<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a plumed griffon's feather helm and visor [superior]
<worn on eyes> a feathered leather eyepatch (illuminating)
<worn in ear> a glowing crystalline earring [superior] (magic)
<worn in ear> an earring of congealed blood [superior]
<worn on face> the mask of hatred [superior]
<worn around neck> a rusty steel necklace [superior]
<worn around neck> a necklace of shimmering stars [superior]
<worn on body> the armor of Boyard (magic) [38%]
<worn on horse body> a golden saddle studded with aquamarines [superior] (magic)
<worn about body> a cloak of eternal fire [72%]
<worn on tail> a glittering ivory tail protector [79%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [68%]
<worn about waist> a belt encrusted with black sapphires [superior] (magic)
<worn on belt buckle>a jagged titanium boomerang [superior]
<worn on arms> some gladiators vambraces [superior] (magic)
<worn around wrist> a bracelet of purple mist
<worn around wrist> a bracelet of purple mist [superior] [82%]
<worn on hands> obsidian gauntlets [superior]
<worn on finger> a glowing faerie ring
<worn on finger> a glowing faerie ring
<primary weapon> a katana called 'Retribution' (magic) [87%]
<secondary weapon> the King's blade of Aravne (magic) (humming)
<worn on feet> a set of bloodied horseshoes of endurance (magic)
Character attributes for Kenon
Level: 48 Race: Centaur Class: Ranger / Blademaster
Age: 39 yrs / 5 mths Height: 96 inches Weight: 916 lbs Size: huge
Actual (Base) Actual (Base)
Str: 165 (118) Pow: 57 ( 88)
Dex: 75 ( 83) Int: 69 ( 86)
Agi: 66 ( 73) Wis: 83 ( 92)
Con: 217 (140) Cha: 76 ( 84) Luk: 81 ( 90)
Equipped Items: 24 Carried weight: 93
Armor Points: -212 Reduces melee damage taken by 21.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 120%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 39 Damroll: 77
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[-13] FEA[37]
BRE[18] SPE[18]
Load carried: Paltry
< 1151h/1151H 303v/303V Pos: standing >
The goblin captain leaves south.
< 1151h/1151H 303v/303V Pos: standing >
Fatwa leaves east riding on a beautiful pegasus.
You follow Fatwa.
Before the Stronghold Watchtower
The pathway forks northwest and northeast here as the small
walkway that circles around the watchtower begins. The watchtower
is a vital part of the outpost as it acts as a primary lookout
overseeing the entire expanse of ocean and plains in all directions.
Also, the Board of Orcish Structures will never label an outpost
a stronghold without having at least one structure over two
stories.
Obvious exits: -East -West -Northwest -Northeast
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An imposing nightmare stands next to his owner here.(Red Aura)
An Orc (medium) Bloodfist -Bloodaxe Company- stands here.(Red Aura)
Zarkas enters from the west.
Yans enters from the west.
Teru enters from the west.
< 1151h/1151H 301v/303V Pos: standing >
You are using:
<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a plumed griffon's feather helm and visor [superior]
<worn on eyes> a feathered leather eyepatch (illuminating)
<worn in ear> a glowing crystalline earring [superior] (magic)
<worn in ear> an earring of congealed blood [superior]
<worn on face> the mask of hatred [superior]
<worn around neck> a rusty steel necklace [superior]
<worn around neck> a necklace of shimmering stars [superior]
<worn on body> the armor of Boyard (magic) [38%]
<worn on horse body> a golden saddle studded with aquamarines [superior] (magic)
<worn about body> a cloak of eternal fire [72%]
<worn on tail> a glittering ivory tail protector [79%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [68%]
<worn about waist> a belt encrusted with black sapphires [superior] (magic)
<worn on belt buckle>a jagged titanium boomerang [superior]
<worn on arms> some gladiators vambraces [superior] (magic)
<worn around wrist> a bracelet of purple mist
<worn around wrist> a bracelet of purple mist [superior] [82%]
<worn on hands> obsidian gauntlets [superior]
<worn on finger> a glowing faerie ring
<worn on finger> a glowing faerie ring
<primary weapon> a katana called 'Retribution' (magic) [87%]
<secondary weapon> the King's blade of Aravne (magic) (humming)
<worn on feet> a set of bloodied horseshoes of endurance (magic)
< 1151h/1151H 301v/303V Pos: standing >
Fatwa leaves east riding on a beautiful pegasus.
