The death of [26 Necromancer] Feldie (Gnome)

in The Site of a Watering Hole

from the perspective of [50 Blackguard] Yzari Suicide Squad (Orc)

<worn as a badge>    a symbol of Malch'hor Ganl [87%]
<worn on head>       the dwarf-bone crown of the troglodytes of endurance (magic) [84%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a goblin earring (glowing) [51%]
<worn in ear>        an anti-matter earring
<worn on face>       a stony granite face (magic) (glowing) [86%]
<worn around neck>   a spiked sunstone collar
<worn around neck>   a string of mountain dwarf ears
<worn on body>       a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body>    a cloak of werewolf fur [poor] [59%]
<worn as quiver>     a static glassteel quiver [81%]
<worn about waist>   the frayed ends of sanity of health (magic) [86%]
<worn on belt buckle>a chipped soulstone dagger [poor] (magic)
<attached to belt>   a tome of wizardry [32%]
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some cockatrice feathers [88%]
<held as shield>     a large gold-rimmed church door (magic)[229h 42m 9s]
<worn around wrist>  a wristbow
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [61%]
<worn on hands>      a pair of gladiator combat gauntlets [62%]
<worn on finger>     a ring of citizenship (magic)
<worn on finger>     a mithril ring embossed with obsidian shards
<primary weapon>     a burning warhammer called 'The Fury of Demons' (magic) (glowing)
<worn on legs>       a pair of stone leggings (magic)
<worn on feet>       some black leather boots fit with adamantium heel blades of regeneration [89%]

Obvious exits: -North -East 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1213h/1148H 113v/130V Pos: standing >
Tiu leaves north.
A lich necromancer sneaks north.
You follow Tiu.

On a Wider Stone Platform
   This ledge is much safer than the other ledges upon this trail.  This ledge
widens out to over five feet wide offering a very safe perch.  High above the
canyon below, you can see very far to the west.  There is a very high rock wall
looming to your north.  Several bird perches can be seen growing out of the
rock.  The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes.  The rocky path continues on again to the
east.  To the south is the very narrow perch you originally came from.
Obvious exits: -East  -South
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1213h/1148H 112v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

On a Rocky Pass Through the Mountains
   The path resumes its snake like pattern through the mountain side.  There
are several dislodged rocks lying in the path.  There is a small patch of moss
on the eastern wall that looks like it is almost alive.  The stone walls to the
east and south loom high above you blocking out much of the light.  There is a
sense of serenity on this trail as it seems to have not been touched by any
creature but the birds.  The rocky train continues to the north and the rocky
ledge is to the west.
Obvious exits: -North -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1213h/1148H 113v/130V Pos: standing >

< 1213h/1148H 115v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

Rocky Trail Leading North
   The path continues in its general direction and condition.  There are a
few small pebbles in the path but nothing to impede easy traveling.  The rocks
here are white and have been polished by the constant pounding of the various
elemental forces of nature.  There is a small tuft of grass growing from the
fertile soil that has gathered in a small depression.  The path continues onto
the north and south.
Obvious exits: -North -South
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1213h/1148H 115v/130V Pos: standing >
Tiu leaves north.
A lich necromancer sneaks north.
You follow Tiu.

Narrow Path Trough a Tight Passage
   The birds have marked this part of the trail well with their waste.  The
filth here is rather disgusting.  There are several small rocks in the path but
they offer little resistence to casual travelers.  There is a fair amount of
mud in the lower parts of the trail.  There are small holes in the sheer rock
faces to your west and east that house the various birds that are common to the
mountain regions.  The path continues to the north and south.
Obvious exits: -North -South
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1213h/1148H 113v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

On the Edge of a Long Drop
   The rocky trail has lead to this point.  There is a sheer cliff face to the
north leading to an almost certain painful death.  There is a lot of small rock
and stone here making footing somewhat perilous.  One can see for miles over
the large canyon this ledge looks over.  There is a narrow ledge that leads to
the east.
Obvious exits: -East  -South -Down 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1213h/1148H 111v/130V Pos: standing >
Tiu nods.
You quickly scan the area.
You see nothing.

