<worn as a badge> a dark shadowy circle (magic)
<worn on head> a shining helmet (magic)
<worn in ear> a sparkling golden hoop earring (magic)
<worn in ear> a glowing jade earring (glowing)
<worn on face> a human-skin mask (magic) [78%]
<worn around neck> a burnt tin charm from The Shaughin Hunting Grounds
<worn around neck> a twisted ivory choker from The Ship Yards
<worn on body> a suit of elven chainmail [superior] (magic) (glowing)
<worn about body> the stretched skin of a giant eye
<worn on tail> a brutal tin tail protector from Bloodstone Keep
<worn as quiver> a quiver smeared with blood
<worn about waist> a black and silver cord
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<attached to belt> a mysterious tome
<held as shield> a well-polished mithril body shield [poor] [82%]
<worn around wrist> a lapis lazuli bangle [superior] (magic)
<worn around wrist> a bracelet of lights
<worn on hands> some pitted silver talons
<worn on finger> a ring of endurance (magic)
<worn on finger> a ring of the mermaids
<primary weapon> a black staff headed with a goat skull [poor] (glowing)
<worn on legs> leggings smeared with blood
<worn on feet> boots of brain golem skin (magic)
< 382h/382H 207v/211V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
A wemic acolyte is here praying.
< 382h/382H 207v/211V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
A wemic commoner who is not far off to your north.
A wemic child who is a brief walk away to your north.
A wemic child who is a brief walk away to your north.
A wemic commoner who is rather far off to your north.
A wemic child who is rather far off to your north.
A wemic commoner who is in the distance to your north.
A wemic child who is in the distance to your north.
A fire elemental who is close by to your south.
A wemic conjurer who is close by to your south.
Mnenar, the town leader who is close by to your south.
A wemic commoner who is close by to your west.
< 382h/382H 208v/211V Pos: standing >
A Hut In The Rocks
Obvious exits: -W
< 382h/382H 207v/211V Pos: standing >
A wemic acolyte enters from the west.
You quickly scan the area.
A wemic commoner who is not far off to your west.
< 382h/382H 208v/211V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
< 382h/382H 209v/211V Pos: standing >
A Large Hut
Obvious exits: -E
A wemic commoner goes about his daily business.
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
A wemic acolyte who is not far off to your east.
< 382h/382H 208v/211V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
< 382h/382H 210v/211V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic acolyte is here praying.
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your north.
A wemic commoner who is close by to your north.
A wemic child who is not far off to your north.
A wemic commoner who is a brief walk away to your north.
A wemic child who is a brief walk away to your north.
A wemic commoner who is rather far off to your north.
A wemic child who is rather far off to your north.
A wemic warrior who is not far off to your east.
A fire elemental who is not far off to your south.
A wemic conjurer who is not far off to your south.
Mnenar, the town leader who is not far off to your south.
A wemic commoner who is close by to your west.
< 382h/382H 208v/211V Pos: standing >
The Central Path
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a wemic warrior is lying here.
A wemic commoner goes about his daily business.
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your east.
A wemic warrior who is not far off to your east.
A wemic commoner who is not far off to your south.
< 382h/382H 209v/211V Pos: standing >
The Central Path
Obvious exits: -N -S -W
< 382h/382H 209v/211V Pos: standing >
A Thri-Kreen enters from the west.
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your south.
A wemic commoner who is not far off to your west.
A wemic acolyte who is not far off to your west.
The Incarnate of Stone who is rather far off to your west.
< 382h/382H 209v/211V Pos: standing >
The Central Path
Obvious exits: -N -S -W
A Thri-Kreen (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
< 382h/382H 209v/211V Pos: standing >
A Thri-Kreen leaves south.
< 382h/382H 209v/211V Pos: standing >
A Thri-Kreen enters from the south.
Looks like an exit.
You extend your sights southward.
The Nursery
Obvious exits: -N
A wemic commoner goes about his daily business.
< 382h/382H 209v/211V Pos: standing >
A Thri-Kreen leaves north.
< 382h/382H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Central Path
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a wemic warrior is lying here.
A wemic commoner goes about his daily business.
< 382h/382H 209v/211V Pos: standing >
The Central Path
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a wemic warrior is lying here.
A wemic commoner goes about his daily business.
< 382h/382H 207v/211V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Village Center
Obvious exits: -N -E -S -W
A wemic acolyte is here praying.
< 382h/382H 207v/211V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your east.
A wemic warrior who is not far off to your east.
A wemic commoner who is not far off to your south.
< 382h/382H 209v/211V Pos: standing >
A wemic commoner leaves south.
