<worn on head> a golden circlet (magic)
<worn in ear> a troglodyte earring
<worn on face> a salamander scale mask
<worn around neck> a pleasant necklace of flowers
<worn around neck> a sapphire and amethyst necklace
<worn about body> the shroud of hatred of health (magic) (glowing) (humming)
<worn as quiver> a misshaped gold quiver [88%]
<worn about waist> a platinum-linked gem-set belt (magic)
<worn on belt buckle>a flaming dragonscale belt buckle
<worn on arms> some gnomish sleeves of ingenuity
<held as shield> a magical adamantium shield
<worn around wrist> a human-made leather wristguard
<worn on hands> some diabolical brass claws
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a legendary silver signet
<held> a branch from the prime tree (glowing)
<worn on feet> some sinister dragonscale boots
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 83v/147V Pos: standing >
^.*******
.^^.**^****
^....******
^..M.@*****
M^^..M..M.*
...........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 81v/147V Pos: standing >
You do not see or have the bp.
< 364h/364H 82v/147V Pos: standing >
You can't find it!
< 364h/364H 82v/147V Pos: standing >
.****
.M@**
....M
A Light and Spacious Forest
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 364h/364H 81v/147V Pos: standing >
**^**
.*@**
..M**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 79v/147V Pos: standing >
You are carrying: (5/11)
[4] a spellbook
a rugged adventurers satchel (magic)
< 364h/364H 80v/147V Pos: standing >
You are not using it.
< 364h/364H 81v/147V Pos: standing >
You do not see or have the bp.
< 364h/364H 81v/147V Pos: standing >
You can't find it!
< 364h/364H 81v/147V Pos: standing >
A rugged adventurers satchel contains:
a small pile of coins
[5] a tome of wizardry
a lion-skin backpack
a solid steel key
a pair of sleeves woven from mist
[3] a large medicated bandage
a quill
[8] a potion of endurance
[10] a yellow potion
[39] a small vial full of green sludge
[10] the opaque white potion of regeneration
a sapphire and amethyst necklace
[404] a slab of beef
< 364h/364H 83v/147V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.
< 364h/364H 85v/147V Pos: standing >
You eat the slab of beef.
< 364h/364H 86v/147V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 366h/366H 84v/147V Pos: standing >
You do not see or have the seatchel.
< 366h/366H 90v/147V Pos: standing >
You get a potion of endurance from a rugged adventurers satchel.
< 366h/366H 96v/147V Pos: standing >
You feel almost ready to try another potion.
< 366h/366H 98v/147V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.
< 366h/366H 118v/147V Pos: standing >
You feel sated already.
< 366h/366H 118v/147V Pos: standing >
You are carrying: (7/11)
a slab of beef
a potion of endurance
[4] a spellbook
a rugged adventurers satchel (magic)
< 366h/366H 120v/147V Pos: standing >
You quickly scan the area.
A mercenary guard who is not far off to your north.
A mercenary guard who is not far off to your north.
A mercenary sorcerer who is not far off to your north.
< 366h/366H 120v/147V Pos: standing >
You are carrying: (7/11)
a slab of beef
a potion of endurance
[4] a spellbook
a rugged adventurers satchel (magic)
< 366h/366H 121v/147V Pos: standing >
You put 1 beef(s) into a rugged adventurers satchel.
< 366h/366H 126v/147V Pos: standing >
You quickly scan the area.
A mercenary guard who is not far off to your north.
A mercenary guard who is not far off to your north.
A mercenary sorcerer who is not far off to your north.
< 366h/366H 126v/147V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 366h/366H 129v/147V Pos: standing >
You quickly scan the area.
A mercenary guard who is not far off to your north.
A mercenary guard who is not far off to your north.
A mercenary sorcerer who is not far off to your north.
< 366h/366H 130v/147V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 366h/366H 129v/147V Pos: standing >
You quickly scan the area.
A mercenary guard who is close by to your north.
A mercenary guard who is close by to your north.
A mercenary sorcerer who is close by to your north.
< 366h/366H 130v/147V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 366h/366H 130v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 130v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 131v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 131v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 131v/147V Pos: standing >
West of the Main Gate
Obvious exits: -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 366h/366H 130v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
A large jungle squirrel chitters about.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 366h/366H 129v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
(Q)A paladin warrior stands here looking quite frustrated.
An air elemental enters from the east.
A paladin warrior suddenly attacks an air elemental!
An air elemental snaps into visibility.
A paladin warrior's punch strikes an air elemental.
An air elemental enters from the east.
An air elemental enters from the east.
< 366h/366H 128v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.
< 366h/366H 126v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -E
An air elemental enters from the east.
An air elemental enters from the east.