< 1213h/1148H 116v/130V Pos: standing >
On the Edge of a Long Drop
Obvious exits: -East  -South -Down 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1213h/1148H 120v/130V Pos: standing >
A lich necromancer quaffs a potion of endurance.

< 1213h/1148H 122v/130V Pos: standing >
You are carrying: (4/11)
a potion of endurance
[2] a cup of soft ice cream
a bottomless bag of the illithids (magic)

< 1213h/1148H 126v/130V Pos: standing >
Tiu starts casting a spell.

< 1213h/1148H 129v/130V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.

< 1212h/1148H 130v/130V Pos: standing >
Tiu completes his spell...
Tiu utters the word 'fido'

< 1212h/1148H 130v/130V Pos: standing >
A lich necromancer nods.

< 1212h/1148H 130v/130V Pos: standing >
Tiu starts casting a spell.

< 1212h/1148H 130v/130V Pos: standing >
On the Edge of a Long Drop
Obvious exits: -East  -South -Down 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here. (casting) (Red Aura)

< 1212h/1148H 130v/130V Pos: standing >
Tiu completes his spell...
Tiu utters the word 'gajrgpuzre'
An aura of malevolency forms around Tiu!

< 1212h/1148H 130v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

On a Very Narrow Ledge
   This ledge is terribly narrow.  It is only a few inches wide and at times
there is no ledge at all.  The rock face is sheer and offers little in the way
of hand holds.  The deep gorge below you seems surreal as one can see it by
looking through their own legs.  One can shuffle to the west or east on this
narrow ledge.
Obvious exits: -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1212h/1148H 127v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

Narrow Stone Walkway
  The ledge continues to be obscenely narrow.  Small birds have made their
nests high above.  There is a layer of bird droppings covering the small ledge
making the narrow walkway even more perilous.  The rapids below in the canyon
roar with fury as they cut their path through the base of the mountains.  The
snow tipped top of Mount Dravanlo looms to the north.  The narrow ledge keeps
its course to the east and west.
Obvious exits: -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A rock lizard walks across the sides of the mountain.

< 1212h/1148H 124v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

Narrow Ledge On the Mountainside
   There is a large gap in the narrow ledge.  The full four feet has to be
carefully traversed by the various hand holds that have been pounded into the
stone.  The metal hand holds have been carefully placed in order to best cross
the gap.  The ledge on either side of the gap is very narrow.  The barely two
inches offer little more than a toe hold.  The rock face to your south has very
rough and large stones jutting out and making traveling difficult.  The ledge
continues on to the west or east.
Obvious exits: -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1212h/1148H 124v/130V Pos: standing >
Tiu leaves east.
You follow Tiu.

Narrow Ledge Above a Deep Gorge
   The narrow ledge is very hard to stay on.  There isi only about two inches
of room for your feet but the handholds here are more numerous.  Although the
hand holds offer some support it is still a very perilous situation.  The
cavern floor is several hundred feet below and it's all rock.  You can see
several vultures and other scavenger birds circling high above the cavern.  One
could wonder whether they are circling around someone who fell off or if they
are waiting for someone currently on the ledge.  The narrow walkway continues
to the west and the rockiy trail begins again to the east.
Obvious exits: -North -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1212h/1148H 123v/130V Pos: standing >

		Score information for Yzari

Level: 50   Race: Orc   Class: Anti-Paladin Warrior Sex: Female
Hit points: 1212(1148)  Moves: 124(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 6498 platinum  7702 gold   386 silver     8 copper
Playing time: 4 days / 23 hours/ 1 minutes
Received data: 3.4043 MB this session.
Send data:     0.0626 MB this session.
Compression ratio: 85%
Title:  Suicide Squad
Group Leader: Tiu
Status:  Standing.
Epic points(total): 1958(1958)
Epic Bonus: Epic Points Bonus (11.17%)
Frags:   +0.67   Deaths:   7
Consenting: Tiu
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility
Bartender Quests Remaining: 2
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  626 
Paladin auras:   Precision
Guarding: Tiu

Active Spells:
--------------
endurance (5 minutes)
battle ecstasy (9 minutes)
vitality (7 minutes)
armor (2 minutes)


< 1212h/1148H 124v/130V Pos: standing >
Tiu leaves north.
A lich necromancer sneaks north.
You follow Tiu.

