The death of [20 Warrior] Schlaam (Thri-Kreen)

in The Higher Row of Seats

from the perspective of [35 Bounty Hunter] Zarco Suicide Squad (Kobold)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       the bloody crown of wildmage heads (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a smallish golden earring [superior]
<worn in ear>        a smallish golden earring
<worn on face>       a leather-coated face guard
<worn around neck>   a black plate neckguard
<worn around neck>   a necklace of old bones [superior]
<worn on body>       a ghostly shimmering set of armor (glowing)
<worn about body>    a tangle of magical vine (humming)
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a sash of Tentro
<worn on belt buckle>lucky alchemist sack of endurance
<worn on arms>       some spiked leather sleeves [superior]
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  the combat brace of the maelstrom
<worn on hands>      the claws of Vermithrax
<worn on finger>     a ring with triangular emeralds [superior]
<worn on finger>     a band of the winds
<primary weapon>     a masterly-crafted iron hand axe from Towering Glacier of Dayedenvale
<secondary weapon>   an unique steel dirk
<worn on legs>       black horned chimera leggings
<worn on feet>       a pair of winded boots

 *...^..@ ^MM^^.  
 *...^^  .^MM^.^  
 ...^.. ..^MM^.^  
  ^.^.. .^^MM^.   
   .^.  .^^MM^    
The Rapid Waters of a Tropical River
Obvious exits: -North -East  -South -West 

< 400h/400H 122v/146V Pos: standing >
 
   ..^^MM   MM    
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  ..^.. ..^MM^.   
   .^.. .^^MM^    
The Rapid Waters of a Tropical River
Obvious exits: -North -East  -South -West 

< 400h/400H 121v/146V Pos: standing >
 
   *..^^MM   M    
  ***..^M^   M^   
 ****M.^M^  ^M^^  
 ****..^^   ^M^^  
 ***..M.@  ^^M^^  
 **...^..  ^MM^^  
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  ...^.. ..^MM^   
   ^.^.. .^^MM    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 400h/400H 121v/146V Pos: standing >
 
   **..^^MM       
  ****..^M^   M   
 *****M.^M^  ^M^  
 *****..^^   ^M^  
 ****..M@.  ^^M^  
 ***...^..  ^MM^  
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  *...^.. ..^MM   
   .^.^.. .^^M    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 120v/146V Pos: standing >
 
   .....^MMM      
  ***..^^MM   M   
 *****..^M^   M^  
 *****M.^M^  ^M^  
 *****..@^   ^M^  
 ****..M..  ^^M^  
 ***...^..  ^MM^  
  **...^^  .^MM   
   ...^.. ..^M    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 400h/400H 119v/146V Pos: standing >
 
   ......^MMM     
  ****..^^MM      
 ******..^M^   M  
 ******M.^M^  ^M  
 ******.@.^   ^M  
 *****..M..  ^^M  
 ****...^..  ^MM  
  ***...^^  .^M   
   *...^.. ..^    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 118v/146V Pos: standing >
 
   .......^MMM    
  *****..^^MM     
 *******..^M^     
 *******M.^M^  ^  
 *******@..^   ^  
 ******..M.^  ^^  
 *****...^..  ^M  
  ****...^^  .^   
   **...^.. ..    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 117v/146V Pos: standing >
 
  ***..   
 ****M.^  
 ***@..^  
 ***..M.  
  M...^   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 116v/146V Pos: standing >
 
  ****.   
 *****M.  
 ***@...  
 ****..M  
  *M...   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 115v/146V Pos: standing >
 
  *****   
 ******M  
 ***@*..  
 *****..  
  **M..   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 114v/146V Pos: standing >
 
  *M**.   
 ******.  
 ***@**M  
 *****..  
  ****.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 114v/146V Pos: standing >
 
  .....   
 **M**..  
 ***@**.  
 ******M  
  ****.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 112v/146V Pos: standing >
 
  *****   
 .......  
 **M@*..  
 ***.**.  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 111v/146V Pos: standing >
 
  *****   
 .......  
 ***@**.  
 ****.**  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 
A frosty human magus leaves a trail of icicles behind him.

