<worn as a badge> the emblem of a MaDMaN (magic)
<worn on head> the diamond crown of Winduin (glowing) [77%]
<worn on eyes> a black leather studded eyepatch [superior]
<worn in ear> a polished adamantite stud (magic)
<worn in ear> a lightning earring [superior]
<worn on face> a tribal mask (magic)
<worn around neck> a polished silver medallion
<worn around neck> a necklace of halfling ears [78%]
<worn on body> a cuirass emblazoned with the mantis sigil (humming)
<worn about body> a crimson hooded cape (magic) (glowing)
<worn as quiver> a pantherhide quiver [poor] (magic) (glowing) (illuminating) [86%]
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> the face of Zarco
<attached to belt> the face of Nil
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> an elven bracelet of precision (magic)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> the claws of a wyvern [poor] (magic)
<worn on finger> a jagged ring of Shanatar rock (magic)
<worn on finger> an obsidian circle (magic)
<primary weapon> a katana called 'Retribution' (magic)
<secondary weapon> 'Disemboweler', the dagger of sin [poor] (magic) (glowing)
<worn on legs> a pair of vapor leggings [poor] [60%]
<worn on feet> the boots of a MaDMaN (glowing) [85%]
A desert dweller who is a brief walk away to your north.
A desert dweller who is a brief walk away to your north.
< 571h/571H 165v/207V Pos: standing >
You quickly scan the area.
A filthy peasant who is a brief walk away to your north.
A desert dweller who is a brief walk away to your north.
A desert dweller who is a brief walk away to your north.
< 571h/571H 167v/207V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South -West
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
There are some tracks heading south.
< 571h/571H 167v/207V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -East -West
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
There are Kobold tracks going west.
You quickly scan the area.
You see nothing.
< 571h/571H 167v/207V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East -South -West #
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
There are some tracks heading west.
You quickly scan the area.
A filthy vagabond who is close by to your north.
A desert peasant who is close by to your north.
A wretched vagabond who is not far off to your north.
A religious zealot who is not far off to your north.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A beastmaster who is rather far off to your south.
< 571h/571H 167v/207V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
There are Kobold tracks going south.
You quickly scan the area.
A filthy vagabond who is not far off to your north.
A desert peasant who is not far off to your north.
A wretched vagabond who is a brief walk away to your north.
A religious zealot who is a brief walk away to your north.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A beastmaster who is a brief walk away to your south.
< 571h/571H 168v/207V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your north.
A desert peasant who is not far off to your north.
A wretched vagabond who is a brief walk away to your north.
A religious zealot who is a brief walk away to your north.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A beastmaster who is a brief walk away to your south.
< 571h/571H 170v/207V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your north.
A desert peasant who is not far off to your north.
A wretched vagabond who is a brief walk away to your north.
A religious zealot who is a brief walk away to your north.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A beastmaster who is a brief walk away to your south.
< 571h/571H 172v/207V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East -South -West #
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
There are some tracks heading north.
There are some tracks heading west.
< 571h/571H 172v/207V Pos: standing >
You quickly scan the area.
A filthy vagabond who is close by to your north.
A desert peasant who is close by to your north.
A wretched vagabond who is not far off to your north.
A religious zealot who is not far off to your north.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.
< 571h/571H 172v/207V Pos: standing >
You quickly scan the area.
A filthy vagabond who is close by to your north.
A desert peasant who is close by to your north.
A wretched vagabond who is not far off to your north.
A religious zealot who is not far off to your north.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.
< 571h/571H 174v/207V Pos: standing >
Morrigu opens the door.
< 571h/571H 175v/207V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Dirty Hovel
Puddles of water pool up along the wooden floor, having collected after
the last rain. It seems to always be wet here, due to the half missing roof.
Even the part that remains still leaks. Foul garbage has collected in piles
around this small house, due to thee occupant's loss of hope. The bums and
street urchins that dwell here care little for life, spending no time cleaning
up after themselves. Rats can be heard scurrying through the walls, their sheer
number most likely uncountable.
