<worn on eyes> a decorated leather eyepatch
<worn on face> a frogskin mask [superior]
<worn around neck> a wicked looking collar [superior]
<worn around neck> a wicked looking collar
<worn about body> a studded leather cloak
<worn on back> a large leather backpack
<worn about waist> a dwarven-made bark girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a spellbook (illuminating)
<attached to belt> a glowing quill (glowing)
<worn on arms> a pair of worn leather sleeves
<held as shield> a drow-made hide buckler
<worn on hands> some glittering reed mitts
<worn on finger> a boreal hemp ring
<primary weapon> a tiger thigh bone
<worn on legs> some tight silk pants
<worn on feet> a pair of rugged outdoors boots
< 135h/135H 54v/105V Pos: standing >
Before the Gates to a Bullywug Village
Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place. With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness. The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down. Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs. The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East -South -West
< 135h/135H 49v/105V Pos: standing >
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A pandinus scorpion hides here waiting for prey.
< 135h/135H 45v/105V Pos: standing >
Deep in the Rift Valley Jungle
Soft humus pads the steps of every wanderer, both the hunter and the
hunted. Despite the darkness, there is a beauty here, the beauty of nature
and its ability to thrive under any condition, but there is also an ugliness,
a breath of evil that seems to float through the air. Some creatures have
been designed to thrive here in the stinking, moist air, others must simply
make do, and try to avoid becoming something else's next meal. The darkness
that frightens away so many is a cloak of mystery to those brave souls that
come here seeking fame and fortune.
Obvious exits: -North -East -South -West
A white and purple bromeliard sits on the jungle floor.
< 135h/135H 40v/105V Pos: standing >
Deep in the Rift Valley Jungle
Gloomy darkness and dense, humid air make this jungle almost unbearable.
Trees stretch upward until they fan out, creating a dense canopy that blocks
out almost all light. The little light that does get this far down serves
only to create strange shadows, shadows that can't even be chased away with
bright torches and magical lights. Moist earth is made even softer by the
rotting vegetation, the leaves and branches that have fallen from the trees
above. Few adventurers travel even this far into the jungle, most find the
stench unbearable, and the almost ever-present darkness unnerving. The
trackless jungle continues in every direction.
Obvious exits: -North -East -South -West
< 135h/135H 35v/105V Pos: standing >
The Jungle Darkens
The forest east of this point is dark and foreboding, at least the swamps
to the north show a bit more light through the trees. South and east of here
there is only dark forest, the gloom seems almost impenetrable, and there is
little to encourage one to take the risks of trying. Rumours of lost cities
and treasures in the jungle beyond here are easy to believe. In fact, it
would be easy to pass an entire city by in the darkness of the forest.
Halfling scouts can rarely be seen traveling this far into the forest, but
never into the darkness beyond. The jungle continues in every direction.
Obvious exits: -North -East -South -West
A wooden sign has been nailed to one of the trees here.
< 135h/135H 30v/105V Pos: standing >
A Young Jungle
Monkeys can be heard screaming from somewhere in the treetops above, and
occasionally a fruit rind drops down to the jungle floor to add to the
already rotting refuse. It is the continual cycle of life, death, and decay
that keeps the jungle a healthy and powerful testament to the strength of
nature. Animals can be heard screaming at each other throughout the forest,
some of the cries are obviously of distress. In the rainforest, only the
strong survive. The jungle continues in every direction.
Obvious exits: -North -East -South -West
A kenku adventurer wanders the forest seeking fame and fortune.
< 135h/135H 26v/105V Pos: standing >
A Young Jungle
Several of the more quickly growing trees stand in this area, and it is
clear from the droppings and garbage in the area that a large group of
monkeys has made their home up above. One of the trees actually has branches
that are low enough they can be climbed to reach the higher branches that the
monkeys have claimed as their home. Aside from the tree that can be climbed
here, the jungle continues in every direction.
Obvious exits: -North -East -South -West -Up
< 135h/135H 21v/105V Pos: standing >
A Young Jungle
Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation. A single yellow orchid
hangs from the branch of a small osage tree. The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds. Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest. The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East -South -West
A yellow flower hangs from a vine here.
