The death of [51 Shadowmage] Morrigu Suicide Squad (Kobold)

in Dried Grasslands of Shadow Island

from the perspective of [53 Shadowmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helmet of agony (magic) (humming) [78%]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a lightning earring [superior]
<worn in ear>        a gold leaf (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[227h 7m 38s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [72%]
<worn on back>       a large leather backpack
<worn as quiver>     the epic flute of sleeping and charming (magic) [55%]
<worn about waist>   a belt of fresh blood [73%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt>   a massive tome [45%]
<worn on arms>       some gnomish sleeves of ingenuity of endurance
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  a satanic bracelet (magic) [73%]
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      gloves spun of magical spider web (humming) [39%]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<primary weapon>     the mace of mentality
<worn on legs>       some leggings of red flames of endurance (magic) [86%]
<worn on feet>       boots of brain golem skin of endurance (magic) [68%]


< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >
You reappear, visible to all.

<map>
Zone: Bahamut's Palace.
Room: Hallway of Resplendence
</map>
Hallway of Resplendence
Obvious exits: -N -E -S -W

< 756h/756H 143v/145V Pos: standing >

< 756h/756H 143v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

<map>
Zone: Bahamut's Palace.
Room: Hallway of Resplendence
</map>
Hallway of Resplendence
Obvious exits: -N -S

< 756h/756H 143v/145V Pos: standing >

<map>
Zone: Bahamut's Palace.
Room: A Majestic Hallway Inside the Citadel
</map>
A Majestic Hallway Inside the Citadel
Obvious exits: -N -W

< 756h/756H 141v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 756h/756H 141v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 756h/756H 142v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 756h/756H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 756h/756H 144v/145V Pos: standing >

<map>
Zone: Bahamut's Palace.
Room: A Majestic Hallway Inside the Citadel
</map>
A Majestic Hallway Inside the Citadel
Obvious exits: -E -W

< 756h/756H 143v/145V Pos: standing >

<map>
Zone: Bahamut's Palace.
Room: A Majestic Hallway Inside the Citadel
</map>
A Majestic Hallway Inside the Citadel
Obvious exits: -E -W

< 756h/756H 141v/145V Pos: standing >

<map>
Zone: Bahamut's Palace.
Room: A Majestic Hallway Inside the Citadel
</map>
A Majestic Hallway Inside the Citadel
Obvious exits: -E -S

< 756h/756H 139v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 756h/756H 140v/145V Pos: standing >

< 756h/756H 142v/145V Pos: standing >

<map>
Zone: Bahamut's Palace.
Room: A Majestic Hallway Inside the Citadel
</map>
A Majestic Hallway Inside the Citadel
Obvious exits: -N -S

< 756h/756H 142v/145V Pos: standing >

<map>
Zone: Bahamut's Palace.
Room: A Majestic Hallway Inside the Citadel
</map>
A Majestic Hallway Inside the Citadel
Obvious exits: -N -S -W

< 756h/756H 141v/145V Pos: standing >

< 756h/756H 142v/145V Pos: standing >

< 756h/756H 143v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

<map>
Zone: Bahamut's Palace.
Room: A Small Alcove Off the Main Hallway
</map>

<map>
Zone: Bahamut's Palace.
Room: A Small Alcove Off the Main Hallway
</map>
A Small Alcove Off the Main Hallway
Obvious exits: -E
A tattered suit of guard's platemail lies here.
You sense a lifeform nearby.

< 756h/756H 143v/145V Pos: standing >

< 756h/756H 143v/145V Pos: standing >

< 756h/756H 143v/145V Pos: standing >

< 756h/756H 143v/145V Pos: standing >
You sit down and relax.

< 756h/756H 143v/145V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle:  9 of 10   (   0 seconds)
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 756h/756H 145v/145V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 756h/756H 145v/145V Pos: sitting >
Cols has just given you his consent.

< 756h/756H 145v/145V Pos: sitting >
You clamber to your feet.

< 756h/756H 145v/145V Pos: standing >
No one here by that name.