< 400h/400H 110v/146V Pos: standing >
 
  *****   
 .......  
 .**@M**  
 *****.*  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 110v/146V Pos: standing >
 
   ^.^^^^***..    
  ^^^^..*****..   
 ^^**.*******..^  
 ****^********.^  
 **.^...@......^  
 ^*...******..^^  
 *...********..^  
  .**********M.   
   **********.    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 109v/146V Pos: standing >
 
  ..***   
 .******  
 ^**@***  
 .......  
  **.M*   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 108v/146V Pos: standing >
 
  ^..**   
 *.*****  
 *^*@.**  
 ^......  
  .**.M   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 110v/146V Pos: standing >
 
  ^^..*   
 **.****  
 **^@*.*  
 .^.....  
  ..**.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 108v/146V Pos: standing >
 
   MM^^^^^^^^*    
  M^^^^.^^^^***   
 ^^..^^^^..*****  
 ^^.^^**.*******  
 ^^^****@*******  
 .^^**.^........  
 **^^*...******.  
  *^*...*******   
   ...********    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 400h/400H 107v/146V Pos: standing >
 
   ^^^^.^^^^**    
  ^..^^^^..****   
 ^^.^^**.*******  
 ^^^****^*******  
 .^^**.^@.......  
 **^^*...******.  
 **^*...********  
  ....*********   
   .**********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South

< 400h/400H 109v/146V Pos: standing >
 
   ..^^^^..***    
  ^.^^**.******   
 ^^^****^*******  
 .^^**.^........  
 **^^*..@******.  
 **^*...********  
 *....**********  
  ..***********   
   ***********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 108v/146V Pos: standing >
 
   ^..^^^^..**    
  ^^.^^**.*****   
 ^^^^****^******  
 ..^^**.^.......  
 .**^^*.@.******  
 ***^*...*******  
 **....*********  
  *..**********   
   .**********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 400h/400H 107v/146V Pos: standing >
A Long Winding Dusty Road
   This is the beginning of a long road that stretches quite a ways to the
west.  The road seems to lead to an encampment of some sort.  From this gander
spot it, is impossible to discern the nature of the camp, however, huge tents
have been construed.  The trail is rather dusty, however, just southward a
thick brush combined with tall weeds make straying from the trail a mistake.
Obvious exits: -South -West 
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 400h/400H 106v/146V Pos: standing >
You quickly scan the area.
You see nothing.

< 400h/400H 107v/146V Pos: standing >
You get a small pile of coins from your bottomless bag of the illithids.
There were: 985 platinum coins, 7 gold coins, 5 silver coins. 

< 400h/400H 112v/146V Pos: standing >
You give the ticket master 5 gold.

The ticket master says, 'Thank you for your purchase, enjoy the carnival.'
Crossing a Bridge
   The bridge has been constructed using stones and a type of cement, perhaps
straw and clay.  A RiVeR runs wild below, thank the gods the bridge was
construed else crossing the river would be the only alternative to getting to
either side.  There are railings on both sides of the bridge, a means of
support for those who cross it.
Obvious exits: -East  -West  -Down 
A small sign points westward.
Oops, trying to juggle too many loose coins, you drop a few.

< 400h/400H 119v/146V Pos: standing >
You get a few coins.
There were: 14 platinum coins. 

< 400h/400H 121v/146V Pos: standing >
Ok.
You put 985 platinum, 2 gold, 5 silver, and 0 copper coins into a bottomless bag of the illithids.

< 400h/400H 122v/146V Pos: standing >

< 400h/400H 125v/146V Pos: standing >
A Turning in a Dusty Road
   The trail turns southward into an encampment of some sort.  The camp has
smoke, alot of noise, and a mouth watering smell emitting from it.  Huge tents
have been constructed from within it.  Mountain tops on the horizon to the east
and a thick forest help prevent sunlight from reaching the ground.  A river
to the north produces fog that serves the same purpose.
Obvious exits: -East  -South

< 400h/400H 128v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 129v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 130v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 131v/146V Pos: standing >
You quickly scan the area.
The ticket master who is not far off to your east.
A thri-kreen juggler who is close by to your south.

< 400h/400H 132v/146V Pos: standing >

< 400h/400H 133v/146V Pos: standing >
A Long Winding Dusty Road
   This well traveled road has many tracks upon it, everything from mice to
horses have set foot upon this road.  The forest and mountains on either
side of this encampment tend to block out the sun, and it's as though dusk or
dawn never happen.  Dust fills the air from chatty travellers, walking to and
fro the encampment to the south.  Smoke fills the air and the smell of freshly
cooked meat fills the nostrils.
Obvious exits: -North -South
A thri-kreen juggler amazes onlookers.

< 400h/400H 133v/146V Pos: standing >
Intersection of Roads
   A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival.  Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand.  A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East  -West 

< 400h/400H 132v/146V Pos: standing >
You quickly scan the area.
A thri-kreen juggler who is close by to your north.
An organ grinder who is not far off to your east.

< 400h/400H 133v/146V Pos: standing >
Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East  -West 

< 400h/400H 136v/146V Pos: standing >
Turning Before a Shop
  "Look at all the happy creatures dancing all along", someone says amongst
the crowd of folks gathered around the shop to the north.  It is impossible to
discern the nature of the shop.  An old sign hangs down from an entrance way,
it is however, not legible.  Smells of certain distinctness come from the shop,
smells similiar to an apothecary.
Obvious exits: -North -South -West 
An organ grinder plays with his monkey.

