 296h/296H 258v/258V Pos: sitting >
Saif clambers to his feet.
< 296h/296H 258v/258V Pos: sitting >
Saif starts casting a spell.
< 296h/296H 258v/258V Pos: sitting >
Saif completes his spell...
Saif sssppllliiitttsss into many images!
< 296h/296H 258v/258V Pos: sitting >
Saif sits down in a comfortable spot.
< 296h/296H 258v/258V Pos: sitting >
Saif opens a spellbook and begins studying it intently.
< 296h/296H 258v/258V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 296h/296H 258v/258V Pos: sitting >
You clamber to your feet.
< 296h/296H 258v/258V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A huge block of solid ice is here to the west.
Saif (Kobold)(small) stands in mid-air here.
Saif (Kobold)(small) stands in mid-air here.
*Saif (Kobold)(small) sits resting.
An ice elemental is here chilling the room. (minion)
*Nil (Kobold)(small) stands in mid-air here.
< 296h/296H 258v/258V Pos: standing >
Saif closes his book and grins malevolently.
< 296h/296H 258v/258V Pos: standing >
Saif clambers to his feet.
< 296h/296H 258v/258V Pos: standing >
You start chanting...
< 296h/296H 258v/258V Pos: standing >
You complete your spell...
An ice elemental slowly fades out of existence.
< 296h/296H 258v/258V Pos: standing >
You sit down and relax.
< 296h/296H 258v/258V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - teleport
2 - fireball
( 5th circle) 2 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
2 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - chill touch
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
13 seconds: ( 7th) improved invisibility
You can memorize no more spells.
You continue your study.
< 296h/296H 258v/258V Pos: sitting >
You start meditating...
< 296h/296H 258v/258V Pos: sitting >
< 296h/296H 258v/258V Pos: sitting >
Saif makes a magical gesture, sending Saif back to the nether plane.
Saif stops following Saif.
Saif makes a magical gesture, sending Saif back to the nether plane.
Saif stops following Saif.
< 296h/296H 258v/258V Pos: sitting >
You stop meditating.
A Riverside Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A huge block of solid ice is here to the west.
*Saif (Kobold)(small) stands in mid-air here.
*An ice elemental is here chilling the room. (minion)
*Nil (Kobold)(small) stands in mid-air here.
< 296h/296H 258v/258V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - teleport
2 - fireball
( 5th circle) 2 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
2 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - chill touch
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 7th) improved invisibility
You can memorize no more spells.
< 296h/296H 258v/258V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 296h/296H 258v/258V Pos: sitting >
You clamber to your feet.
< 296h/296H 258v/258V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A metallic dragonscale has been left here.
Saif enters from the west.
Nil enters from the west.
An ice elemental enters from the west.
< 296h/296H 256v/258V Pos: standing >
A Riverside Road
Obvious exits: -E# -S -W
A spellbook has been tossed aside here.
A hunting knife sits here, with the blade in the ground.
A cracked clay breastplate lies here on the ground.
A gleaming hardwood medallion lies here on the ground.
A bloody bronze platemail lies here on the ground.
A spellbook lies here, discarded.
A pair of worn leather sleeves lie here.
A studded leather cloak lies here.
A steel dagger has been tossed aside here.
A rabid raccoon stands here in attack stance.
Saif enters from the west.
Nil enters from the west.
An ice elemental enters from the west.
< 296h/296H 254v/258V Pos: standing >
The brush seems to be closed.
< 296h/296H 254v/258V Pos: standing >
You quickly scan the area.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.
A bruised salmon who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
A half-elf merchant who is rather far off to your south.
A rabid raccoon who is a brief walk away to your west.
< 296h/296H 257v/258V Pos: standing >
A Raging River
Obvious exits: -N -S
Saif enters from the north.
Nil enters from the north.
An ice elemental enters from the north.
< 296h/296H 256v/258V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.
Saif enters from the north.
Nil enters from the north.
An ice elemental enters from the north.
< 296h/296H 254v/258V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
Saif enters from the north.
Nil enters from the north.
An ice elemental enters from the north.
< 296h/296H 252v/258V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A spellbook rests upon the gloomy ground here.
A half-elf merchant is standing here, busy with his own matters.
Saif enters from the north.
Nil enters from the north.
An ice elemental enters from the north.
< 296h/296H 250v/258V Pos: standing >
A Raging River
Obvious exits: -S -W
A hostile fish swims by here trying to bite You!
Saif enters from the west.
Nil enters from the west.
An ice elemental enters from the west.
< 296h/296H 250v/258V Pos: standing >
A Raging River
Obvious exits: -N -S
[4] A freshly killed salmon lies here, rotting.
Saif enters from the north.
Nil enters from the north.
An ice elemental enters from the north.
< 296h/296H 250v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/296H 254v/258V Pos: standing >
A Raging River
Obvious exits: -N -S
[4] A freshly killed salmon lies here, rotting.
*An ice elemental is here chilling the room. (minion)
*Nil (Kobold)(small) stands in mid-air here.
A half-elf merchant is standing here, busy with his own matters.
