The death of [25 Bard] Darmi (Human)

in Up in a Baobab Tree

from the perspective of [25 Bard] Darmi (Human)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on face>       an etched mithral faceguard [poor] (glowing)
<worn around neck>   a blue Cimmerian chain
<worn around neck>   a decent leather medallion from Bandit Camp
<worn on body>       an elaborate chainmail suit emblazoned with a hammer [superior]
<worn about waist>   a thin leather belt
<worn on belt buckle>a plain silver flute
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a thick sketchbook
<worn on arms>       some static steel arm plates
<held as shield>     a little round wooden shield
<worn around wrist>  an emerald bracelet studded with amethysts
<worn on hands>      a pair of tight black gloves
<primary weapon>     a black double-edged shortsword dubbed, Huntsmaster [superior]
<worn on legs>       some tight silk pants
<worn on feet>       some boots of forest running

You can't do this sitting!

< 137h/237H 157v/157V Pos: sitting >
< T: Darmi TP: sit TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon misses you.
You block a baboon's lunge at you.
A baboon's kick crashes into your chest.
[Damage:  7 ] A baboon shivers from the unnatural cold as it hits you!
You can't do this sitting!

< 126h/237H 157v/157V Pos: sitting >
< T: Darmi TP: sit TC: few wounds E: baboon sta EP:  nasty wounds >
 You can't do this sitting!

< 126h/237H 157v/157V Pos: sitting >
< T: Darmi TP: sit TC: few wounds E: baboon sta EP:  nasty wounds >
 You can't do this sitting!

< 126h/237H 157v/157V Pos: sitting >
< T: Darmi TP: sit TC: few wounds E: baboon sta EP:  nasty wounds >
 You can't do this sitting!

< 126h/237H 157v/157V Pos: sitting >
< T: Darmi TP: sit TC: few wounds E: baboon sta EP:  nasty wounds >
 You clamber to your feet.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You are already about as tense as you can get.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You are already standing.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You are already about as tense as you can get.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You are already standing.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You start chanting...

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 20 ] You burned a baboon.
A baboon misses you.
You feel your skill in parry improving.
You block a baboon's lunge at you.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You don't have that spell memorized.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You don't have that spell memorized.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You don't have that spell memorized.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You don't have that spell memorized.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You don't have that spell memorized.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You don't have that spell memorized.

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 [Damage:  5 ] -=[Your fine slash strikes a baboon.]=-
A baboon dodges your futile attack.
You start chanting...

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 Casting: magic missile 

< 126h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
You parry a baboon's lunge at you.
-=[A baboon's maul strikes you very hard.]=-
[Damage:  9 ] A baboon shivers from the unnatural cold as it hits you!
A baboon's kick hits you directly in the face.
[Damage:  6 ] A baboon shivers from the unnatural cold as it hits you!

< 101h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 You start chanting...

< 101h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  5 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  5 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  5 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  5 ] You watch with self-pride as the magic missile hits a baboon.

< 101h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 You start chanting...

< 101h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 You feel your skill in parry improving.
-=[A baboon's impressive maul seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage: 18 ] A baboon shivers from the unnatural cold as it hits you!

< 73h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 Casting: magic missile 

< 73h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  6 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  6 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  6 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  6 ] You watch with self-pride as the magic missile hits a baboon.

< 73h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 [Damage:  6 ] -=[Your fine slash causes a baboon to grimace in pain.]=-
A baboon is stunned!
You miss a baboon.

< 73h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 You start chanting...

< 73h/237H 157v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a baboon.
A baboon is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] You watch with self-pride as the magic missile hits a baboon.
A baboon is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] The magic missile tears away the remaining life of a baboon.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a baboon cause a sickening chill to run up your spine.

< 73h/237H 157v/157V Pos: standing >
The sun vanishes behind the southern horizon.