< 382h/382H 211v/211V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic acolyte is here praying.
< 382h/382H 209v/211V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic child who is not far off to your north.
A wemic commoner who is a brief walk away to your north.
A wemic child who is rather far off to your north.
A wemic commoner who is rather far off to your north.
A wemic child who is in the distance to your north.
A wemic warrior who is close by to your east.
A Thri-Kreen who is close by to your south.
A fire elemental who is not far off to your south.
A wemic conjurer who is not far off to your south.
Mnenar, the town leader who is not far off to your south.
< 382h/382H 209v/211V Pos: standing >
< 382h/382H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Tribal Path
Obvious exits: -N -E -S
A wemic commoner goes about his daily business.
< 382h/382H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Rocky Path
Obvious exits: -N -E -S -W
< 382h/382H 209v/211V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
A Thri-Kreen (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
< 382h/382H 207v/211V Pos: standing >
A Thri-Kreen leaves north.
You quickly scan the area.
A Thri-Kreen who is close by to your north.
A wemic acolyte who is close by to your north.
A wemic commoner who is not far off to your north.
A wemic child who is a brief walk away to your north.
A wemic commoner who is rather far off to your north.
A wemic child who is in the distance to your north.
A wemic commoner who is in the distance to your north.
A wemic acolyte who is close by to your east.
A fire elemental who is close by to your south.
A wemic conjurer who is close by to your south.
Mnenar, the town leader who is close by to your south.
A wemic commoner who is close by to your west.
< 382h/382H 207v/211V Pos: standing >
< 382h/382H 207v/211V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Village Center
Obvious exits: -N -E -S -W
A wemic acolyte is here praying.
< 382h/382H 211v/211V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
A wemic commoner who is a brief walk away to your north.
A Thri-Kreen who is rather far off to your north.
A wemic commoner who is rather far off to your north.
A wemic child who is in the distance to your north.
A wemic commoner who is in the distance to your north.
A wemic acolyte who is close by to your east.
A fire elemental who is close by to your south.
A wemic conjurer who is close by to your south.
Mnenar, the town leader who is close by to your south.
A wemic commoner who is close by to your west.
< 382h/382H 211v/211V Pos: standing >
< 382h/382H 211v/211V Pos: standing >
< 382h/382H 211v/211V Pos: standing >
< 382h/382H 211v/211V Pos: standing >
A Thri-Kreen enters from the north.
< 382h/382H 211v/211V Pos: standing >
A Thri-Kreen leaves south.
< 382h/382H 211v/211V Pos: standing >
A wemic acolyte enters from the north.
< 382h/382H 211v/211V Pos: standing >
A Thri-Kreen enters from the south.
< 382h/382H 211v/211V Pos: standing >
A Thri-Kreen leaves west.
< 382h/382H 211v/211V Pos: standing >
A Thri-Kreen enters from the west.
< 382h/382H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Large Hut
Obvious exits: -E
A wemic commoner goes about his daily business.
< 382h/382H 211v/211V Pos: standing >
< 382h/382H 211v/211V Pos: standing >
A Thri-Kreen leaves east.
< 382h/382H 211v/211V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
A wemic acolyte is here praying.
< 382h/382H 211v/211V Pos: standing >
A Thri-Kreen enters from the east.
< 382h/382H 211v/211V Pos: standing >
A wemic acolyte leaves west.
A Thri-Kreen leaves north.
< 382h/382H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Village Center
Obvious exits: -N -E -S -W
< 382h/382H 211v/211V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
< 382h/382H 209v/211V Pos: standing >
You quickly scan the area.
A wemic child who is not far off to your north.
A wemic commoner who is a brief walk away to your north.
A wemic child who is rather far off to your north.
A wemic commoner who is rather far off to your north.
A wemic warrior who is close by to your east.
A fire elemental who is not far off to your south.
A wemic conjurer who is not far off to your south.
Mnenar, the town leader who is not far off to your south.
< 382h/382H 209v/211V Pos: standing >
< 382h/382H 209v/211V Pos: standing >
< 382h/382H 209v/211V Pos: standing >
< 382h/382H 209v/211V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
A wemic child plays in the sand here.(Red Aura)
< 382h/382H 207v/211V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is not far off to your north.
A wemic child who is a brief walk away to your north.
A wemic commoner who is a brief walk away to your north.
Llaranar, the arch-shaman who is in the distance to your north.
A water elemental who is close by to your east.
A wemic conjurer who is close by to your east.
A wemic warrior who is close by to your east.
A wemic commoner who is close by to your east.
A young zebra who is not far off to your east.
A fire elemental who is a brief walk away to your south.
A wemic conjurer who is a brief walk away to your south.