Obvious exits: -East
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A desert dweller enjoys the comfort of shelter.
A desert dweller enjoys the comfort of shelter.
You quickly scan the area.
You see nothing.
< 571h/571H 175v/207V Pos: standing >
< 571h/571H 176v/207V Pos: standing >
You quickly scan the area.
You see nothing.
< 571h/571H 177v/207V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East -South -West
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
There are Kobold tracks going north.
There are some tracks heading west.
You quickly scan the area.
A filthy vagabond who is close by to your north.
A desert peasant who is close by to your north.
A religious zealot who is not far off to your north.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.
A desert dweller who is close by to your west.
A desert dweller who is close by to your west.
< 571h/571H 178v/207V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
There are some tracks heading south.
There are some tracks heading south.
< 571h/571H 178v/207V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
Near an Oasis
This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -North -South
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
You quickly scan the area.
A filthy vagabond who is a brief walk away to your north.
A desert peasant who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A religious zealot who is rather far off to your north.
Deraisem who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A GIGANTIC tarantula who is not far off to your south.
A HUGE scorpion who is not far off to your south.
A beastmaster who is not far off to your south.
< 571h/571H 178v/207V Pos: standing >
You quickly scan the area.
A filthy vagabond who is a brief walk away to your north.
A desert peasant who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
Deraisem who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A GIGANTIC tarantula who is not far off to your south.
A HUGE scorpion who is not far off to your south.
A beastmaster who is not far off to your south.
< 571h/571H 181v/207V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
An Oasis
The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
A soothing aura fills the area.
Obvious exits: -North -East -South
A fresh water oasis seems inviting.
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.
There are Kobold tracks going south.
< 571h/571H 181v/207V Pos: standing >
You quickly scan the area.
A filthy vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A religious zealot who is in the distance to your north.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A beastmaster who is close by to your south.
< 571h/571H 182v/207V Pos: standing >
You quickly scan the area.
A filthy vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A religious zealot who is in the distance to your north.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
< 571h/571H 183v/207V Pos: standing >
You quickly scan the area.
A filthy vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A religious zealot who is in the distance to your north.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.
< 571h/571H 184v/207V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South# -Southwest#
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.
You quickly scan the area.
Deraisem who is close by to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
< 571h/571H 187v/207V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A filthy vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
< 571h/571H 188v/207V Pos: standing >
< 571h/571H 189v/207V Pos: standing >
Morrigu opens the door.
< 571h/571H 190v/207V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
There are some tracks heading south.
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A sleepy soldier who is close by to your east.
A Gnome who is not far off to your east.
A void elemental who is not far off to your east.
A Grey Elf who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
< 571h/571H 189v/207V Pos: standing >
< 571h/571H 190v/207V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
A Gnome who is not far off to your east.
A void elemental who is not far off to your east.
A Grey Elf who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
< 571h/571H 191v/207V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
A Gnome who is not far off to your east.
A void elemental who is not far off to your east.
A Grey Elf who is not far off to your east.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
< 571h/571H 193v/207V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -East -South -West
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
There are some tracks heading east.
< 571h/571H 193v/207V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
There are Kobold tracks going south.
< 571h/571H 196v/207V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
There are Kobold tracks going south.
< 571h/571H 196v/207V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
< 571h/571H 196v/207V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
There are some tracks heading north.
< 571h/571H 197v/207V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
There are Kobold tracks going north.
< 571h/571H 197v/207V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -East -South -West
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
There are Kobold tracks going east.
You quickly scan the area.
A Gnome who is close by to your east.
A void elemental who is close by to your east.
A Grey Elf who is close by to your east.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
< 571h/571H 197v/207V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a sleepy soldier is lying here.
*Morrigu Communist Suicide Squad (Kobold)(tiny) stands in mid-air here.