Rocky Trail Through the Mountains
   The narrow ledge has been left behind to the west.  The trail again snakes
through the mountain rock. The trail here has been cleared of all extra stones
and pebbles.  The side walls aren't as high as the previous ones but they still
block out any rain or snow.  To the north the trail continues onto a city wall
and to the west is the narrow ledge.
Obvious exits: -North -South
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A bright eagle with majestic feathers soars through the mountains.

< 1212h/1148H 125v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

Before the City Gates
   Three large stone walls deny travel in any direction but south.  The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors.  The high stone walls to your left and right
prevent any travel or offensive trickery around the city.  The stone path here
has been well maintained and cleared of extra debris.  You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North# -South
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1212h/1148H 123v/130V Pos: standing >
Tiu opens the gate.

< 1212h/1148H 128v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

The Central Path of Tentro
   The mountain village of Tentro opens up before you here.  The splendid view
us unmatched in all of the mountain towns.  The town is world reknown for its
Battle School and amazing Zoo of exotic animals.  The town is currently
inhabited by a large portion of humans native to this region.  The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village.  The mayor of this village is a noble man and
pays his village guards well.  One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An older gentleman stands guard here, protecting Tentro(Gold Aura)

< 1212h/1148H 128v/130V Pos: standing >
Tiu closes the double.

< 1212h/1148H 128v/130V Pos: standing >
Tiu leaves north.
A lich necromancer sneaks north.
You follow Tiu.

On the Stone Path of Tentro
    This is the first large square in the mountain village of Tentro.  The
city of Tentro itself is a peaceful and secluded place.  It's a place of poets
and of lovers, a place of dreams and of new beginnings.  There is always a
chance for a new opportunity in Tentro.  There are many buildings in the town,
all densely packed together.  The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves.  The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition.  There is
much to see and do in Tentro such as:  attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares.  One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East  -South -West 
A simple fountain made of stone has been constructed here.
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
You quickly scan the area.
A commoner who is a brief walk away to your north.
An apprentice priest who is close by to your east.
Thesaloneous who is not far off to your east.
An old guard who is close by to your south.
A commoner who is close by to your west.

< 1212h/1148H 127v/130V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
An apprentice priest who is close by to your east.
An old guard who is close by to your south.
A commoner who is close by to your west.

< 1212h/1148H 130v/130V Pos: standing >
Tiu leaves east.
You follow Tiu.

A Narrow Side Street Between the City Wall and Some Buildings
   This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north.  This small
walkway was once used only in times of war to transport both troops and water
along the cities wall.  The troops were often quickly rushed to the eastern
walls where invasions were the most likely.  The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens.  The road is
now used as any other road, for the transportation of goods and people.  The
road is partially paved, but, for the most part, it is just paved with various
cobblestones.  One may travel west to the central path or east along the wall
road.
Obvious exits: -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An apprentice priest walks through the streets preaching his gospel.(Gold Aura)

< 1211h/1148H 129v/130V Pos: standing >
Tiu leaves east.
You follow Tiu.

A Side Path Between the City Wall and Buildings
   This side street runs in between the large building to the north and the
enormous city wall to the south.  Although this alley is paved with stones, it
has fallen into a pitiful state.  There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying.  The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps.  One may travel either west or
east.
Obvious exits: -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)

< 1211h/1148H 128v/130V Pos: standing >
Tiu leaves east.
You follow Tiu.

