The death of [37 Necrolyte] Feldie The Empire (Gnome)

in A Guest's Quarters

from the perspective of [37 Necrolyte] Feldie The Empire (Gnome)

<worn on head>       a coonskin cap
<worn on eyes>       a feathered leather eyepatch (illuminating)
<worn on face>       a ghastly crystal veil
<worn around neck>   a cracked mithril gorget from Cloud Giant Kingdom
<worn around neck>   a beautiful ivory torque from The Great Realm of Duris
<worn on body>       the robes of equality (glowing) (humming)
<worn about body>    a fine silken bodycloak (humming)
<worn about waist>   a girdle lined with fur
<worn on belt buckle>a spellbook
<attached to belt>   a spellbook [82%]
<attached to belt>   a spellbook
<worn on arms>       a pair of sleeves woven from mist
<held as shield>     a small round wooden shield
<worn around wrist>  a jeweled granite bracer
<worn around wrist>  a bracelet of the earth
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a crude mithril signet
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     a sewing needle


< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) protect undead
   16 seconds:  ( 7th) protect undead
   24 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 292h/292H 110v/110V Pos: sitting >
You start meditating...

< 292h/292H 110v/110V Pos: sitting >

< 292h/292H 110v/110V Pos: sitting >

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) protect undead
   11 seconds:  ( 7th) protect undead
   19 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 292h/292H 110v/110V Pos: sitting >
You are already meditating.

< 292h/292H 110v/110V Pos: sitting >
You have finished memorizing protect undead.
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) protect undead
   15 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) protect undead
   15 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   14 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   14 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   14 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You are already meditating.

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) protect undead
   12 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) protect undead
   11 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) protect undead
   11 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) protect undead
   11 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead
   10 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead
   10 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead
   10 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) protect undead
    9 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) protect undead
    9 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) protect undead
    8 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) protect undead
    8 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) protect undead
    8 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have finished memorizing protect undead.

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 292h/292H 110v/110V Pos: sitting >
You clamber to your feet.

< 292h/292H 110v/110V Pos: standing >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
The wraith of a servant of the castle enters from the east.
The wraith of a halfling merchant enters from the east.
The wraith of a halfling merchant enters from the east.

< 292h/292H 109v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South
A cloud giant guard patrols here.
A cloud giant guard patrols here.
The wraith of a servant of the castle enters from the south.
The wraith of a halfling merchant enters from the south.
The wraith of a halfling merchant enters from the south.

< 292h/292H 108v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
The wraith of a servant of the castle enters from the west.
The wraith of a halfling merchant enters from the west.
The wraith of a halfling merchant enters from the west.

< 292h/292H 107v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
A cloud giant guard patrols here.
A cloud giant guard patrols here.
The wraith of a servant of the castle enters from the west.
The wraith of a halfling merchant enters from the west.
The wraith of a halfling merchant enters from the west.

< 292h/292H 107v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
The wraith of a servant of the castle enters from the west.
The wraith of a halfling merchant enters from the west.
The wraith of a halfling merchant enters from the west.

< 292h/292H 106v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
The wraith of a servant of the castle enters from the west.
The wraith of a halfling merchant enters from the west.
The wraith of a halfling merchant enters from the west.

< 292h/292H 105v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West 
A cloud giant guard patrols here.
The wraith of a servant of the castle enters from the west.
The wraith of a halfling merchant enters from the west.
The wraith of a halfling merchant enters from the west.

< 292h/292H 105v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 292h/292H 105v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 292h/292H 105v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 292h/292H 105v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 292h/292H 106v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 292h/292H 106v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 
The wraith of a servant of the castle enters from the north.
The wraith of a halfling merchant enters from the north.
The wraith of a halfling merchant enters from the north.

< 292h/292H 106v/110V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East 
A guest of the cloud giants reads a book in his room.
The wraith of a servant of the castle enters from the east.
The wraith of a halfling merchant enters from the east.
The wraith of a halfling merchant enters from the east.

