The death of [17 Bard] Tilran (Halfling)

in The Leader's Hut

from the perspective of [35 Bounty Hunter] Zarco Suicide Squad (Kobold)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       the bloody crown of wildmage heads (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a smallish golden earring [superior]
<worn in ear>        a smallish golden earring
<worn on face>       a leather-coated face guard
<worn around neck>   a black plate neckguard
<worn around neck>   a necklace of old bones [superior]
<worn on body>       a ghostly shimmering set of armor (glowing)
<worn about body>    a tangle of magical vine (humming)
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a sash of Tentro
<worn on belt buckle>lucky alchemist sack of endurance
<worn on arms>       some spiked leather sleeves [superior]
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  the combat brace of the maelstrom
<worn on hands>      the claws of Vermithrax
<worn on finger>     a ring with triangular emeralds [superior]
<worn on finger>     a band of the winds
<primary weapon>     a masterly-crafted iron hand axe from Towering Glacier of Dayedenvale
<secondary weapon>   an unique steel dirk
<worn on legs>       black horned chimera leggings
<worn on feet>       a pair of winded boots

   .......^       
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 140v/146V Pos: standing >
 
   ^^.......^^    
  ^^...M^..^^^    
 ^^......^^^^     
 ^^........^^     
 ^....^.@.M^^     
 ....^^....^^     
 ...^^.....^^     
  ..^.....^^      
   ........^      
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 138v/146V Pos: standing >

< 400h/400H 139v/146V Pos: standing >
 
   M^^.......^    
  M^^...M^..^^^   
 M^^......^^^^    
 M^^.......^^^    
 ^^....^@..M^^    
 ^....^^....^^    
 ....^^.....^^    
  ...^.....^^     
   .........^     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 138v/146V Pos: standing >
 
   ^^...M^..^^    
  ^^......^^^^    
 M^^.......^^^    
 ^^....^...M^^    
 ^....^^@...^^    
 ....^^.....^^    
 ....^.....^^     
  ..........^     
   .M.^.....^     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 137v/146V Pos: standing >
 
   M^^...M^..^    
  M^^......^^^^   
 MM^^.......^^^   
 M^^....^...M^^   
 ^^....^@....^^   
 ^....^^.....^^   
 M....^.....^^    
  M..........^    
   ..M.^.....^    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 136v/146V Pos: standing >
 
   ^^......^^^    
  M^^.......^^^   
 M^^....^...M^^   
 ^^....^.....^^   
 ^....^^@....^^   
 M....^.....^^    
 .M..........^    
  ...M.^.....^    
   ...^^....^M    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 136v/146V Pos: standing >
 
   ^^.......^^    
  ^^....^...M^^   
 ^^....^.....^^   
 ^....^^.....^^   
 M....^.@...^^    
 .M..........^    
 ....M.^.....^    
  ^...^^....^M    
   ...^......M    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 135v/146V Pos: standing >
 
   ^....^...M^    
  ^....^^....^^   
 ^....^^.....^^   
 M....^.....^^    
 .M.....@....^    
 ....M.^.....^    
 .^...^^....^M    
  ....^......MM   
   .MM^.....^M    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 135v/146V Pos: standing >
 
   ....^^....^    
  ....^^.....^^   
 M....^.....^^    
 .M..........^    
 ....M.^@....^    
 .^...^^....^M    
 .....^......MMM  
  ..MM^.....^MM   
   MMM^...M.^M    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 134v/146V Pos: standing >
 
   ^....^^....    
  ^....^^.....^   
 ^M....^.....^^   
 M.M..........^   
 .....M.@.....^   
 ..^...^^....^M   
 ......^......MM  
  ...MM^.....^M   
   ^MMM^...M.^    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 132v/146V Pos: standing >
 
   ^^....^^...    
  M^....^^.....   
 M^M....^.....^^  
 ^M.M..........^  
 ^.....M@......^  
 ...^...^^....^M  
 .......^......M  
  ....MM^.....^   
   .^MMM^...M.    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 132v/146V Pos: standing >
 
   ^....^^....    
  ^M....^.....^   
 ^M.M..........^  
 ^.....M.......^  
 ...^...@^....^M  
 .......^......M  
 .....MM^.....^M  
  ..^MMM^...M.^   
   .^MM^......    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 132v/146V Pos: standing >
 
   M^....^^...    
  M^M....^.....   
 M^M.M..........  
 ^^.....M.......  
 ^...^..@.^....^  
 ^.......^......  
 ......MM^.....^  
  ...^MMM^...M.   
   ..^MM^.....    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 131v/146V Pos: standing >
 
