<worn on head> a patched granite coif
<worn in ear> a silver tooth earring of endurance
<worn in ear> a glowing steel stud from Shairak and Smokeveil Forest
<worn on face> an exquisite leather veil
<worn around neck> an icy silver torque
<worn on body> a fur lined suit of mail
<worn about body> a reptile skin cloak
<worn on back> a large leather backpack
<worn about waist> a belt of sewn ratskins
<worn on arms> some moss and fungus-covered sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> the skinned hands of a troll [superior]
<worn on finger> a red earthstone ring
<worn on finger> a heavy spike-edged ring
<primary weapon> a scimitar of Oakencrest of precision
<secondary weapon> a well-used crystal mace from Shairak and Smokeveil Forest
<worn on legs> a pair of studded leather leggings
You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 8 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 8 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 57h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
You start chanting...
< 57h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
A young villager enters from the east.
< 57h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
Casting: magic missile
< 57h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 57h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
-=[A wandering adventurer attacks you.]=- [1 Hits]
< 42h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: nasty wounds >
You attempt to flee...
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
You flee westward!
< 42h/294H 113v/137V Pos: standing >
You are not using it.
< 43h/294H 118v/137V Pos: standing >
You do not see or have the satchel.
< 43h/294H 118v/137V Pos: standing >
You do not seem to have the 'satchel'.
< 43h/294H 118v/137V Pos: standing >
You have no bandage.
< 43h/294H 119v/137V Pos: standing >
A muscular villager enters from the east.
< 48h/294H 135v/137V Pos: standing >
The sun rises over the northern horizon.
< 51h/294H 137v/137V Pos: standing >
A wandering merchant enters from the north.
< 52h/294H 137v/137V Pos: standing >
A traveling adventurer leaves north.
< 53h/294H 137v/137V Pos: standing >
A wandering adventurer enters from the east.
< 54h/294H 137v/137V Pos: standing >
You are carrying: (3/12)
a spirit totem of Zucht (glowing)
a quill
a spellbook
< 54h/294H 137v/137V Pos: standing >
A wandering merchant leaves east.
< 55h/294H 137v/137V Pos: standing >
You stop using a large leather backpack.
< 56h/294H 137v/137V Pos: standing >
You get a small bandage from a large leather backpack.
< 56h/294H 137v/137V Pos: standing >
You strap a large leather backpack on your back.
< 56h/294H 137v/137V Pos: standing >
You attempt to bandage yourself.
< 56h/294H 137v/137V Pos: standing >
You continue bandaging yourself.
< 65h/294H 135v/137V Pos: standing >
You continue bandaging yourself.
< 73h/294H 133v/137V Pos: standing >
You continue bandaging yourself.
< 82h/294H 131v/137V Pos: standing >
You continue bandaging yourself.
< 91h/294H 133v/137V Pos: standing >
A muscular villager leaves east.
< 92h/294H 136v/137V Pos: standing >
You continue bandaging yourself.
< 99h/294H 134v/137V Pos: standing >
You continue bandaging yourself.
< 106h/294H 131v/137V Pos: standing >
You can't bandage any more with this bandage.
< 108h/294H 131v/137V Pos: standing >
Autosaving...
< 112h/294H 131v/137V Pos: standing >
A traveling adventurer enters from the north.
< 113h/294H 131v/137V Pos: standing >
A muscular villager enters from the east.
< 113h/294H 132v/137V Pos: standing >
A wandering adventurer leaves east.
< 114h/294H 136v/137V Pos: standing >
A village commoner leaves east.
< 115h/294H 137v/137V Pos: standing >
A traveling adventurer leaves east.
< 116h/294H 137v/137V Pos: standing >
You sit down and relax.
< 117h/294H 137v/137V Pos: sitting >
You have memorized the following spells:
( 4th circle) 3 - sleep
And you are currently memorizing the following spells:
12 seconds: ( 3rd) magic missile
24 seconds: ( 3rd) magic missile
36 seconds: ( 3rd) magic missile
48 seconds: ( 3rd) magic missile
You can memorize 3 5th and 2 6th circle spell(s).
You continue your study.
