The death of [28 Monk] Hasj (Orc)

in a Well Traveled Path

from the perspective of [28 Monk] Hasj (Orc)

<worn on head>       a sparkling copper hat
<worn on eyes>       a bugbear-skin eyepatch of regeneration
<worn in ear>        an unique gem stud
<worn on face>       a mask of sewn flesh
<worn on body>       a set of loose fitting robes [88%]
<worn about body>    a boreal hemp bodycloak
<worn on arms>       a set of loose fitting sleeves
<worn around wrist>  a diabolical gem bracer
<worn on finger>     a bent ring [superior]
<worn on finger>     a bent ring [poor]
<worn on legs>       a set of loose fitting leggings


Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 139h/297H 115v/123V Pos: standing >
A Room of Peace
Obvious exits: -N

< 139h/297H 115v/123V Pos: standing >

		Score information for Hasj

Level: 28   Race: Orc   Class: Monk Sex: Male
Hit points: 140(297)  Moves: 116(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 16 minutes
Received data: 0.2370 MB this session.
Send data:     0.0108 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 2(2)
Epic Bonus: Epic Points Bonus (0.01%)
Frags:   +0.00   Deaths:   1
Enchantments:   Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  280 

Active Spells:
--------------
heroism (2 minutes)
well-rested bonus (53 minutes)


< 140h/297H 116v/123V Pos: standing >
You start to chant in a deep voice.
You feel your body healing faster.

< 142h/297H 118v/123V Pos: standing >
You sit down and relax.

< 155h/297H 123v/123V Pos: sitting >
You stop sitting around and lay down.

< 156h/297H 123v/123V Pos: on your ass >
You drift off to sleep.

< 157h/297H 123v/123V Pos: on your ass >
You are well on your way towards your next level.

< 158h/297H 123v/123V Pos: on your ass >

< 267h/297H 123v/123V Pos: on your ass >

< 273h/297H 123v/123V Pos: on your ass >

< 280h/297H 123v/123V Pos: on your ass >

< 283h/297H 123v/123V Pos: on your ass >

< 288h/297H 123v/123V Pos: on your ass >

< 292h/297H 123v/123V Pos: on your ass >

< 297h/297H 123v/123V Pos: on your ass >
In your dreams, or what?

< 297h/297H 123v/123V Pos: on your ass >
You wake up.

< 297h/297H 123v/123V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 297h/297H 123v/123V Pos: on your ass >
You clamber to your feet.

< 297h/297H 123v/123V Pos: standing >
Pardon?

< 297h/297H 123v/123V Pos: standing >
A Room of Peace
Obvious exits: -N

< 297h/297H 123v/123V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 297h/297H 122v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
a strange blue stone lies here.
The corpse of a traveling adventurer is lying here.
A diabolical gem shield lies here on the ground.
A spiked gold robe lies here on the ground.
Some fine leather, polished to a nice shine, lies here.
[2] Some padded leather armor is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A long steel sword is here in the dirt.
A pair of simple looking boots is on the ground here.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 297h/297H 121v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A shimmering obsidian saddle lies here on the ground.
A pair of simple looking boots is on the ground here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A stout cudgel carved from oak wood lies here.
[3] A large stone warhammer has been dropped here.
a satchel used to hold various items lies here.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 297h/297H 120v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A fine piece of thick raw leather lies here in the dirt.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
[2] A pair of simple looking boots is on the ground here.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.

< 297h/297H 119v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a traveling adventurer is lying here.
The corpse of a wandering adventurer is lying here.
A brilliant white feather has fallen here.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.

< 297h/297H 117v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A village commoner wanders here in search of something to do.

< 297h/297H 116v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 297h/297H 114v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 297h/297H 113v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 297h/297H 112v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A village commoner wanders here in search of something to do.

< 297h/297H 110v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a traveling adventurer is lying here.
The corpse of a wandering adventurer is lying here.
A brilliant white feather has fallen here.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.

< 297h/297H 109v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/297H 109v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A fine piece of thick raw leather lies here in the dirt.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
[2] A pair of simple looking boots is on the ground here.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.

< 297h/297H 107v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A shimmering obsidian saddle lies here on the ground.
A pair of simple looking boots is on the ground here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A stout cudgel carved from oak wood lies here.
[3] A large stone warhammer has been dropped here.
a satchel used to hold various items lies here.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 297h/297H 105v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/297H 106v/123V Pos: standing >
A young villager leaves north.
A true martial artist would know his opponent for certain before striking.

< 297h/297H 110v/123V Pos: standing >
A wandering merchant leaves north.

< 297h/297H 111v/123V Pos: standing >
A traveling merchant leaves north.

< 297h/297H 112v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
a strange blue stone lies here.
The corpse of a traveling adventurer is lying here.
A diabolical gem shield lies here on the ground.
A spiked gold robe lies here on the ground.
Some fine leather, polished to a nice shine, lies here.
[2] Some padded leather armor is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A long steel sword is here in the dirt.
A pair of simple looking boots is on the ground here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 297h/297H 111v/123V Pos: standing >
[Damage: 42 ] WHAP!  For a moment, you feel just like a dragon must as you punch a wandering merchant.

