The death of [32 Spiritualist] Tik The Empire (Barbarian)

in High Street of Meopham

from the perspective of [32 Spiritualist] Tik The Empire (Barbarian)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a black leather hat
<worn in ear>        a green Cimmerian earring
<worn in ear>        a blue Cimmerian earring [superior]
<worn on face>       a glowing gem mask
<worn around neck>   a large spiked metal collar [poor]
<worn around neck>   a green Cimmerian chain [poor]
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    a robe of many colors
<worn as quiver>     a stylish brass quiver
<worn about waist>   a soldier's flesh girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       shrakeskin sleeves
<worn around wrist>  a pin cushion [superior]
<worn around wrist>  a green Cimmerian bracelet [superior]
<worn on hands>      some masterly-crafted stone gauntlets
<worn on finger>     a blue Cimmerian ring [superior]
<worn on finger>     a green Cimmerian ring
<primary weapon>     a mining pick
<held>               a firwood bear totem
<worn on legs>       some mithril scalemail leggings
<worn on feet>       some icy marble moccasins

 **@**  
 ***M*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 140v/174V Pos: standing >
 ***..  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 138v/174V Pos: standing >
 .^**.  
 **@..  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 137v/174V Pos: standing >
 .**.^  
 .^@*.  
 ***..  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 619h/619H 135v/174V Pos: standing >
You quickly scan the area.
You see nothing.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 619h/619H 135v/174V Pos: standing >
 .**.^  
 .*@.^  
 .^**.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 619h/619H 133v/174V Pos: standing >
 .**^M  
 .*@.^  
 .**.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 132v/174V Pos: standing >
 .*.^M  
 .*@^M  
 .**.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 130v/174V Pos: standing >
 .*.^M  
 .*@^M  
 .**^M  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 

< 619h/619H 128v/174V Pos: standing >
 *.*.^  
 *.@.^  
 *.**^  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 127v/174V Pos: standing >
 **.*.  
 **@*.  
 **.**  
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 619h/619H 125v/174V Pos: standing >
 ***.*  
 **@.*  
 ***.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 124v/174V Pos: standing >
 ****.  
 **@*.  
 M***.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 122v/174V Pos: standing >
 *****  
 **@**  
 *M***  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 120v/174V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 619h/619H 120v/174V Pos: standing >
 *****  
 **@**  
 **M**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 619h/619H 119v/174V Pos: standing >
 *****  
 **@**  
 .**M*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 117v/174V Pos: standing >
 .****  
 .*@**  
 ..**M  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 115v/174V Pos: standing >
 ..***  
 ..@**  
 ...**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 619h/619H 114v/174V Pos: standing >
  ..**  
  .@**  
  ...*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 619h/619H 112v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 619h/619H 112v/174V Pos: standing >
   ..*  
   @.*  
   ...  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 619h/619H 110v/174V Pos: standing >
You need a boat to go there.

< 619h/619H 111v/174V Pos: standing >
You need a boat to go there.

< 619h/619H 111v/174V Pos: standing >
   ..*  
   @..  
 .  ..  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 619h/619H 110v/174V Pos: standing >
You need a boat to go there.

< 619h/619H 110v/174V Pos: standing >
You need a boat to go there.

< 619h/619H 111v/174V Pos: standing >
  ..**  
  .@.*  
   ..*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 619h/619H 110v/174V Pos: standing >
  ...*  
   @.*  
    .^  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 619h/619H 108v/174V Pos: standing >
You need a boat to go there.

< 619h/619H 108v/174V Pos: standing >
 ...**  
  .@**  
   .^*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 619h/619H 107v/174V Pos: standing >
  ..**  
   @^*  
   ..*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -South -West 

< 619h/619H 105v/174V Pos: standing >
You quickly scan the area.
A red shape who is rather far off to your south.

< 619h/619H 106v/174V Pos: standing >
  ..**  
   @^*  
   ..*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -South -West 

< 619h/619H 107v/174V Pos: standing >
   .^*  
   @.*  
   ...  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 619h/619H 106v/174V Pos: standing >
  .^**  
  .@**  
  ...*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 619h/619H 104v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>

<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>
An Old Stone Pathway
   An old stone pathway has been formed here out of old granite
stones.  They form an interlocking network which provides a
solid surface for travel.  The stones of the pathway are
cracked in parts.  There are two exits leading out of this
room.
Obvious exits: -North -South
A furry white rabbit eyes you suspiciously.