< 117h/294H 137v/137V Pos: sitting >
You stop using a well-used crystal mace from Shairak and Smokeveil Forest.
< 117h/294H 137v/137V Pos: sitting >
You hold a spirit totem of Zucht.
< 117h/294H 137v/137V Pos: sitting >
You are using:
<worn on head> a patched granite coif
<worn in ear> a silver tooth earring of endurance
<worn in ear> a glowing steel stud from Shairak and Smokeveil Forest
<worn on face> an exquisite leather veil
<worn around neck> a set of copper wire coils
<worn around neck> an icy silver torque
<worn on body> a fur lined suit of mail
<worn about body> a reptile skin cloak
<worn on back> a large leather backpack
<worn about waist> a belt of sewn ratskins
<worn on arms> some moss and fungus-covered sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> the skinned hands of a troll [superior]
<worn on finger> a red earthstone ring
<worn on finger> a heavy spike-edged ring
<primary weapon> a scimitar of Oakencrest of precision
<held> a spirit totem of Zucht (glowing)
<worn on legs> a pair of studded leather leggings
<worn on feet> some frozen limestone moccasins
< 117h/294H 137v/137V Pos: sitting >
You start meditating...
< 117h/294H 137v/137V Pos: sitting >
A traveling adventurer enters from the north.
< 119h/294H 137v/137V Pos: sitting >
You have finished memorizing magic missile.
< 123h/294H 137v/137V Pos: sitting >
The day has begun.
< 123h/294H 137v/137V Pos: sitting >
You have finished memorizing magic missile.
< 125h/294H 137v/137V Pos: sitting >
A wandering merchant enters from the east.
< 128h/294H 137v/137V Pos: sitting >
A peasant commoner enters from the north.
You have finished memorizing magic missile.
< 128h/294H 137v/137V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 131h/294H 137v/137V Pos: sitting >
You stop using a spirit totem of Zucht.
< 131h/294H 137v/137V Pos: sitting >
You wield a well-used crystal mace from Shairak and Smokeveil Forest.
< 131h/294H 137v/137V Pos: sitting >
You are using:
<worn on head> a patched granite coif
<worn in ear> a silver tooth earring of endurance
<worn in ear> a glowing steel stud from Shairak and Smokeveil Forest
<worn on face> an exquisite leather veil
<worn around neck> a set of copper wire coils
<worn around neck> an icy silver torque
<worn on body> a fur lined suit of mail
<worn about body> a reptile skin cloak
<worn on back> a large leather backpack
<worn about waist> a belt of sewn ratskins
<worn on arms> some moss and fungus-covered sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> the skinned hands of a troll [superior]
<worn on finger> a red earthstone ring
<worn on finger> a heavy spike-edged ring
<primary weapon> a scimitar of Oakencrest of precision
<secondary weapon> a well-used crystal mace from Shairak and Smokeveil Forest
<worn on legs> a pair of studded leather leggings
<worn on feet> some frozen limestone moccasins
< 132h/294H 137v/137V Pos: sitting >
A wandering merchant leaves north.
You clamber to your feet.
< 132h/294H 137v/137V Pos: standing >
It rains a bit harder.
< 132h/294H 137v/137V Pos: standing >
A peasant commoner leaves north.
< 135h/294H 137v/137V Pos: standing >
A muscular villager leaves east.
< 149h/294H 137v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling adventurer roams here looking for some excitement.
< 149h/294H 137v/137V Pos: standing >
You sit down and relax.
< 150h/294H 137v/137V Pos: sitting >
You stop sitting around and lay down.
< 150h/294H 137v/137V Pos: on your ass >
You drift off to sleep.
< 150h/294H 137v/137V Pos: on your ass >
< 152h/294H 137v/137V Pos: on your ass >
< 154h/294H 137v/137V Pos: on your ass >
< 155h/294H 137v/137V Pos: on your ass >
< 156h/294H 137v/137V Pos: on your ass >
< 158h/294H 137v/137V Pos: on your ass >
< 159h/294H 137v/137V Pos: on your ass >
< 160h/294H 137v/137V Pos: on your ass >
In your dreams, or what?