< 73h/237H 157v/157V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 73h/237H 157v/157V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 73h/237H 157v/157V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 73h/237H 157v/157V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 2 platinum coins, 9 gold coins. 

< 73h/237H 157v/157V Pos: standing >
Ok.
You put 2 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 73h/237H 157v/157V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of a baboon is lying here.

< 74h/237H 157v/157V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 74h/237H 157v/157V Pos: standing >
You get a thick meat pie from a rugged adventurers satchel.

< 76h/237H 157v/157V Pos: standing >
You eat the thick meat pie.

< 77h/237H 157v/157V Pos: standing >
You sit down and relax.

< 79h/238H 157v/157V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  3 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 4th) burning hands
   25 seconds:  ( 4th) burning hands
   37 seconds:  ( 4th) burning hands
   50 seconds:  ( 4th) burning hands
   62 seconds:  ( 4th) burning hands
   75 seconds:  ( 4th) burning hands
   85 seconds:  ( 3rd) magic missile
   96 seconds:  ( 3rd) magic missile
  107 seconds:  ( 3rd) magic missile
  118 seconds:  ( 3rd) magic missile

You can memorize 8 1st, 7 2nd and 5 5th circle spell(s).
You continue your study.

< 79h/238H 157v/157V Pos: sitting >
You start meditating...

< 79h/238H 157v/157V Pos: sitting >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 85h/238H 157v/157V Pos: sitting >
You have finished memorizing burning hands.

< 88h/238H 157v/157V Pos: sitting >
You have finished memorizing burning hands.

< 92h/238H 157v/157V Pos: sitting >
A baboon enters from the west.

< 93h/238H 157v/157V Pos: sitting >
You have finished memorizing burning hands.

< 96h/238H 157v/157V Pos: sitting >
You have finished memorizing burning hands.

< 105h/238H 157v/157V Pos: sitting >
You have finished memorizing burning hands.

< 114h/238H 157v/157V Pos: sitting >
A baboon leaves west.

< 114h/238H 157v/157V Pos: sitting >
The night has begun.

< 120h/238H 157v/157V Pos: sitting >
You have finished memorizing burning hands.

< 122h/238H 157v/157V Pos: sitting >
You have finished memorizing magic missile.

< 126h/238H 157v/157V Pos: sitting >
A baboon leaves west.

< 127h/238H 157v/157V Pos: sitting >
You have memorized the following spells:
( 4th circle)  6 - burning hands
( 3rd circle)  4 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) magic missile
   16 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile

You can memorize 8 1st, 7 2nd and 5 5th circle spell(s).

< 129h/238H 157v/157V Pos: sitting >

		Score information for Darmi

Level: 25   Race: Human   Class: Bard Sex: Male
Hit points: 130(238)  Moves: 157(157)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     6 gold     0 silver     0 copper
Playing time: 0 days / 4 hours/ 36 minutes
Received data: 0.3320 MB this session.
Send data:     0.0193 MB this session.
Compression ratio: 79%
79%
Status:  Sitting around, resting.
         Coldshielded Memorizing Meditating
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:   Listen
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  251 

Active Spells:
--------------
rested bonus (39 minutes)


< 130h/238H 157v/157V Pos: sitting >
You are already meditating.

< 132h/238H 157v/157V Pos: sitting >
You have finished memorizing magic missile.

< 133h/238H 157v/157V Pos: sitting >
You have finished memorizing magic missile.

< 137h/238H 157v/157V Pos: sitting >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 137h/238H 157v/157V Pos: sitting >
A baboon enters from the west.
You have finished memorizing magic missile.
Your studies are complete.

< 140h/238H 157v/157V Pos: sitting >
You clamber to your feet.

< 141h/238H 157v/157V Pos: standing >
You are already about as tense as you can get.