< 756h/756H 145v/145V Pos: standing >
Fatwa has just given you his consent.

< 756h/756H 145v/145V Pos: standing >
No one here by that name.

< 756h/756H 145v/145V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 736h/756H 145v/145V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (pure good)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (extremely good)
   Prison of Fort Boyard                         (good)          
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (good)          
  *The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (neutral)       
  *Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (good)          
  *Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >
You start chanting...

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >
Casting: relocate **

< 736h/756H 145v/145V Pos: standing >
Casting: relocate *

< 736h/756H 145v/145V Pos: standing >
Casting: relocate 

< 740h/756H 145v/145V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!

<map>
Zone: Village of Werrun.
Room: A Gravel Road Before a Bridge
</map>
A Gravel Road Before a Bridge
Obvious exits: -N -S -W
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Fatwa Allah - The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
You materialize elsewhere!

< 742h/756H 145v/145V Pos: standing >
Kir sneaks in from the west.

< 743h/756H 145v/145V Pos: standing >
You are surrounded by a blood-red glow.
Dier enters from the west.

< 744h/756H 145v/145V Pos: standing >

< 745h/756H 145v/145V Pos: standing >

< 747h/756H 145v/145V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 728h/756H 145v/145V Pos: standing >
Fatwa has just given you his consent.

< 731h/756H 145v/145V Pos: standing >
Dier starts casting a spell.

< 733h/756H 145v/145V Pos: standing >
Kir starts casting a spell.

< 735h/756H 145v/145V Pos: standing >
You start chanting...

< 736h/756H 145v/145V Pos: standing >
Cols has just given you his consent.

< 737h/756H 145v/145V Pos: standing >
Dier completes his spell...
Dier utters the words 'yjrr pzar'
A torrent of divine energy flows from Dier into Kir's body, and her wounds begin to heal!

< 738h/756H 145v/145V Pos: standing >

< 740h/756H 145v/145V Pos: standing >
Casting: reduce 

< 741h/756H 145v/145V Pos: standing >
You complete your spell...
Fatwa shrinks to about half his normal size!

< 742h/756H 145v/145V Pos: standing >
You can not enroll group members without being head of a group.

< 748h/756H 145v/145V Pos: standing >
No one here by that name.

< 749h/756H 145v/145V Pos: standing >
You start chanting...

< 750h/756H 145v/145V Pos: standing >
Casting: reduce 
Dier starts casting a spell.

< 755h/756H 145v/145V Pos: standing >
You complete your spell...

< 756h/756H 145v/145V Pos: standing >
Dier completes his spell...
Dier utters the words 'yjrr pzar'
A torrent of divine energy flows from Dier into Kir's body, and her wounds begin to heal!

< 756h/756H 145v/145V Pos: standing >
Kir completes her spell...
Kir utters the word 'waaixzrr'

< 756h/756H 145v/145V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You failed.

< 736h/756H 145v/145V Pos: standing >
You sit down and relax.

< 736h/756H 145v/145V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  5   (   1 seconds)
 10th circle:  4 of  4
 11th circle:  1 of  3   (   3 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 738h/756H 145v/145V Pos: sitting >
A faint hum can be heard from the mace of light and darkness carried by Kir.
Dier sits down in a comfortable spot.

< 740h/756H 145v/145V Pos: sitting >
Dier takes out his holy symbol and begins praying intently.

< 741h/756H 145v/145V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 742h/756H 145v/145V Pos: sitting >
Fatwa says in common 'well 5.Orthyn'

< 743h/756H 145v/145V Pos: sitting >
You start meditating...

< 744h/756H 145v/145V Pos: sitting >
Rethax enters from the west.

< 745h/756H 145v/145V Pos: sitting >

< 746h/756H 145v/145V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 749h/756H 145v/145V Pos: sitting >

< 751h/756H 145v/145V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 752h/756H 145v/145V Pos: sitting >

< 754h/756H 145v/145V Pos: sitting >

< 755h/756H 145v/145V Pos: sitting >
You clamber to your feet.