< 619h/619H 102v/174V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A city guard who is a brief walk away to your north.
A city guard who is a brief walk away to your north.
A town fool who is in the distance to your north.
A street cleaner who is in the distance to your north.

< 619h/619H 105v/174V Pos: standing >

< 619h/619H 105v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>

<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>
An Old Stone Pathway
   The old stone pathway continues here providing access
to a local town.  The pathway has been formed out of
interlocking granite rocks which provides a solid surface
for travel.  The pathway here appears to be worn down in
parts.  In areas of the pathway, the bare earthen has
been exposed here.  There are two exits leading out of this
room.
Obvious exits: -North -South
A squirrel wanders the forest in search of food.

< 619h/619H 105v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>

<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>
An Old Stone Pathway
   The old stone pathway continues here providing access
to the local town of Meopham.  The pathway has been formed
out of interlocking granite rocks which provides a solid
surface.  The pathway here appears to be worn down in parts.
In areas of the pathway, the bare earthen has been exposed here.
There are two exits leading out of this room.
Obvious exits: -North -South
A town fool hops about here drawing attention.

< 619h/619H 103v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: Before the Town of Meopham
</map>

<map>
Zone: Lylr-Meop.
Room: Before the Town of Meopham
</map>
Before the Town of Meopham
   A large city wall seals of the settlement to the north.
The city wall rises high above the local vegetation of the
lands here.  There is a small sentry outpost on both sides
of the main entry way here.  The sentry posts appear just
to serve one purpose of shelter from the weather.  There
are two exits leading out of this room.
Obvious exits: -North -South
An city guard stands here looking for trouble.
An city guard stands here looking for trouble.

< 619h/619H 103v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: High Street of Meopham
</map>
High Street of Meopham
   This is the high street of Meopham.  It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls.  The high street is kept very clean by the
many commoners who care for the town.  The road continues in
two directions from this advantage point.
Obvious exits: -North -South

< 619h/619H 102v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: High Street of Meopham
</map>

<map>
Zone: Lylr-Meop.
Room: High Street of Meopham
</map>
High Street of Meopham
   This is the high street of Meopham.  It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls.  The high street is kept very clean by the
many commoners who care for the town.  The road continues in
two directions from this advantage point.
Obvious exits: -North -South
A town fool hops about here drawing attention.
A street cleaner is here tending to his job.

< 619h/619H 101v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: High Street of Meopham
</map>
High Street of Meopham
   This is the high street of Meopham.  It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls.  The high street is kept very clean by the
many commoners who care for the town.  The road continues in
two directions from this advantage point.
Obvious exits: -North -South

< 619h/619H 100v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: Town Center of Meopham
</map>

<map>
Zone: Lylr-Meop.
Room: Town Center of Meopham
</map>
Town Center of Meopham
   This is the city center of the Town of Meopham.  All gather
here for all sorts of social events.  Meetings, town rallies,
and other sorts of events have been known to occur surrounding
this central fountain of the town.  The High Street continues in
a north south direction from this point.  The Marble Street leads
off in a east-west direction from this town center.
Obvious exits: -North -East  -South -West 
A white marble fountain bubbles refreshing water here. (glowing)
A furry white rabbit eyes you suspiciously.

< 619h/619H 100v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: High Street of Meopham
</map>

<map>
Zone: Lylr-Meop.
Room: High Street of Meopham
</map>
High Street of Meopham
   This is the high street of Meopham.  It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls.  The high street is kept very clean by the
many commoners who care for the town.  The road continues in
two directions from this advantage point.
Obvious exits: -North -South -West 
A street cleaner is here tending to his job.

< 619h/619H 99v/174V Pos: standing >

<map>
Zone: Lylr-Meop.
Room: High Street of Meopham
</map>

<map>
Zone: Lylr-Meop.
Room: High Street of Meopham
</map>
High Street of Meopham
   This is the high street of Meopham.  It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls.  The high street is kept very clean by the
many commoners who care for the town.  The road continues in
two directions from this advantage point.
Obvious exits: -East  -South
A town fool hops about here drawing attention.

< 619h/619H 98v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 619h/619H 98v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 619h/619H 99v/174V Pos: standing >
A small dog enters from the east.

< 619h/619H 99v/174V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
An old drunken orc who is close by to your east.
An old drunken orc who is close by to your east.
Hylga, the barkeep who is close by to your east.
A street cleaner who is close by to your south.
A furry white rabbit who is not far off to your south.
A town fool who is rather far off to your south.
A street cleaner who is rather far off to your south.