*Saif (Kobold)(small) stands in mid-air here.
< 296h/296H 255v/258V Pos: standing >
A Raging River
Obvious exits: -N -E -W
Saif enters from the north.
Nil enters from the north.
An ice elemental enters from the north.
< 296h/296H 255v/258V Pos: standing >
A Dirt Path
Obvious exits: -E -W
Saif enters from the west.
Nil enters from the west.
An ice elemental enters from the west.
< 296h/296H 254v/258V Pos: standing >
< 296h/296H 256v/258V Pos: standing >
Nil starts casting a spell.
< 296h/296H 258v/258V Pos: standing >
You have memorized the following spells:
( 7th circle) 1 - improved invisibility
( 6th circle) 2 - teleport
2 - fireball
( 5th circle) 2 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
2 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - chill touch
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
You can memorize no more spells.
< 296h/296H 258v/258V Pos: standing >
Nil completes his spell...
Nil utters the words 'xarr ay uqz'
< 296h/296H 258v/258V Pos: standing >
You purge 'improved invisibility' from your thoughts.
< 296h/296H 258v/258V Pos: standing >
You sit down and relax.
< 296h/296H 258v/258V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 13 seconds.
< 296h/296H 258v/258V Pos: sitting >
Nil sits down in a comfortable spot.
< 296h/296H 258v/258V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - teleport
2 - fireball
( 5th circle) 2 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
2 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - chill touch
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
< 296h/296H 258v/258V Pos: sitting >
You start meditating...
< 296h/296H 258v/258V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 296h/296H 258v/258V Pos: sitting >
Nil clambers to his feet.
< 296h/296H 258v/258V Pos: sitting >
You clamber to your feet.
< 296h/296H 258v/258V Pos: standing >
< 296h/296H 258v/258V Pos: standing >
< 296h/296H 258v/258V Pos: standing >
A Dirt Path
Obvious exits: -E -W
A huge block of solid ice is here to the west.
*An ice elemental is here chilling the room. (minion)
*Nil (Kobold)(small) stands in mid-air here.
A half-elf merchant is standing here, busy with his own matters.
*Saif (Kobold)(small) stands in mid-air here.
< 296h/296H 258v/258V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
< 296h/296H 258v/258V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An undead royal maid who is close by to your east.
An undead beggar who is close by to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is in the distance to your east.
A dim spectral ghost who is not far off to your west.
A hostile fish who is not far off to your west.
< 296h/296H 258v/258V Pos: standing >
< 296h/296H 258v/258V Pos: standing >
< 296h/296H 258v/258V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 296h/296H 258v/258V Pos: standing >
< 296h/296H 258v/258V Pos: standing >
A Dirt Path
Obvious exits: -E -W
An irate undead slave stands here muttering something.
The undead royal maid is here cleaning everything in sight.
An undead beggar stands here holding out a donation cup.
Saif enters from the west.
Nil enters from the west.
An ice elemental enters from the west.
< 296h/296H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/296H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/296H 256v/258V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Saif enters from the west.
Nil enters from the west.
An ice elemental enters from the west.
< 296h/296H 254v/258V Pos: standing >
A Tower of Undead Minions
Obvious exits: -E -S
Saif enters from the south.
Nil enters from the south.
An ice elemental enters from the south.
< 296h/296H 253v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/296H 253v/258V Pos: standing >
You quickly scan the area.
An undead royal maid who is a brief walk away to your east.
An undead beggar who is a brief walk away to your east.
< 296h/296H 254v/258V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Saif enters from the west.
Nil enters from the west.
An ice elemental enters from the west.
< 296h/296H 254v/258V Pos: standing >
You quickly scan the area.
The wraith of a high elven gardener who is close by to your north.
The wraith of a high elven gardener who is close by to your north.
The wraith of a high elven gardener who is close by to your north.
A Gnome who is close by to your north.
A Gnome who is close by to your north.
An undead royal maid who is not far off to your east.
An undead beggar who is not far off to your east.
An irate slave who is a brief walk away to your south.
< 296h/296H 255v/258V Pos: standing >
A Room of Release
Obvious exits: -S
A royal badge lies here. (illuminating)
a small, green reed lays here.
[2] The corpse of a diseased rat is lying here.
*The wraith of a high elven gardener stands here. (minion)
*The wraith of a high elven gardener stands here. (minion)
*The wraith of a high elven gardener stands here. (minion)
A Gnome (small) Allahling The Empire stands, floating here.
A Gnome (small) Allahling The Empire sits resting.
Saif enters from the south.
Nil enters from the south.
An ice elemental enters from the south.
< 296h/296H 256v/258V Pos: standing >
Nil starts casting a spell.
< 296h/296H 258v/258V Pos: standing >
You start chanting...
You snap into visibility.
A half-elf merchant dances an amazing maneuver in battle, and trips up a Gnome!
The wraith of a high elven gardener suddenly attacks a half-elf merchant!
The wraith of a high elven gardener snaps into visibility.
The wraith of a high elven gardener's decent punch grazes a half-elf merchant.
The wraith of a high elven gardener suddenly attacks a half-elf merchant!