< 756h/756H 145v/145V Pos: standing >
Your Terminal mode is now: GEN .

< 756h/756H 145v/145V Pos: standing >
Your Terminal mode is now: ANSI.

< 756h/756H 145v/145V Pos: standing >
A Gravel Road Before a Bridge
Obvious exits: -N -S -W
Rethax Grand Crusader -  The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Dier Allah - The Empire (Gnome)(small) sits resting.(Gold Aura)
Kir Allah - The Empire (Human)(small) stands in mid-air here.(Gold Aura)
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Fatwa Allah - The Empire (Human)(small) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 756h/756H 145v/145V Pos: standing >
Dier raises his holy symbol and smiles broadly.

< 756h/756H 145v/145V Pos: standing >
Dier clambers to his feet.

< 756h/756H 145v/145V Pos: standing >
You failed.

< 756h/756H 145v/145V Pos: standing >
Grom enters from the west.

< 756h/756H 145v/145V Pos: standing >
Kir sits down in a comfortable spot.

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >
Grom stops following Kenon.
Grom now follows Fatwa.

< 756h/756H 145v/145V Pos: standing >
A Gravel Road Before a Bridge
Obvious exits: -N -S -W
*Grom Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Rethax Grand Crusader -  The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Dier Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Kir Allah - The Empire (Human)(small) sits resting.(Gold Aura)
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Fatwa Allah - The Empire (Human)(small) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 756h/756H 145v/145V Pos: standing >
You stop regenerating.

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >
Fatwa's skin seems to turn to stone.

< 756h/756H 145v/145V Pos: standing >
Looks like an exit.
You extend your sights westward.
Before a Hidden Shack
Obvious exits: -N -E

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >
A Gravel Road Before a Bridge
Obvious exits: -N -S -W
*Grom Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Rethax Grand Crusader -  The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Dier Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Kir Allah - The Empire (Human)(small) sits resting.(Gold Aura)
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Fatwa Allah - The Empire (Human)(small) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >
Kir clambers to her feet.

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Dier.

< 756h/756H 145v/145V Pos: standing >
You failed.

< 756h/756H 145v/145V Pos: standing >
A Gravel Road Before a Bridge
Obvious exits: -N -S -W
*Grom Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Rethax Grand Crusader -  The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Dier Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Kir Allah - The Empire (Human)(small) stands in mid-air here.(Gold Aura)
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Fatwa Allah - The Empire (Human)(small) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 756h/756H 145v/145V Pos: standing >

< 756h/756H 145v/145V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
Kir starts casting a spell.

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >
Kir completes her spell...
Kir utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 736h/756H 145v/145V Pos: standing >
A Gravel Road Before a Bridge
Obvious exits: -N -S -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Grom Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Rethax Grand Crusader -  The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Dier Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Kir Allah - The Empire (Human)(small) stands in mid-air here.(Gold Aura)
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Fatwa Allah - The Empire (Human)(small) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >
Fatwa dismounts a beautiful pegasus.

< 736h/756H 145v/145V Pos: standing >
A moonwell suddenly glows brightly!
Fatwa enters a moonwell and disappears among the mist.

< 736h/756H 145v/145V Pos: standing >
You start chanting...

< 736h/756H 145v/145V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.

< 736h/756H 145v/145V Pos: standing >
Casting: relocate **

< 736h/756H 145v/145V Pos: standing >
Casting: relocate *

< 736h/756H 145v/145V Pos: standing >
Casting: relocate 

< 736h/756H 145v/145V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
 
    ^^^M..^^^.^     
   ...*.^^^^^..^    
  ...^*^^^^**..MM   
 ^.^....^.**..^MMM  
 ...**.^*..^^^^MMM  
 MM.^**.*@^^MMMMMM  
 MMM^^...M^MMMMMMM  
  MMM^MMMMMM   MMM  
  MMMMMM        M   
   MMMMM            
      MMM           
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Fatwa Allah - The Empire (Human)(small) stands in mid-air here.(Gold Aura)
You materialize elsewhere!