< 400h/400H 135v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 136v/146V Pos: standing >
You quickly scan the area.
A fire eater who is close by to your north.
A large stag who is close by to your north.
Uggiewilly who is close by to your north.

< 400h/400H 137v/146V Pos: standing >
Adjacent Paths
   Some would like to know what the tent to the east holds.  A clear view is
possible from this section of the road.  Many folks can be seen exiting and
entering the tent.  Roars from the crowd inside and the animals alike are
audible, people seem to be enjoying themselves immensely.  The tent is one of
a grand scale, rising well over thirty feet, and the area it encompasses must
be vast for it is impossible to calculate it because the width is not yet
discernable.  Most of the trees surrounding the huge tent disguise its true
size.  Truely an alluring tent.
Obvious exits: -North -East  -South

< 400h/400H 140v/146V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your north.
A fire eater who is not far off to your north.
A large stag who is not far off to your north.
Uggiewilly who is not far off to your north.

< 400h/400H 141v/146V Pos: standing >
Wide Dusty Path leading to a Tent
   Dung and other revolting organic matter inhabit this road.  Food that has
been discarded are swarmed with maggots, insects, and worms.  The smell of
freshly cooked meat is in the air, the sounds of music stirs, freaks in chains
leash stare at passerbyers, bandits size them up and down, and the weeds off
the trail have grown considerably high.  Many nocturnal beings must find
shelter there during the day.
Obvious exits: -East # -West 

< 400h/400H 142v/146V Pos: standing >
You quickly scan the area.
You see nothing.

< 400h/400H 143v/146V Pos: standing >
Ok.

< 400h/400H 146v/146V Pos: standing >
Inside a Grand Tent
   Huge poles tower above the patrons within this tent.  The poles have been dug
into the ground to ensure that they do not topple over, ropes nailed into the
ground ensures the same thing as an added precaution.  Beems overhead give
this infrastructure additional support where it needs it most, the stands.  On
Either side of this entranceway, many people have watch the spectacle that
this show provides.
Obvious exits: -North -East  -South -West 
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.

< 400h/400H 144v/146V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your north.
A large onlooker who is close by to your east.
A large onlooker who is close by to your east.
A large onlooker who is close by to your south.
A large onlooker who is close by to your south.

< 400h/400H 144v/146V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -East  -South
[3] The corpse of an onlooker is lying here.
A large onlooker laughs at those inside the arena.

< 400h/400H 143v/146V Pos: standing >
You quickly scan the area.
A large onlooker who is rather far off to your east.
A large onlooker who is close by to your south.
A large onlooker who is close by to your south.
A large onlooker who is not far off to your south.
A large onlooker who is not far off to your south.

< 400h/400H 143v/146V Pos: standing >
Inside a Grand Tent
   Huge poles tower above the patrons within this tent.  The poles have been dug
into the ground to ensure that they do not topple over, ropes nailed into the
ground ensures the same thing as an added precaution.  Beems overhead give
this infrastructure additional support where it needs it most, the stands.  On
Either side of this entranceway, many people have watch the spectacle that
this show provides.
Obvious exits: -North -East  -South -West 
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.

< 400h/400H 145v/146V Pos: standing >
Ok.

< 400h/400H 145v/146V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your north.
A large onlooker who is close by to your east.
A large onlooker who is close by to your east.
A large onlooker who is close by to your south.
A large onlooker who is close by to your south.

< 400h/400H 145v/146V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East 
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.

< 400h/400H 144v/146V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your north.
A large onlooker who is close by to your north.
A large onlooker who is not far off to your north.
A large onlooker who is close by to your east.
A large onlooker who is not far off to your east.
A large onlooker who is a brief walk away to your east.

< 400h/400H 144v/146V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -West 
A large onlooker laughs at those inside the arena.

< 400h/400H 145v/146V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your north.
A large onlooker who is close by to your north.
A large onlooker who is not far off to your north.
A large onlooker who is close by to your east.
A large onlooker who is not far off to your east.
A large onlooker who is close by to your west.
A large onlooker who is close by to your west.

< 400h/400H 145v/146V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East  -West 
A large onlooker laughs at those inside the arena.

< 400h/400H 144v/146V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your east.
A large onlooker who is close by to your west.
A large onlooker who is not far off to your west.
A large onlooker who is not far off to your west.

< 400h/400H 144v/146V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -West 
A large onlooker laughs at those inside the arena.

< 400h/400H 145v/146V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
An onlooker who is close by to your north.
A large onlooker who is close by to your west.
A large onlooker who is not far off to your west.
A large onlooker who is a brief walk away to your west.
A large onlooker who is a brief walk away to your west.