You follow Fatwa.
The blue glow surrounding you fades away.
The Stronghold Central Pathway
The pathway through the small outpost continues east to west,
and remains a heavy site for traffic both commercial and military.
Just to the south lies a large open field that has been clearned for
use by soldiers in training, to the east lies the wooden gates of
the outpost, while the docks are not far off to the west.
Obvious exits: -East -South -West
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
A pitch-black raven swoops down from the walls.(Red Aura)
An Orc stronghold guard stands here, keeping the peace.(Red Aura)
Zarkas enters from the west.
A raven suddenly attacks Zarkas!
A raven misses Zarkas.
Zarkas snaps into visibility.
Yans enters from the west.
Teru enters from the west.
You are carrying: (2/10)
a yellow vial
a bottomless bag of the Tinkers (magic)
< 1151h/1151H 299v/303V Pos: standing >
A stronghold guard watches the battle in amusement.
< 1151h/1151H 299v/303V Pos: standing >
Fatwa leaves west riding on a beautiful pegasus.
You follow Fatwa.
Before the Stronghold Watchtower
The pathway forks northwest and northeast here as the small
walkway that circles around the watchtower begins. The watchtower
is a vital part of the outpost as it acts as a primary lookout
overseeing the entire expanse of ocean and plains in all directions.
Also, the Board of Orcish Structures will never label an outpost
a stronghold without having at least one structure over two
stories.
Obvious exits: -East -West -Northwest -Northeast
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An imposing nightmare stands next to his owner here.(Red Aura)
An Orc (medium) Bloodfist -Bloodaxe Company- stands here.(Red Aura)
Yans enters from the east.
Teru enters from the east.
< 1151h/1151H 301v/303V Pos: standing >
Cols enters from the west.
Before the Stronghold Watchtower
Obvious exits: -East -West -Northwest -Northeast
*Cols (Human)(medium) stands in mid-air here.(Gold Aura)
*Teru (Human)(medium) stands in mid-air here.(Gold Aura)
*Yans (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An imposing nightmare stands next to his owner here.(Red Aura)
An Orc (medium) Bloodfist -Bloodaxe Company- stands here.(Red Aura)
< 1151h/1151H 301v/303V Pos: standing >
< 1151h/1151H 301v/303V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
< 1151h/1151H 301v/303V Pos: standing >
You are surrounded by a blue glow.
< 1151h/1151H 301v/303V Pos: standing >
< 1151h/1151H 303v/303V Pos: standing >
Zarkas enters from the east.
< 1151h/1151H 303v/303V Pos: standing >
Before the Stronghold Watchtower
Obvious exits: -East -West -Northwest -Northeast
*Zarkas (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Cols (Human)(medium) stands in mid-air here.(Gold Aura)
*Teru (Human)(medium) stands in mid-air here.(Gold Aura)
*Yans (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An imposing nightmare stands next to his owner here.(Red Aura)
An Orc (medium) Bloodfist -Bloodaxe Company- stands here.(Red Aura)
< 1151h/1151H 303v/303V Pos: standing >
< 1151h/1151H 303v/303V Pos: standing >
Fatwa leaves east riding on a beautiful pegasus.
You follow Fatwa.
The Stronghold Central Pathway
The pathway through the small outpost continues east to west,
and remains a heavy site for traffic both commercial and military.
Just to the south lies a large open field that has been clearned for
use by soldiers in training, to the east lies the wooden gates of
the outpost, while the docks are not far off to the west.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a raven is lying here.
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
A warg, favorite pet of the Orcs, wanders here.(Red Aura)
An Orc stronghold guard stands here, keeping the peace.(Red Aura)
Cols enters from the west.
Zarkas enters from the west.
Yans enters from the west.
