The death of [26 Psionicist] Grutap Suicide Squad (Githyanki)

in An Aviation in the Labrinth

from the perspective of [51 Reaper] Que The Empire (Gnome)

<worn as a badge>    a gold hair pin of health
<worn on head>       the helmet of agony (humming)
<worn on eyes>       a ruby-encrusted eyepatch
<worn in ear>        a beautiful stone stud from The Outcasts Tower
<worn in ear>        a tiny earring woven of fireweed
<worn on face>       a white hot mask of living flame [poor] (glowing) [57%]
<worn around neck>   a cloak of dragons (glowing)
<worn around neck>   a psionicist locket of power [poor] (glowing)
<worn on body>       the robes of equality [superior] (glowing) (humming) [80%]
<worn about body>    a cloak of raw dracolizard hide [superior]
<worn as quiver>     a quiver smeared with blood
<worn about waist>   an ugly green belt [superior] [83%]
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a shield lined with silver fangs [superior] [88%]
<worn around wrist>  a satanic bracelet [poor]
<worn around wrist>  a bracelet of ivy [poor] [84%]
<worn on hands>      a pair of taut dwarfhide gloves [superior]
<worn on finger>     a glowing black ring [poor] [88%]
<worn on finger>     a yellow ring of chrysoberyl [superior]
<primary weapon>     a death sickle (glowing)
<worn on feet>       some boots of forest running [superior]

An agitated minotaur who is a brief walk away to your west.

< 615h/529H 146v/139V Pos: standing >
You quickly scan the area.
A drunk minotaur who is in the distance to your north.
An commoner who is close by to your west.
An agitated minotaur who is a brief walk away to your west.

< 615h/529H 146v/139V Pos: standing >
You quickly scan the area.
A drunk minotaur who is in the distance to your north.
An commoner who is close by to your west.
An agitated minotaur who is a brief walk away to your west.

< 615h/529H 146v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.

< 615h/529H 145v/139V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your west.

< 615h/529H 145v/139V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your west.

< 615h/529H 145v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W

< 615h/529H 144v/139V Pos: standing >
You quickly scan the area.
An commoner who is close by to your east.
An agitated minotaur who is close by to your west.

< 615h/529H 144v/139V Pos: standing >
You quickly scan the area.
An commoner who is close by to your east.
An agitated minotaur who is close by to your west.

< 615h/529H 144v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 615h/529H 143v/139V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your east.

< 615h/529H 143v/139V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 615h/529H 142v/139V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your east.
An commoner who is a brief walk away to your east.

< 615h/529H 142v/139V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 615h/529H 141v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 615h/529H 140v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 615h/529H 139v/139V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 615h/529H 138v/139V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.

< 615h/529H 138v/139V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.

< 615h/529H 138v/139V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.

< 615h/529H 138v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 615h/529H 137v/139V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 615h/529H 137v/139V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.

< 615h/529H 138v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 614h/529H 137v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 614h/529H 136v/139V Pos: standing >
The door seems to be closed.

< 614h/529H 139v/139V Pos: standing >
Ok.

< 614h/529H 139v/139V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A Githyanki who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
Brukish who is close by to your west.

< 614h/529H 139v/139V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A Githyanki who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
Brukish who is close by to your west.

< 614h/529H 139v/139V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A Githyanki who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
Brukish who is close by to your west.

< 614h/529H 139v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 614h/529H 138v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 614h/529H 137v/139V Pos: standing >
The door is open.
You extend your sights eastward.
The Brawling Foot Inn
Obvious exits: -E -W -U

< 613h/529H 137v/139V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 613h/529H 138v/139V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 613h/529H 138v/139V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 613h/529H 137v/139V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Brawling Foot Tavern
Obvious exits: -W
A Githyanki (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 613h/529H 137v/139V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A Githyanki (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 613h/529H 138v/139V Pos: standing >
You start chanting...

< 613h/529H 138v/139V Pos: standing >
You complete your spell...
[Damage: 109 ] You drain a Githyanki of some of his energy.

< 613h/529H 158v/139V Pos: standing >
Syrm says in minotaur 'Baaaaaah! Finish the quest that you're already on first, then come back!'

< 613h/529H 158v/139V Pos: standing >
A Githyanki attempts to flee.
A Githyanki leaves west.
You failed.

< 613h/529H 158v/139V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
A Githyanki (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)

< 612h/529H 157v/139V Pos: standing >
You start chanting...

< 612h/529H 157v/139V Pos: standing >
A Githyanki leaves east.

< 612h/529H 157v/139V Pos: standing >
A Githyanki enters from the east.

< 612h/529H 157v/139V Pos: standing >
You complete your spell...
Your spell flows around a Githyanki, leaving him unharmed!
A Githyanki leaves west.