< 297h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [1 Hits]

< 279h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 [Damage:  9 ] [Damage:  8 ] [Damage:  8 ] [Damage:  8 ] -=[You attack a wandering merchant.]=- [4 Hits]

< 279h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A traveling merchant leaves south.

< 279h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A young villager leaves south.

< 279h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A muscular villager leaves south.

< 279h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 270h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage:  8 ] You score a CRITICAL HIT!!!!!
[Damage: 16 ] [Damage:  9 ] -=[You attack a wandering merchant.]=- [3 Hits]

< 270h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You begin moving into position for a combination...

< 270h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start to chant in a deep voice.
You forgot the words for the chant.

< 270h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 [Damage:  7 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A muscular villager enters from the south.

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 -=[A wandering merchant attacks you.]=- [0 Hits]
[Damage:  7 ] [Damage:  9 ] You score a CRITICAL HIT!!!!!
[Damage: 16 ] [Damage:  8 ] -=[You attack a wandering merchant.]=- [4 Hits]

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Your limbs begin to blur...
[Damage:  2 ] You pull a wandering merchant's head down and bring your knee up, smashing it...
[Damage: 12 ] ...Then swing your elbow around, smashing a wandering merchant's face...
[Damage: 19 ] ...Then pound a wandering merchant's face with a series of swift jabs...
[Damage: 17 ] ...Then grab a wandering merchant by the arm, twist him around, and kick him in the back...

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 18 ] You score a CRITICAL HIT!!!!!
[Damage: 18 ] [Damage:  9 ] [Damage:  8 ] -=[You attack a wandering merchant.]=- [4 Hits]

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  awful >
 A young villager enters from the south.

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 264h/297H 120v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  awful >
 [Damage: 41 ] WHAP!  For a moment, you feel just like a dragon must as you punch a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.

< 264h/297H 120v/123V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 274h/297H 123v/123V Pos: standing >
You have no opponent.

< 274h/297H 123v/123V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 275h/297H 123v/123V Pos: standing >
You start to chant in a deep voice.
Chant on whom?

< 276h/297H 123v/123V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 282h/297H 123v/123V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 7 gold coins. 
You get some rolled-up raw leather from the corpse of a wandering merchant.

< 282h/297H 123v/123V Pos: standing >
You are not using it.

< 283h/297H 123v/123V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 284h/297H 123v/123V Pos: standing >
You need a belt to attach a rugged adventurers satchel to it.

< 284h/297H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood splatters cover the area.
a strange blue stone lies here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A diabolical gem shield lies here on the ground.
A spiked gold robe lies here on the ground.
Some fine leather, polished to a nice shine, lies here.
[2] Some padded leather armor is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A long steel sword is here in the dirt.
A pair of simple looking boots is on the ground here.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 285h/297H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/297H 123v/123V Pos: standing >
You drop some rolled-up raw leather.

< 297h/297H 123v/123V Pos: standing >
[Damage: 48 ] WHAP!  For a moment, you feel just like a dragon must as you punch a wandering merchant.

< 297h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [1 Hits]

< 265h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 [Damage:  9 ] [Damage:  8 ] [Damage:  8 ] -=[You attack a wandering merchant.]=- [3 Hits]

< 265h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 242h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 18 ] [Damage:  9 ] -=[You attack a wandering merchant.]=- [2 Hits]

< 242h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You begin moving into position for a combination...

< 242h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 [Damage: 52 ] WHAP!  For a moment, you feel just like a dragon must as you punch a wandering merchant.

< 242h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 -=[A wandering merchant attacks you.]=- [1 Hits]
[Damage:  9 ] [Damage:  8 ] -=[You attack a wandering merchant.]=- [2 Hits]

< 219h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage:  9 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 219h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You arch around a wandering merchant's blow, and deal a brutal counterattack!
[Damage:  8 ] -=[A wandering merchant attacks you.]=- [0 Hits]

< 219h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A muscular villager leaves south.

< 219h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Your limbs begin to blur...
[Damage:  5 ] You spin around on your foot and swing at a wandering merchant with your leg...
[Damage:  9 ] ...Then spin around and roundkick a wandering merchant in the solar plexus...
[Damage: 15 ] ...Then smash a wandering merchant's head between your fists...
[Damage: 20 ] ...Then drop to the ground and make a sweeping kick to a wandering merchant's thigh...

< 219h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 219h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  awful >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [1 Hits]

< 201h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage:  8 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 201h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  awful >
 
< 201h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 201h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: merchant sta EP:  awful >
 You start to chant in a deep voice.
[Damage: 38 ] A wandering merchant is wracked by pain after you briefly touch your vibrating palm to him!
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.

< 201h/297H 123v/123V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 211h/297H 123v/123V Pos: standing >
You have no opponent.

< 211h/297H 123v/123V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 212h/297H 123v/123V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 213h/297H 123v/123V Pos: standing >
You start to chant in a deep voice.
Chant on whom?