< 292h/292H 106v/110V Pos: standing >

< 292h/292H 106v/110V Pos: standing >
Ok.
The wraith of a halfling merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a halfling merchant snaps into visibility.
The wraith of a halfling merchant starts casting an offensive spell.
The wraith of a halfling merchant snaps into visibility.
A guest of the cloud giants suddenly attacks the wraith of a halfling merchant!
A guest of the cloud giants's fine punch wounds the wraith of a halfling merchant.
The wraith of a servant of the castle starts casting an offensive spell.
The wraith of a servant of the castle snaps into visibility.

< 292h/292H 107v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 84 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 109v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 84 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!
The wraith of a servant of the castle completes its spell...
The wraith of a servant of the castle utters the words 'bigbys clenched fist'
[Damage: 82 ] The wraith of a servant of the castle's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant misses a guest of the cloud giants.
The wraith of a halfling merchant misses a guest of the cloud giants.

< 292h/292H 110v/110V Pos: standing >
Ok.
The wraith of a halfling merchant starts casting an offensive spell.
The wraith of a halfling merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a servant of the castle starts casting an offensive spell called 'bigbys clenched fist'.

< 292h/292H 110v/110V Pos: standing >
A guest of the cloud giants's weak punch wounds the wraith of a halfling merchant.
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's punch strikes the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 169 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 86 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!
The wraith of a servant of the castle completes its spell...
The wraith of a servant of the castle utters the words 'buoblg qrunsoqpze yugh'
[Damage: 85 ] The wraith of a servant of the castle's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >
A guest of the cloud giants dodges the wraith of a halfling merchant's attack.
A guest of the cloud giants dodges the wraith of a halfling merchant's attack.

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
The wraith of a servant of the castle fades from your mortal viewing...
Ok.
The wraith of a halfling merchant starts casting an offensive spell.
The wraith of a halfling merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a servant of the castle starts casting an offensive spell.
The wraith of a servant of the castle snaps into visibility.

< 292h/292H 110v/110V Pos: standing >
A guest of the cloud giants's crude punch wounds the wraith of a halfling merchant.
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's weak punch wounds the wraith of a halfling merchant.
The wraith of a halfling merchant dodges a guest of the cloud giants's attack.

< 292h/292H 110v/110V Pos: standing >
The wraith of a servant of the castle completes its spell...
The wraith of a servant of the castle utters the words 'bigbys clenched fist'
[Damage: 171 ] The wraith of a servant of the castle's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 87 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 83 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >
Ok.

< 292h/292H 110v/110V Pos: standing >
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's weak punch wounds the wraith of a halfling merchant.
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's weak punch wounds the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
[Damage:  6 ] The wraith of a halfling merchant's fine punch strikes a guest of the cloud giants hard.
[Damage:  4 ] The wraith of a halfling merchant's decent punch strikes a guest of the cloud giants.

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant fades from your mortal viewing...
Ok.
The wraith of a halfling merchant starts casting an offensive spell called 'fireball'.
The wraith of a halfling merchant snaps into visibility.
The wraith of a halfling merchant starts casting an offensive spell.
The wraith of a servant of the castle starts casting an offensive spell.

< 292h/292H 110v/110V Pos: standing >
The wraith of a servant of the castle completes its spell...
The wraith of a servant of the castle utters the word 'fireball'
[Damage: 62 ] The heat from the wraith of a servant of the castle's fireball turns a guest of the cloud giants into a charred corpse.
A guest of the cloud giants is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a guest of the cloud giants.
The wraith of a halfling merchant stops invoking abruptly!
The wraith of a halfling merchant stops invoking abruptly!
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 292h/292H 110v/110V Pos: standing >
A halfling merchant enters from the east.

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
The wraith of a servant of the castle fades from your mortal viewing...
You get a few coins from the corpse of a guest of the cloud giants.
There were: 5 platinum coins, 24 gold coins. 

< 292h/292H 110v/110V Pos: standing >
It appears to be the corpse of a guest of the cloud giants.
a glowing electrum cloak

< 292h/292H 110v/110V Pos: standing >
Ok.
You put 5 platinum, 24 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 292h/292H 110v/110V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant fades from your mortal viewing...
You start chanting...

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant fades from your mortal viewing...

