<worn as a badge> an ashen badge of the Laduguer artisans (glowing) [75%]
<worn on head> the helm of light
<worn on eyes> a foggy visor [superior]
<worn in ear> a tiny diorite ear stud [88%]
<worn in ear> an enchanted earring of wisdom
<worn on face> a mask of hades of agility (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a mithril-plated gnomish mobility suit (humming)
<worn about body> the living oceanic cloak [superior] (glowing)
<worn on tail> a shimmering ring of vines
<worn as quiver> a quiver smeared with blood
<worn about waist> a silken sash of raw silk [superior]
<worn on belt buckle>a severed illithid tentacle
<worn on arms> a finely woven pair of spidersilk sleeves
<held as shield> a well-polished mithril body shield [superior] [82%]
<worn around wrist> a bracelet of woven willow leaves [superior]
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn on hands> the enchanted gloves of oblivion (humming)
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring called 'Soulcatcher' of endurance (invis)
<held> the three-pronged totem of the Naga Queen[141h 32m 49s]
<worn on legs> some bright blue leg plates
<worn on feet> boots of endurance [superior]
A troglodyte sentinel who is close by to your east.
< 769h/769H 229v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A troglodyte assassin sneaks through the tunnels here.
A troglodyte berserker charges through the tunnels here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 228v/233V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A purple worm who is close by to your north.
A huge cave spider who is close by to your north.
A purple worm who is close by to your north.
A purple worm who is close by to your north.
A troglodyte princess who is close by to your north.
An outraged troglodyte who is close by to your west.
A troglodyte female who is close by to your west.
A troglodyte male who is close by to your west.
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 230v/233V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A purple worm who is close by to your north.
A huge cave spider who is close by to your north.
A purple worm who is close by to your north.
A purple worm who is close by to your north.
A troglodyte princess who is close by to your north.
An outraged troglodyte who is close by to your west.
A troglodyte female who is close by to your west.
A troglodyte male who is close by to your west.
< 769h/769H 232v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A troglodyte assassin sneaks through the tunnels here.
A troglodyte berserker charges through the tunnels here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 233v/233V Pos: standing >
An outraged troglodyte enters from the west.
< 769h/769H 233v/233V Pos: standing >
This troglodyte assassin is a deadly and vicious opponent. His battle is
literally covered from head to toe with scars and battle damage. This battle
hungry assassin is a veteran of countless campaigns on the surface, ruthlessly
killing and devouring his victims. Large fangs protrude past his chin, giving
him the look of a ferocious beast. This creatures large muscles are the source
of his power.
A troglodyte assassin appears to be Humanoid and is in excellent condition.
He's medium in size.
He's surrounded by a diffuse globe of light!
<primary weapon> a troglodyte dagger [poor] [66%]
< 769h/769H 233v/233V Pos: standing >
A troglodyte berserker lets loose with a powerful SCREAM!!
A troglodyte berserker becomes alert and ready to fight.
< 769h/769H 233v/233V Pos: standing >
This large warrior is a fierce and worth opponent. He stands at nearly
seven feet tall which is huge for his race. His long arms are covered with a
thick body armor. His flesh, in places, is rock hard. He is a very strong
creature that can, and will, fight until it breathes no more.
An outraged troglodyte appears to be Humanoid and is in excellent condition.
He's medium in size.
<worn on face> a troglodyte mask [superior]
<wielding twohanded> a troglodyte javelin
< 769h/769H 233v/233V Pos: standing >
A troglodyte assassin sneaks north.
< 769h/769H 233v/233V Pos: standing >
Saving Lurt.
< 769h/769H 233v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
An outraged troglodyte stands here.
A troglodyte berserker charges through the tunnels here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 233v/233V Pos: standing >
You quickly scan the area.
A troglodyte assassin who is close by to your north.
A troglodyte female who is close by to your north.
A purple worm who is close by to your north.
A huge cave spider who is close by to your north.
A purple worm who is close by to your north.
A purple worm who is close by to your north.
A troglodyte princess who is close by to your north.
A troglodyte female who is close by to your west.
A troglodyte male who is close by to your west.
< 769h/769H 233v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -W
A battered human corpse hangs here from a barbed hook.
A troglodyte female wanders around snarling.
A troglodyte male runs his fingers along the wall.
< 769h/769H 231v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -W# -D
< 769h/769H 229v/233V Pos: standing >
In the Dark Troglodyte Caves Filled With Water
Obvious exits: -S -U
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
In the Dark Troglodyte Caves Filled With Water
Obvious exits: -N -U
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 230v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 232v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 233v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 233v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -D
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -S -W
A troglodyte female prowls through the caves here.
< 769h/769H 229v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -U
A troglodyte male runs his fingers along the wall.
< 769h/769H 227v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 228v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 230v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 232v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -U
A troglodyte male runs his fingers along the wall.
< 769h/769H 233v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -W
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -U
A troglodyte male runs his fingers along the wall.
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 229v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -S -D
< 769h/769H 231v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 230v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -S
A troglodyte female wanders around snarling.
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
A troglodyte female wanders around snarling.
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 229v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S
< 769h/769H 227v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W
< 769h/769H 226v/233V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 225v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 230v/233V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -E -D
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.
