The death of [49 Bounty Hunter] Olik Suicide Squad (Orc)

in The Thundercloud Inn

from the perspective of [48 Spiritualist] Jalorps The Empire (Gnome)

<worn as a badge>    a dark shadowy circle [superior] (magic) [83%]
<worn on head>       a fine dragonscale tiara [85%]
<worn on eyes>       a priest's shayla of the maelstrom [74%]
<worn in ear>        a small leaf shaped earring
<worn in ear>        a long beast-shaped earring (magic) [89%]
<worn on face>       a magenta mask
<worn around neck>   a token of allegiance to Thrym [superior] [83%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a sparkling copper tunic
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [79%]
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     an elven quiver [81%]
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a fanged diamond belt buckle [89%]
<worn on arms>       a pair of drow and illithid-skin armguards (magic) (glowing) [83%]
<worn around wrist>  a bracelet of influence (magic) [55%]
<worn around wrist>  a blackened bluestone bracer [poor] (glowing)
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a ring of the hierophant (magic)
<worn on finger>     a ring called 'Soulcatcher'
<primary weapon>     a blackened dreamwalker's staff (magic)
<held>               a lump of charcoal covered in flames [superior] (magic) (glowing)
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [86%]
<worn on feet>       a pair of winded boots of endurance

Fatwa leaves east.
Kenon trots east.
You follow Fatwa.

The Central Square of Stragthor
   The valley opens up providing what appears to be a large central square.
A tall stone platfom is set at the far edge. Numerous boulders, their tops
chiseled flat spread out in semi-circles surrounding the platform. The
boulders provide a place for the storm giants asembled here to sit and listen
to whatever speech is being made. One can only assume that just recently, as
the storm giants entered the race to fight off the armies of the underdark,
that this was the place where the decree of war was read. Tall structures of
stone rise up along the edges of the squares. Windows were carved so that the
occupants of the buildings could peer out and listen to their king's speech.
Obvious exits: -North -East  -South -West 
A Statue of Brimar, king of the storm giants stands here.
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
A female shopper moves about the stalls looking at the different wares.
A storm giant warrior kneels before the statue.
Sev enters from the west.
Yans enters from the west.
Om enters from the west.
Terru staggers in from the west.
Schlaam enters from the west.
Cols enters from the west.
Nom enters from the west.

< 674h/674H 169v/172V Pos: standing >
Fatwa leaves south.
Kenon trots south.
You follow Fatwa.

The Central Path of Stragthor
   This path leads from the main gates to the south directly north into the
valley's center. Rising up along both sides of the road are tall stone
structures. As one gazes about they realize that the storm giants simply
carved this city from the existing mountain top. Tall peaks of neighboring
mountains rise up fully encircling Stragthor and giving the city the
appearance of being in a large valley. Thick thunderclouds circle overhead.
Ever so often a bolt of lightning streaks across the sky with a thunderous
roar. The ground shakes beneath ones feeet as the lightning strikes some
object just ahead in the distance. The stone structures bordering the road
appear to be dwellings of some sort for there are numerous windows carved into
the buildings that overlook the road being traveled.
Obvious exits: -North -East  -South
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Sev enters from the north.
Yans enters from the north.
Om enters from the north.
Terru staggers in from the north.
Schlaam enters from the north.
Cols enters from the north.
Nom enters from the north.

< 674h/674H 169v/172V Pos: standing >
Nom plays a song to lift his spirit off the ground.

< 674h/674H 172v/172V Pos: standing >

< 674h/674H 172v/172V Pos: standing >

< 674h/674H 172v/172V Pos: standing >
Terru stops following Yans.

< 674h/674H 172v/172V Pos: standing >
Nom plays a song to lift his spirit off the ground.

< 674h/674H 172v/172V Pos: standing >
Fatwa now follows Terru.

< 674h/674H 172v/172V Pos: standing >
Terru staggers south.
Fatwa leaves south.
Kenon trots south.
You follow Fatwa.

The Central Path of Stragthor
   Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East  -South -West 
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Sev enters from the north.
Yans enters from the north.
Om enters from the north.
Schlaam enters from the north.
Cols enters from the north.
Nom enters from the north.

< 674h/674H 171v/172V Pos: standing >
Terru staggers south.
Fatwa leaves south.
Kenon trots south.
You follow Fatwa.