Mnenar, the town leader who is a brief walk away to your south.
< 382h/382H 207v/211V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.
< 382h/382H 209v/211V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic child who is not far off to your north.
A wemic commoner who is not far off to your north.
Llaranar, the arch-shaman who is rather far off to your north.
A wemic child who is close by to your south.
A wemic commoner who is a brief walk away to your south.
A fire elemental who is rather far off to your south.
A wemic conjurer who is rather far off to your south.
Mnenar, the town leader who is rather far off to your south.
A wemic child who is close by to your west.
< 382h/382H 209v/211V Pos: standing >
< 382h/382H 209v/211V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
A wemic commoner goes about his daily business.
< 382h/382H 207v/211V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your north.
A wemic commoner who is close by to your north.
A wemic child who is not far off to your north.
Llaranar, the arch-shaman who is a brief walk away to your north.
A wemic warrior who is a brief walk away to your east.
Lona, the high priest who is rather far off to your east.
A wemic commoner who is close by to your south.
A wemic child who is not far off to your south.
A wemic commoner who is rather far off to your south.
A fire elemental who is in the distance to your south.
A wemic conjurer who is in the distance to your south.
Mnenar, the town leader who is in the distance to your south.
< 382h/382H 207v/211V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic child plays in the sand here.(Red Aura)
A wemic commoner goes about his daily business.
< 382h/382H 207v/211V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your north.
Llaranar, the arch-shaman who is not far off to your north.
A wemic commoner who is close by to your south.
A wemic commoner who is not far off to your south.
A wemic child who is a brief walk away to your south.
A wemic commoner who is in the distance to your south.
A wemic commoner who is close by to your west.
< 382h/382H 208v/211V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S
A wemic child plays in the sand here.(Red Aura)
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
Llaranar, the arch-shaman who is close by to your north.
Palom, the potter who is close by to your east.
A wemic child who is close by to your south.
A wemic commoner who is close by to your south.
A wemic commoner who is a brief walk away to your south.
A wemic child who is rather far off to your south.
< 382h/382H 209v/211V Pos: standing >
< 382h/382H 211v/211V Pos: standing >
The Witch Doctor's Hut
Obvious exits: -S
Llaranar, the arch-shaman stands here, conjuring.
< 382h/382H 209v/211V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your south.
A wemic child who is not far off to your south.
A wemic commoner who is not far off to your south.
A wemic commoner who is rather far off to your south.
A wemic child who is in the distance to your south.
< 382h/382H 209v/211V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S
A wemic child plays in the sand here.(Red Aura)
< 382h/382H 208v/211V Pos: standing >
The Potters
Obvious exits: -W
Palom, the potter is here hard at work.
< 382h/382H 206v/211V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your west.
< 382h/382H 206v/211V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S
A wemic child plays in the sand here.(Red Aura)
< 382h/382H 208v/211V Pos: standing >
A wemic child leaves east.
A Tribal Path
Obvious exits: -N -S -W
A wemic child plays in the sand here.(Red Aura)
A wemic commoner goes about his daily business.
< 382h/382H 206v/211V Pos: standing >
You quickly scan the area.
Llaranar, the arch-shaman who is not far off to your north.
A wemic commoner who is not far off to your south.
A wemic child who is a brief walk away to your south.
A wemic commoner who is close by to your west.
< 382h/382H 207v/211V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
< 382h/382H 206v/211V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your north.
A wemic commoner who is close by to your north.
Llaranar, the arch-shaman who is a brief walk away to your north.
A wemic commoner who is close by to your east.
A wemic warrior who is rather far off to your east.
Lona, the high priest who is rather far off to your east.
A wemic commoner who is close by to your south.
A wemic child who is not far off to your south.
A wemic commoner who is in the distance to your south.
A fire elemental who is in the distance to your south.
A wemic conjurer who is in the distance to your south.
Mnenar, the town leader who is in the distance to your south.
< 382h/382H 207v/211V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
A wemic child who is not far off to your north.
A wemic commoner who is not far off to your north.
Llaranar, the arch-shaman who is rather far off to your north.
A wemic child who is close by to your south.
A wemic commoner who is rather far off to your south.
A fire elemental who is rather far off to your south.
A wemic conjurer who is rather far off to your south.
Mnenar, the town leader who is rather far off to your south.
A wemic child who is close by to your west.
< 382h/382H 209v/211V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
A wemic child plays in the sand here.(Red Aura)
< 382h/382H 209v/211V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic child who is a brief walk away to your north.
A wemic commoner who is a brief walk away to your north.
Llaranar, the arch-shaman who is in the distance to your north.