< 769h/769H 230v/233V Pos: standing >
Inside the Dark Passageway
Obvious exits: -S -U
A troglodyte female wanders around snarling.
A troglodyte assassin sneaks through the tunnels here.
A HUGE stone golem stands here protecting the passageway.
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 230v/233V Pos: standing >
In an Underwater Passage
Obvious exits: -N -S
< 769h/769H 229v/233V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -N -U
< 769h/769H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 230v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/769H 233v/233V Pos: standing >
The Site of a Watering Hole
Obvious exits: -S -W
The watering hole is filled with cool water.
< 769h/769H 231v/233V Pos: standing >
Pardon?
< 769h/769H 231v/233V Pos: standing >
You don't have that spell memorized.
< 769h/769H 231v/233V Pos: standing >
< 769h/769H 231v/233V Pos: standing >
You sit down.
< 769h/769H 231v/233V Pos: sitting >
You wiggle to find the most comfortable position.
< 769h/769H 231v/233V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - reveal true form
1 - corrosive blast
1 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 1 - spirit sight
6 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 8 - scalding blast
2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle) 10 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
2 seconds: (11th) guardian spirits
4 seconds: ( 8th) spirit jump
6 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 769h/769H 231v/233V Pos: sitting >
You start meditating...
< 769h/769H 233v/233V Pos: sitting >
You have finished memorizing guardian spirits.
< 769h/769H 233v/233V Pos: sitting >
You have finished memorizing spirit jump.
< 769h/769H 233v/233V Pos: sitting >
< 769h/769H 233v/233V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 769h/769H 233v/233V Pos: sitting >
You clamber to your feet.
< 769h/769H 233v/233V Pos: standing >
< 769h/769H 233v/233V Pos: standing >
You start chanting...
< 769h/769H 233v/233V Pos: standing >
Casting: spirit jump
< 769h/769H 233v/233V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 769h/769H 233v/233V Pos: standing >
It's cool out here.
< 769h/769H 233v/233V Pos: standing >
You quickly scan the area.
A crazed zebra who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A cheetah who is in the distance to your east.
< 769h/769H 233v/233V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 769h/769H 233v/233V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 769h/769H 231v/233V Pos: standing >
You quickly scan the area.
A crazed zebra who is not far off to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A cheetah who is not far off to your south.
A giraffe who is not far off to your south.
A cheetah who is a brief walk away to your south.
A proud lion who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 769h/769H 231v/233V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 769h/769H 229v/233V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your north.
A crazed zebra who is close by to your east.
A giraffe who is not far off to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is close by to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
A goshawk who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is rather far off to your south.
A cheetah who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A zebra who is in the distance to your south.
A zebra who is in the distance to your south.
A zebra who is in the distance to your south.
A zebra who is in the distance to your south.
A large zebra who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.
< 769h/769H 229v/233V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 769h/769H 230v/233V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
An apprentice to the Tukluk shaman who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A giraffe who is close by to your east.
A cheetah who is not far off to your east.
A giraffe who is close by to your south.
A proud lion who is rather far off to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 769h/769H 232v/233V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
There is a slight disturbance in the spirit realm here.
< 769h/769H 231v/233V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 769h/769H 229v/233V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A crazed zebra who is not far off to your north.
A giraffe who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A cheetah who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A thorn-root tree who is not far off to your east.
A proud lion who is not far off to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A goshawk who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 769h/769H 229v/233V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
< 769h/769H 230v/233V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is not far off to your north.
A Tukluk guard who is rather far off to your north.
A Tukluk guard who is rather far off to your north.
A Tukluk villager who is in the distance to your north.
An apprentice to the Tukluk shaman who is in the distance to your north.
A giraffe who is close by to your east.
A proud lion who is a brief walk away to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A giraffe who is in the distance to your south.
A giraffe who is close by to your west.
A giraffe who is not far off to your west.
< 769h/769H 233v/233V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 769h/769H 231v/233V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A crazed zebra who is not far off to your north.
A giraffe who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A cheetah who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A thorn-root tree who is not far off to your east.
A proud lion who is not far off to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A cheetah who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A goshawk who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 769h/769H 231v/233V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 769h/769H 229v/233V Pos: standing >
You quickly scan the area.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A Human who is close by to your west.
< 769h/769H 230v/233V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 769h/769H 231v/233V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 769h/769H 229v/233V Pos: standing >
< 769h/769H 229v/233V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 769h/769H 231v/233V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 769h/769H 229v/233V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
[3] The corpse of a baboon is lying here.
[4] Shattered bits of ice are scattered about the area.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A Human (medium) Allahling - The Empire stands in mid-air here. (Non-Fraggable)
< 769h/769H 227v/233V Pos: standing >
A baboon enters from the east.
You start chanting...
< 769h/769H 230v/233V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 123 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
< 769h/769H 233v/233V Pos: standing >
Shattered bits of broken ice melt into nothingness.
< 769h/769H 233v/233V Pos: standing >
You start chanting...
< 769h/769H 233v/233V Pos: standing >
A Human misses you.
A Human misses you.
< 769h/769H 233v/233V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: nasty wounds >
You complete your spell...
You point at a Human.
[Damage: 118 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
A Human's neck-charm of Savannah of Broken Trusts [poor] freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.