The Southern Gate of Stragthor
   To the south lies the main gate of Stragthor, Valley of the Storm Giants.
Erected centuries ago as the last safe haven of this warrior race, Stragthor
has now opened its gates to allow its warriors to roam the land of the humans
in an effort to quelch the ravaging plague of Underdark denizens. As one
enters the valley they realize that it resembles more a city carved into the
stone mountain. Large stone buildings border wide rocky roads. The major
buildings appear to border the city and are actually carved into what remains
of the mountainside. Dark thunderclouds hover overhead casting a deep shadow
over the valley.
Obvious exits: -North -East  -South#
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Sev enters from the north.
Yans enters from the north.
Om enters from the north.
Schlaam enters from the north.
Cols enters from the north.
Nom enters from the north.

< 674h/674H 170v/172V Pos: standing >
Terru staggers north.
Fatwa leaves north.
Kenon trots north.
You follow Fatwa.

The Central Path of Stragthor
   Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East  -South -West 
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Sev enters from the south.
Yans enters from the south.
Om enters from the south.
Schlaam enters from the south.
Cols enters from the south.
Nom enters from the south.

< 674h/674H 171v/172V Pos: standing >
Terru staggers west.
Fatwa leaves west.
Kenon trots west.
You follow Fatwa.

Along the Southern Wall Road
   A shear wall of stone rises up and borders the southern edge of the road. A
thin ledge is visible near the top of the wall. The ledge providing those
sentries the ability to serve as lookouts for any coming toward the valley and
to also keep an eye out on the valley itself. The city, having just recently
been opened, now attracts races from across the lands of Duris. A thriving
market can be found in the northwest section of the valley as Stragthor
becomes one of the safer city for merchants and traders to conduct their
business.
Obvious exits: -East  -West 
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.

< 674h/674H 170v/172V Pos: standing >
Terru staggers west.
Fatwa leaves west.
Kenon trots west.
You follow Fatwa.

Walking Along Stragthor's Southern Wall
   The wall that borders the southern edge of the road has been carved from
the side of the mountain range. The storm giants, wishing to be as close to
the torrential storms that hover overhead, simply excavated a large depression
into the side of the mountain ranges. The natural barrier serves as both a
defense mechanism, as the walls are of solid rock, and as camoflauge from
intruding eyes. At first glance as one walks toward Stragthor they would
simply assume that they are travelling a mountainous path. A ledge can be seen
about thirty feet in the air extending from the southern wall and overhanging
the path. Guards moving about the ledge keep a watchful eye over the city and
on any merchants moving just outside the city's boundary.
Obvious exits: -North -East  -West 
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.

< 674h/674H 169v/172V Pos: standing >
Terru staggers west.
Fatwa leaves west.
Kenon trots west.
You follow Fatwa.

The Southwestern Corner of Stragthor
   Mounted on the stone wall is a thick metal ladder that leads up to what
appears to be an observation post. A wooden door to the platform appears to
provide one the only access. Dark thunderclouds swirls directly overhead and
it would appear that those individuals in the observation post could simply
hold up their arms and grasp the clouds. Streaks of lightning flash from the
sky striking objects somewhere in the heart of the city. As each lightning
bolt strikes, one fells the ground shake beneath their feet.
Obvious exits: -North -East  -Up   
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.

< 674h/674H 169v/172V Pos: standing >
Nom plays a song to lift his spirit off the ground.
Terru staggers north.
Fatwa leaves north.
Kenon trots north.
You follow Fatwa.

A Bend Around the Mountain Side
   The road being traveled twists slightly as it extends across to another
mountain. The storm giant architects as they created the valley made as much
use of the cluster of mountain ranges as possible. The sheer walls of rock
still extend toward the sky providing the first line of defense for those
occupants still living in the city. A small ledge can be seen extending from
the wall of the mountain. Walking atop the ledge are storm giant sentries
keeping a watchful eye on the path approaching the main gates. Small metal
torches are placed in the stone walls. The flame casting a dim light across
the road.
Obvious exits: -South -West 
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Sev enters from the south.
Yans enters from the south.
Om enters from the south.
Schlaam enters from the south.
Cols enters from the south.
Nom enters from the south.

< 674h/674H 171v/172V Pos: standing >
Terru staggers west.
Fatwa leaves west.
Kenon trots west.
You follow Fatwa.

