<worn as a badge> an insignia of a cresent moon [superior] [79%]
<worn on head> the dwarf-bone crown of the troglodytes (magic)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> an anti-matter earring
<worn in ear> a crystalized angel tear [poor] (magic) (glowing)
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> a pleasant necklace of flowers
<worn around neck> a necklace of glittering shells
<worn on body> the platemail of the great wraith Dranum (magic)
<worn about body> a cloak of werewolf fur [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a silken sash of raw silk [poor] [71%]
<worn on belt buckle>lucky alchemist sack [66%]
<worn on arms> a set of jagged blood crystal arm plates (magic) [79%]
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands> a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger> a band of fiery persistance
<worn on finger> a black skull-shaped ring [poor] (magic)
<primary weapon> a katana called 'Retribution' (magic)
<secondary weapon> the ice dagger of Sevenoaks (magic)
<worn on legs> a pair of polished pewter greeves (illuminating) [70%]
<worn on feet> some spurred blood crystal boots (magic)
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
MMM^..^..^*
M MM^^^^.M+++
M M^.^^...+...
M^..^M..+.^.
M^^^.@..^+..^
.*...^..^.+^.^
..**....^..+^^^
*****^....+..
*****..^.+^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
MMMM^..^..^
MM MM^^^^.M++
.M M^.^^...+..
. M^..^M..+.^
M^^^@...^+..
.*...^..^.+^.
..**....^..+^^
.*****^....+.
******..^.+
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
.MMMM^..^..
.MM MM^^^^.M+
^.M M^.^^...+.
.. M^..^M..+.
. M^^@....^+.
.*...^..^.+^
..**....^..+^
..*****^....+
.******..^.
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
MM MM^^^^.M
.M M^.^^...+
.. M^..^M..+.
. M^^.....^+.
.*..@^..^.+^
..**....^..+^
..*****^....+.
..******..^.+
********..^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
.MM MM^^^^.
^.M M^.^^..^
^.. M^..^M.^+
^. M^^.....^+
. .*.@.^..^.+
..**....^..+
..*****^....+
..******..^.
.********..
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
M.MM MM^^^^
^^.M M^.^^..
.^.. M^..^M.^
^^. M^^....^^
.. .*@..^..^.
. ..**....^..
..*****^....
..******..^
..********.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
M^
M^^.
.@...
..**..
.**M*
An Icy Forest of Pine and Oak
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
..M.MM MM^^
..^^.M M^.^^
^..^.. M^..^M
..^^. M^^....
^^.. @*...^..
M.. ..**....^
^. ..*****^..
^ ..******.
..*******
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
*..M.MM MM^
M..^^.M M^.^
.^..^.. M^..^
...^^. M^^...
^^^.. @.*...^.
.M.. ..**....
.^. ..*****^.
.^ ..******
..******
Rapids of a Shallow River
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
**..M.MM MM
*M..^^.M M^.
..^..^.. M^..
^...^^. M^^^.
.^^^.. @ .*...^
^.M.. ..**...
^.^. ..*****^
..^ ..*****
. ..*****
Rapids of a Shallow River
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
***..M.MM M
**M..^^.M M^
...^..^.. M^.
^^...^^. M^^^
^.^^^..@ .*...
^^.M.. ..**..
.^.^. ..*****
...^ ..****
*. ..****
Rapids of a Shallow River
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
****..^.MM
***M..^M.M M
....^..^.. M^
.^^...^^. M^^
^^.^^^.@ .*..
.^^.M.. ..**.
..^.^. ..****
*...^ ..***
**. ..***
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
*****..^.MM
.***M..^M.M
*....^..^.. M
..^^...^^. M^
.^^.^^^@. .*.
^.^^.M.. ..**
...^.^. ..***
**...^ ..**
^**. ..**
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
******..^.M
..***M..^M.M
.*....^..^..
...^^...^^. M
^.^^.^^@.. .*
^^.^^.M.. ..*
*...^.^. ..**
***...^ ..*
*^**. ..*
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
.******..^.
^..***.M.^M.M
..*....^..^..
....^^...^^.
^^.^^.^@^.. .
.^^.^^.M.. ..
.*...^.^. ..*
***...^ ..
*^**. ..
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 550h/550H 247v/253V Pos: standing >
..******..^
M^..***.M.^M.
^..*....^..^..
^....^^...^^.
.^^.^^.@.^..
.^^.^^.M.. .
.*...^.^. ..
***...^ .
*^**. .
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 550h/550H 246v/253V Pos: standing >
^..******..
.M^..***.M.^M
^^..*....^..^..
.^....^^...^^.
.^^.^^@..^..
.^^.^^.M..
.*...^.^. .
***...^
*^**.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 246v/253V Pos: standing >
^^..******.
..M^..***.M.^
.^^..*....^..^.
.^....^^...^^.
.^^.^@...^..
.^^.^^.M..
^ .*...^.^.
***...^
*^**.
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 550h/550H 246v/253V Pos: standing >
.M^..***.M.
^^..*....^..^
.^....^^...^^.
.^^.^^...^..
.^^.@^.M..
^ .*...^.^.
^ ***...^
^ *^**.