   ^M....^....    
  ^M.M.........   
 ^^.....M.......  
 ^...^....^....^  
 ^......@^......  
 ......MM^.....^  
 M...^MMM^...M.^  
  ...^MM^......   
   ..^M.^.....    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 130v/146V Pos: standing >
 
   M^M....^...    
  M^M.M........   
 ^^^.....M.^....  
 ^^...^....^....  
 ^^.....@.^.....  
 ^......MM^.....  
 .M...^MMM^...M.  
  ....^MM^.....   
   ...^M.^....    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 129v/146V Pos: standing >
 
   MM^M....^..    
  MM^M.M.......   
 M^^^.....M.^...  
 M^^...^...^^...  
 ^^^....@..^....  
 ^^......MM^....  
 ^.M...^MMM^...M  
  .....^MM^....   
   ....^M.^...    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 128v/146V Pos: standing >
 
   MMM^M....^.    
  MMM^M.M......   
 MM^^^.....M.^..  
 MM^^...^...^^..  
 M^^^...@...^...  
 M^^......MM^...  
 ^^.M...^MMM^...  
  ......^MM^...   
   .....^M.^..    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 127v/146V Pos: standing >
 
   MM^M.M.....    
  M^^^.....M.^.   
 MM^^...^...^^..  
 M^^^.......^...  
 M^^....@.MM^...  
 ^^.M...^MMM^...  
 ^......^MM^....  
  ......^M.^...   
   .^..^.M^...    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 126v/146V Pos: standing >

< 400h/400H 127v/146V Pos: standing >
 
   MMM^M.M....    
  MM^^^.....M.^   
 MMM^^...^...^^.  
 MM^^^.......^..  
 MM^^...@..MM^..  
 ^^^.M...^MMM^..  
 ^^......^MM^...  
  .......^M.^..   
   ..^..^.M^..    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 126v/146V Pos: standing >
 
   M^^^.....M.    
  MM^^...^...^^   
 MM^^^.......^..  
 MM^^......MM^..  
 ^^^.M..@^MMM^..  
 ^^......^MM^...  
 ^.......^M.^...  
  ...^..^.M^...   
   ....^^MM^..    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 125v/146V Pos: standing >
 
   M^^...^...^    
  M^^^.......^.   
 MM^^......MM^..  
 ^^^.M...^MMM^..  
 ^^.....@^MM^...  
 ^.......^M.^...  
 ....^..^.M^...^  
  .....^^MM^...   
   ^....^MM^..    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 124v/146V Pos: standing >
 
   ^^^.......^    
  M^^......MM^.   
 ^^^.M...^MMM^..  
 ^^......^MM^...  
 ^......@^M.^...  
 ....^..^.M^...^  
 ......^^MM^....  
  .^....^MM^...   
   ....^.M^^..    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 123v/146V Pos: standing >
 
   ^^......MM^    
  ^^.M...^MMM^.   
 ^^......^MM^...  
 ^.......^M.^...  
 ....^..@.M^...^  
 ......^^MM^....  
 ..^....^MM^....  
  .....^.M^^...   
   .....MM^...    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 122v/146V Pos: standing >
 
   ^.M...^MMM^    
  ^......^MM^..   
 ^.......^M.^...  
 ....^....M^...^  
 ......^@MM^....  
 ..^....^MM^....  
 ^.....^.M^^....  
  ......MM^....   
   ....^MM....    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -West 

< 400h/400H 122v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 123v/146V Pos: standing >
 
   ^^.M...^MMM    
  ^^......^MM^.   
 ^^.......^M.^..  
 ^....^....M^...  
 .......@^MM^...  
 ...^....^MM^...  
 .^.....^.M^^...  
  .......MM^...   
   ^....^MM...    
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 122v/146V Pos: standing >
 
   ^......^MM^    
  ^.......^M.^.   
 ^....^....M^...  
 ........^MM^...  
 ...^...@^MM^...  
 .^.....^.M^^...  
 ........MM^....  
  .^....^MM....   
   ..M.M^MM^..    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 400h/400H 120v/146V Pos: standing >
A Change in the Path
 The road changes a bit here, turning to a small path that leads right
up to a small tribal village. The village can be seen from this view
point, and doesn't look like anything that spectacular. There are
footprints all through the sands leading up to the village. The village
seems to of been built around some large boulders, probably where a
small spring can be found. The path of weeds leads off to the east.
Obvious exits: -East  -West 

< 400h/400H 119v/146V Pos: standing >
You quickly scan the area.
You see nothing.