Traveling Across a Large Stone Bridge
   This large stone bridges links the mountain peak to the east with the peak
to the west. The high arching bridge provides one a clear view of Stragthor,
valley of the storm giants. As one stops to gaze out over the valley of
Stragthor they realize that the storm giants must have worked on excavating
the peaks of these mountain ranges for centuries. It is quite mysterious as to
why this effort was not discovered until now although the storm clouds that
hover over the area do keep the peaks masked in a veil of darkness. To the
north one can see what appears to be a large plataeu of grass and shrubs.
Bordering the west side of this mountain range are tall stone buildings.
Obvious exits: -North -East 
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
A storm giant patrolman walks through the city.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.

< 674h/674H 170v/172V Pos: standing >
Terru staggers north.
Fatwa leaves north.
Kenon trots north.
You follow Fatwa.

Walking Through a Wide Ravine
   This wide ravine would appear to be about one hundred yards across. On both
of its edges are sheer walls of tall stone. The ravine is at a slight angle
sloping up toward the north. As one walks in this direction they begin to see
tall stone strutures like that found in the cities across Duris. To the south
the road appears to slope down toward the great walls of Stragthor. A high
arched bridge is visible just to the south and would appear to provide a path
for one to walk across to the other mountain.
Obvious exits: -North -South
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Sev enters from the south.
Yans enters from the south.
Om enters from the south.
Schlaam enters from the south.
Cols enters from the south.
Nom enters from the south.

< 674h/674H 171v/172V Pos: standing >
Terru staggers north.
Fatwa leaves north.
Kenon trots north.
You follow Fatwa.

A Stone Path Atop the Mountain
   This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West #
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
A storm giant sentry walks through the city.
Sev enters from the south.
Yans enters from the south.
Om enters from the south.
Schlaam enters from the south.
Cols enters from the south.
Nom enters from the south.
You quickly scan the area.
A storm patrol who is not far off to your south.

< 674h/674H 170v/172V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your south.

< 674h/674H 172v/172V Pos: standing >
Terru opens the stone.

< 674h/674H 172v/172V Pos: standing >
You quickly scan the area.
A storm patrol who is not far off to your south.
The innkeeper who is close by to your west.
Kap who is not far off to your west.
A young ape who is not far off to your west.
A patron who is not far off to your west.
A patron who is not far off to your west.
A bartender who is not far off to your west.
A drunken giant who is not far off to your west.

< 674h/674H 172v/172V Pos: standing >
Terru staggers west.
Fatwa leaves west.
Kenon trots west.
You follow Fatwa.

The Thundercloud Inn
   This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East  -West 
A large pit filled with burning branches sits in the middle of the room. (illuminating)
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
A storm giant innkeeper stands here ready to serve.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.

< 674h/674H 171v/172V Pos: standing >
Terru staggers west.
Fatwa leaves west.
Kenon trots west.
You follow Fatwa.

The Lightning Breath Bar
   This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East 
A tankard of ale lies spilt on the floor.
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Kap (Grey Elf)(small) in mid-air sits atop a young ape. (Non-Fraggable)
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
Sev enters from the east.
Yans enters from the east.
Om enters from the east.
Schlaam enters from the east.
Cols enters from the east.
Nom enters from the east.

< 674h/674H 170v/172V Pos: standing >
Nom plays a song to lift his spirit off the ground.
A young ape flies through the air, free as a bird!
A patron flies through the air, free as a bird!
A patron flies through the air, free as a bird!
A bartender flies through the air, free as a bird!
A drunken giant flies through the air, free as a bird!

< 674h/674H 172v/172V Pos: standing >
You failed.
Kap leaves east riding on a young ape.

< 674h/674H 172v/172V Pos: standing >
You quickly scan the area.
Kap who is close by to your east.
A young ape who is close by to your east.
The innkeeper who is close by to your east.
A storm sentry who is not far off to your east.

< 674h/674H 172v/172V Pos: standing >

< 674h/674H 172v/172V Pos: standing >

< 674h/674H 172v/172V Pos: standing >
Terru staggers east.
Fatwa leaves east.
Kenon trots east.
You follow Fatwa.