< 160h/294H 137v/137V Pos: on your ass >
You wake up.
< 161h/294H 137v/137V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.
< 161h/294H 137v/137V Pos: on your ass >
You clamber to your feet.
< 161h/294H 137v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 161h/294H 137v/137V Pos: standing >
Alas, you cannot go that way. . . .
< 161h/294H 137v/137V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 161h/294H 137v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 163h/294H 137v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
< 164h/294H 135v/137V Pos: standing >
A wandering merchant enters from the west.
< 164h/294H 135v/137V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 164h/294H 135v/137V Pos: standing >
You are knocked to the ground by a wandering adventurer's mighty bash!
< 159h/294H 135v/137V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: dorf sta EP: nasty wounds >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 159h/294H 135v/137V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: dorf sta EP: nasty wounds >
A small villager enters from the east.
< 159h/294H 135v/137V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: dorf sta EP: nasty wounds >
-=[A wandering adventurer attacks you.]=- [1 Hits]
< 139h/294H 135v/137V Pos: sitting >
< T: Zucht TP: sit TC: nasty wounds E: dorf sta EP: nasty wounds >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 139h/294H 135v/137V Pos: sitting >
< T: Zucht TP: sit TC: nasty wounds E: dorf sta EP: nasty wounds >
A wandering merchant leaves west.
< 139h/294H 135v/137V Pos: sitting >
< T: Zucht TP: sit TC: nasty wounds E: dorf sta EP: nasty wounds >
A traveling merchant leaves east.
< 139h/294H 135v/137V Pos: sitting >
< T: Zucht TP: sit TC: nasty wounds E: dorf sta EP: nasty wounds >
-=[You attack a wandering adventurer.]=- [0 Hits]
You clamber to your feet.
< 139h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 139h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
You suddenly see a wandering adventurer's foot in your chest.
-=[A wandering adventurer attacks you.]=- [1 Hits]
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 8 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 8 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 8 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 8 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 8 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
A muscular villager leaves west.
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
Casting: magic missile
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
-=[You attack a wandering adventurer.]=- [0 Hits]
-=[A wandering adventurer attacks you.]=- [0 Hits]
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 111h/294H 135v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
You attempt to flee...
a Well Traveled Path
Obvious exits: -N -E
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
You flee westward!
< 111h/294H 111v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
The corpse of a traveling adventurer is lying here.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
< 111h/294H 111v/137V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
< 111h/294H 111v/137V Pos: standing >
The door seems to be closed.
< 112h/294H 111v/137V Pos: standing >
Ok.
< 112h/294H 112v/137V Pos: standing >
A Room of Peace
Obvious exits: -N
< 112h/294H 112v/137V Pos: standing >
You sit down and relax.
< 113h/294H 114v/137V Pos: sitting >
You have memorized the following spells:
( 4th circle) 3 - sleep
And you are currently memorizing the following spells:
12 seconds: ( 3rd) magic missile
24 seconds: ( 3rd) magic missile
36 seconds: ( 3rd) magic missile
48 seconds: ( 3rd) magic missile
You can memorize 3 5th and 2 6th circle spell(s).
You continue your study.
< 114h/294H 114v/137V Pos: sitting >
You stop using a well-used crystal mace from Shairak and Smokeveil Forest.
< 114h/294H 115v/137V Pos: sitting >
You hold a spirit totem of Zucht.
< 114h/294H 116v/137V Pos: sitting >
You are using:
<worn on head> a patched granite coif
<worn in ear> a silver tooth earring of endurance
<worn in ear> a glowing steel stud from Shairak and Smokeveil Forest
<worn on face> an exquisite leather veil
<worn around neck> a set of copper wire coils
<worn around neck> an icy silver torque
<worn on body> a fur lined suit of mail
<worn about body> a reptile skin cloak
<worn on back> a large leather backpack
<worn about waist> a belt of sewn ratskins
<worn on arms> some moss and fungus-covered sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> the skinned hands of a troll [superior]
<worn on finger> a red earthstone ring
<worn on finger> a heavy spike-edged ring
<primary weapon> a scimitar of Oakencrest of precision
<held> a spirit totem of Zucht (glowing)
<worn on legs> a pair of studded leather leggings
<worn on feet> some frozen limestone moccasins
< 115h/294H 117v/137V Pos: sitting >
You start meditating...