< 292h/292H 110v/110V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
You start chanting...

< 292h/292H 110v/110V Pos: standing >
Casting: protect undead *

< 292h/292H 110v/110V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a servant of the castle.

< 292h/292H 110v/110V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 292h/292H 110v/110V Pos: standing >
You don't have that spell memorized.

< 292h/292H 110v/110V Pos: standing >
You sit down and relax.

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) protect undead
   16 seconds:  ( 7th) protect undead
   24 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 292h/292H 110v/110V Pos: sitting >
You start meditating...

< 292h/292H 110v/110V Pos: sitting >
You have finished memorizing protect undead.

< 292h/292H 110v/110V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 292h/292H 110v/110V Pos: sitting >
You are already meditating.

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   14 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: sitting >
You have finished memorizing protect undead.

< 292h/292H 110v/110V Pos: sitting >

< 292h/292H 110v/110V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 292h/292H 110v/110V Pos: sitting >
You clamber to your feet.

< 292h/292H 110v/110V Pos: standing >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).

< 292h/292H 110v/110V Pos: standing >
A Guest's Quarters
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
The corpse of a guest of the cloud giants is lying here.
A halfling merchant sells his wares here.
*The wraith of a halfling merchant stands here. (minion) 
*The wraith of a halfling merchant stands here. (minion) 
*The wraith of a servant of the castle stands here. (minion) 

< 292h/292H 110v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 
The wraith of a servant of the castle enters from the west.
The wraith of a halfling merchant enters from the west.
The wraith of a halfling merchant enters from the west.

< 292h/292H 109v/110V Pos: standing >

< 292h/292H 109v/110V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 
The wraith of a servant of the castle enters from the north.
The wraith of a halfling merchant enters from the north.
The wraith of a halfling merchant enters from the north.

< 292h/292H 108v/110V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East 
A guest of the cloud giants stands here.
The wraith of a servant of the castle enters from the east.
The wraith of a halfling merchant enters from the east.
The wraith of a halfling merchant enters from the east.

< 292h/292H 107v/110V Pos: standing >
Ok.
The wraith of a halfling merchant starts casting an offensive spell.
The wraith of a halfling merchant snaps into visibility.
A guest of the cloud giants suddenly attacks the wraith of a halfling merchant!
A guest of the cloud giants's punch wounds the wraith of a halfling merchant.
The wraith of a halfling merchant starts casting an offensive spell.
The wraith of a halfling merchant snaps into visibility.
The wraith of a servant of the castle starts casting an offensive spell.
The wraith of a servant of the castle snaps into visibility.

< 292h/292H 108v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 84 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!
The wraith of a servant of the castle completes its spell...
The wraith of a servant of the castle utters the words 'bigbys clenched fist'
[Damage: 87 ] The wraith of a servant of the castle's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 109v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'bigbys clenched fist'
[Damage: 171 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant misses a guest of the cloud giants.
The wraith of a halfling merchant misses a guest of the cloud giants.

< 292h/292H 110v/110V Pos: standing >
Ok.
The wraith of a halfling merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a halfling merchant starts casting an offensive spell.
The wraith of a servant of the castle starts casting an offensive spell.

< 292h/292H 110v/110V Pos: standing >
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 88 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'bigbys clenched fist'
[Damage: 86 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!
The wraith of a servant of the castle completes its spell...
The wraith of a servant of the castle utters the words 'bigbys clenched fist'
[Damage: 83 ] The wraith of a servant of the castle's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant misses a guest of the cloud giants.
The wraith of a halfling merchant misses a guest of the cloud giants.

< 292h/292H 110v/110V Pos: standing >
Ok.
The wraith of a halfling merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a halfling merchant starts casting an offensive spell.
The wraith of a servant of the castle starts casting an offensive spell.

< 292h/292H 110v/110V Pos: standing >
A guest of the cloud giants's punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's weak punch wounds the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'buoblg qrunsoqpze yugh'
[Damage: 82 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!
The wraith of a servant of the castle completes its spell...
The wraith of a servant of the castle utters the words 'bigbys clenched fist'
[Damage: 86 ] The wraith of a servant of the castle's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant misses a guest of the cloud giants.
A guest of the cloud giants dodges the wraith of a halfling merchant's attack.