< 135h/135H 16v/105V Pos: standing >
On a Wall of Lose Rocks
Though the rocks to the north and south are piled so precariously that
travel through them is almost impossible, the rocks here have tumbled a bit
and allow a fairly easy route into the jungle to the east. A clearing along
the base of the cliff that can be seen to the west is obviously a heavily
used trade path, and a number of halfing guards and scouts can be seen
patrolling it to keep the merchant caravans safe. A waterfall to the
southwest emits just enough of a roar to drown out the sounds of the birds
and other creatures of the jungle. Halfling scouts patrol the jungle as far
to the east as they are able, to try to keep the loggers and hunters from
Woodseer that make their livings in the jungle a little bit safer. It is
clear that they can't patrol to far though, the jungle just gets too
dangerous.
Obvious exits: -East -West
A graceful black leopard prowls the jungle.
< 135h/135H 12v/105V Pos: standing >
< 135h/135H 12v/105V Pos: standing >
Pardon?
< 135h/135H 13v/105V Pos: standing >
Alas, you cannot go that way. . . .
< 135h/135H 13v/105V Pos: standing >
A Young Jungle
Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation. A single yellow orchid
hangs from the branch of a small osage tree. The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds. Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest. The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East -South -West
A yellow flower hangs from a vine here.
< 135h/135H 9v/105V Pos: standing >
A Young Jungle
A bit more light than usual seeps in here during the daylight hours due to
the clearing to the south and the low wall of lose rocks to the west.
Everything about this spot smells of death though, and the close proximity of
the road to Woodseer doesn't provide much consolation. Dark green leaves and
stems look even darker here, taking on an almost black cast to them. The
occasional bright red and yellow flowers add some color to the
forest, but they don't make it feel any safer. This part of the Rift Valley
Jungle is quite young, something must have cleared the jungle some time ago
because all of the growth here appears to be less than twenty years old.
Despite its youth, the jungle grows quickly, and the dank air here already
smells of the rot and decay that helps sustain the huge trees of older rain
forests. The jungle continues to the north and east, and there is some sort
of cleared path to the south.
Obvious exits: -North -East -South
A green playing card has been tossed aside.
A halfling sentinel keeps a close watch on the jungle.
A yellow flower hangs from a vine here.
A red flower hangs from a vine here.
A yellow flower hangs from a vine here.
< 135h/135H 5v/105V Pos: standing >
A Trade Path Along a Deep Pool
A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest. A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it. A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it. The trade path continues to the south and west.
Obvious exits: -North -East -South -West
Jarus the fourth, champion of Woodseer, keeps a careful watch.
< 135h/135H 2v/105V Pos: standing >
A Trade Path Along a Deep Pool
A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer. A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home. A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward. The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge. The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East -South
< 135h/135H 2v/105V Pos: standing >
A Trade Path Cut From the Jungle
Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south. This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe. The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep. The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley. The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East -South
< 135h/135H 1v/105V Pos: standing >
On a Trade Path in a Narrow Ravine
Walls of jagged rock surround this narrow ravine and the trade path that
runs through it. Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road. This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up
< 135h/135H 0v/105V Pos: standing >
Alas, you cannot go that way. . . .
< 135h/135H 0v/105V Pos: standing >
You're too exhausted.
< 135h/135H 2v/105V Pos: standing >
You're too exhausted.
< 135h/135H 2v/105V Pos: standing >
You're too exhausted.
< 135h/135H 2v/105V Pos: standing >
You sit down and relax.
< 135h/135H 4v/105V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - sleep
1 - farsee
1 - levitate
2 - insects
( 3rd circle) 1 - blindness
1 - mirror image
4 - shadow monster
( 2nd circle) 2 - burning hands
1 - continual light
3 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
6 - magic missile
1 - phantom armor
You can memorize 4 5th circle spell(s).
< 135h/135H 4v/105V Pos: sitting >
You start meditating...
< 135h/135H 5v/105V Pos: sitting >
Klasa rides in on a sturdy mountain pony from the north.
< 135h/135H 7v/105V Pos: sitting >
Klasa leaves up riding on a sturdy mountain pony.
< 135h/135H 9v/105V Pos: sitting >
You stop meditating.
You stop sitting around and lay down.