A Gnome (small) Allahling - The Empire stands in mid-air here.(Gold Aura)
A void elemental stands in mid-air here, fighting a sleepy soldier. (Minion)
A globe of darkness floats near a void elemental's head.
*A Grey Elf (medium) Crusader - The Empire stands in mid-air here.(Gold Aura)
A sleepy soldier stands here, fighting a void elemental.
< 571h/571H 197v/207V Pos: standing >
You quickly scan the area.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is close by to your west.
A sleepy soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.
< 571h/571H 198v/207V Pos: standing >
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 34 ] A Grey Elf makes a strange sound as you place 'Disemboweler', the dagger of sin [poor] in his back.
< 571h/571H 200v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A void elemental misses a sleepy soldier.
A void elemental's decent punch grazes a sleepy soldier.
A sleepy soldier dodges a void elemental's attack.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Grey Elf dodges your futile attack.
[Damage: 7 ] Your fine pierce wounds a Grey Elf.
[Damage: 8 ] Your impressive slash wounds a Grey Elf.
[Damage: 8 ] Your impressive slash wounds a Grey Elf.
[Damage: 7 ] Your fine slash wounds a Grey Elf.
[Damage: 8 ] Your impressive pierce wounds a Grey Elf.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sta EP: small wounds >
Morrigu completes his spell...
Morrigu utters the words 'buoblg qfjgpuio paie'
A Grey Elf snaps into visibility.
A Grey Elf is encircled by a huge fist sent by Morrigu, which begins to crush his body.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You tackle a Grey Elf square in the chest knocking the wind out of him!
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A void elemental dodges a sleepy soldier's attack.
A void elemental dodges a sleepy soldier's attack.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A Grey Elf stops chanting abruptly!
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Sparkling magic surrounds Morrigu as he begins his chant.
Morrigu starts casting an offensive spell.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A Grey Elf misses you.
A Grey Elf snaps into visibility.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Morrigu completes his spell...
Morrigu utters the word 'uwwarahz'
A fiery conflagration spews from Morrigu striking a Grey Elf full on!
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
A Grey Elf snaps into visibility.
[Damage: 10 ] Your impressive slash strikes a Grey Elf.
[Damage: 9 ] Your impressive pierce strikes a Grey Elf.
[Damage: 9 ] Your impressive slash strikes a Grey Elf.
[Damage: 8 ] Your impressive slash strikes a Grey Elf.
[Damage: 8 ] Your pierce strikes a Grey Elf.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Morrigu misses a Grey Elf.
A Grey Elf blocks Morrigu's lunge at him.
A Grey Elf snaps into visibility.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A void elemental misses a sleepy soldier.
A void elemental's decent punch grazes a sleepy soldier.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Morrigu starts casting an offensive spell.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Morrigu completes his spell...
Morrigu utters the words 'buoblg qfjgpuio paie'
A Grey Elf snaps into visibility.
A Grey Elf is encircled by a huge fist sent by Morrigu, which begins to crush his body.
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: awful >
A void elemental dodges a sleepy soldier's attack.
A sleepy soldier's fine punch strikes a void elemental.
A sleepy soldier ignites into black flames as he hits a void elemental!
A sleepy soldier turns to focus his attack on a Grey Elf!
< 571h/571H 201v/207V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Grey Elf snaps into visibility.
[Damage: 10 ] Your impressive slash seriously wounds a Grey Elf.
[Damage: 10 ] Your impressive pierce enshrouds a Grey Elf in a mist of blood.
[Damage: 9 ] Your impressive slash enshrouds a Grey Elf in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your final slash sends a Grey Elf's head bouncing along the ground.
A Grey Elf's fanged steel visor was completely destroyed by the massive blow!
A Grey Elf's electrum hoop was completely destroyed by the massive blow!
A Grey Elf's butterfly earring was completely destroyed by the massive blow!
A void elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!