The Thundercloud Inn
   This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East  -West 
A small pile of coins lies here.
A large pit filled with burning branches sits in the middle of the room. (illuminating)
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
Kap (Grey Elf)(small) in mid-air sits atop a young ape. (Non-Fraggable)
A storm giant innkeeper stands here ready to serve.
Sev enters from the west.
Yans enters from the west.
Om enters from the west.
Schlaam enters from the west.
Cols enters from the west.
Nom enters from the west.

< 674h/674H 171v/172V Pos: standing >
The stone is open.
You extend your sights eastward.
A Stone Path Atop the Mountain
   This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West 
A storm giant sentry walks through the city.

< 674h/674H 171v/172V Pos: standing >
Terru looks at Kap.

< 674h/674H 171v/172V Pos: standing >
You see nothing special about him.
Kap appears to be Grey Elf and is in excellent condition.
He's small in size.

<worn as a badge>    badge of the Darvanu of agility
<worn on head>       an icy bone hat
<worn on eyes>       a well-used diamond eyepatch
<worn in ear>        a crude hardwood stud
<worn in ear>        a pitch-black raven's feather
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a amulet of the Blood-eye [78%]
<worn around neck>   a mermaid scale necklace (magic)
<worn on body>       some lizardhide robes
<worn about body>    an ebony bodycloak (magic) [83%]
<worn on back>       a large leather backpack
<worn on tail>       an exquisite hemp tail protector
<worn about waist>   a girth of thick rawhide
<worn on belt buckle>a blue moon charm (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some legendary leather sleeves
<held as shield>     an angelic ivory tower shield
<worn around wrist>  a misshaped rubber bracelet
<worn around wrist>  an exquisite ivory bracer
<worn on hands>      some burnt limestone gauntlets
<worn on finger>     a ruby encrusted ring (magic)
<worn on finger>     a ruby encrusted ring (magic)
<primary weapon>     a silver scimitar with a mithril pommel (magic)
<worn on legs>       some smooth silk leggings
<worn on feet>       some boots of forest running

< 674h/674H 171v/172V Pos: standing >
Nom plays a song to lift his spirit off the ground.
The innkeeper flies through the air, free as a bird!

< 674h/674H 171v/172V Pos: standing >
Schlaam looks at Kap.
The innkeeper stores Kap's stuff in the safe and shows him to his room.

< 674h/674H 171v/172V Pos: standing >
Terru closes the stone.

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >
You can't poke someone who's not here!

< 674h/674H 171v/172V Pos: standing >
The Thundercloud Inn
Obvious exits: -East # -West 
A small pile of coins lies here.
A large pit filled with burning branches sits in the middle of the room. (illuminating)
Nom sWinger - The Empire (Human)(medium) stands in mid-air here.
Cols Crusader - The Empire (Human)(medium) stands in mid-air here.
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.
*Yans Allah - The Empire (Gnome)(tiny) stands in mid-air here.
Sev Allah - The Empire (Gnome)(small) stands in mid-air here.
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
A young ape swings through the jungle and leaps across the rocks.
A storm giant innkeeper stands here ready to serve.

< 674h/674H 171v/172V Pos: standing >
Nom plays a song to lift his spirit off the ground.

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >
Cols gets a small pile of coins.

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >
You failed.

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >
Nom plays a song to lift his spirit off the ground.

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >

< 674h/674H 171v/172V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Lightning Breath Bar
   This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East 
A tankard of ale lies spilt on the floor.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.

< 674h/674H 171v/172V Pos: standing >
The Thundercloud Inn
Obvious exits: -East # -West 
A large pit filled with burning branches sits in the middle of the room. (illuminating)
Nom sWinger - The Empire (Human)(medium) stands in mid-air here.
Cols Crusader - The Empire (Human)(medium) stands in mid-air here.
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.
*Yans Allah - The Empire (Gnome)(tiny) stands in mid-air here.
Sev Allah - The Empire (Gnome)(small) stands in mid-air here.
Kenon Wanderer - The Empire (Centaur)(large) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(small) stands in mid-air here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.
A young ape swings through the jungle and leaps across the rocks.
A storm giant innkeeper stands here ready to serve.

< 674h/674H 171v/172V Pos: standing >
A young ape leaves west.

< 674h/674H 171v/172V Pos: standing >
You feel less like a panther and more like your normal self.
Sev's pupils dialate and return to normal.