< 619h/619H 99v/174V Pos: standing >

< 619h/619H 100v/174V Pos: standing >

< 619h/619H 100v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 619h/619H 102v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 619h/619H 102v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 619h/619H 103v/174V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
An old drunken orc who is close by to your east.
An old drunken orc who is close by to your east.
Hylga, the barkeep who is close by to your east.
A street cleaner who is close by to your south.
A furry white rabbit who is not far off to your south.
A town fool who is rather far off to your south.
A street cleaner who is rather far off to your south.

< 619h/619H 105v/174V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
An old drunken orc who is close by to your east.
An old drunken orc who is close by to your east.
Hylga, the barkeep who is close by to your east.
A street cleaner who is close by to your south.
A furry white rabbit who is not far off to your south.
A town fool who is rather far off to your south.
A street cleaner who is rather far off to your south.

< 619h/619H 110v/174V Pos: standing >

< 619h/619H 111v/174V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
An old drunken orc who is close by to your east.
An old drunken orc who is close by to your east.
Hylga, the barkeep who is close by to your east.
A Troll who is close by to your south.
A street cleaner who is close by to your south.
A furry white rabbit who is not far off to your south.
A town fool who is rather far off to your south.
A street cleaner who is rather far off to your south.

< 619h/619H 115v/174V Pos: standing >

< 619h/619H 118v/174V Pos: standing >
A Troll enters from the south.

< 619h/619H 120v/174V Pos: standing >
You are knocked to the ground by a Troll's skillful bash!

< 607h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Troll parries your futile lunge at him.

< 607h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC:few scratches E: A Troll sta EP: excellent >
 You feel your skill in groundfighting improving.
A Troll's crush strikes you.
A Troll's powerful crush strikes you.
A Troll's powerful crush strikes you.
A Troll's powerful crush strikes you.

< 521h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Troll deflects your blow and strikes back at YOU!
A Troll's powerful crush strikes you.

< 501h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Troll's powerful crush strikes you.
A Troll's crush strikes you.
A Troll's powerful crush strikes you.
You feel your skill in groundfighting improving.
A Troll's crush strikes you.

< 429h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A small dog leaves south.

< 429h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Kobold enters from the south.
An Orc enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
An elderly engineer enters from the south.

< 429h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: A Troll sta EP: excellent >
 An Orc snaps into visibility.
You dodge a bash from an Orc, who loses her balance and falls.

< 429h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: A Troll sta EP: excellent >
 Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 429h/619H 120v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: A Troll sta EP: excellent >
 You clamber to your feet.

< 429h/619H 120v/174V Pos: standing >
< T: Tik TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You attempt to flee...

<map>
Zone: Lylr-Meop.
Room: The Bar of Foxes
</map>

<map>
Zone: Lylr-Meop.
Room: The Bar of Foxes
</map>
The Bar of Foxes
   This merry little establishment has been constructed
out of small wooden planks.  Known to the citizens of this
town as the Bar of Foxes, many come to drink their sorrows
away within these walls.  The room here has a large
wooden service bar along the north wall.  There is an exit
leading to the south.
Obvious exits: -South -West 
A sturdy looking mount is here, all saddled up and ready to ride.
An old drunken orc stands here drinking his troubles away.
An old drunken orc stands here drinking his troubles away.
(Q)Hylga, the barkeep, stands here ready to serve you.
You flee eastward!

< 429h/619H 89v/174V Pos: standing >
You quickly scan the area.
An angry commoner who is close by to your south.
An old drunken orc who is close by to your south.
An elderly engineer who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
An Orc who is close by to your west.
An Orc who is close by to your west.
A Kobold who is close by to your west.
A Troll who is close by to your west.
A town fool who is close by to your west.

< 429h/619H 89v/174V Pos: standing >
Your Terminal mode is now: GEN .

< 429h/619H 89v/174V Pos: standing >
Your Terminal mode is now: ANSI.

< 429h/619H 89v/174V Pos: standing >
You quickly scan the area.
An angry commoner who is close by to your south.
An old drunken orc who is close by to your south.
An elderly engineer who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
An Orc who is close by to your west.
An Orc who is close by to your west.
A Kobold who is close by to your west.
A Troll who is close by to your west.
A town fool who is close by to your west.