< 141h/238H 157v/157V Pos: standing >

		Score information for Darmi

Level: 25   Race: Human   Class: Bard Sex: Male
Hit points: 141(238)  Moves: 157(157)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     6 gold     0 silver     0 copper
Playing time: 0 days / 4 hours/ 36 minutes
Received data: 0.3330 MB this session.
Send data:     0.0193 MB this session.
Compression ratio: 79%
79%
Status:  Standing.
         Coldshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:   Listen
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  251 

Active Spells:
--------------
rested bonus (38 minutes)


< 141h/238H 157v/157V Pos: standing >
You have memorized the following spells:
( 4th circle)  6 - burning hands
( 3rd circle)  7 - magic missile

You can memorize 8 1st, 7 2nd and 5 5th circle spell(s).

< 143h/238H 157v/157V Pos: standing >
You are already standing.

< 144h/238H 157v/157V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -West 
The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 145h/238H 157v/157V Pos: standing >
You get a thick meat pie from a rugged adventurers satchel.

< 149h/238H 157v/157V Pos: standing >
You feel sated already.

< 152h/238H 157v/157V Pos: standing >
A baboon enters from the west.

< 153h/238H 157v/157V Pos: standing >
Pardon?

< 154h/238H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 154h/238H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 155h/238H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 155h/238H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 156h/238H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 156h/238H 157v/157V Pos: standing >

< 157h/238H 157v/157V Pos: standing >
A baboon leaves west.
A baboon leaves west.
On a Wide Baobab Limb
Obvious exits: -West 
The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 157h/238H 157v/157V Pos: standing >
It's really c-c-c-cold!!

< 158h/238H 157v/157V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 158h/238H 155v/157V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   

< 159h/238H 154v/157V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A goshawk swoops out of the sky to attack.

< 159h/238H 152v/157V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 159h/238H 151v/157V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 159h/238H 149v/157V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
A bright light fills this area.
Obvious exits: -South -West 

< 160h/238H 148v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/238H 148v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/238H 149v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/238H 150v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/238H 150v/157V Pos: standing >
You attempt to hide yourself.

< 167h/238H 157v/157V Pos: standing >
You don't see that here.

< 183h/238H 157v/157V Pos: standing >
You attempt to hide yourself.

< 183h/238H 157v/157V Pos: standing >
Autosaving...

< 193h/238H 157v/157V Pos: standing >
You attempt to hide yourself.

< 199h/238H 157v/157V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 210h/238H 157v/157V Pos: standing >
You attempt to hide yourself.

< 215h/238H 157v/157V Pos: standing >
You attempt to hide yourself.

< 231h/238H 157v/157V Pos: standing >
You don't see that here.

< 238h/238H 157v/157V Pos: standing >
You don't see that here.

< 238h/238H 157v/157V Pos: standing >
You don't see that here.

< 238h/238H 157v/157V Pos: standing >
You don't see that here.

< 238h/238H 157v/157V Pos: standing >
You have memorized the following spells:
( 4th circle)  6 - burning hands
( 3rd circle)  7 - magic missile

You can memorize 8 1st, 7 2nd and 5 5th circle spell(s).

< 238h/238H 157v/157V Pos: standing >
You are already standing.

< 238h/238H 157v/157V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
You see the red shape of a medium living being here.

< 238h/238H 155v/157V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 

< 238h/238H 153v/157V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
You see the red shape of a medium living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a tiny living being here.

< 238h/238H 151v/157V Pos: standing >
A Large Baobab Tree
Obvious exits: -North -East  -South -West  -Up   

< 238h/238H 149v/157V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
You see the red shape of a tiny living being here.

< 238h/238H 147v/157V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -East  -South

< 238h/238H 146v/157V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
You see the red shape of a tiny living being here.

< 238h/238H 146v/157V Pos: standing >
A Large Baobab Tree
Obvious exits: -North -East  -South -West  -Up   

< 238h/238H 145v/157V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East  -South -West  -Down 
You see the red shape of a small living being here.