< 736h/756H 145v/145V Pos: standing >
Fatwa sneaks west.

< 736h/756H 145v/145V Pos: standing >
The blood-red glow surrounding you fades away.

< 736h/756H 145v/145V Pos: standing >

< 736h/756H 145v/145V Pos: standing >
You failed.

< 736h/756H 145v/145V Pos: standing >
 
 .^*..  
 *.@P^  
 ...M^  
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
Fatwa Allah - The Empire (Human)(small) stands in mid-air here.(Gold Aura)
A Kobold (tiny) Communist Suicide Squad stands in mid-air here.(Red Aura)
A Kobold leaves east.
Fatwa sneaks east.

< 736h/756H 143v/145V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your east.
Orthyn who is close by to your east.
Orthyn who is close by to your east.
Orthyn who is close by to your east.
Orthyn who is close by to your east.

< 736h/756H 143v/145V Pos: standing >
You are not aggressive to monsters.

< 737h/756H 143v/145V Pos: standing >
You failed.

< 737h/756H 143v/145V Pos: standing >
 
    ^^^M..^^^.^     
   ...*.^^^^^..^    
  ...^*^^^^**..MM   
 ^.^....^.**..^MMM  
 ...**.^*..^^^^MMM  
 MM.^**.*@^^MMMMMM  
 MMM^^...M^MMMMMMM  
  MMM^MMMMMM   MMM  
  MMMMMM        M   
   MMMMM            
      MMM           
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
Fatwa Allah - The Empire (Human)(small) stands in mid-air here, fighting a Kobold.(Gold Aura)
A Kobold (tiny) Communist Suicide Squad sits in mid-air here, fighting Fatwa.(Red Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Orthyn Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)

< 737h/756H 141v/145V Pos: standing >
Fatwa's impressive slash strikes a Kobold.
Fatwa's the holy avenger of Ambran eminates a soft glow and Fatwa looks refreshed!
Healing energy flows from Fatwa into Fatwa's body!
Fatwa's impressive slash strikes a Kobold.
Fatwa's impressive slash strikes a Kobold.
Fatwa's fine punch wounds a Kobold.

< 738h/756H 143v/145V Pos: standing >
Fatwa parries a Kobold's lunge at him.
Slay whom?

< 738h/756H 144v/145V Pos: standing >
You start chanting...
You snap into visibility.

< 738h/756H 145v/145V Pos: standing >

< 738h/756H 145v/145V Pos: standing >
Casting: bigbys crushing hand 
Orthyn starts casting an offensive spell.

< 738h/756H 145v/145V Pos: standing >
You are surrounded by a blood-red glow.

< 738h/756H 145v/145V Pos: standing >
You complete your spell...
[Damage: 180 ] -=[A Kobold is grabbed by your giant fist, which begins crushing him.]=-
A Kobold's belt of swirling shadows [superior] was damaged from the massive blow!

< 798h/756H 145v/145V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 798h/756H 145v/145V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'euguihzofahz'
Orthyn sends a bright green ray of light streaking towards a Kobold!
Orthyn cackles as his disintegration ray strikes a Kobold hard!

< 798h/756H 145v/145V Pos: standing >
You start chanting...
You snap into visibility.

< 798h/756H 145v/145V Pos: standing >
Fatwa dodges a Kobold's attack.

< 798h/756H 145v/145V Pos: standing >
Fatwa's slash strikes a Kobold hard.
Fatwa's impressive slash strikes a Kobold very hard.
Fatwa's slash seriously wounds a Kobold.

< 798h/756H 145v/145V Pos: standing >
You snap into visibility.
Casting: bigbys crushing hand 
A Kobold clambers to his feet.

< 798h/756H 145v/145V Pos: standing >
A Kobold starts casting a spell called 'teleport'.

< 798h/756H 145v/145V Pos: standing >
You complete your spell...
[Damage: 129 ] -=[A Kobold is grabbed by your giant fist, which begins crushing him.]=-
A Kobold's bluestone ring was completely destroyed by the massive blow!
A Kobold's gnomish ear amplifier was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!