< 400h/400H 145v/146V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -West 

< 400h/400H 144v/146V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -West 
A large onlooker laughs at those inside the arena.

< 400h/400H 145v/146V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of an onlooker is lying here.
A Thri-Kreen (medium) stands here (Newbie), fighting an onlooker. (Non-Fraggable)
An onlooker sits here, fighting a Thri-Kreen.

< 400h/400H 144v/146V Pos: standing >
You tackle a Thri-Kreen square in the chest knocking the wind out of him!

< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sit TC: few wounds E: A Thri-Kreen sit EP:  few wounds >
 An onlooker misses a Thri-Kreen.

< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sit TC: few wounds E: A Thri-Kreen sit EP:  few wounds >
 
< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sit TC: few wounds E: A Thri-Kreen sit EP:  few wounds >
 A Thri-Kreen's impressive slash strikes an onlooker.
A Thri-Kreen misses an onlooker.

< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sit TC: few wounds E: A Thri-Kreen sit EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your powerful slash strikes a Thri-Kreen hard.
[Damage:  8 ] Your pierce strikes a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.
[Damage:  8 ] Your impressive slash strikes a Thri-Kreen.

< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sit TC: few wounds E: A Thri-Kreen sit EP:  few wounds >
 An onlooker clambers to his feet.
An onlooker misses a Thri-Kreen.
An onlooker misses a Thri-Kreen.
A Thri-Kreen's eyes roll as an onlooker plants a foot in his face.

< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sta TC: few wounds E: A Thri-Kreen sit EP:  few wounds >
 [Damage:  9 ] Your slash strikes a Thri-Kreen.
[Damage:  7 ] Your fine pierce strikes a Thri-Kreen.
[Damage:  8 ] Your impressive slash strikes a Thri-Kreen.
You miss a Thri-Kreen.

< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sta TC: few wounds E: A Thri-Kreen sit EP:  nasty wounds >
 
< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sta TC: few wounds E: A Thri-Kreen sit EP:  nasty wounds >
 A Thri-Kreen misses an onlooker.

< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sta TC: few wounds E: A Thri-Kreen sit EP:  nasty wounds >
 A Thri-Kreen clambers to his feet.

< 400h/400H 146v/146V Pos: standing >
< T: onlooker TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.

< 400h/400H 146v/146V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East # -South -West 
A Thri-Kreen (medium) stands here (Newbie). (Non-Fraggable)
A large onlooker laughs at those inside the arena.

< 400h/400H 145v/146V Pos: standing >
[Damage: 21 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.

< 400h/400H 145v/146V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.
[Damage:  7 ] Your fine pierce strikes a Thri-Kreen.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 400h/400H 145v/146V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You are knocked to the ground by a Thri-Kreen's mighty bash!

< 396h/400H 145v/146V Pos: sitting >
< T: Zarco TP: sit TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.

< 396h/400H 145v/146V Pos: sitting >
< T: Zarco TP: sit TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.
A Thri-Kreen's slash wounds you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 390h/400H 145v/146V Pos: sitting >
< T: Zarco TP: sit TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 You miss a Thri-Kreen.
A Thri-Kreen parries your futile lunge at him.

< 390h/400H 145v/146V Pos: sitting >
< T: Zarco TP: sit TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.

< 390h/400H 145v/146V Pos: sitting >
< T: Zarco TP: sit TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 [Damage:  7 ] Your fine slash strikes a Thri-Kreen hard.
A Thri-Kreen parries your futile lunge at him.

< 390h/400H 145v/146V Pos: sitting >
< T: Zarco TP: sit TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 390h/400H 145v/146V Pos: sitting >
< T: Zarco TP: sit TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You clamber to your feet.

< 390h/400H 145v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You tackle a Thri-Kreen square in the chest knocking the wind out of him!

< 390h/400H 145v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Thri-Kreen sit EP: pretty hurt >
 [Damage:  9 ] Your impressive slash strikes a Thri-Kreen very hard.
[Damage:  8 ] Your impressive pierce strikes a Thri-Kreen very hard.
[Damage:  9 ] Your impressive slash strikes a Thri-Kreen very hard.
You miss a Thri-Kreen.

< 390h/400H 145v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Thri-Kreen sit EP: pretty hurt >
 You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.

< 390h/400H 145v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Thri-Kreen sit EP: pretty hurt >
 [Damage:  7 ] Your slash strikes a Thri-Kreen very hard.
[Damage:  8 ] Your pierce seriously wounds a Thri-Kreen.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your powerful slash causes a Thri-Kreen to grimace in pain.
[Damage:  9 ] Your impressive slash causes a Thri-Kreen to grimace in pain.

< 390h/400H 145v/146V Pos: standing >
< T: Zarco TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.