< 612h/529H 157v/139V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
A few drops of fresh blood are scattered around the area.

< 612h/529H 156v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
A Githyanki (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)

< 612h/529H 155v/139V Pos: standing >
You start chanting...

< 612h/529H 155v/139V Pos: standing >
A Githyanki leaves south.

< 612h/529H 155v/139V Pos: standing >
You abort your spell before it's done!

< 612h/529H 155v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
Fresh blood splatters cover the area.

< 612h/529H 154v/139V Pos: standing >
You failed.

< 612h/529H 154v/139V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A small stream provides fresh water for all.

< 612h/529H 153v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.

< 612h/529H 152v/139V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
Fresh blood splatters cover the area.

< 612h/529H 151v/139V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 612h/529H 150v/139V Pos: standing >
A Turning
Obvious exits: -N -E -W#
A Githyanki (medium)  Suicide Squad stands in mid-air here. (Non-Fraggable)

< 612h/529H 149v/139V Pos: standing >
You start chanting...

< 612h/529H 149v/139V Pos: standing >
A Githyanki leaves east.

< 612h/529H 149v/139V Pos: standing >
You abort your spell before it's done!

< 612h/529H 149v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
An agitated commoner walks the road.

< 612h/529H 148v/139V Pos: standing >
You failed.

< 611h/529H 148v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
Fresh blood splatters cover the area.

< 611h/529H 147v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
An commoner walks the road, intent on his destination.

< 611h/529H 146v/139V Pos: standing >
Slay whom?

< 611h/529H 146v/139V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.

< 611h/529H 145v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 611h/529H 144v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
Puddles of fresh blood cover the ground.

< 611h/529H 143v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/529H 143v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/529H 143v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 611h/529H 142v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
Fresh blood splatters cover the area.
An commoner walks the road, intent on his destination.
A shady chemist peers at you.

< 611h/529H 141v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/529H 141v/139V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
An agitated commoner walks the road.

< 611h/529H 140v/139V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 611h/529H 139v/139V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
Puddles of fresh blood cover the ground.

< 611h/529H 138v/139V Pos: standing >
In the Muck
Obvious exits: -N -S -W
Fresh blood covers everything in the area.

< 611h/529H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/529H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/529H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/529H 138v/139V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A small snake swims in the swamp.

< 611h/529H 138v/139V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 611h/529H 137v/139V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 611h/529H 136v/139V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 611h/529H 135v/139V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 611h/529H 136v/139V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 611h/529H 136v/139V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A small snake swims in the swamp.

< 611h/529H 136v/139V Pos: standing >
A small snake leaves south.

< 611h/529H 138v/139V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.

< 611h/529H 138v/139V Pos: standing >
In the Heart of a Swamp
Obvious exits: -S -D
Fresh blood covers everything in the area.

< 611h/529H 137v/139V Pos: standing >
A Muddy Clearing within the Swamp
Obvious exits: -N -U
Puddles of fresh blood cover the ground.

< 610h/529H 138v/139V Pos: standing >
You failed.

< 610h/529H 138v/139V Pos: standing >
You failed.

< 610h/529H 138v/139V Pos: standing >
A Steep Grassy Mound
Obvious exits: -S -W
Fresh blood covers everything in the area.
A baby crocodile snaps its jaws.

< 610h/529H 137v/139V Pos: standing >
You failed.

< 610h/529H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/529H 139v/139V Pos: standing >
Shallow Pool of Muck
Obvious exits: -E -S
Fresh blood splatters cover the area.

< 610h/529H 138v/139V Pos: standing >
You failed.

< 610h/529H 138v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/529H 138v/139V Pos: standing >
On the Muddy Banks of a Mossy Pool
Obvious exits: -N -S
Fresh blood covers everything in the area.

< 610h/529H 137v/139V Pos: standing >
You failed.

< 610h/529H 137v/139V Pos: standing >
On the Mossy Pool
Obvious exits: -N -E
Fresh blood splatters cover the area.

< 610h/529H 137v/139V Pos: standing >
You failed.

< 610h/529H 138v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/529H 139v/139V Pos: standing >
Before the Ebony Boulder
Obvious exits: -W
Fresh blood covers everything in the area.
An ebony boulder sits here.
A baby crocodile snaps its jaws.

< 610h/529H 138v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/529H 138v/139V Pos: standing >
You failed.

< 610h/529H 138v/139V Pos: standing >
Before the Ebony Boulder
Obvious exits: -W
Fresh blood covers everything in the area.
An ebony boulder sits here.
A baby crocodile snaps its jaws.