Teru enters from the west.
< 1151h/1151H 301v/303V Pos: standing >
< 1151h/1151H 301v/303V Pos: standing >
Fatwa leaves east riding on a beautiful pegasus.
You follow Fatwa.
Gates of the Outpost Stronghold
The gates of this orcish outpost are nothing more than a series
of sharp sticks pointing up from the earth. The row of these spears
continues in a half circle for the entire proximity of the camp. It
is rather an unflattering defensive construction but it serves its
purpose quite well. Charging into the camp by the enemy could result
in rows upon rows of impaled mounts and soldiers while the orcs
behind the wall of spears we need not barely lift a weapon. Of course
a perfect defensive victory only works so well in theory and all
the orcs know if the outpost is attacked they will all be fighting
hard to defend it.
Obvious exits: -North -East -South -West
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc stands here, guarding the stronghold gates.(Red Aura)
Scarb Torntooth, reknowned Orc warlord stands here.(Red Aura)
An Orc stands here, guarding the stronghold gates.(Red Aura)
An Orc stands here, guarding the stronghold gates.(Red Aura)
Cols enters from the west.
Zarkas enters from the west.
Yans enters from the west.
Teru enters from the west.
< 1151h/1151H 299v/303V Pos: standing >
Fatwa leaves east riding on a beautiful pegasus.
You follow Fatwa.
Outside the Outpost Stronghold
The forest ends here, with the stronghold outpost lying just to
the east. Travellers are warned that the orcs who inhabit the outpost
don't usually appreciate outsiders. The path through the forest is
just to the east.
Obvious exits: -East -West
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Cols enters from the west.
Zarkas enters from the west.
Yans enters from the west.
Teru enters from the west.
< 1151h/1151H 301v/303V Pos: standing >
Fatwa leaves east riding on a beautiful pegasus.
You follow Fatwa.
A Forest Path
This is a small pathway cut through the forest on the way to the
orc stronghold. The birds and forest creatures that seem to be
so loud almost every where else quiet to a faint white noise. The
sheer volume of orcs coming through this path has increased so
dramatically lately, one is reminded of a swarm of locusts descending
upon acres of farmland. A small clearing lies just to the north,
the path continues west to the strongold.
Obvious exits: -North -East -West
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Cols enters from the west.
Zarkas enters from the west.
Yans enters from the west.
Teru enters from the west.
< 1151h/1151H 299v/303V Pos: standing >
A Kobold enters from the north.
< 1151h/1151H 303v/303V Pos: standing >
A Kobold leaves west.
< 1151h/1151H 303v/303V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
< 1151h/1151H 303v/303V Pos: standing >
You quickly scan the area.
A stormbringer mercenary who is close by to your north.
An orc stronghold guard who is not far off to your west.
An orc stronghold guard who is not far off to your west.
An orc stronghold guard who is not far off to your west.
A swarm of insects who is rather far off to your west.
A Kobold who is rather far off to your west.
A vicious warg who is rather far off to your west.
A nightmare who is rather far off to your west.
A bloodaxe mercenary who is rather far off to your west.
A stronghold guard who is in the distance to your west.
A stronghold guard who is in the distance to your west.
< 1151h/1151H 303v/303V Pos: standing >
You quickly scan the area.
A stormbringer mercenary who is close by to your north.
A blacktalon mercenary who is close by to your east.
An orc stronghold guard who is not far off to your west.
Scarb Torntooth who is not far off to your west.
An orc stronghold guard who is not far off to your west.
A stronghold guard who is a brief walk away to your west.
A vicious warg who is rather far off to your west.
A nightmare who is rather far off to your west.
A bloodaxe mercenary who is rather far off to your west.
A swarm of insects who is in the distance to your west.
A Kobold who is in the distance to your west.
A stronghold guard who is in the distance to your west.
< 1151h/1151H 303v/303V Pos: standing >
< 1151h/1151H 303v/303V Pos: standing >
Fatwa leaves west riding on a beautiful pegasus.
You follow Fatwa.
