<worn as a badge> an insignia of a cresent moon [superior]
<worn on head> a derroskin admiral's hat
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> an anti-matter earring
<worn in ear> a glowing jade earring (glowing) [80%]
<worn on face> a tribal mask (magic) [71%]
<worn around neck> an iridescent faerie collar
<worn around neck> a necklace of dangling dwarven skulls
<worn on body> a cuirass emblazoned with the mantis sigil (humming)
<worn about body> a hooded black cape (magic) (glowing)
<worn on back> a gnomish toolbox
<worn as quiver> a pantherhide quiver [poor] (magic) (glowing) (illuminating) [86%]
<worn about waist> a sash of Tentro of regeneration
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> an obsidian hookah
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> a black skull-shaped ring [poor] (magic)
<primary weapon> a barbed whip dubbed 'Cometstrike' (magic)
<secondary weapon> a royal Bloodstone dagger [superior]
<worn on legs> a pair of vapor leggings
<worn on feet> the shoes of sprinting (magic) (glowing) [85%]
MM
M <
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
Heading set to 225.
< 551h/551H 145v/145V Pos: standing >
Contact listing H:270 S:75
=========================================================================|
[FC] WindRider X:44 Y:47 R:6.2 B:243 H:225 S:73 |FR
< 551h/551H 145v/145V Pos: standing >
^MMMMMMMM
^MMMMMM
MMMMM
MMMM
MMM
MM <
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
^MMMMMMMM
^MMMMMM
MMMMM
MMMM
MMM
MM <
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
< 551h/551H 145v/145V Pos: standing >
^MMMMMM
MMMMM
MMMM
MMM
MM
v
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
Contact listing H:225 S:75
=========================================================================|
[FC] WindRider X:44 Y:47 R:6.1 B:242 H:225 S:73 |FR
< 551h/551H 145v/145V Pos: standing >
^MMMMMM
MMMMM
MMMM
MMM
MM
v
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
MMMMM
MMMM
MMM
MM
M
v
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
Weapon is still reloading.
< 551h/551H 145v/145V Pos: standing >
Target is not in weapon's firing arc!
Target is not in weapon's firing arc!
< 551h/551H 145v/145V Pos: standing >
Weapon [5]: [Large Ballistae] has finished reloading.
No weapons installed on this arc!
< 551h/551H 145v/145V Pos: standing >
Target is not in weapon's firing arc!
Target is not in weapon's firing arc!
< 551h/551H 145v/145V Pos: standing >
Heading set to 225.
< 551h/551H 145v/145V Pos: standing >
Contact listing H:225 S:75
=========================================================================|
[FC] WindRider X:44 Y:47 R:6.1 B:247 H:267 S:73 |FR
< 551h/551H 145v/145V Pos: standing >
MMMMM
MMMM
MMM
MM
M
v
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
MMMM
MMM
MM
M
v
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
Your ship fires Large Ballistae at [FC]:WindRider! Chance to hit: 77%
< 551h/551H 145v/145V Pos: standing >
Target is not in weapon's firing arc!
Target is not in weapon's firing arc!
< 551h/551H 145v/145V Pos: standing >
No weapons installed on this arc!
< 551h/551H 145v/145V Pos: standing >
Target is not in weapon's firing arc!
Target is not in weapon's firing arc!
< 551h/551H 145v/145V Pos: standing >
You hit [FC]:WindRider for 7 points of damage on the rear side!
[FC]:WindRider is immobilized!
< 551h/551H 145v/145V Pos: standing >
Contact listing H:225 S:75
=========================================================================|
[FC] WindRider X:44 Y:48 R:6.0 B:257 H:270 S:55 |FR
< 551h/551H 145v/145V Pos: standing >
MMMM
MMM
MM
M
v
S
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
MMM
MM
M
v
S
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
MMM
MM
M
v
S
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
Contact listing H:225 S:75
=========================================================================|
[FC] WindRider X:45 Y:49 R:5.2 B:267 H:270 S:1 |SR
< 551h/551H 145v/145V Pos: standing >
MMM
MM
M
v
S
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
MM
M
S v
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
Heading set to 270.
< 551h/551H 145v/145V Pos: standing >
MM
M
S <
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
Contact listing H:270 S:75
=========================================================================|
[FC] WindRider X:46 Y:50 R:3.9 B:273 H:270 S:0 |FR
< 551h/551H 145v/145V Pos: standing >
MM
M
S <
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
< 551h/551H 145v/145V Pos: standing >
MM
M
S <
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
< 551h/551H 145v/145V Pos: standing >
MM
M
S <
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
MM
M
S<
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
< 551h/551H 145v/145V Pos: standing >
Speed set to 0.
< 551h/551H 145v/145V Pos: standing >
MM
M
F
<
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
The Ketch WindRider floats here.