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant completes its spell...
The wraith of a halfling merchant utters the words 'bigbys clenched fist'
[Damage: 87 ] The wraith of a halfling merchant's fist beats the life out of a guest of the cloud giants, blood pours from its body!

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
Ok.
The wraith of a servant of the castle starts casting an offensive spell.

< 292h/292H 110v/110V Pos: standing >
A guest of the cloud giants's weak punch wounds the wraith of a halfling merchant.
A guest of the cloud giants's weak punch grazes the wraith of a halfling merchant.
A guest of the cloud giants's weak punch wounds the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant fades from your mortal viewing...
The wraith of a halfling merchant misses a guest of the cloud giants.
A guest of the cloud giants dodges the wraith of a halfling merchant's attack.

< 292h/292H 110v/110V Pos: standing >
The wraith of a servant of the castle completes its spell...
The wraith of a servant of the castle utters the words 'buoblg qrunsoqpze yugh'
[Damage: 54 ] The wraith of a servant of the castle's magic fist punches a guest of the cloud giants into so much pulp!
A guest of the cloud giants is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A guest of the cloud giants's death cry reverberates in your head as it falls to the ground.

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
The wraith of a servant of the castle fades from your mortal viewing...
You get a few coins from the corpse of a guest of the cloud giants.
There were: 5 platinum coins, 19 gold coins. 

< 292h/292H 110v/110V Pos: standing >
It appears to be the corpse of a guest of the cloud giants.
Nothing.

< 292h/292H 110v/110V Pos: standing >
Ok.
You put 5 platinum, 19 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 292h/292H 110v/110V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 292h/292H 110v/110V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 292h/292H 110v/110V Pos: standing >
The wraith of a halfling merchant fades from your mortal viewing...

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
You start chanting...

< 292h/292H 110v/110V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a halfling merchant.

< 292h/292H 110v/110V Pos: standing >
Autosaving...
You start chanting...

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
A Kobold enters from the east.
A Kobold enters from the east.

< 292h/292H 110v/110V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a servant of the castle.

< 292h/292H 110v/110V Pos: standing >

< 292h/292H 110v/110V Pos: standing >
You sit down and relax.

< 292h/292H 110v/110V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  2 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) protect undead
   16 seconds:  ( 7th) protect undead
   24 seconds:  ( 7th) protect undead

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 292h/292H 110v/110V Pos: sitting >
You start meditating...

< 292h/292H 110v/110V Pos: sitting >
A Kobold starts casting an offensive spell.

< 292h/292H 110v/110V Pos: sitting >
A Kobold completes his spell...
A fiery conflagration spews from a Kobold striking you full on!
You abandon your studies.
OUCH!  That really did HURT!

< 239h/292H 110v/110V Pos: sitting >
< T: Feldie TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 173h/292H 110v/110V Pos: sitting >
< T: Feldie TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
A Kobold starts casting an offensive spell.

< 130h/292H 110v/110V Pos: sitting >
< T: Feldie TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 86h/292H 110v/110V Pos: sitting >
< T: Feldie TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 86h/292H 110v/110V Pos: sitting >
< T: Feldie TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'electrical execution'
A huge shower of arcing electricity from a Kobold engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You miss a Kobold.

< 34h/292H 110v/110V Pos: sitting >
< T: Feldie TP: sit TC: awful E: A Kobold sta EP: excellent >
 You clamber to your feet.

< 34h/292H 110v/110V Pos: standing >
< T: Feldie TP: sta TC: awful E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
You attempt to flee...
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 
The wraith of a servant of the castle enters from the west.
The wraith of a halfling merchant enters from the west.
The wraith of a halfling merchant enters from the west.
You flee eastward!

< 34h/292H 84v/110V Pos: standing >
The fire burns white hot as it consumes your flesh!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/292H 84v/110V Pos: standing >
Your brain overloads causing immediate death!!!
Your pair of winded boots exploded spreading charges of electrical energy!