Outside the Outpost Stronghold
The forest ends here, with the stronghold outpost lying just to
the east. Travellers are warned that the orcs who inhabit the outpost
don't usually appreciate outsiders. The path through the forest is
just to the east.
Obvious exits: -East -West
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Cols enters from the east.
Zarkas enters from the east.
Yans enters from the east.
Teru enters from the east.
< 1151h/1151H 301v/303V Pos: standing >
< 1151h/1151H 301v/303V Pos: standing >
Fatwa leaves west riding on a beautiful pegasus.
You follow Fatwa.
Gates of the Outpost Stronghold
The gates of this orcish outpost are nothing more than a series
of sharp sticks pointing up from the earth. The row of these spears
continues in a half circle for the entire proximity of the camp. It
is rather an unflattering defensive construction but it serves its
purpose quite well. Charging into the camp by the enemy could result
in rows upon rows of impaled mounts and soldiers while the orcs
behind the wall of spears we need not barely lift a weapon. Of course
a perfect defensive victory only works so well in theory and all
the orcs know if the outpost is attacked they will all be fighting
hard to defend it.
Obvious exits: -North -East -South -West
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc stands here, guarding the stronghold gates.(Red Aura)
Scarb Torntooth, reknowned Orc warlord stands here.(Red Aura)
An Orc stands here, guarding the stronghold gates.(Red Aura)
An Orc stands here, guarding the stronghold gates.(Red Aura)
Cols enters from the east.
Zarkas enters from the east.
Yans enters from the east.
Teru enters from the east.
< 1151h/1151H 299v/303V Pos: standing >
Fatwa leaves west riding on a beautiful pegasus.
You follow Fatwa.
The Stronghold Central Pathway
The pathway through the small outpost continues east to west,
and remains a heavy site for traffic both commercial and military.
Just to the south lies a large open field that has been clearned for
use by soldiers in training, to the east lies the wooden gates of
the outpost, while the docks are not far off to the west.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a raven is lying here.
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc stronghold guard stands here, keeping the peace.(Red Aura)
Cols enters from the east.
Zarkas enters from the east.
Yans enters from the east.
Teru enters from the east.
< 1151h/1151H 297v/303V Pos: standing >
Fatwa leaves west riding on a beautiful pegasus.
You follow Fatwa.
Before the Stronghold Watchtower
The pathway forks northwest and northeast here as the small
walkway that circles around the watchtower begins. The watchtower
is a vital part of the outpost as it acts as a primary lookout
overseeing the entire expanse of ocean and plains in all directions.
Also, the Board of Orcish Structures will never label an outpost
a stronghold without having at least one structure over two
stories.
Obvious exits: -East -West -Northwest -Northeast
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
A warg, favorite pet of the Orcs, wanders here.(Red Aura)
An imposing nightmare stands next to his owner here.(Red Aura)
An Orc (medium) Bloodfist -Bloodaxe Company- stands here.(Red Aura)
Cols enters from the east.
Zarkas enters from the east.
Yans enters from the east.
Teru enters from the east.
< 1151h/1151H 296v/303V Pos: standing >
Fatwa leaves west riding on a beautiful pegasus.
You follow Fatwa.
The Stronghold Central Pathway
The stronghold outpost begins here for those just disembarking
from the ocean going vessels. Just off to the northeast a towering
watchtower rises high above the rest of the camp. Heading back to
the west, the monsterous juggernaught floats in the shallows waters
of the bay. The regular orc guards wander about the area, keeping
peace in any way possible.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a raven is lying here.
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
*An Orc stronghold guard stands here, keeping the peace.(Red Aura)
*An Orc stronghold guard stands here, keeping the peace.(Red Aura)
Cols enters from the east.
Zarkas enters from the east.
Yans enters from the east.
Teru enters from the east.
< 1151h/1151H 296v/303V Pos: standing >
Fatwa leaves west riding on a beautiful pegasus.
You follow Fatwa.
The Stronghold Pier
This pier has been designed especially for the orc juggernaught that
sails between here and the city of Storm Port. The rows of tightly
wrapped logs anchored by old iron anvils are fitted perfectly enough
to allow the juggernaught amble room to dock. The remaining of the
outpost which the orcs refer to vehemently as a stronghold lies to the
east and continues with a dirt pathway lines by sharpened poles all
the way to the outside.