A water elemental who is close by to your east.
A wemic conjurer who is close by to your east.
A wemic warrior who is close by to your east.
A wemic commoner who is close by to your east.
A young zebra who is not far off to your east.
A wemic commoner who is a brief walk away to your south.
A fire elemental who is a brief walk away to your south.
A wemic conjurer who is a brief walk away to your south.
Mnenar, the town leader who is a brief walk away to your south.
< 382h/382H 209v/211V Pos: standing >
A wemic child leaves north.
< 382h/382H 209v/211V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
< 382h/382H 207v/211V Pos: standing >
You quickly scan the area.
A wemic child who is not far off to your north.
A wemic commoner who is not far off to your north.
A wemic child who is rather far off to your north.
A wemic commoner who is in the distance to your north.
A wemic warrior who is close by to your east.
A wemic commoner who is not far off to your south.
A fire elemental who is not far off to your south.
A wemic conjurer who is not far off to your south.
Mnenar, the town leader who is not far off to your south.
< 382h/382H 207v/211V Pos: standing >
The Central Path
Obvious exits: -E -S
The corpse of a wemic warrior is lying here.
A Thri-Kreen (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
A wemic warrior who is not far off to your east.
A wemic commoner who is close by to your south.
A wemic commoner who is not far off to your south.
< 382h/382H 210v/211V Pos: standing >
A Thri-Kreen leaves east.
< 382h/382H 211v/211V Pos: standing >
You failed.
< 382h/382H 211v/211V Pos: standing >
A Thri-Kreen enters from the east.
< 382h/382H 211v/211V Pos: standing >
You start chanting...
< 382h/382H 211v/211V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!
< 382h/382H 211v/211V Pos: standing >
[Damage: 62 ] You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!
< 382h/382H 211v/211V Pos: standing >
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!
A Thri-Kreen leaves east.
< 382h/382H 211v/211V Pos: standing >
You failed.
< 382h/382H 211v/211V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 382h/382H 209v/211V Pos: standing >
You failed.
< 382h/382H 209v/211V Pos: standing >
The Feeding Pens
Obvious exits: -E -W
A wemic warrior stands here, ready for battle.
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 382h/382H 209v/211V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 382h/382H 210v/211V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A wemic child plays in the sand here.(Red Aura)
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic child who is a brief walk away to your north.
A wemic commoner who is rather far off to your north.
Llaranar, the arch-shaman who is in the distance to your north.
A Thri-Kreen who is close by to your east.
A water elemental who is close by to your east.
A wemic conjurer who is close by to your east.
A wemic warrior who is close by to your east.
A wemic commoner who is close by to your east.
A young zebra who is not far off to your east.
A wemic commoner who is not far off to your south.
A fire elemental who is a brief walk away to your south.
A wemic conjurer who is a brief walk away to your south.
Mnenar, the town leader who is a brief walk away to your south.
< 382h/382H 208v/211V Pos: standing >
< 382h/382H 208v/211V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A water elemental is here, flowing like a living current.
A wemic conjurer is studying here.
A wemic warrior stands here, ready for battle.
A wemic commoner goes about his daily business.
< 382h/382H 209v/211V Pos: standing >
You failed.
< 382h/382H 209v/211V Pos: standing >
The Watering Hole
Obvious exits: -W
Fresh blood covers everything in the area.
A small fountain comes up out of the rocks here.
A Thri-Kreen (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A young zebra runs through the Savannah here.
< 382h/382H 207v/211V Pos: standing >
A Thri-Kreen leaves west.
Alas, you cannot go that way. . . .
< 382h/382H 207v/211V Pos: standing >
You failed.
< 382h/382H 207v/211V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
Fresh blood covers everything in the area.
A Thri-Kreen (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A water elemental is here, flowing like a living current.
A wemic conjurer is studying here.
A wemic warrior stands here, ready for battle.
A wemic commoner goes about his daily business.
< 382h/382H 208v/211V Pos: standing >
A Thri-Kreen leaves west.
The Tribal Path
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A Thri-Kreen (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A wemic child plays in the sand here.(Red Aura)
< 382h/382H 206v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 382h/382H 207v/211V Pos: standing >
You start chanting...
< 382h/382H 208v/211V Pos: standing >
< 382h/382H 208v/211V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
[Damage: 62 ] You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
< 382h/382H 211v/211V Pos: standing >
[Damage: 2 ] Your illusionary hands choke the life out of a Thri-Kreen, who falls over dead and lifeless.
A Thri-Kreen's pair of leather sleeves was completely destroyed by the massive blow!
A Thri-Kreen's glittering hemp eyepatch was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.