< 115h/294H 117v/137V Pos: sitting >
You have finished memorizing magic missile.
< 129h/294H 137v/137V Pos: sitting >
You have finished memorizing magic missile.
< 137h/294H 137v/137V Pos: sitting >
You have finished memorizing magic missile.
< 144h/294H 137v/137V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 152h/294H 137v/137V Pos: sitting >
You stop using a spirit totem of Zucht.
< 152h/294H 137v/137V Pos: sitting >
You wield a well-used crystal mace from Shairak and Smokeveil Forest.
< 152h/294H 137v/137V Pos: sitting >
You are using:
<worn on head> a patched granite coif
<worn in ear> a silver tooth earring of endurance
<worn in ear> a glowing steel stud from Shairak and Smokeveil Forest
<worn on face> an exquisite leather veil
<worn around neck> a set of copper wire coils
<worn around neck> an icy silver torque
<worn on body> a fur lined suit of mail
<worn about body> a reptile skin cloak
<worn on back> a large leather backpack
<worn about waist> a belt of sewn ratskins
<worn on arms> some moss and fungus-covered sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> the skinned hands of a troll [superior]
<worn on finger> a red earthstone ring
<worn on finger> a heavy spike-edged ring
<primary weapon> a scimitar of Oakencrest of precision
<secondary weapon> a well-used crystal mace from Shairak and Smokeveil Forest
<worn on legs> a pair of studded leather leggings
<worn on feet> some frozen limestone moccasins
< 152h/294H 137v/137V Pos: sitting >
You clamber to your feet.
< 153h/294H 137v/137V Pos: standing >
A Room of Peace
Obvious exits: -N
< 193h/294H 137v/137V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 195h/294H 136v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
The corpse of a traveling adventurer is lying here.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
< 195h/294H 135v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 196h/294H 133v/137V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A muscular villager wanders here looking to start a fight.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
< 196h/294H 133v/137V Pos: standing >
A wandering adventurer suddenly attacks YOU!
< 197h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 197h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 2 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 2 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 2 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 2 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 2 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 197h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
-=[You attack a wandering adventurer.]=- [0 Hits]
You start chanting...
< 197h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
Casting: magic missile
< 197h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 3 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 197h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
A wandering adventurer's kick parts your hair but does little else.
-=[A wandering adventurer attacks you.]=- [2 Hits]
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
-=[You attack a wandering adventurer.]=- [0 Hits]
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
A muscular villager leaves west.
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 6 ] You watch with self-pride as the magic missile hits a wandering adventurer.
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
-=[A wandering adventurer attacks you.]=- [0 Hits]
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 164h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
A traveling merchant enters from the east.
-=[A wandering adventurer attacks you.]=- [1 Hits]
< 147h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
You don't have that spell memorized.
< 147h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 147h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
[Damage: 9 ] Your kick hits a wandering adventurer right in the stomach, rendering him breathless.
< 147h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 147h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: dorf sta EP: awful >
A wandering adventurer's kick parts your hair but does little else.
-=[A wandering adventurer attacks you.]=- [1 Hits]
< 130h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 130h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: awful >
You misjudge a wandering adventurer's height and kick well above his head.
< 130h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: awful >
-=[A wandering adventurer attacks you.]=- [2 Hits]
< 96h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: awful >
[Damage: 6 ] -=[You attack a wandering adventurer.]=- [1 Hits]
< 96h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 96h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: dorf sta EP: awful >
OUCH! That really did HURT!
You suddenly see a wandering adventurer's foot in your chest.
-=[A wandering adventurer attacks you.]=- [2 Hits]
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
[Damage: 4 ] Your kick hits a wandering adventurer right in the stomach, rendering him breathless.
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
A traveling adventurer enters from the west.
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
-=[A wandering adventurer attacks you.]=- [0 Hits]
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
A traveling merchant enters from the east.
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
A small villager enters from the west.
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
You misjudge a wandering adventurer's height and kick well above his head.