< 400h/400H 120v/146V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 
A wemic acolyte is here praying.
A wemic child plays in the sand here.

< 400h/400H 120v/146V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your east.
A wemic conjurer who is close by to your east.
A wemic child who is not far off to your east.
A wemic acolyte who is not far off to your east.
A wemic commoner who is a brief walk away to your east.
A wemic warrior who is close by to your south.

< 400h/400H 121v/146V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East  -West 
A water elemental is here, flowing like a living current.
A wemic conjurer is studying here.

< 400h/400H 120v/146V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your east.
A wemic acolyte who is close by to your east.
A wemic commoner who is not far off to your east.
A wemic acolyte who is close by to your west.
A wemic child who is close by to your west.

< 400h/400H 121v/146V Pos: standing >

< 400h/400H 123v/146V Pos: standing >
A Path Through the Sands
 This small path weaves in and out of huts, and is well traveled, almost
as much as the central path. Small scaprs off meat are left out for
the local animals, or even the children. The sky beats down on the sand
all day so much that hardly any wemic roam about, even though their
thick animal paws can withstand the heat more than most other animals,
they still prefer to stay in the shade.
Obvious exits: -North -South -West 

< 400h/400H 124v/146V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your south.
A wemic conjurer who is close by to your south.

< 400h/400H 125v/146V Pos: standing >
A Sandy Path
 This path is nothing more than a well traveled piece of sand, which many
foot prints leading to different huts all about the area. The sands are
filled with small scraps of meat, guano, and other disgusting things
that not even the Wemics would care to live in. There are several scraps
of blown down pieces of huts, that the children go around and collect
when they're not training for their ranks among the pack.
Obvious exits: -East  -South

< 400h/400H 127v/146V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your east.
A wemic commoner who is close by to your east.
A wemic commoner who is not far off to your east.
A water elemental who is not far off to your south.
A wemic conjurer who is not far off to your south.

< 400h/400H 128v/146V Pos: standing >
A Path Through the Sands
 This small path weaves in and out of huts, and is well traveled, almost
as much as the central path. Small scaprs off meat are left out for
the local animals, or even the children. The sky beats down on the sand
all day so much that hardly any wemic roam about, even though their
thick animal paws can withstand the heat more than most other animals,
they still prefer to stay in the shade.
Obvious exits: -North -South -West 

< 400h/400H 129v/146V Pos: standing >
A wemic conjurer enters from the south.
A water elemental enters from the south.
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East  -West 

< 400h/400H 128v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 129v/146V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -East  -West 
A wemic child plays in the sand here.
A wemic acolyte is here praying.

< 400h/400H 128v/146V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East  -South -West 
A wemic commoner goes about his daily business.

< 400h/400H 127v/146V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -South -West 

< 400h/400H 126v/146V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your south.
A wemic conjurer who is close by to your south.
A wemic commoner who is close by to your west.
A wemic child who is not far off to your west.
A wemic acolyte who is not far off to your west.
A wemic warrior who is rather far off to your west.
A wemic acolyte who is rather far off to your west.
A wemic child who is rather far off to your west.

< 400h/400H 127v/146V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East  -South

< 400h/400H 127v/146V Pos: standing >
The Village Center
  The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East  -South -West 

< 400h/400H 126v/146V Pos: standing >
You quickly scan the area.
An air elemental who is not far off to your north.
A wemic conjurer who is not far off to your north.
A wemic acolyte who is a brief walk away to your north.
A wemic commoner who is close by to your south.
A Halfling who is not far off to your south.
The spectre of a wemic commoner who is not far off to your south.
The zombie of a wemic commoner who is not far off to your south.
The skeleton of a wemic commoner who is not far off to your south.
The skeleton of a wemic commoner who is not far off to your south.
A Gnome who is not far off to your south.

< 400h/400H 127v/146V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East  -South
There are Kobold tracks going east.

< 400h/400H 130v/146V Pos: standing >

< 400h/400H 135v/146V Pos: standing >
The Village Center
  The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East  -South -West 

< 400h/400H 134v/146V Pos: standing >
A Rocky Path
  This small path leads south from the village center towards the tribal
chief's hut. The path is scattered with very tiny rocks, keeping the sand
in place and providing good foot holding along the area. There is also a
lot of shade due to the several large rocks in the area that many of the
huts in the area have been made to lean against.
Obvious exits: -North -East  -South -West 
A wemic commoner goes about his daily business.