Obvious exits: -East -South -West
A large sign has been nailed to the pier here.
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
A Duergar engineer inspects the docks for faults.(Red Aura)
Cols enters from the east.
Zarkas enters from the east.
Yans enters from the east.
Teru enters from the east.
Rearkick who?
< 1151h/1151H 296v/303V Pos: standing >
Fatwa leaves west riding on a beautiful pegasus.
You follow Fatwa.
The Stronghold Pier
This pier has been designed especially for the orc juggernaught that
sails between here and the city of Storm Port. The rows of tightly
wrapped logs anchored by old iron anvils are fitted perfectly enough
to allow the juggernaught amble room to dock. Over the years this pier
and indeed the the outpost stronghold as well has grown considerbly
resulting in the more commercial and civilian uses of this dock.
Obvious exits: -East -West
The Galleon #?# floats here.
The Caravel Pho'bos floats here.
The Galleon Sleipnir floats here.
The Ketch Ship floats here.
The Galleon Hi floats here.
The Galleon allah floats here.
*Fatwa (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
A swarm of insects flies through the air.(Red Aura)
A Rakshasa merchant wanders through the outpost.(Red Aura)
Cols enters from the east.
Zarkas enters from the east.
Yans enters from the east.
Teru enters from the east.
Rearkick who?
< 1151h/1151H 296v/303V Pos: standing >
Rearkick who?
< 1151h/1151H 297v/303V Pos: standing >
Rearkick who?
< 1151h/1151H 299v/303V Pos: standing >
Rearkick who?
< 1151h/1151H 300v/303V Pos: standing >
Rearkick who?
< 1151h/1151H 301v/303V Pos: standing >
Rearkick who?
< 1151h/1151H 302v/303V Pos: standing >
A swarm of insects starts casting a spell.
Rearkick who?
< 1151h/1151H 303v/303V Pos: standing >
A Kobold disembarks from the Galleon #?#.
You snap into visibility.
You tense up and prepare to rearkick a Kobold with your hind legs!
[Damage: 30 ] You shift your weight and viciously slam your rear hooves into a Kobold with a stunning force!
Your spirit suffers from contact with a Kobold's aura!
Your mighty rearkick sends a Kobold crashing onto the ground!
< 1142h/1151H 303v/303V Pos: standing >
<Cols snaps into visibility.
A Kobold avoids being bashed by Cols, who loses his balance and falls.
Fatwa leaves east riding on a beautiful pegasus.
Zarkas leaves east.
Yans leaves east.
Teru leaves east.
< 1142h/1151H 303v/303V Pos: standing >
<You are no longer being guarded by Fatwa.
The blood-red glow surrounding you fades away.
< 1142h/1151H 303v/303V Pos: standing >
<[Damage: 15 ] -=[Your impressive slash strikes a Kobold.]=-
Your spirit suffers from contact with a Kobold's aura!
[Damage: 17 ] -=[Your slash strikes a Kobold.]=-
Your spirit suffers from contact with a Kobold's aura!
[Damage: 16 ] -=[Your powerful slash strikes a Kobold.]=-
Your spirit suffers from contact with a Kobold's aura!
[Damage: 16 ] -=[Your powerful slash strikes a Kobold.]=-
Your spirit suffers from contact with a Kobold's aura!
< 1121h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
A swarm of insects completes his spell...
A swarm of insects utters the words 'efzaw hgruzzr'
A Kobold falls asleep.
A Kobold falls asleep.
You parry a Kobold's lunge at you.
< 1121h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
[Damage: 16 ] -=[Your powerful slash strikes a Kobold.]=-
Your spirit suffers from contact with a Kobold's aura!
[Damage: 15 ] -=[Your impressive slash strikes a Kobold.]=-
Your spirit suffers from contact with a Kobold's aura!
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
A Kobold misses you.
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
Looking panicked, a Kobold scrambles madly to his feet!