< 238h/238H 142v/157V Pos: standing >
[Damage:  6 ] -=[Your slash wounds a red shape.]=-

< 238h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC:excellent E: baboon sta EP: few scratches >
 You block a red shape's lunge at you.
You parry a red shape's lunge at you.
A red shape's sweep catches you in the side and you almost stumble.
[Damage:  7 ] A red shape shivers from the unnatural cold as it hits you!

< 227h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: baboon sta EP: few scratches >
 A red shape dodges your futile attack.

< 227h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: baboon sta EP: few scratches >
 You start chanting...

< 227h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: baboon sta EP: few scratches >
 A red shape enters from the west.

< 227h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: baboon sta EP: few scratches >
 A red shape enters from the west.

< 227h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: baboon sta EP: few scratches >
 Casting: burning hands *

< 227h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: baboon sta EP: few scratches >
 You complete your spell...
[Damage: 15 ] You burned a red shape.

< 227h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: baboon sta EP: few scratches >
 A red shape misses you.
-=[A red shape's impressive maul strikes you very hard.]=-
OUCH!  That really did HURT!
[Damage: 19 ] A red shape shivers from the unnatural cold as it hits you!

< 198h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 198h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You complete your spell...
[Damage: 23 ] You burned a red shape.

< 198h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 198h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You feel your skill in parry improving.
You block a red shape's lunge at you.
You dodge a red shape's vicious attack.
A red shape's kick hits you directly in the face.
[Damage:  5 ] A red shape shivers from the unnatural cold as it hits you!

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You complete your spell...
[Damage: 32 ] You burned a red shape.

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Casting: burning hands *

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A red shape misses you.

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage: 21 ] You burned a red shape.

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A red shape dodges your futile attack.

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] You burned a red shape.

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A red shape enters from the west.

< 190h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A red shape misses you.
You parry a red shape's lunge at you.
A red shape's kick hits you in your side.
[Damage:  6 ] A red shape shivers from the unnatural cold as it hits you!

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Casting: burning hands *

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A red shape enters from the east.

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage: 21 ] You burned a red shape.

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You don't have that spell memorized.

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A red shape enters from the west.

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You parry a red shape's lunge at you.
A red shape misses you.

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a red shape.
[Damage:  5 ] You watch with self-pride as the magic missile hits a red shape.
[Damage:  5 ] You watch with self-pride as the magic missile hits a red shape.
[Damage:  5 ] You watch with self-pride as the magic missile hits a red shape.
[Damage:  5 ] You watch with self-pride as the magic missile hits a red shape.

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You feel your skill in double attack improving.
You miss a red shape.
A red shape dodges your futile attack.

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You start chanting...

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 A red shape leaves south.

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 Casting: magic missile 

< 181h/238H 150v/157V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 A Kobold floats in from below.

< 181h/238H 150v/157V Pos: standing >
< T: Darmi TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
[Damage:  9 ] You watch with self-pride as the magic missile hits a baboon.
A Kobold starts casting an offensive spell.

< 181h/238H 150v/157V Pos: standing >
< T: Darmi TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You start chanting...

< 80h/238H 150v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon sta EP:  nasty wounds >
 You feel your skill in parry improving.
A baboon misses you.
You parry a baboon's lunge at you.
You withstand a bash from a baboon, who bounces back and falls.

< 80h/238H 150v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon kne EP:  nasty wounds >
 Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 80h/238H 150v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon kne EP:  nasty wounds >
 A Kobold starts casting an offensive spell.

< 80h/238H 150v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon kne EP:  nasty wounds >
 Casting: magic missile 

< 80h/238H 150v/157V Pos: standing >
< T: Darmi TP: sta TC: nasty wounds E: baboon kne EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your studded leather cloak freezes and shatters into million pieces from the intense cold!
Your set of metal eye protectors freezes and shatters into million pieces from the intense cold!
Your soldier's limestone stud freezes and shatters into million pieces from the intense cold!