< 400h/400H 134v/146V Pos: standing >
The Leader's Hut
   This hut is probably the largest of all and has the best construction
job out of all the huts in the village. There place has a lot of space for
a hut, much more then needed for the leader, and the occaisionnal mistress.
There is a small snakeskin flap at the entrance just to keep the sand out
and in the far back left corner is the waste depository. On all other sides
of the hut, there is rock, even the ceiling is made of rock. There are many
different kinds of pottery and such around the hut.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of mnenar, the town leader is lying here.
A Halfling (small) stands here. (Non-Fraggable)
The spectre of a wemic commoner is lying here, incapacitated. (minion) 
The zombie of a wemic commoner stands here. (minion) 
The skeleton of a wemic commoner stands here. (minion) 
The skeleton of a wemic commoner stands here. (minion) 
A Gnome (small) sits resting. (Non-Fraggable)

< 400h/400H 133v/146V Pos: standing >
You tackle a Halfling square in the chest knocking the wind out of him!

< 400h/400H 143v/146V Pos: standing >
<A Halfling keeps singing a song of a _VERY_ boring nature.

< 400h/400H 144v/146V Pos: standing >
<A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.

< 400h/400H 144v/146V Pos: standing >
<You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your powerful slash strikes a Halfling very hard.
[Damage:  7 ] Your fine pierce strikes a Halfling.
[Damage:  9 ] Your impressive slash strikes a Halfling.
[Damage: 10 ] Your impressive slash strikes a Halfling hard.

< 400h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 A Gnome gives an order to his followers.
The zombie of a wemic commoner suddenly attacks YOU!
The zombie of a wemic commoner misses you.
The skeleton of a wemic commoner suddenly attacks YOU!
The skeleton of a wemic commoner misses you.
The skeleton of a wemic commoner suddenly attacks YOU!
The skeleton of a wemic commoner misses you.

< 400h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 A Halfling misses you.

< 400h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 [Damage:  9 ] Your impressive slash strikes a Halfling hard.
You miss a Halfling.
[Damage:  8 ] Your impressive slash strikes a Halfling hard.
[Damage:  9 ] Your slash strikes a Halfling hard.

< 400h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A Gnome leaves north.

< 400h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 You parry the skeleton of a wemic commoner's lunge at you.
The skeleton of a wemic commoner's impressive slash strikes you.
You dodge the skeleton of a wemic commoner's vicious attack.
You parry the skeleton of a wemic commoner's lunge at you.

< 386h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 The zombie of a wemic commoner misses you.

< 386h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 You parry a Halfling's lunge at you.

< 386h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 [Damage:  8 ] Your impressive slash strikes a Halfling hard.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful pierce enshrouds a Halfling in a mist of blood.
[Damage:  9 ] Your impressive slash seriously wounds a Halfling.
[Damage: 10 ] Your impressive slash seriously wounds a Halfling.

< 386h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Halfling sit EP:  awful >
 A Halfling keeps singing a song of a _VERY_ boring nature.

< 386h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Halfling sit EP:  awful >
 A Halfling clambers to his feet.

< 386h/400H 144v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 The skeleton of a wemic commoner misses you.
The skeleton of a wemic commoner misses you.
You dodge the skeleton of a wemic commoner's vicious attack.
The skeleton of a wemic commoner starts moaning.
Your attack dislodged one of the skeleton of a wemic commoner's pale white bones, sending it flying into your flesh.
You dodge the skeleton of a wemic commoner's feeble leg sweep.
You dodge the skeleton of a wemic commoner's vicious attack.
You deflect the skeleton of a wemic commoner's blow and strike back at it!
[Damage:  8 ] Your impressive pierce strikes the skeleton of a wemic commoner.
Two eerie points of red light flare in the skeleton of a wemic commoner's hollow eye sockets.
A Halfling dodges your futile attack.
[Damage:  6 ] Your fine pierce seriously wounds a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your impressive slash grievously wounds a Halfling.
[Damage:  8 ] Your impressive slash critically injures a Halfling.
A Halfling is mortally wounded, and will die soon, if not aided.

< 382h/400H 144v/146V Pos: standing >
<[Damage:  3 ] You split a Halfling's skull wide open, causing immediate death!
A Halfling's icy bronze switchblade was completely destroyed by the massive blow!
A Halfling's deerskin belt was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.