< 135h/135H 18v/105V Pos: on your ass >
< 135h/135H 19v/105V Pos: on your ass >
< 135h/135H 57v/105V Pos: on your ass >
< 135h/135H 64v/105V Pos: on your ass >
You clamber to your feet.
< 135h/135H 73v/105V Pos: standing >
On a Trade Path in a Narrow Ravine
Imposing rock walls thrust upward along the sides of the narrow path. The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb. More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it. It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below. The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down
< 135h/135H 68v/105V Pos: standing >
On a Trade Path in a Narrow Ravine
This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south. Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel. It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
< 135h/135H 58v/105V Pos: standing >
Pardon?
< 135h/135H 60v/105V Pos: standing >
On a Trade Path in a Narrow Ravine
The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them. Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below. The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down
< 135h/135H 51v/105V Pos: standing >
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down
< 135h/135H 46v/105V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 135h/135H 44v/105V Pos: standing >
You strap a large leather backpack on your back.
< 135h/135H 46v/105V Pos: standing >
You sit down and relax.
< 135h/135H 48v/105V Pos: sitting >
You stop sitting around and lay down.
< 135h/135H 50v/105V Pos: on your ass >
< 135h/135H 54v/105V Pos: on your ass >
< 135h/135H 76v/105V Pos: on your ass >
< 135h/135H 84v/105V Pos: on your ass >
You clamber to your feet.
Rethax floats in from above.
Xomop Tippist enters from above.
Xomop Tippist enters from above.
< 135h/135H 88v/105V Pos: standing >
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
++++++@^MMM^M
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Rethax enters from the east.
Xomop Tippist enters from the east.
Xomop Tippist enters from the east.
< 135h/135H 88v/105V Pos: standing >
......***
.......^^^M
........^^^MM
........^^MMM
++++++@P^MMM^
.....*^^MMMM^
....**^MMM^^^
.***^^MMM^^
**^^^MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 88v/105V Pos: standing >
.......**
........^^^
.........^^^M
.........^^MM
++++++@+P^MMM
......*^^MMMM
.....**^MMM^^
..***^^MMM^
***^^^MM^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 87v/105V Pos: standing >
........*
.........^^
..........^^^
..........^^M
++++++@+P+^MM
.......*^^MMM
......**^MMM^
...***^^MMM
.***^^^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 86v/105V Pos: standing >
.........
..........^
...........^^
...........^^
M+++++@++P+^M
........*^^MM
.......**^MMM
....***^^MM
..***^^^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 85v/105V Pos: standing >
Rethax enters from the east.
Xomop Tippist enters from the east.
Xomop Tippist enters from the east.
< 135h/135H 87v/105V Pos: standing >
Rethax leaves west.
Xomop Tippist leaves west.
Xomop Tippist leaves west.
< 135h/135H 87v/105V Pos: standing >
.........
...........
............^
............^
++++M+@+++++^
.........*^^M
........**^MM
.....***^^M
...***^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 94v/105V Pos: standing >
.........
...........
.............
.............
+++++M@++++++
..........*^^
.........**^M
......***^^
....***^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 93v/105V Pos: standing >
.........
...........
.............
.............
++++++@++++++
...........*^
..........**^
.......***^
.....***^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 135h/135H 92v/105V Pos: standing >
An elite highwayman leaves east.
.........
...........
.............
.............
++++++@+M++++
............*
...........**
........***
......***
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 91v/105V Pos: standing >
.........
M..........
.............
.............
++++++@++M+++
.............
M...........*
.........**
^......**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 91v/105V Pos: standing >
.........
.M.........
+............
+............
+M++++@+++M++
.............
.M...........
..........*
.^......*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 90v/105V Pos: standing >
.........
+.M........
.+...........
++...........
.+M+++@++++M+
.............
..M..........
^..........
..^......
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 89v/105V Pos: standing >
+........
.+.M.......
..+..........
+++..........
..+M++@+++++M
.............
...M.........
.^.........
...^.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 88v/105V Pos: standing >
< 135h/135H 89v/105V Pos: standing >
.+.......
..+.M......
...+.........
++++.........
...+M+@++++++
.............
....M........
..^........
....^....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 88v/105V Pos: standing >
..+......