< 213h/297H 123v/123V Pos: standing >
A small villager enters from the south.

< 217h/297H 123v/123V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 9 gold coins. 

< 219h/297H 123v/123V Pos: standing >
You are not using it.

< 220h/297H 123v/123V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 221h/297H 123v/123V Pos: standing >
You need a belt to attach a rugged adventurers satchel to it.

< 221h/297H 123v/123V Pos: standing >
A traveling merchant leaves south.

< 223h/297H 123v/123V Pos: standing >

< 228h/297H 123v/123V Pos: standing >
A small villager leaves south.

< 275h/297H 123v/123V Pos: standing >
You no longer feel like a hero!

< 297h/297H 123v/123V Pos: standing >
A muscular villager enters from the south.

< 297h/297H 123v/123V Pos: standing >
A wandering merchant enters from the south.

< 297h/297H 123v/123V Pos: standing >
A muscular villager leaves south.

< 297h/297H 123v/123V Pos: standing >
Autosaving...

< 297h/297H 123v/123V Pos: standing >
A wandering merchant leaves south.

< 297h/297H 123v/123V Pos: standing >
A small villager enters from the south.

< 297h/297H 123v/123V Pos: standing >
You are three quarters the way to your next level.

< 297h/297H 123v/123V Pos: standing >
The sun hangs low on the southern sky.

< 297h/297H 123v/123V Pos: standing >
A young villager leaves south.

< 297h/297H 123v/123V Pos: standing >
A young villager enters from the south.

< 297h/297H 123v/123V Pos: standing >
A traveling merchant enters from the south.

< 297h/297H 123v/123V Pos: standing >
A muscular villager enters from the south.

< 297h/297H 123v/123V Pos: standing >
A muscular villager enters from the south.

< 297h/297H 123v/123V Pos: standing >
A muscular villager leaves south.

< 297h/297H 123v/123V Pos: standing >

< 297h/297H 123v/123V Pos: standing >
A traveling merchant leaves south.

< 297h/297H 123v/123V Pos: standing >
The snow is coming down faster now.

< 297h/297H 123v/123V Pos: standing >
A young villager leaves south.

< 297h/297H 123v/123V Pos: standing >
A muscular villager enters from the south.

< 297h/297H 123v/123V Pos: standing >
The sun starts to set in the south.

< 297h/297H 123v/123V Pos: standing >
A village commoner enters from the south.

< 297h/297H 123v/123V Pos: standing >
A traveling adventurer leaves south.

< 297h/297H 123v/123V Pos: standing >
A traveling adventurer enters from the south.

< 297h/297H 123v/123V Pos: standing >
A traveling adventurer leaves south.

< 297h/297H 123v/123V Pos: standing >
A village commoner leaves south.

< 297h/297H 123v/123V Pos: standing >
A young villager enters from the south.

< 297h/297H 123v/123V Pos: standing >
A muscular villager leaves south.

< 297h/297H 123v/123V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 297h/297H 123v/123V Pos: standing >
A muscular villager enters from the south.

< 297h/297H 123v/123V Pos: standing >
A small villager leaves south.

< 297h/297H 123v/123V Pos: standing >
[Damage: 18 ] You hit a pressure point on a Human with additional force.
-=[You attack a Human.]=- [1 Hits]

< 297h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC:excellent E: A Human sta EP: few scratches >
 A Human plays a song to lift his spirit off the ground.
A muscular villager flies through the air, free as a bird!
A young villager flies through the air, free as a bird!
A muscular villager flies through the air, free as a bird!
You fly through the air, free as a bird!
-=[A Human attacks you.]=- [1 Hits]

< 292h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: A Human sta EP: few scratches >
 A Human starts casting an offensive spell.

< 292h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: A Human sta EP: few scratches >
 Autosaving...

< 292h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: A Human sta EP: few scratches >
 An evil looking crow enters from the south.
[Damage: 25 ] You hit a pressure point on a Human with additional force.
[Damage:  7 ] -=[You attack a Human.]=- [2 Hits]

< 292h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 An evil looking crow suddenly attacks a Human!

< 292h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 A muscular villager leaves south.

< 292h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 A Human completes his spell...
A Human utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Human - OUCH!
OUCH!  That really did HURT!

< 156h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: A Human sta EP:  small wounds >
 -=[You attack a Human.]=- [0 Hits]
A Human starts playing the instrument of lyrical mastery and singing aloud.

< 156h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: A Human sta EP:  small wounds >
 A Human starts casting an offensive spell.

< 156h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: A Human sta EP:  small wounds >
 An evil looking crow attacks a Human. [0 Hits]

< 156h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: A Human sta EP:  small wounds >
 -=[You attack a Human.]=- [0 Hits]

< 156h/297H 123v/123V Pos: standing >
< T: Hasj TP: sta TC: few wounds E: A Human sta EP:  small wounds >
 A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human's mighty magic fist slams into you!
Your some decent iron boots was completely destroyed by the massive blow!