< 609h/529H 138v/139V Pos: standing >
Before the Ebony Boulder
Obvious exits: -W
Fresh blood covers everything in the area.
An ebony boulder sits here.
A baby crocodile snaps its jaws.

< 609h/529H 138v/139V Pos: standing >
On the Mossy Pool
Obvious exits: -N -E
Fresh blood splatters cover the area.

< 609h/529H 137v/139V Pos: standing >
On the Muddy Banks of a Mossy Pool
Obvious exits: -N -S
Fresh blood covers everything in the area.

< 609h/529H 136v/139V Pos: standing >
Shallow Pool of Muck
Obvious exits: -E -S
Fresh blood splatters cover the area.

< 609h/529H 135v/139V Pos: standing >
On the Muddy Banks of a Mossy Pool
Obvious exits: -N -S
Fresh blood covers everything in the area.

< 609h/529H 137v/139V Pos: standing >
On the Mossy Pool
Obvious exits: -N -E
Fresh blood splatters cover the area.

< 609h/529H 137v/139V Pos: standing >
Before the Ebony Boulder
Obvious exits: -W
Fresh blood covers everything in the area.
An ebony boulder sits here.
A baby crocodile snaps its jaws.

< 609h/529H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/529H 138v/139V Pos: standing >
Outside already... go find em.

< 609h/529H 139v/139V Pos: standing >
Before the Ebony Boulder
Obvious exits: -W
Fresh blood covers everything in the area.
An ebony boulder sits here.
A baby crocodile snaps its jaws.

< 609h/529H 139v/139V Pos: standing >
Shoving that person would be difficult.

< 609h/529H 139v/139V Pos: standing >
Before the Ebony Boulder
Obvious exits: -W
Fresh blood covers everything in the area.
An ebony boulder sits here.
A baby crocodile snaps its jaws.

< 608h/529H 139v/139V Pos: standing >
In a Boulder
Obvious exits: -D
Fresh blood covers everything in the area.
An ebony boulder sits here.
A cavern spider wanders the caverns.

< 608h/529H 139v/139V Pos: standing >
In a Boulder
Obvious exits: -D
Fresh blood covers everything in the area.
An ebony boulder sits here.
A cavern spider wanders the caverns.

< 608h/529H 139v/139V Pos: standing >
Center of a Labrinth
Obvious exits: -N -E -S -W -U
Fresh blood covers everything in the area.
A cavern worm burrows through a wall.

< 608h/529H 138v/139V Pos: standing >
You failed.

< 608h/529H 138v/139V Pos: standing >
An Aviation in the Labrinth
Obvious exits: -N -W
A slimy lizard scurries along the cavern floor.

< 608h/529H 137v/139V Pos: standing >
Center of a Labrinth
Obvious exits: -N -E -S -W -U
Fresh blood covers everything in the area.
A cavern worm burrows through a wall.

< 608h/529H 137v/139V Pos: standing >
An Aviation in the Labrinth
Obvious exits: -N -S
Fresh blood covers everything in the area.
A slimy lizard scurries along the cavern floor.
A cavern worm burrows through a wall.
A cavern spider wanders the caverns.
A cavern spider wanders the caverns.

< 608h/529H 137v/139V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 608h/529H 138v/139V Pos: standing >
You failed.

< 608h/529H 139v/139V Pos: standing >
An Aviation in the Labrinth
Obvious exits: -N -S
Fresh blood splatters cover the area.
A cavern worm burrows through a wall.
A cavern worm burrows through a wall.

< 608h/529H 138v/139V Pos: standing >
You failed.

< 608h/529H 138v/139V Pos: standing >
An Aviation in the Labrinth
Obvious exits: -E -S
Fresh blood covers everything in the area.

< 608h/529H 137v/139V Pos: standing >
You failed.

< 608h/529H 137v/139V Pos: standing >
An Aviation in the Labrinth
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A cavern spider wanders the caverns.

< 608h/529H 138v/139V Pos: standing >
You failed.

< 608h/529H 138v/139V Pos: standing >
An Aviation in the Labrinth
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A Githyanki (medium)  Suicide Squad sits resting. (Non-Fraggable)

< 608h/529H 137v/139V Pos: standing >
You start chanting...

< 607h/529H 137v/139V Pos: standing >
You complete your spell...
Your spell flows around a Githyanki, leaving him unharmed!

< 607h/529H 139v/139V Pos: standing >
You start chanting...

< 607h/529H 139v/139V Pos: standing >
You complete your spell...
[Damage: 39 ] A Githyanki crumples as you kill him by draining his energy.
A Githyanki's some dwarven-made cured leather gauntlets was disintegrated by the negative energy!
A Githyanki's bright blue cummerbund was disintegrated by the negative energy!
A Githyanki is dead! R.I.P.
You receive your share of experience.