<worn as a badge> the insignia of swirling feathers and flowing water [88%]
<worn on head> a derroskin admiral's hat
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> an anti-matter earring
<worn in ear> a glowing jade earring (glowing) [80%]
<worn on face> a tribal mask (magic) [71%]
<worn around neck> an iridescent faerie collar
<worn around neck> a necklace of dangling dwarven skulls
<worn on body> a cuirass emblazoned with the mantis sigil (humming)
<worn about body> a hooded black cape (magic) (glowing)
<worn as quiver> a pantherhide quiver [poor] (magic) (glowing) (illuminating) [86%]
<worn about waist> a sash of Tentro of regeneration
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> an elven bracelet of precision (magic)
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> a red earthstone ring
<worn on finger> a shiny crimson ring [superior] (invis) (magic)
<primary weapon> a barbed whip dubbed 'Cometstrike' (magic)
<secondary weapon> the ice dagger of Sevenoaks (magic)
<worn on legs> a pair of vapor leggings
<worn on feet> the boots of a MaDMaN (glowing)
MMMMMMM..^M.^
^^^^^...^....^M
^M..........**M
.......@^..*^*M
.....^..^.****M
^^^^^^^^^^^^*MM
MMMMMMMMMMMMM
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 563h/563H 93v/140V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^^...^....^MM
M..........**MM
.......@..*^*MM
....^..^.****M^
^^^^^^^^^^^*MM^
MMMMMMMMMMMMM
MMMMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 563h/563H 92v/140V Pos: standing >
MMMMMM^....
MMMMM..^M.^^M
^^^...^....^MMM
.^........**MMM
.^.....@.*^*MM^
...^..^.****M^*
^^^^^^^^^^*MM^*
MMMMMMMMMMMMM
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 563h/563H 91v/140V Pos: standing >
MMMMM^....M
MMMM..^M.^^MM
^^...^....^MMM^
^........**MMM^
^......@*^*MM^^
..^..^.****M^*^
^^^^^^^^^*MM^**
MMMMMMMMMMMM.
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 563h/563H 91v/140V Pos: standing >
....^
....**M
...@^*M
^.****M
^^^*M
A Dark Jungle
Obvious exits: -North -East -South -West
< 563h/563H 90v/140V Pos: standing >
MMMMMS^ M
MMMMM^....MMM
MMMM..^M.^^MMM^
^...^....^MMM^.
.......@**MMM^^
.......*^*MM^^*
.^..^.****M^*^*
^^^^^^^*MM^**
MMMMMMMMMM.
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
There are some tracks heading north.
< 563h/563H 89v/140V Pos: standing >
MMMMMS^ MM
MMMMMM^....MMM^
MMMM..^M.^^MMM^
^...^..@.^MMM^.
........**MMM^^
.......*^*MM^^*
^..^.****M^*^
^^^^^^*MM^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 563h/563H 89v/140V Pos: standing >
MMMMMS^ MMM
MMMMM^....MMM^^
MMM..^M.^^MMM^^
...^...@^MMM^..
.......**MMM^^.
......*^*MM^^**
..^.****M^*^*
^^^^^*MM^**
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 563h/563H 88v/140V Pos: standing >
M
MMMMMS^ MMMM
MMMMM^....MMM^^
MMM..^M@^^MMM^^
...^....^MMM^..
.......**MMM^^.
.....*^*MM^^*
.^.****M^*^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
There are some tracks heading north.
< 563h/563H 88v/140V Pos: standing >
MM
MMMMMS^ MMMM^
MMMM^....MMM^^^
MM..^M.@^MMM^^.
..^....^MMM^...
.^....**MMM^^..
....*^*MM^^**
^.****M^*^*
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 563h/563H 88v/140V Pos: standing >
M
MMM
MMMMMS^ MMMM^
MMMM^..@.MMM^^^
MM..^M.^^MMM^^.
..^....^MMM^...
^....**MMM^^.
^..*^*MM^^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
There are some tracks heading north.
< 563h/563H 88v/140V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
There are Gnome tracks going east.
< 563h/563H 88v/140V Pos: standing >
You quickly scan the area.
A soldier of fortune who is close by to your north.
A pretty woman who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A visiting grey elf who is a brief walk away to your north.
A halfling trickster who is a brief walk away to your north.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.
< 563h/563H 90v/140V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the illithids.
< 563h/563H 102v/140V Pos: standing >
You feel sated already.
< 563h/563H 103v/140V Pos: standing >
Ok.
< 563h/563H 104v/140V Pos: standing >
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
There are some tracks heading east.
< 563h/563H 105v/140V Pos: standing >
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
< 563h/563H 105v/140V Pos: standing >
A Small Rest Area
For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper. The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.