< 366h/366H 125v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 125v/147V Pos: standing >
Ok.
An air elemental leaves north.
An air elemental leaves north.
< 366h/366H 129v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
< 366h/366H 128v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
An air elemental stands in mid-air here, fighting a paladin warrior. (minion)
(Q)A paladin warrior stands here, fighting an air elemental.
< 366h/366H 128v/147V Pos: standing >
Ok.
An air elemental attempts to flee.
An air elemental leaves east.
< 366h/366H 130v/147V Pos: standing >
A paladin warrior suddenly attacks YOU!
A halo of white light descends upon a paladin warrior burning your soul.
You snap into visibility.
A paladin warrior's punch grazes you.
< 365h/366H 131v/147V Pos: standing >
< T: Sadash TP: sta TC:few scratches E: paladin sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 365h/366H 131v/147V Pos: standing >
< T: Sadash TP: sta TC:few scratches E: paladin sta EP: few scratches >
You attempt to flee...
A Path Around the Outside of the Camp
Obvious exits: -E -W
You flee westward!
< 365h/366H 104v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
(Q)A paladin warrior stands here looking quite frustrated.
< 365h/366H 104v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
< 366h/366H 102v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -E
< 366h/366H 101v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 101v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 102v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
< 366h/366H 101v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
(Q)A paladin warrior stands here looking quite frustrated.
< 366h/366H 100v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
*An air elemental is here looking like a small living tornado. (minion)
A large jungle squirrel chitters about.
< 366h/366H 98v/147V Pos: standing >
Score information for Sadash
Level: 41 Race: Kobold Class: Conjurer / Air Magus Sex: Male
Hit points: 366(366) Moves: 99(147)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2056 platinum 165 gold 45 silver 0 copper
Playing time: 1 days / 14 hours/ 34 minutes
Received data: 2.6340 MB this session.
Send data: 0.0149 MB this session.
Compression ratio: none
Title: Suicide Squad
Followers:
an air elemental
an air elemental
an air elemental
Status: Standing.
Fireshielded
Epic points(total): 348(348)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.09 Deaths: 9
Detecting: Invisible Magic Life
Protected from: All but High Circle Spells
Enchantments: Ultravision Fly Armor Aware Haste
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 510
Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
globe of invulnerability (13 minutes)
fireshield (4 minutes)
barkskin (23 minutes)
stone skin (1 minute)
rested bonus (92 minutes)
fly (29 minutes)
detect invisibility (15 minutes)
< 366h/366H 99v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
*An air elemental is here looking like a small living tornado. (minion)
A large jungle squirrel chitters about.
< 366h/366H 101v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
(Q)A paladin warrior stands here looking quite frustrated.
An air elemental enters from the east.
A paladin warrior suddenly attacks an air elemental!
An air elemental snaps into visibility.
A paladin warrior's fine punch strikes an air elemental.
< 366h/366H 99v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
< 366h/366H 98v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -E
< 366h/366H 96v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 96v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
< 366h/366H 96v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
An air elemental stands in mid-air here, fighting a paladin warrior. (minion)
(Q)A paladin warrior stands here, fighting an air elemental.
< 366h/366H 94v/147V Pos: standing >
Ok.
An air elemental attempts to flee.
An air elemental leaves west.
< 366h/366H 96v/147V Pos: standing >
You are knocked to the ground by a paladin warrior's mighty bash!
< 365h/366H 97v/147V Pos: sitting >
< T: Sadash TP: sit TC:few scratches E: paladin sta EP: few scratches >
A paladin warrior misses you.
A paladin warrior's decent punch wounds you.
[Damage: 6 ] A paladin warrior is burned severely as he hits you!
< 356h/366H 97v/147V Pos: sitting >
< T: Sadash TP: sit TC:few scratches E: paladin sta EP: few scratches >
A paladin warrior dodges your futile attack.
< 356h/366H 97v/147V Pos: sitting >
< T: Sadash TP: sit TC:few scratches E: paladin sta EP: few scratches >
< 356h/366H 97v/147V Pos: sitting >
< T: Sadash TP: sit TC:few scratches E: paladin sta EP: few scratches >
A paladin warrior dodges your futile attack.
< 356h/366H 97v/147V Pos: sitting >
< T: Sadash TP: sit TC:few scratches E: paladin sta EP: few scratches >
A paladin warrior misses you.
A paladin warrior's weak punch grazes you.
[Damage: 1 ] A paladin warrior is burned severely as he hits you!
< 354h/366H 97v/147V Pos: sitting >
< T: Sadash TP: sit TC:few scratches E: paladin sta EP: few scratches >
You clamber to your feet.
