<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an illithid's circlet [poor] (invis) (magic)
<worn on eyes> a golden eye
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a hoop of twisting obsidian (magic) (humming)
<worn around neck> the collar of firestones (magic) [82%]
<worn around neck> a sapphire and amethyst necklace [88%]
<worn about body> a glittering black robe (glowing) [83%]
<worn as quiver> a fine glass quiver
<worn about waist> a soft leather belt
<worn on belt buckle>a thick book labled 'A Woman's Pleasure'
<attached to belt> a tome of wizardry [76%]
<attached to belt> a tome of wizardry [64%]
<worn on arms> a pair of sleeves woven from mist
<held as shield> an ashen adamantium buckler from Krethik Keep
<worn on hands> a pair of royal blacksmith gloves (magic)
<worn on finger> a glowing black ring [superior]
<worn on finger> an unearthly obsidian signet
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
<worn on feet> devil's hide boots [poor] (magic)
< 410h/410H 145v/145V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A quiet little man sits before the gates, guarding them.
< 410h/410H 145v/145V Pos: standing >
< 410h/410H 145v/145V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
< 410h/410H 143v/145V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S
< 410h/410H 141v/145V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S
< 410h/410H 141v/145V Pos: standing >
A Dark Trail
Obvious exits: -N -S
< 410h/410H 140v/145V Pos: standing >
**^**
**@M*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 139v/145V Pos: standing >
***^*
**@*M
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 139v/145V Pos: standing >
*****
**@^*
****M
A Grove of Tall Elm Trees
Obvious exits: -N -S -W
< 410h/410H 137v/145V Pos: standing >
*****
**@**
***^*
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 135v/145V Pos: standing >
*****
**@**
**^**
A Grove of Tall Elm Trees
Obvious exits: -N -E -W
< 410h/410H 134v/145V Pos: standing >
*****
**@**
*^***
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 132v/145V Pos: standing >
*M***
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 131v/145V Pos: standing >
M****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 130v/145V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 128v/145V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 127v/145V Pos: standing >
****.
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 126v/145V Pos: standing >
***.^
**@*.
****M
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 124v/145V Pos: standing >
**.^^
**@..
****.
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 410h/410H 123v/145V Pos: standing >
.M^..^^.^
*....^.^.^.
****.^^.^^^
*****@...^^
******..^.^
*******.^.^
******.M.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 122v/145V Pos: standing >
.^^.^.^.^
..M^..^^.^^
*....^.^.^.
****.@^.^^^
*****....^^
******..^.^
******.^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 121v/145V Pos: standing >
^.^^^.^.^
..^^.^.^.^^
..M^..^^.^^
*....@.^.^.
****.^^.^^^
*****....^^
*****..^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 119v/145V Pos: standing >
.^..^.^^M
^^.^^^.^.^M
..^^.^.^.^^
..M^.@^^.^^
*....^.^.^.
****.^^.^^^
****....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 117v/145V Pos: standing >
^^..^^^MM
..^..^.^^MM
^^.^^^.^.^M
..^^.@.^.^^
..M^..^^.^^
*....^.^.^.
***.^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 116v/145V Pos: standing >
.^^.^MMMM
.^^..^^^MMM
..^..^.^^MM
^^.^^@.^.^M
..^^.^.^.^^
..M^..^^.^^
....^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 114v/145V Pos: standing >
.^^^MMMMM
^.^^.^MMMMM
.^^..^^^MMM
..^..@.^^MM
^^.^^^.^.^M
..^^.^.^.^^
.M^..^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 112v/145V Pos: standing >
^^MMMMMMM
^.^^^MMMMMM
^.^^.^MMMMM
.^^..@^^MMM
..^..^.^^MM
^^.^^^.^.^M
.^^.^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 110v/145V Pos: standing >
^MMMMMMMM
.^^^MMMMMMM
.^^.^MMMMMM
^^..^@^MMMM
.^..^.^^MMM
^.^^^.^.^MM
^^.^.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 410h/410H 109v/145V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N# -S -W
< 410h/410H 107v/145V Pos: standing >
You quickly scan the area.
You see nothing.
< 410h/410H 107v/145V Pos: standing >
The gate seems to be closed.
< 410h/410H 108v/145V Pos: standing >
Ok.
< 410h/410H 109v/145V Pos: standing >
You quickly scan the area.
You see nothing.
< 410h/410H 110v/145V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W
< 410h/410H 111v/145V Pos: standing >
You quickly scan the area.