The Southern Walk of Tentro
   This small road runs parallel to the large stone barricade that protects
the mountain village.  The small street is paved with well hewn stones and a
thick mortar to seal them together.  The street is quite clean and well
maintained by the many village workers.  There is a tight and dark alley that
heads between the buildings located to the north.  The tall village wall is
to your south and it looms over twenty feet tall at this point.  One may travel
to the north, east or west.
Obvious exits: -North -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1211h/1148H 127v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

The Southern Walk of Tentro
   The southern walk of Tentro is a very boring place.  There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained.  There are many large
cracks and pieces of the pavement that have been removed completely.  The wall
casts its long shadow over this stret the majority of the time.  Small tufts
of grass grow near the structure to the north.  One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
You quickly scan the area.
Thesaloneous who is not far off to your west.
An apprentice priest who is a brief walk away to your west.
A commoner who is in the distance to your west.

< 1211h/1148H 127v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

Tentro's Southern Walkway
   The southern road continues here as it travels along the city wall.  The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months.  There are some tall tufts of weeds
that grow near to the wall.  Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun.  The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant.  One may travel
west or east from this point.
Obvious exits: -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1211h/1148H 127v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

A Four-Way Intersection on Green Plum Avenue
   Green Plum Avenue meets two other streets at this intersection:  The
southern walk of Tentro and All Saints Boulevard.  This large square formed by
the converging streets is a popular place for people to hang out in.  There
are many benches one may rest and converse on.  Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro.  Many strange smells
come from a nearby food vendor.  Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall.  That ancient wall has been long
gone and the nice intersection remains.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1211h/1148H 127v/130V Pos: standing >
Tiu leaves east.
You follow Tiu.

The Beginning of All Saints Boulevard
   All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God.  The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope.  The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests.  There are many nice shade trees and benches that
make this place very nice to walk around in.  One may travel east or west.
Obvious exits: -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1211h/1148H 128v/130V Pos: standing >
Tiu leaves east.
You follow Tiu.

Along All Saints Boulevard
   The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris.  The large tent flap is fastened open to allow customers in
at any time of the day.  Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established.  One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East  -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1211h/1148H 128v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East # -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1211h/1148H 128v/130V Pos: standing >
Tiu opens the gate.

< 1211h/1148H 130v/130V Pos: standing >
Tiu leaves east.
You follow Tiu.

Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East  -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1211h/1148H 129v/130V Pos: standing >
Tiu closes the gate.

< 1211h/1148H 129v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

On the Vast Grassy Plain of Tentro
   This grassy plain seems to go on forever.  To the north the plain seems
to dip down into a depression, a bowl shaped area.  The region is normally
filled with wild animals, from buffalo to wild horses.  Most animals stay clear
of the city of Tentro for fear of being hunted.  Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt.  The city wall is still visible from
here, a large and impressive structure.  No trees grow on this vast prairie,
the sod is too thick to let any new plants come in.  There are some thin trails
leading to the north.  One may travel to the north or west from this point.
Obvious exits: -North -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
On the Vast Grassy Plain of Tentro
Obvious exits: -North -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)

< 1211h/1148H 127v/130V Pos: standing >
You quickly scan the area.
A hunter from Tentro who is not far off to your north.
A large buffalo who is not far off to your north.
A black wolf who is rather far off to your north.
A large buffalo who is rather far off to your north.
A large buffalo who is rather far off to your north.
A young buffalo who is in the distance to your north.
A killer mosquito who is in the distance to your north.
A small rabbit who is in the distance to your north.

< 1211h/1148H 129v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

The Edge of a Great Wide Plain
   A large and spacious field opens up before you here.  The field is long and
very wide.  There are many tufts of lush green grass that can be seen even at
a very great distance.  The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north.  One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
You quickly scan the area.
A hunter from Tentro who is close by to your north.
A large buffalo who is close by to your north.
A black wolf who is a brief walk away to your north.
A large buffalo who is a brief walk away to your north.
A large buffalo who is a brief walk away to your north.
A young buffalo who is rather far off to your north.
A killer mosquito who is rather far off to your north.
A small rabbit who is rather far off to your north.