< 563h/563H 104v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 563h/563H 108v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 563h/563H 109v/140V Pos: standing >
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
< 563h/563H 109v/140V Pos: standing >
The Myrabolan Dock Road
The road continues north here, towards the ocean and through the
forested country side. The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line. Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A young Half-Elf wanders the road here.
There are some tracks heading north.
There are some tracks heading north.
< 563h/563H 108v/140V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
There are Kobold tracks going north.
There are Gnome tracks going north.
There are Gnome tracks going north.
< 563h/563H 107v/140V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -South
There are some tracks heading east.
< 563h/563H 107v/140V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
There are Gnome tracks going east.
< 563h/563H 106v/140V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
< 563h/563H 105v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 563h/563H 109v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 563h/563H 111v/140V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.
< 563h/563H 110v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 563h/563H 111v/140V Pos: standing >
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
An elite hunter guard looks to the south intently.(Gold Aura)
There are some tracks heading south.
There are some tracks heading south.
< 563h/563H 111v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 563h/563H 116v/140V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
A common resident of the city travels down the road.
There are Kobold tracks going east.
There are some tracks heading east.
< 563h/563H 116v/140V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
A playful squirrel hops down the road here.
There are Kobold tracks going east.
There are Gnome tracks going east.
There are Gnome tracks going east.
< 563h/563H 115v/140V Pos: standing >
Before the Myrabolan Docks
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation. The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West
< 563h/563H 118v/140V Pos: standing >
You quickly scan the area.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A playful squirrel who is close by to your east.
A small doe who is close by to your east.
A myrabolan commoner who is not far off to your east.
A playful squirrel who is close by to your west.
A myrabolan commoner who is not far off to your west.
A first class hunter guard who is a brief walk away to your west.
< 563h/563H 120v/140V Pos: standing >
The Gates of the Myrabolan Docks
The small docks of Myrabolus are straight north of here, with
only a single pier. The guards stationed here protect the guards from
the unwelcome from entering the road to the south. In case of an
emergency they would sealed the gates here to lock intruders on
the pier. The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
There are Kobold tracks going north.
< 563h/563H 122v/140V Pos: standing >
The gates seems to be closed.
< 563h/563H 123v/140V Pos: standing >
You quickly scan the area.
You see nothing.
< 563h/563H 124v/140V Pos: standing >
Autosaving...
Ok.
< 563h/563H 128v/140V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
< 563h/563H 129v/140V Pos: standing >
Ok.
< 563h/563H 133v/140V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
A pretty woman who is close by to your north.
Balance who is close by to your north.
The dock master who is not far off to your north.
< 563h/563H 136v/140V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
A woman shopper travels the city.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
There are Kobold tracks going north.
< 563h/563H 139v/140V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop WhirlWind floats here.
The Ketch NCC 1701-D floats here.
The dock master of Myrabolus stands here gazing out at sea.
There are some tracks heading north.
< 563h/563H 138v/140V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 563h/563H 138v/140V Pos: standing >
You board the Sloop WhirlWind.
Aboard the Sloop WhirlWind
Obvious exits: -North
< 563h/563H 139v/140V Pos: standing >
You quickly scan the area.
You see nothing.
< 563h/563H 140v/140V Pos: standing >
Pardon?
< 563h/563H 140v/140V Pos: standing >
Pardon?
< 563h/563H 140v/140V Pos: standing >
On the Bridge of the Sloop WhirlWind
Obvious exits: -South
< 563h/563H 139v/140V Pos: standing >
Saving Zarco.
< 563h/563H 139v/140V Pos: standing >
On the Bridge of the Sloop WhirlWind
Obvious exits: -South
< 563h/563H 139v/140V Pos: standing >
You disembark this ship.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop WhirlWind floats here.
The Ketch NCC 1701-D floats here.
The dock master of Myrabolus stands here gazing out at sea.
There are some tracks heading north.
< 563h/563H 140v/140V Pos: standing >
You board the Ketch NCC 1701-D.
Aboard the Ketch NCC 1701-D
Obvious exits: -North -East -West
< 563h/563H 140v/140V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your west.
< 563h/563H 140v/140V Pos: standing >
On the Bridge of the Ketch NCC 1701-D
Obvious exits: -South
< 563h/563H 139v/140V Pos: standing >
Aboard the Ketch NCC 1701-D
Obvious exits: -North -East -West
There are Kobold tracks going north.
< 563h/563H 138v/140V Pos: standing >
Aboard the Ketch NCC 1701-D
Obvious exits: -East
The corpse of a Gnome is lying here.
A Gnome (small) Asatru Gothi - The Empire stands here.(Gold Aura)
< 563h/563H 139v/140V Pos: standing >
[Damage: 50 ] A Gnome makes a strange sound as you place the ice dagger of Sevenoaks in his back.
< 563h/563H 139v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
You dodge a Gnome's vicious attack.
< 563h/563H 139v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
A Gnome attempts to flee.
A Gnome leaves east.
< 563h/563H 139v/140V Pos: standing >
Tackle who?