...+.M.....
....+........
+++++........
....+M@++++++
.............
.....M.......
...^.......
.....^...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 87v/105V Pos: standing >
Pardon?
< 135h/135H 87v/105V Pos: standing >
...+.....
....+.M....
.....+.......
++++++.......
.....+@++++++
.............
......M......
....^......
......^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe.
< 135h/135H 87v/105V Pos: standing >
^...+....
.....+.M...
......+......
+++++++......
......@M+++++
.............
.......M.....
.....^.....
.......^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 86v/105V Pos: standing >
.^...+...
^.....+.M..
^......+.....
++++++++.....
+.....@+M++++
+............
+.......M....
......^....
........^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 135h/135H 86v/105V Pos: standing >
M.^...+..
.^.....+.M.
M^......+....
+++++++++....
^+....@.+M+++
^+...........
.M.......M...
+......^...
.........
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 135h/135H 83v/105V Pos: standing >
MM.^...+.
M.^.....+.M
.M^......+...
++++++++++...
^^+...@..++M+
.^+..........
..M.......M..
.+......^..
+........
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 135h/135H 80v/105V Pos: standing >
^MM.^...+
.M.^.....+.
^.M^......+..
+++++++++++..
M^^+..@...++M
M.^+.........
...M.......M.
^.+......^.
^+.......
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 135h/135H 78v/105V Pos: standing >
^^MM.^...
..M.^.....+
.^.M^......+.
++++++++++++.
^M^^+.@....++
MM.^+........
M...M.......M
^^.+......^
M^+......
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 135h/135H 75v/105V Pos: standing >
< 135h/135H 84v/105V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
.^.MM^...
^^^MM.^...+
^..M.^.....+.
.^.M^......+.
M+++++@++M++.
^M^^+......++
MM.^+........
...+.......
^.+......
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 84v/105V Pos: standing >
..^.MM^..
.^^^MM.^...
.^..M.^.....+
..^.M^......+
+M++++@++++M+
^^M^^+......+
^MM.^+.......
M...+......
^^.+.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 84v/105V Pos: standing >
...^.MM^.
..^^^MM.^..
..^..M.^.....
...^.M^......
++M+++@+++++M
^^^M^^+......
^^MM.^+......
.M...+.....
^^^.+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A small sign is posted here at this roadway intersection.
< 135h/135H 83v/105V Pos: standing >
^...^.MM^
...^^^MM.^.
...^..M.^....
....^.M^.....
+++M++@++++++
.^^^M^^+.....
.^^MM.^+.....
..M...+....
.^^^.+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 135h/135H 82v/105V Pos: standing >
< 135h/135H 87v/105V Pos: standing >
.^...^.MM
....^^^MM.^
....^..M.^...
....M^.M^....
++++++@++++++
..^^^M^^+....
..^^MM.^+....
..M...+...
.^^^.+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Kobold snaps into visibility.
Out of nowhere, a Kobold stabs you in the back.
OUCH! That really did HURT!
< 99h/135H 87v/105V Pos: standing >
< T: Ishan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 99h/135H 87v/105V Pos: standing >
< T: Ishan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 99h/135H 87v/105V Pos: standing >
< T: Ishan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 99h/135H 87v/105V Pos: standing >
< T: Ishan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A Kobold's impressive slash strikes you hard.
A Kobold's pierce strikes you very hard.
A Kobold's impressive slash strikes you hard.
A Kobold's powerful slash seriously wounds you.
OUCH! That really did HURT!
< 49h/135H 87v/105V Pos: standing >
< T: Ishan TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 49h/135H 87v/105V Pos: sitting >
< T: Ishan TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold parries your futile lunge at her.
< 49h/135H 87v/105V Pos: sitting >
< T: Ishan TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold snaps into visibility.
< 49h/135H 87v/105V Pos: sitting >
< T: Ishan TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
Rethax enters from the east.
Xomop Tippist enters from the east.
Xomop Tippist enters from the east.
< 49h/135H 87v/105V Pos: sitting >
< T: Ishan TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold's slash seriously wounds you.
A Kobold's impressive pierce enshrouds you in a mist of blood.
A Kobold's powerful slash critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.