< 551h/551H 145v/145V Pos: standing >
You disembark this ship.
MM
M
F
@
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Diamond Swashbuckler floats here.
The Ketch WindRider floats here.
< 551h/551H 145v/145V Pos: standing >
You board the Ketch WindRider.
Aboard the Ketch WindRider
Obvious exits: -North -East -West
< 551h/551H 145v/145V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
A Gnome who is close by to your north.
< 551h/551H 145v/145V Pos: standing >
On the Bridge of the Ketch WindRider
Obvious exits: -South
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 551h/551H 144v/145V Pos: standing >
Backstab who?
< 551h/551H 144v/145V Pos: standing >
< 551h/551H 144v/145V Pos: standing >
You disembark this ship.
F MM
M
@
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
There is a portal here shimmering in a rainbow of colors. (magic)
The Ketch Diamond Swashbuckler floats here.
The Ketch WindRider floats here.
A Gnome (small) High Templar - The Empire stands in mid-air here.(Gold Aura)
< 551h/551H 144v/145V Pos: standing >
[Damage: 33 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: few scratches >
A Gnome dodges your futile attack.
[Damage: 6 ] Your fine pierce wounds a Gnome.
[Damage: 7 ] Your whip wounds a Gnome.
[Damage: 6 ] You lunge at a Gnome, crushing his throat.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
You dodge a Gnome's vicious attack.
You dodge a Gnome's vicious attack.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 7 ] Your fine whip wounds a Gnome.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your impressive pierce strikes a Gnome.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
You tackle a Gnome square in the chest knocking the wind out of him!
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: small wounds >
You dodge a Gnome's vicious attack.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: small wounds >
[Damage: 11 ] Your impressive whip wounds a Gnome.
[Damage: 8 ] Your fine pierce wounds a Gnome.
[Damage: 9 ] Your fine whip wounds a Gnome.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: small wounds >
A Gnome misses you.
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive whip wounds a Gnome.
[Damage: 8 ] Your fine pierce wounds a Gnome.
[Damage: 8 ] Your whip wounds a Gnome.
Your barbed whip summons a comet!
[Damage: 72 ] You open a rift in the cosmos and call forth a small comet that smashes into a Gnome!
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive whip strikes a Gnome.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Looking panicked, a Gnome scrambles madly to his feet!
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: few wounds >
[Damage: 7 ] Your fine whip wounds a Gnome.
[Damage: 6 ] Your fine pierce wounds a Gnome.
[Damage: 7 ] Your whip wounds a Gnome.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome misses you.
You dodge a Gnome's vicious attack.
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
< 551h/551H 144v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine whip strikes a Gnome.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome attempts to flee.
A Gnome leaves north.
< 551h/551H 144v/145V Pos: standing >
Crush whose throat?
< 551h/551H 145v/145V Pos: standing >
MMM
MM
M
@
S
o
The Waters of the Abyss
Obvious exits: -North -East -South -West
A Gnome (small) High Templar - The Empire stands in mid-air here.(Gold Aura)
< 551h/551H 89v/145V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 19 ] A Gnome makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
[Damage: 6 ] You lunge at a Gnome, crushing his throat.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome misses you.
You dodge a Gnome's vicious attack.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
You dodge a Gnome's vicious attack.
You dodge a Gnome's vicious attack.
Your target seems to have a heightened sense of awareness...
You tackle a Gnome square in the chest knocking the wind out of him!
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
[Damage: 8 ] Your fine whip strikes a Gnome.
[Damage: 8 ] Your fine pierce strikes a Gnome.
[Damage: 9 ] Your fine whip strikes a Gnome.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 9 ] Your fine whip strikes a Gnome.
[Damage: 8 ] Your fine pierce strikes a Gnome.
[Damage: 9 ] Your fine whip strikes a Gnome.
[Damage: 9 ] Your fine whip strikes a Gnome.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
You dodge a Gnome's vicious attack.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine whip strikes a Gnome.
[Damage: 7 ] Your pierce strikes a Gnome.
[Damage: 8 ] Your fine whip strikes a Gnome.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your whip strikes a Gnome very hard.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
You dodge a Gnome's vicious attack.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
Looking panicked, a Gnome scrambles madly to his feet!
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
[Damage: 6 ] You lunge at a Gnome, crushing his throat.
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 551h/551H 89v/145V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
[Damage: 7 ] Your whip strikes a Gnome.
Your barbed whip summons a comet!
[Damage: 87 ] You open a rift in the cosmos and call forth a small comet that smashes into a Gnome!
A Gnome is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] Your decent pierce hits a Gnome.
A Gnome's golden crown set with diamonds was completely destroyed by the massive blow!
A Gnome's mask of the iron bloodhounds was completely destroyed by the massive blow!
A Gnome's knight's copper quiver was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!