A chipmunk who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
Fiona the ceramic mask seller who is rather far off to your north.
< 410h/410H 111v/145V Pos: standing >
The gate is open.
You extend your sights northward.
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.
< 410h/410H 111v/145V Pos: standing >
Score information for Sadash
Level: 50 Race: Kobold Class: Conjurer / Air Magus Sex: Male
Hit points: 410(410) Moves: 113(145)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 12454 platinum 221 gold 14 silver 6 copper
Playing time: 3 days / 23 hours/ 11 minutes
Received data: 1.2205 MB this session.
Send data: 0.0054 MB this session.
Compression ratio: none
Title: Suicide Squad
Group Leader: Kesk
Status: Standing.
Negative Shielded
Epic points(total): 3024(3174) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (5.14%)
Frags: -1.59 Deaths: 18
Consenting: Kesk
Detecting: Invisible Magic Life
Protected from: Evil Good Fire Undead
Enchantments: Ultravision Farsee Fly Haste
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 461
Active Spells:
--------------
air form (3 minutes)
detect magic (45 minutes)
farsee (94 minutes)
detect invisibility (38 minutes)
strength (1 minute)
< 410h/410H 113v/145V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.
< 410h/410H 111v/145V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Henna stands here selling flowers and handblown glass vases.
< 410h/410H 109v/145V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
< 410h/410H 110v/145V Pos: standing >
The Fountain Square
Obvious exits: -E -S -W
A merchandise stall is set up here.
Fiona stands here selling her ceramic masks.
< 410h/410H 109v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 410h/410H 110v/145V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.
< 410h/410H 109v/145V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
< 410h/410H 109v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 410h/410H 109v/145V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE
A cute little chipmunk plays on the pathway.
< 410h/410H 109v/145V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
A human artisan who is not far off to your north.
A wandering visitor who is a brief walk away to your north.
A wandering visitor who is close by to your southwest.
A wandering visitor who is close by to your southwest.
An art student who is close by to your southeast.
< 410h/410H 109v/145V Pos: standing >
It's already open!
< 410h/410H 110v/145V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.
< 410h/410H 109v/145V Pos: standing >
Ok.
< 410h/410H 110v/145V Pos: standing >
You quickly scan the area.
A human artisan who is close by to your north.
An art student who is close by to your north.
A wandering visitor who is not far off to your north.
A wandering visitor who is close by to your west.
The cook who is close by to your west.
A wandering visitor who is a brief walk away to your west.
A rose who is a brief walk away to your west.
A rose who is a brief walk away to your west.
A rose who is a brief walk away to your west.
A sunflower who is rather far off to your west.
A sunflower who is rather far off to your west.
< 410h/410H 111v/145V Pos: standing >
Display Room
Obvious exits: -N -S
An artisan, wandering and looking at exhibits.
An art student tries to find his way around.
< 410h/410H 111v/145V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
< 410h/410H 111v/145V Pos: standing >
Score information for Sadash
Level: 50 Race: Kobold Class: Conjurer / Air Magus Sex: Male
Hit points: 410(410) Moves: 112(145)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 12454 platinum 221 gold 14 silver 6 copper
Playing time: 3 days / 23 hours/ 11 minutes
Received data: 1.2293 MB this session.
Send data: 0.0054 MB this session.
Compression ratio: none
Title: Suicide Squad
Group Leader: Kesk
Status: Standing.
Negative Shielded
Epic points(total): 3024(3174) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (5.14%)
Frags: -1.59 Deaths: 18
Consenting: Kesk
Detecting: Invisible Magic Life
Protected from: Evil Good Fire Undead
Enchantments: Ultravision Farsee Fly Haste
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 461
Active Spells:
--------------
air form (2 minutes)
detect magic (44 minutes)
farsee (93 minutes)
detect invisibility (37 minutes)
strength (less than a minute remaining)
< 410h/410H 112v/145V Pos: standing >
You don't have that spell memorized.
< 410h/410H 113v/145V Pos: standing >
You have memorized the following spells:
(10th circle) 1 - farsee
1 - group stone skin
1 - stornogs shimmering starshell
1 - air form
( 9th circle) 1 - gate
4 - electrical execution
( 8th circle) 4 - disintegrate
1 - globe of invulnerability
( 7th circle) 1 - dimension door
5 - cyclone
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
5 - conjure elemental
2 - wall of stone
( 4th circle) 4 - lightning bolt
1 - infravision
4 - wall of force
( 3rd circle) 1 - concealment
4 - shocking grasp
1 - strength
3 - dispel magic
( 2nd circle) 6 - sleep
4 - mirror image
( 1st circle) 2 - minor creation
8 - magic missile
1 - detect magic
You can memorize no more spells.