The wraith of a high elven gardener snaps into visibility.
The wraith of a high elven gardener misses a half-elf merchant.
< 296h/296H 258v/258V Pos: standing >
A Gnome misses a half-elf merchant.
< 296h/296H 258v/258V Pos: standing >
A half-elf merchant's fine pierce strikes a Gnome.
A half-elf merchant misses a Gnome.
A half-elf merchant misses a Gnome.
< 296h/296H 258v/258V Pos: standing >
You complete your spell...
[Damage: 78 ] Your giant fist of force causes a Gnome to stagger in agony!
< 296h/296H 258v/258V Pos: standing >
A Gnome clambers to her feet.
A Gnome snaps out of her trance, looking frustrated.
< 296h/296H 258v/258V Pos: standing >
Nil completes his spell...
Nil utters the words 'xarr ay uqz'
You don't have that spell memorized.
< 296h/296H 258v/258V Pos: standing >
The wraith of a high elven gardener misses a half-elf merchant.
The wraith of a high elven gardener's fine punch wounds a half-elf merchant.
The wraith of a high elven gardener's decent punch grazes a half-elf merchant.
The wraith of a high elven gardener misses a half-elf merchant.
< 296h/296H 258v/258V Pos: standing >
A half-elf merchant's impressive pierce strikes a Gnome.
A half-elf merchant's fine pierce strikes a Gnome.
A half-elf merchant misses a Gnome.
A half-elf merchant's impressive pierce strikes a Gnome hard.
You start chanting...
< 296h/296H 258v/258V Pos: standing >
A half-elf merchant parries a Gnome's lunge at him.
< 296h/296H 258v/258V Pos: standing >
A Gnome starts casting an offensive spell called 'molten spray'.
< 296h/296H 258v/258V Pos: standing >
You complete your spell...
[Damage: 94 ] Your fireball hits a Gnome with full force, causing an immediate death.
A Gnome's some misshaped bone gauntlets melted from the intense heat!
A Gnome's twisted bronze breastplate melted from the intense heat!
A Gnome's knight's leather eyepatch melted from the intense heat!
The wraith of a high elven gardener stops following a Gnome.
The wraith of a high elven gardener stops following a Gnome.
The wraith of a high elven gardener stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.25 frags!
You have gained 62 epic points.
You feel a deep sense of satisfaction from somewhere...
A Gnome's death cry reverberates in your head as he falls to the ground.
A Gnome stops following a Gnome.
< 304h/304H 258v/258V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'warhunso gsfal'
A Gnome points at a half-elf merchant.
A blast of molten spray sent by a Gnome coats a half-elf merchant with searing agony.
< 304h/304H 258v/258V Pos: standing >
You start chanting...
< 304h/304H 258v/258V Pos: standing >
Nil gives an order to his followers.
Nil snaps into visibility.
An ice elemental snaps into visibility.
A Gnome avoids being bashed by an ice elemental, who loses its balance and falls.
< 304h/304H 258v/258V Pos: standing >
You complete your spell...
[Damage: 108 ] You throw a fireball at a Gnome and have the satisfaction of seeing her enveloped in flames.
< 304h/304H 258v/258V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!
You don't have that spell memorized.
< 304h/304H 258v/258V Pos: standing >
A half-elf merchant misses a Gnome.
A half-elf merchant's fine pierce wounds a Gnome.
A half-elf merchant's fine pierce strikes a Gnome.
A half-elf merchant's fine pierce strikes a Gnome.
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!
Saif starts casting an offensive spell.
Saif snaps into visibility.
< 304h/304H 258v/258V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!
< 304h/304H 258v/258V Pos: standing >
A Gnome attempts to flee.
Oof! a Gnome bumps into a wall of ice...
A Gnome tries to flee, but can't make it out of here!
< 304h/304H 258v/258V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
A half-elf merchant dances an amazing maneuver in battle, and trips up a Gnome!
< 304h/304H 258v/258V Pos: standing >
Saif completes his spell...
Saif utters the word 'pawwzf'
Saif creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!
< 304h/304H 258v/258V Pos: standing >
A Gnome misses an ice elemental.
< 304h/304H 258v/258V Pos: standing >
Nil starts casting an offensive spell.
< 304h/304H 258v/258V Pos: standing >
Saif starts casting an offensive spell.
< 304h/304H 258v/258V Pos: standing >
A half-elf merchant's impressive pierce enshrouds a Gnome in a mist of blood.
A half-elf merchant's impressive pierce seriously wounds a Gnome.
A half-elf merchant's impressive pierce causes a Gnome to grimace in pain.
You start chanting...
< 304h/304H 258v/258V Pos: standing >
Nil completes his spell...
Nil utters the words 'uqz gsutzg'
Nil hits a Gnome with one final barrage of ice spikes and she falls over clutching her chest...
A Gnome's pair of spirit gloves freezes and shatters into million pieces from the intense cold!
A Gnome's ring of the hierophant freezes and shatters into million pieces from the intense cold!
A Gnome's priest's shayla of the maelstrom freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!