< 1211h/1148H 128v/130V Pos: standing >
A large buffalo enters from the north.
You quickly scan the area.
A hunter from Tentro who is close by to your north.
A black wolf who is a brief walk away to your north.
A large buffalo who is a brief walk away to your north.
A large buffalo who is a brief walk away to your north.
A sparrow who is rather far off to your north.
A killer mosquito who is rather far off to your north.
A small rabbit who is rather far off to your north.

< 1211h/1148H 128v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

Upon the Field of Endolin
   The Field of Endolin is a very lush and healthy prairie.  The sod here has
grown solid with a tough looking grass.  The grass is a dark green and very
strong.  There are many trails leading off further onto the field.  There are
some buffalo chips lying on the ground.  It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter.  There are
miles of prairie stretching out to the north.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A wiry and dirty hunter from Tentro stalks here.

< 1211h/1148H 126v/130V Pos: standing >
You quickly scan the area.
A black wolf who is not far off to your north.
A large buffalo who is not far off to your north.
A large buffalo who is a brief walk away to your north.
A sparrow who is a brief walk away to your north.
A young buffalo who is a brief walk away to your north.
A killer mosquito who is a brief walk away to your north.
A small rabbit who is a brief walk away to your north.
A prairie dog who is in the distance to your north.
A field mouse who is in the distance to your north.
A prairie dog who is in the distance to your north.
A small rabbit who is in the distance to your north.
A Gnome who is in the distance to your north.
A large buffalo who is close by to your east.
A large buffalo who is close by to your south.
A small rabbit who is close by to your west.
A wild horse who is close by to your west.
A sparrow who is close by to your west.
A field mouse who is close by to your west.

< 1211h/1148H 127v/130V Pos: standing >
Who do you want to ask something... and what??

< 1211h/1148H 130v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

In Some Wet Grass on the Vast Prairie
   The field here is very lush and green.  The grasses show a hint of dryness
as the field has not had a heavy rain in several months.  There are many small
game trails running across the prairie.  There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses.  The grass here is wet as something has used this part of the
field to relieve itself.  One may travel north or west.
Obvious exits: -North -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A large and very shaggy buffalo grazes on the prairie.

< 1211h/1148H 128v/130V Pos: standing >
Bash who?

< 1210h/1148H 128v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

The Endless Fields of Grass
   The plain stretches far and wide.  The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it.  It seems
that this part of the world has been without water for a few weeks.  There are
many signs of animals here on the plain as one can see many game trails.  The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A dirty piece of cloth lies here undisturbed.
A buffalo totem lies here forgotten.
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A small rabbit bounds over the prairie here.
A starving looking black wolf prowls the prairie here.
A young buffalo runs gaily through the prairie.
A large and very shaggy buffalo grazes on the prairie.
A small rabbit bounds over the prairie here.
Bash who?

< 1210h/1148H 126v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

On The Grassy Range
   This natural field is inhabited by many different species of animals.  The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat.  The animals that live here eat the grasses almost
exclusively, for little else grows here.  One may travel for miles without ever
seeing another non-animal.  The Field of Endolin is just that vast.  One may
travel in any direction.
Obvious exits: -North -East  -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A large and very shaggy buffalo grazes on the prairie.
A golden prairie dog sits here looking at your queerly.

< 1210h/1148H 124v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

Surrounded by The Fertile Plains
   The ground here is very fertile.  The tall green grasses completely
block out any other weeds or grasses that would have tried to gain a foot-hold
on the Field of Endolin.  The grasses lie mostly bent over from a recent
storm, looking very much like a criss-cross pattern on a quilt.  There are
many faint trails leading in many directions here, most likely from the small
animals that run about the plain.  There are also many signs of the large
buffalo that roam here.  Their large beds are evident from when they bedded
down for the night, large areas of flattened grasses.  One may travel in any
direction.
Obvious exits: -North -East  -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A filthy vulture flies above you.(Red Aura)
A field mouse scurries through the grass here.