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
A village commoner leaves west.
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
-=[A wandering adventurer attacks you.]=- [0 Hits]
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 39h/294H 134v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: dorf sta EP: awful >
You attempt to flee...
a Well Traveled Path
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
You flee eastward!
< 39h/294H 109v/137V Pos: standing >
You stop using a large leather backpack.
< 40h/294H 113v/137V Pos: standing >
You get a small bandage from a large leather backpack.
< 40h/294H 114v/137V Pos: standing >
You strap a large leather backpack on your back.
< 40h/294H 114v/137V Pos: standing >
You attempt to bandage yourself.
< 40h/294H 114v/137V Pos: standing >
A young villager enters from the west.
< 41h/294H 118v/137V Pos: standing >
A traveling merchant enters from the west.
< 41h/294H 118v/137V Pos: standing >
You continue bandaging yourself.
< 49h/294H 118v/137V Pos: standing >
A traveling merchant enters from the west.
< 50h/294H 123v/137V Pos: standing >
You continue bandaging yourself.
< 57h/294H 122v/137V Pos: standing >
A traveling merchant leaves north.
< 58h/294H 125v/137V Pos: standing >
You continue bandaging yourself.
< 66h/294H 125v/137V Pos: standing >
You continue bandaging yourself.
< 75h/294H 128v/137V Pos: standing >
A wandering adventurer leaves north.
< 75h/294H 131v/137V Pos: standing >
You continue bandaging yourself.
< 83h/294H 132v/137V Pos: standing >
A traveling merchant leaves north.
< 84h/294H 133v/137V Pos: standing >
You continue bandaging yourself.
< 90h/294H 134v/137V Pos: standing >
A village commoner leaves north.
< 90h/294H 134v/137V Pos: standing >
A traveling merchant enters from the north.
< 91h/294H 134v/137V Pos: standing >
A Human plays a song to lift his spirit off the ground.
A traveling merchant flies through the air, free as a bird!
A traveling merchant flies through the air, free as a bird!
A young villager flies through the air, free as a bird!
You fly through the air, free as a bird!
< 91h/294H 134v/137V Pos: standing >
You can't bandage any more with this bandage.
< 92h/294H 135v/137V Pos: standing >
A young villager enters from the north.
< 92h/294H 137v/137V Pos: standing >
-=[You attack a Human.]=- [0 Hits]
< 93h/294H 137v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: A Human sta EP: excellent >
A Human starts casting an offensive spell.
< 93h/294H 137v/137V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: A Human sta EP: excellent >
A Human plays a song to lift his spirit off the ground.
A young villager flies through the air, free as a bird!
A Human completes his spell...
A Human utters the words 'magic missile'
You stagger as a magic missile from a Human hits you.
You stagger as a magic missile from a Human hits you.
You stagger as a magic missile from a Human hits you.
You stagger as a magic missile from a Human hits you.
You stagger as a magic missile from a Human hits you.
-=[You attack a Human.]=- [0 Hits]
< 73h/294H 137v/137V Pos: standing >
< T: Zucht TP: sta TC:pretty hurt E: A Human sta EP: excellent >
A Human starts casting an offensive spell called 'lightning bolt'.
< 73h/294H 137v/137V Pos: standing >
< T: Zucht TP: sta TC:pretty hurt E: A Human sta EP: excellent >
-=[You attack a Human.]=- [0 Hits]
< 73h/294H 137v/137V Pos: standing >
< T: Zucht TP: sta TC:pretty hurt E: A Human sta EP: excellent >
A Human completes his spell...
A Human utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Human has reached its goal.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 24h/294H 137v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: A Human sta EP: excellent >
A Human starts casting an offensive spell.
< 24h/294H 137v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: A Human sta EP: excellent >
-=[You attack a Human.]=- [0 Hits]
< 24h/294H 137v/137V Pos: standing >
< T: Zucht TP: sta TC: awful E: A Human sta EP: excellent >
A Human completes his spell...
A Human utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Human has reached its goal.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -10h/294H 137v/137V Pos: on your ass >
Autosaving...
< -10h/294H 137v/137V Pos: on your ass >