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
A Kobold attempts to flee.
A Kobold leaves east.
A swarm of insects sneaks east.
< 1111h/1151H 303v/303V Pos: standing >
A Kobold awakens.
< 1111h/1151H 303v/303V Pos: standing >
A Kobold awakens.
You tense up and prepare to rearkick a Kobold with your hind legs!
[Damage: 26 ] You shift your weight and viciously slam your rear hooves into a Kobold with a stunning force!
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A Kobold makes a futile attempt to tackle you, but you are simply immovable.
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
A Kobold starts casting an offensive spell.
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
[Damage: 15 ] -=[Your impressive slash wounds a Kobold.]=-
[Damage: 16 ] -=[Your slash strikes a Kobold.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Kobold.]=-
[Damage: 13 ] -=[Your impressive slash wounds a Kobold.]=-
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'abraqhuq bragh'
Cold and icy winds begin to blow and engulf Cols!
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
Cols clambers to his feet.
< 1111h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
You parry a Kobold's lunge at you.
-=[A Kobold's fine pierce grazes you.]=-
The globe around a Kobold's body flares as it bears the brunt of your assault!
Cols suddenly attacks a Kobold!
A halo of white light settles over Cols as he charges into battle.
Cols's slash strikes a Kobold.
< 1102h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
A Kobold starts casting an offensive spell.
< 1102h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'abraqhuq bragh'
The freezing winds around Cols intensify!
Looking panicked, a Kobold scrambles madly to her feet!
< 1102h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
Fatwa rides in on a beautiful pegasus from the east.
Teru enters from the east.
< 1102h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 1102h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at Teru.
Teru snaps into visibility.
A Kobold's iceball shatters upon impacting Teru, rending flesh and sending blood flying.
You parry a Kobold's lunge at you.
A Kobold suddenly appears a bit confused!
You watch in glee as a Kobold looks dazzled.
-=[A Kobold's fine pierce grazes you.]=-
The globe around a Kobold's body flares as it bears the brunt of your assault!
-=[A Kobold's impressive slash wounds you.]=-
The globe around a Kobold's body flares as it bears the brunt of your assault!
-=[A Kobold's fine slash grazes you.]=-
The globe around a Kobold's body flares as it bears the brunt of your assault!
You miss a Kobold.
[Damage: 12 ] -=[Your slash wounds a Kobold.]=-
[Damage: 10 ] -=[Your impressive slash wounds a Kobold.]=-
[Damage: 11 ] -=[Your impressive slash wounds a Kobold.]=-
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
< 1072h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
< 1072h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
You are surrounded by a blood-red glow.
< 1072h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
Teru snaps into visibility.
Teru pokes a Kobold really hard, making you wince.
A Kobold dodges Teru's attack.
A Kobold blocks Teru's lunge at him.
Teru pokes a Kobold really hard, making you wince.
A Kobold dodges Teru's attack.
Cols's impressive slash wounds a Kobold.
Cols's impressive slash wounds a Kobold.
Cols's a great axe named 'Frostbite' [superior] eminates a soft glow and Cols looks refreshed!
Healing energy flows from Cols into Cols's body!
Cols's fine slash wounds a Kobold.
A Kobold starts casting an offensive spell.
< 1072h/1151H 303v/303V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: A Kobold sta EP: few wounds >
A Kobold attempts to flee.
A Kobold leaves east.
< 1072h/1151H 303v/303V Pos: standing >
Cols suddenly attacks a Kobold!
Cols's weak slash grazes a Kobold.
Cols's a great axe named 'Frostbite' [superior] eminates a soft glow and Cols looks refreshed!
Healing energy flows from Cols into Cols's body!
Fatwa dismounts a beautiful pegasus.
< 1072h/1151H 303v/303V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Teru.
Teru snaps into visibility.
A Kobold's iceball shatters upon impacting Teru, rending flesh and sending blood flying.
Fatwa snaps into visibility.
Fatwa topples over himself as he tries to bash a Kobold.
You tense up and prepare to rearkick a Kobold with your hind legs!