< 1210h/1148H 123v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

On The Field of Endolin
   The many miles of this prairie have been umarred by any race.  There has
never been a building or even temporary shelter erected here in its entire
existence.   The natural state of the Field of Endolin is unequaled in the
entire world, often written about by the traveling minstrils and sung in the
highest and most powerful kingdoms courts.  The grasses here are criss-crossed
with many wild game trails.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A large and very shaggy buffalo grazes on the prairie.
Bash who?

< 1210h/1148H 122v/130V Pos: standing >
Tiu leaves north.
You follow Tiu.

On The Grasses of the Vast Prairie
   There are many small trails leading to the east, seeming to randomly start
and end.  There seems to be a great deal of animals grazing here, more than
likely because of the close proximity to the watering hole.  The Field of
Endolin is a vast prairie, reaching far and wide.  The dark mass of the Black
Dog Mountains can be seen to the northeast, an ominous reminder of the danger
of this place.  The rumors that surround those mountains are more than a little
scary.  One may travel in any direction on the grassy plain.
Obvious exits: -North -East  -South -West 
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A golden prairie dog sits here looking at your queerly.
A starving looking black wolf prowls the prairie here.
A large and very shaggy buffalo grazes on the prairie.
A golden prairie dog sits here looking at your queerly.

< 1210h/1148H 121v/130V Pos: standing >
Bash who?

< 1210h/1148H 123v/130V Pos: standing >
Bash who?

< 1210h/1148H 125v/130V Pos: standing >
Bash who?

< 1210h/1148H 128v/130V Pos: standing >
Bash who?

< 1210h/1148H 130v/130V Pos: standing >
Tiu leaves east.
A lich necromancer sneaks east.
You follow Tiu.

The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West 
The watering hole is filled with cool water.
A lich necromancer is standing here, busy with his own matters.(Red Aura)
*Tiu  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A small rabbit bounds over the prairie here.
A golden prairie dog sits here looking at your queerly.
A killer mosquito flies through the air here.
A golden prairie dog sits here looking at your queerly.
A killer mosquito flies through the air here.
Bash who?

< 1210h/1148H 128v/130V Pos: standing >

< 1210h/1148H 128v/130V Pos: standing >
Bash who?

< 1210h/1148H 128v/130V Pos: standing >
Bash who?

< 1210h/1148H 128v/130V Pos: standing >
A Gnome enters from the west.
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  7 ] Your bash knocks a Gnome to the ground!

< 1214h/1148H 128v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: few scratches >
 Tiu assists you heroically.
Tiu snaps into visibility.
Tiu's impressive whip strikes a Gnome hard.

< 1217h/1148H 128v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 A lich necromancer seems to dance with a Gnome, but winds up flat on his ass.

< 1217h/1148H 128v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 A lich necromancer's pierce strikes a Gnome hard.
A lich necromancer's pierce seriously wounds a Gnome.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 23 ] Your crush seriously wounds a Gnome.
[Damage: 13 ] Your impressive crush strikes a Gnome very hard.
[Damage: 12 ] Your crush seriously wounds a Gnome.

< 1230h/1148H 128v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 
< 1230h/1148H 128v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 You parry a Gnome's lunge at you.
You snap into visibility.

< 1230h/1148H 128v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 A lich necromancer's pierce seriously wounds a Gnome.
A lich necromancer's impressive pierce enshrouds a Gnome in a mist of blood.
A lich necromancer's pierce enshrouds a Gnome in a mist of blood.

< 1237h/1148H 128v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP:  awful >
 You snap into visibility.
[Damage: 11 ] Your impressive crush grievously wounds a Gnome.
A Gnome is stunned!
[Damage:  9 ] You crushed a Gnome's skull, I'm afraid she's dead.
A Gnome's wanderer's staff was completely destroyed by the massive blow!
A Gnome's iron shield was completely destroyed by the massive blow!
A Gnome's necklace of the Emissary was completely destroyed by the massive blow!
A Gnome's pair of dark black boots was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.