< 563h/563H 139v/140V Pos: standing >
You disembark this ship.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop WhirlWind floats here.
The Ketch NCC 1701-D floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 563h/563H 140v/140V Pos: standing >
Backstab who?
< 563h/563H 140v/140V Pos: standing >
You quickly scan the area.
A small doe who is close by to your south.
A pretty woman who is close by to your south.
Balance who is close by to your south.
A Gnome who is not far off to your south.
< 563h/563H 140v/140V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
A woman shopper travels the city.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
There are Kobold tracks going south.
There are Gnome tracks going south.
< 563h/563H 139v/140V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
A Gnome (small) Asatru Gothi - The Empire stands here.(Gold Aura)
< 563h/563H 138v/140V Pos: standing >
The gates seems to be closed.
< 563h/563H 138v/140V Pos: standing >
The gates seems to be closed.
< 563h/563H 139v/140V Pos: standing >
The gates seems to be closed.
< 563h/563H 140v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 28 ] A Gnome makes a strange sound as you place the ice dagger of Sevenoaks in his back.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 7 ] Your fine whip wounds a Gnome.
[Damage: 8 ] Your fine pierce wounds a Gnome.
[Damage: 7 ] Your whip wounds a Gnome.
[Damage: 7 ] Your whip wounds a Gnome.
A Gnome dodges your futile attack.
Sorry, you aren't allowed to do that in combat.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: small wounds >
You tackle a Gnome square in the chest knocking the wind out of him!
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: small wounds >
A Gnome misses you.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 9 ] Your fine whip wounds a Gnome.
[Damage: 9 ] Your fine pierce wounds a Gnome.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your powerful whip strikes a Gnome.
[Damage: 9 ] Your fine whip wounds a Gnome.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your impressive whip strikes a Gnome.
Your barbed whip summons a comet!
[Damage: 79 ] You open a rift in the cosmos and call forth a small comet that smashes into a Gnome!
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Gnome misses you.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
[Damage: 10 ] Your impressive whip strikes a Gnome.
[Damage: 12 ] Your impressive pierce strikes a Gnome.
[Damage: 12 ] Your impressive whip strikes a Gnome.
[Damage: 8 ] Your fine whip strikes a Gnome.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Gnome misses you.
[Damage: 8 ] You lunge at a Gnome, crushing his throat.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Looking panicked, a Gnome scrambles madly to his feet!
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome attempts to flee.
A Gnome leaves north.
< 563h/563H 140v/140V Pos: standing >
A Gnome enters from the north.
< 563h/563H 140v/140V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
A woman shopper travels the city.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
There are some tracks heading north.
There are some tracks heading south.
< 563h/563H 139v/140V Pos: standing >
Backstab who?
< 563h/563H 139v/140V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
Fresh blood covers everything in the area.
A Gnome (small) Asatru Gothi - The Empire stands here.(Gold Aura)
There are Kobold tracks going south.
There are Gnome tracks going south.
< 563h/563H 138v/140V Pos: standing >
The gates seems to be closed.
< 563h/563H 138v/140V Pos: standing >
[Damage: 8 ] Your fine pierce strikes a Gnome.
< 563h/563H 139v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
[Damage: 7 ] Your fine whip strikes a Gnome.
[Damage: 7 ] Your fine pierce strikes a Gnome.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
< 563h/563H 140v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
A Gnome attempts to flee.
A Gnome leaves north.
Tackle who?
< 563h/563H 140v/140V Pos: standing >
Backstab who?
< 563h/563H 140v/140V Pos: standing >
Backstab who?
< 563h/563H 140v/140V Pos: standing >
Backstab who?
< 563h/563H 140v/140V Pos: standing >
Backstab who?
< 563h/563H 140v/140V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A Gnome (small) Asatru Gothi - The Empire stands here.(Gold Aura)
A small doe stands on the road here, wary of travellers.
A woman shopper travels the city.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
There are Kobold tracks going north.
There are Gnome tracks going south.
< 563h/563H 139v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 29 ] A Gnome makes a strange sound as you place the ice dagger of Sevenoaks in his back.
< 563h/563H 139v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
You dodge a Gnome's vicious attack.
They are aware of deviousness but you try anyways!
You tackle a Gnome square in the chest knocking the wind out of him!
< 563h/563H 139v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your whip seriously wounds a Gnome.
[Damage: 11 ] Your impressive pierce strikes a Gnome very hard.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your impressive whip seriously wounds a Gnome.
[Damage: 11 ] Your impressive whip strikes a Gnome very hard.
[Damage: 11 ] Your impressive whip seriously wounds a Gnome.
< 563h/563H 139v/140V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: awful >
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your powerful whip causes a Gnome to grimace in pain.
[Damage: 10 ] Your impressive pierce enshrouds a Gnome in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive whip hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] Your weak whip hits a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.