< 354h/366H 97v/147V Pos: standing >
< T: Sadash TP: sta TC:few scratches E: paladin sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 354h/366H 97v/147V Pos: standing >
< T: Sadash TP: sta TC:few scratches E: paladin sta EP: few scratches >
You attempt to flee...
A Path Around the Outside of the Camp
Obvious exits: -E -W
A large jungle squirrel chitters about.
You flee eastward!
< 354h/366H 75v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
(Q)A paladin warrior stands here looking quite frustrated.
< 354h/366H 74v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
*An air elemental is here looking like a small living tornado. (minion)
< 354h/366H 73v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -E
An air elemental enters from the east.
< 354h/366H 71v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 354h/366H 71v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A huge warthog wanders the forest looking for food.
An air elemental enters from the south.
< 354h/366H 71v/147V Pos: standing >
Saving Sadash.
< 355h/366H 72v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 355h/366H 72v/147V Pos: standing >
You start chanting...
< 357h/366H 75v/147V Pos: standing >
You complete your spell...
You vanish.
< 357h/366H 76v/147V Pos: standing >
Score information for Sadash
Level: 41 Race: Kobold Class: Conjurer / Air Magus Sex: Male
Hit points: 358(366) Moves: 78(147)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2056 platinum 165 gold 45 silver 0 copper
Playing time: 1 days / 14 hours/ 34 minutes
Received data: 2.6444 MB this session.
Send data: 0.0150 MB this session.
Compression ratio: none
Title: Suicide Squad
Followers:
an air elemental
an air elemental
an air elemental
Status: Standing.
Fireshielded
Epic points(total): 348(348)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.09 Deaths: 9
Detecting: Invisible Magic Life
Protected from: All but High Circle Spells
Enchantments: Ultravision Fly Armor Aware Haste Invisibility
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 510
Active Spells:
--------------
improved invisibility (20 minutes)
globe of invulnerability (12 minutes)
fireshield (3 minutes)
barkskin (22 minutes)
stone skin (less than a minute remaining)
rested bonus (91 minutes)
fly (28 minutes)
detect invisibility (14 minutes)
< 358h/366H 78v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 358h/366H 79v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S
A mad looking slave stands here moving about wildly.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 359h/366H 78v/147V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S -D#
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 360h/366H 78v/147V Pos: standing >
You quickly scan the area.
A human slave who is close by to your south.
A large warthog who is a brief walk away to your south.
< 360h/366H 79v/147V Pos: standing >
Ok.
< 360h/366H 80v/147V Pos: standing >
Inside a Small Tunnel
Obvious exits: -E -U
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 361h/366H 79v/147V Pos: standing >
Ok.
< 361h/366H 80v/147V Pos: standing >
Under the Camp Wall
Obvious exits: -E -W
A magical torch appears to have fallen off the wall here (illuminating)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 361h/366H 79v/147V Pos: standing >
Inside a Small Tunnel
Obvious exits: -W -U#
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 361h/366H 79v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/366H 79v/147V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/366H 79v/147V Pos: standing >
You quickly scan the area.
You see nothing.
< 362h/366H 80v/147V Pos: standing >
Ok.
< 362h/366H 81v/147V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -S -D
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
< 362h/366H 81v/147V Pos: standing >
You quickly scan the area.
A vicious giant rat who is not far off to your north.
A vicious giant rat who is not far off to your north.
A human bandit who is a brief walk away to your north.
A vicious giant rat who is rather far off to your north.
A vicious giant rat who is rather far off to your north.
A human bandit who is rather far off to your north.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
A merchant who is in the distance to your east.
An auction guard who is in the distance to your east.
An auction guard who is in the distance to your east.
The auctioneer who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
A vicious giant rat who is not far off to your south.
A vicious giant rat who is a brief walk away to your south.
< 363h/366H 81v/147V Pos: standing >
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 363h/366H 82v/147V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 364h/366H 82v/147V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
A merchant stands here struggling to hear the auctioneer.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 365h/366H 83v/147V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your east.
An auction guard who is close by to your east.
An auction guard who is close by to your east.
A merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A Gnome who is close by to your south.
An inexperienced guard who is a brief walk away to your south.
< 365h/366H 84v/147V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W#
Fresh blood covers everything in the area.
[6] The corpse of an inexperienced guard is lying here.
a strange blue stone lies here.
a strange black stone lies here.
A rare piece of cold-iron has been left here! (magic)
A wooden sign is tacked to the southern door
A Gnome (small) sits resting. (Non-Fraggable)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 366h/366H 84v/147V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
< 366h/366H 87v/147V Pos: standing >
You start chanting...
< 366h/366H 94v/147V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Gnome!
[Damage: 68 ] You disintegrate a Gnome into small bits!
A Gnome's some drow-made leather shoes was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.