< 410h/410H 114v/145V Pos: standing >
< 410h/410H 115v/145V Pos: standing >
You start chanting...
< 410h/410H 116v/145V Pos: standing >
Casting: globe of invulnerability
< 410h/410H 118v/145V Pos: standing >
You complete your spell...
You begin to shimmer.
< 410h/410H 118v/145V Pos: standing >
You purge 'globe of invulnerability' from your thoughts.
< 410h/410H 120v/145V Pos: standing >
You don't have that spell in your memory!
< 410h/410H 120v/145V Pos: standing >
You sit down and relax.
< 410h/410H 120v/145V Pos: sitting >
You are memorizing improved invisibility, which will take about 2 seconds.
< 410h/410H 121v/145V Pos: sitting >
You start meditating...
< 410h/410H 121v/145V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 410h/410H 125v/145V Pos: sitting >
You clamber to your feet.
< 410h/410H 134v/145V Pos: standing >
Display Room
Obvious exits: -N -S
An artisan, wandering and looking at exhibits.
An art student tries to find his way around.
< 410h/410H 135v/145V Pos: standing >
You start chanting...
< 410h/410H 135v/145V Pos: standing >
You complete your spell...
You vanish.
< 410h/410H 137v/145V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
< 410h/410H 138v/145V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your east.
A wandering visitor who is close by to your east.
An art student who is close by to your east.
An art instructor who is close by to your east.
A human artisan who is close by to your south.
An art student who is close by to your south.
A wandering visitor who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
A Gnome who is close by above you.
Alorka who is close by above you.
< 410h/410H 138v/145V Pos: standing >
< 410h/410H 139v/145V Pos: standing >
Display Room
Obvious exits: -N -S
An artisan, wandering and looking at exhibits.
An art student tries to find his way around.
< 410h/410H 139v/145V Pos: standing >
< 410h/410H 141v/145V Pos: standing >
You start chanting...
< 410h/410H 141v/145V Pos: standing >
Casting: wall of stone *
< 410h/410H 143v/145V Pos: standing >
Casting: wall of stone
< 410h/410H 144v/145V Pos: standing >
You complete your spell...
< 410h/410H 144v/145V Pos: standing >
A Gnome enters from the north.
< 410h/410H 145v/145V Pos: standing >
You start chanting...
< 410h/410H 145v/145V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 410h/410H 145v/145V Pos: standing >
Casting: conjure elemental *
< 410h/410H 145v/145V Pos: standing >
A Gnome leaves north.
< 410h/410H 145v/145V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 410h/410H 145v/145V Pos: standing >
Ok.
< 410h/410H 145v/145V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An air elemental enters from the south.
< 410h/410H 144v/145V Pos: standing >
Ok.
< 410h/410H 144v/145V Pos: standing >
Alorka's Workshop
Obvious exits: -D
[93] A vial of strong acid lies here.
[31] A potion of slooowness lies here.
[20] A potion of dispel magic lies here.
[67] A very thick, dangerous looking bottle rests here.
[15] A potion of greater living stone lies here.
A portal to the observatory floats here.
A Gnome (small) stands in mid-air here. (Non-Fraggable)
(Q)Alorka, the head crafter of Harrow stands here.
An air elemental enters from below.
< 410h/410H 143v/145V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
[Damage: 2 ] An air elemental's mass slams into a Gnome, knocking him to the ground!
< 410h/410H 143v/145V Pos: standing >
An air elemental snaps into visibility.
[Damage: 9 ] [Damage: 11 ] [Damage: 10 ] [Damage: 10 ] [Damage: 9 ] An air elemental attacks a Gnome. [5 Hits]
< 410h/410H 143v/145V Pos: standing >
< 410h/410H 144v/145V Pos: standing >
< 410h/410H 144v/145V Pos: standing >
A Gnome attacks an air elemental. [0 Hits]
< 410h/410H 145v/145V Pos: standing >
You start chanting...
< 410h/410H 145v/145V Pos: standing >
[Damage: 9 ] [Damage: 7 ] [Damage: 18 ] [Damage: 10 ] [Damage: 9 ] An air elemental attacks a Gnome. [5 Hits]
< 410h/410H 145v/145V Pos: standing >
You complete your spell...
[Damage: 42 ] A huge shower of arcing electricity engulfs a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.