< 674h/674H 109v/110V Pos: standing >
Nom plays a song to lift his spirit off the ground.
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.
Looks like an exit.
You extend your sights westward.
The Lightning Breath Bar
   This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East 
A tankard of ale lies spilt on the floor.
A young ape swings through the jungle and leaps across the rocks.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.

< 674h/674H 109v/110V Pos: standing >
An Orc has entered the game.

< 674h/674H 110v/110V Pos: standing >
You do not see that here.

< 674h/674H 110v/110V Pos: standing >

< 674h/674H 110v/110V Pos: standing >

< 674h/674H 110v/110V Pos: standing >

< 674h/674H 110v/110V Pos: standing >

< 674h/674H 110v/110V Pos: standing >
An Orc leaves west.

< 674h/674H 110v/110V Pos: standing >
An Orc enters from the west.

< 674h/674H 110v/110V Pos: standing >
A halo of white light settles over Cols as he charges into battle.
An Orc snaps into visibility.
An Orc is knocked to the ground by Cols's mighty bash!
Cols dives at an Orc skewering him with his great axe named 'Frostbite' [superior].
An Orc avoids being bashed by Om, who loses his balance and falls.
Sev suddenly attacks an Orc!
Sev misses an Orc.

< 674h/674H 110v/110V Pos: standing >
An Orc misses Cols.
Cols parries an Orc's lunge at him.
An Orc snaps into visibility.
Cols's impressive slash wounds an Orc.
Cols's impressive slash wounds an Orc.
Cols's great axe named 'Frostbite' [superior] glows brightly as a blast of cold streaks out of it!
An Orc screams in agony as Cols's biting cold freezes his soul!
Cols's impressive slash wounds an Orc.
Kenon trots west.

< 674h/674H 110v/110V Pos: standing >
Terru suddenly attacks an Orc!
Terru misses an Orc.
Fatwa snaps into visibility.
An Orc avoids being bashed by Fatwa, who loses his balance and falls.
An Orc avoids being bashed by Schlaam, who loses his balance and falls.

< 674h/674H 110v/110V Pos: standing >
Kenon trots in from the west.

< 674h/674H 110v/110V Pos: standing >
Kenon suddenly attacks an Orc!
An Orc snaps into visibility.
Kenon's slash wounds an Orc.
Kenon's slash wounds an Orc.

< 674h/674H 110v/110V Pos: standing >
Nom plays a song to lift his spirit off the ground.
You start chanting...

< 674h/674H 110v/110V Pos: standing >
Sev misses an Orc.
An Orc snaps into visibility.

< 674h/674H 110v/110V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 112 ] Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
Terru misses an Orc.
Terru misses an Orc.
An Orc snaps into visibility.

< 674h/674H 110v/110V Pos: standing >
An Orc snaps into visibility.
Cols's fine slash wounds an Orc.
Cols's impressive slash wounds an Orc.
Cols's impressive slash strikes an Orc.
Yans starts casting an offensive spell.
Yans snaps into visibility.

< 674h/674H 110v/110V Pos: standing >
Cols parries an Orc's lunge at him.
Cols parries an Orc's lunge at him.
An Orc snaps into visibility.

< 674h/674H 110v/110V Pos: standing >
You start chanting...

< 674h/674H 110v/110V Pos: standing >
Sev starts casting an offensive spell.

< 674h/674H 110v/110V Pos: standing >
Yans completes his spell...
Yans utters the words 'buoblg qfjgpuio paie'
An Orc snaps into visibility.
An Orc is encircled by a huge fist sent by Yans, which begins to crush his body.
An Orc snaps into visibility.
Kenon's impressive slash strikes an Orc hard.
Kenon's impressive slash strikes an Orc hard.
Kenon's impressive slash strikes an Orc hard.
Kenon's mighty slash seriously wounds an Orc.

< 674h/674H 110v/110V Pos: standing >
Sev completes her spell...
Sev utters the words 'ofzahzf gajr eughjfbaiqz'
Sev points at an Orc.
An Orc's entire body spasms uncontrollably as his soul is viciously attacked by Sev.
An Orc's suit of spiked platemail bearing the symbol of Alatorin was destroyed by the blast!
An Orc's mask of lost souls [superior] was destroyed by the blast!
An Orc's black leather belt with a crimson coral buckle was destroyed by the blast!
An Orc's legendary marble badge was destroyed by the blast!
An Orc is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!