< 429h/619H 89v/174V Pos: standing >
Backroom of the Bar
   This room serves as the backroom of the bar.  Many barrels
of a variety of different brews can be found here.  It is also
here the many choose to deal with quarrels of any nature.  The
walls here like the bar are also constructed of wooden planks.
There appears to be a ladder leading to a room above.  There
are two exits leading out of this room.
Obvious exits: -North -Up   
An angry commoner stands here ready to fight.
An old drunken orc stands here drinking his troubles away.

< 429h/619H 89v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/619H 89v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/619H 89v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/619H 89v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/619H 90v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/619H 90v/174V Pos: standing >
A Straw Covered Loft
   This small loft is covered in a fresh layer of straw.  It
is here that many drunks choose to sleep off their drunken
state.  There are several areas where the straw has been
built up into piles. There is one exit leading out of this
loft area.
Obvious exits: -Down 
An old drunken orc is stretched out, sound asleep.
An old drunken orc is stretched out, sound asleep.
An old drunken orc is stretched out, sound asleep.

< 429h/619H 89v/174V Pos: standing >
You quickly scan the area.
An angry commoner who is close by below you.
An old drunken orc who is close by below you.

< 429h/619H 91v/174V Pos: standing >
Backroom of the Bar
   This room serves as the backroom of the bar.  Many barrels
of a variety of different brews can be found here.  It is also
here the many choose to deal with quarrels of any nature.  The
walls here like the bar are also constructed of wooden planks.
There appears to be a ladder leading to a room above.  There
are two exits leading out of this room.
Obvious exits: -North -Up   
An angry commoner stands here ready to fight.
An old drunken orc stands here drinking his troubles away.

< 429h/619H 90v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/619H 91v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/619H 91v/174V Pos: standing >
The Bar of Foxes
   This merry little establishment has been constructed
out of small wooden planks.  Known to the citizens of this
town as the Bar of Foxes, many come to drink their sorrows
away within these walls.  The room here has a large
wooden service bar along the north wall.  There is an exit
leading to the south.
Obvious exits: -South -West 
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion) 
A Kobold (small)  Suicide Squad stands in mid-air here.
A Kobold (small)  Suicide Squad stands in mid-air here.
A Kobold (small)  Suicide Squad stands in mid-air here.
An Orc (medium)  Suicide Squad stands in mid-air here.
A Kobold (small) Communist Suicide Squad stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
An old drunken orc stands here drinking his troubles away.
An old drunken orc stands here drinking his troubles away.
(Q)Hylga, the barkeep, stands here ready to serve you.
An Orc starts casting an offensive spell.

< 430h/619H 91v/174V Pos: standing >
A Kobold starts casting an offensive spell.

< 430h/619H 92v/174V Pos: standing >
An elderly engineer plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
The mount flies through the air, free as a bird!
An old drunken orc flies through the air, free as a bird!
An old drunken orc flies through the air, free as a bird!
Hylga, the barkeep flies through the air, free as a bird!

< 430h/619H 92v/174V Pos: standing >
High Street of Meopham
   This is the high street of Meopham.  It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls.  The high street is kept very clean by the
many commoners who care for the town.  The road continues in
two directions from this advantage point.
Obvious exits: -East  -South
A town fool hops about here drawing attention.
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 426h/619H 91v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: An Orc sta EP: excellent >
 Someone parries your futile lunge at her.
An Orc snaps into visibility.

< 426h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: An Orc sta EP: excellent >
 You are enveloped in flames from a fireball sent by an Orc - OUCH!

< 376h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: someone sta EP: excellent >
 A Kobold enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
An elderly engineer enters from the east.

< 376h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: someone sta EP: excellent >
 A Kobold suddenly attacks YOU!
A Kobold misses you.

< 376h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: someone sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 376h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: someone sta EP: excellent >
 A Kobold gives an order to his followers.
An elderly engineer starts casting an offensive spell.

< 376h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: few wounds E: someone sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 277h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Kobold starts casting an offensive spell.
An Orc enters from the east.

< 277h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: nasty wounds E: someone sta EP: excellent >
 An Orc snaps into visibility.
An Orc's powerful slash strikes you very hard.
An Orc's impressive slash strikes you hard.
An Orc's powerful slash strikes you very hard.

< 185h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An elderly engineer completes his spell...
An elderly engineer utters the words 'buoblg qrunsoqpze yugh'
An elderly engineer's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold starts casting an offensive spell.

< 49h/619H 93v/174V Pos: sitting >
< T: Tik TP: sit TC: awful E: someone sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.