[Damage: 15 ] You shift your weight and viciously slam your rear hooves into a Kobold with a stunning force!
Your spirit suffers from contact with a Kobold's aura!
You shiver from the unnatural cold as you hit a Kobold.
Your jagged titanium boomerang [superior] is weakened from the intense cold!
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
Cols shudders violently as the ice cold winds slice through him.
A Kobold starts casting an offensive spell.
A Kobold enters from the east.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold tackles Teru square in the chest knocking the wind out of him!
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sit TC: few wounds E: A Kobold sta EP: small wounds >
Yans enters from the east.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sit TC: few wounds E: A Kobold sta EP: small wounds >
Fatwa clambers to his feet.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sit TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Teru.
Teru snaps into visibility.
A Kobold's iceball shatters upon impacting Teru, rending flesh and sending blood flying.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sit TC: nasty wounds E: A Kobold sta EP: small wounds >
A Kobold misses Teru.
Teru tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
A Kobold misses Teru.
A Kobold misses Teru.
Teru snaps into visibility.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
Teru nimbly swivels out of the path of a Kobold's attack.
Teru arches around a Kobold's blow, and deals a brutal counterattack!
Teru misses a Kobold.
Teru snaps into visibility.
A Kobold's fine pierce strikes Teru.
Teru gracefully whirls around a Kobold's attack.
A Kobold's fine slash strikes Teru.
Teru nimbly swivels out of the path of a Kobold's attack.
A Kobold blocks your futile lunge at him.
A Kobold blocks your futile lunge at him.
[Damage: 1 ] -=[Your weak slash grazes a Kobold.]=-
A Kobold blocks your futile lunge at him.
A Kobold blocks Teru's lunge at him.
A Kobold dodges Teru's attack.
Teru snaps into visibility.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
Yans starts casting an offensive spell.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
A Kobold blocks Cols's lunge at him.
Fatwa suddenly attacks a Kobold!
A halo of white light settles over Fatwa as he charges into battle.
Fatwa's fine slash strikes a Kobold.
Fatwa's holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at a Kobold!
A Kobold screams in utter terror as he is judged before Fatwa's God.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
A faint hum can be heard from the crown of Aramus carried by Yans.
A beautiful pegasus growls at a Kobold.
A beautiful pegasus suddenly attacks a Kobold!
A beautiful pegasus snaps into visibility.
A beautiful pegasus's fine thrash strikes a Kobold.
Yans snaps into visibility.
Yans completes his spell...
Yans utters the words 'buoblg qfjgpuio paie'
A Kobold is encircled by a huge fist sent by Yans, which begins to crush her body.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Teru.
Teru snaps into visibility.
A Kobold's iceball shatters upon impacting Teru, rending flesh and sending blood flying.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: awful E: A Kobold sta EP: small wounds >
Cols shudders violently as the ice cold winds slice through him.
< 1064h/1151H 303v/303V Pos: standing >
< T: Teru TP: sta TC: awful E: A Kobold sta EP: small wounds >
Teru nimbly swivels out of the path of a Kobold's attack.
Teru nimbly swivels out of the path of a Kobold's attack.
Teru snaps into visibility.
Teru attempts to flee.
Teru leaves east.
< 1064h/1151H 303v/303V Pos: standing >
<Yans starts casting an offensive spell.
Yans snaps into visibility.
< 1064h/1151H 303v/303V Pos: standing >
<A Kobold attempts to flee.
A Kobold leaves east.
< 1064h/1151H 303v/303V Pos: standing >
Yans snaps into visibility.
Yans completes his spell...
Yans utters the words 'buoblg qfjgpuio paie'
A Kobold's head explodes from the pressure of a huge fist sent by Yans, and bits of her ooze between its fingers.
A Kobold's pitch-black glowing stiletto [poor] was completely destroyed by the massive blow!
A Kobold's some tricksters gloves was completely destroyed by the massive blow!
A Kobold's string of disembodied hands was completely destroyed by the massive blow!
A Kobold's tail ring of gilded sunpetals was completely destroyed by the massive blow!
A Kobold's a delicate spider-shaped eyepatch was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!