^ +*
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 550h/550H 246v/253V Pos: standing >
^..*....^..
.^....^^...^^
.^^.^^...^..
.^^.^^.M..
^ .*..@^.^.
^ ***...^
.^ *^**. .
^^ +* .
.. + .
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 246v/253V Pos: standing >
^.^^.
*...^.^
**@...
*^**.
+*
A Partially Frozen Forest
Obvious exits: -North -East -West
< 550h/550H 246v/253V Pos: standing >
....^^...^^
.^^.^^...^..
.^^.^^.M..
.*...^.^. .
***@..^ .
^ *^**. ..
^^ +* ...
.. + ..*
+++++++++++
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 550h/550H 250v/253V Pos: standing >
..^.^
***...^
*^@*.
+*
+
A Partially Frozen Forest
Obvious exits: -North -East -South
< 550h/550H 250v/253V Pos: standing >
**...
*^**.
+@
+
+++++
A Partially Frozen Forest
Obvious exits: -North -East -South -West
< 550h/550H 250v/253V Pos: standing >
.^^.^^.M..
.*...^.^.
^ ***...^
.^ *^**. .
*^^ @* ..
**.. + ..*
+++++++++++++++
***. .**
**^ M ^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 550h/550H 251v/253V Pos: standing >
You quickly scan the area.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
Krunx, the barbarian Ragelord who is rather far off to your south.
< 550h/550H 251v/253V Pos: standing >
You kneel.
< 550h/550H 251v/253V Pos: kneeling >
You are carrying: (2/11)
a thin leather cord [poor]
a bottomless bag of the shield dwarves
< 550h/550H 251v/253V Pos: kneeling >
The Entrance to a Town
This cheery scene seems to be the entrance to a small town. The grass
is green, and the flowers seem to be has colorful has ever. People of many
kinds, but mostly halflings and humans walk about busily. A great brass
double door blocks the entrance to the town, and a large shining silver
plaque is mounted on it.
Obvious exits: -North# -South
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are Kobold tracks going north.
< 550h/550H 247v/253V Pos: kneeling >
Ok.
< 550h/550H 247v/253V Pos: kneeling >
The Central Road
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South -West
A captain of the guard is here, keeping peace.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
There are some tracks heading north.
< 550h/550H 245v/253V Pos: kneeling >
Vulm's Gem Shop
This large place seems to be the shop of gems in Verspin. Many glittering
prizes lie about, all for sure with their price. Many gawking onlookers walk
about, dazed at the magnicicent rubies, and emeralds. A large sign is in the
corner. Vulm sits behind his counter, counting his money and chuckling quietly
to himself.
Obvious exits: -West
(Q)Vulm, the gem master of Verspin, is here.
< 550h/550H 249v/253V Pos: kneeling >
You rise to your feet.
< 550h/550H 249v/253V Pos: standing >
You kneel.
< 550h/550H 249v/253V Pos: kneeling >
The Central Road
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South -West
A captain of the guard is here, keeping peace.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
There are Kobold tracks going west.
There are some tracks heading north.
< 550h/550H 245v/253V Pos: kneeling >
Ok.
< 550h/550H 245v/253V Pos: kneeling >
Vulm's Gem Shop
This large place seems to be the shop of gems in Verspin. Many glittering
prizes lie about, all for sure with their price. Many gawking onlookers walk
about, dazed at the magnicicent rubies, and emeralds. A large sign is in the
corner. Vulm sits behind his counter, counting his money and chuckling quietly
to himself.
Obvious exits: -West
(Q)Vulm, the gem master of Verspin, is here.
< 550h/550H 243v/253V Pos: kneeling >
The Central Road
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South# -West
A captain of the guard is here, keeping peace.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
There are Kobold tracks going west.
There are Kobold tracks going west.
< 550h/550H 249v/253V Pos: kneeling >
The Central Road of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South
< 550h/550H 245v/253V Pos: kneeling >
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
< 550h/550H 241v/253V Pos: kneeling >
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South -West
A travelling gnomish shaman walks about here. (casting) (Red Aura)
A smuggler of the Bloodhawk gang grins soundly here.(Red Aura)
A smuggler of the Bloodhawk gang grins soundly here.(Red Aura)
A smuggler of the Bloodhawk gang grins soundly here.(Red Aura)
A smuggler of the Bloodhawk gang grins soundly here.(Red Aura)
The leader of Bloodhawk Gang peers around.(Red Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are some tracks heading north.
< 550h/550H 243v/253V Pos: kneeling >
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the words 'gsufuh xabrae'
A travelling gnomish shaman points at a smuggler of the Bloodhawk gang.
A smuggler of the Bloodhawk gang glows dimly as a faint white halo surrounds her.
< 550h/550H 253v/253V Pos: kneeling >
The Entrance to the Verspin Circus
Built here is the Great Verspin Circus, and a grand one it is. Clowns,
midgets, and other assorted strange beings twibble around, entertaining.
The sound of whips can be heard lashing in the background, coming from the
back of the huge blue tent.
Obvious exits: -North -South -West
< 550h/550H 249v/253V Pos: kneeling >
Alas, you cannot go that way. . . .
< 550h/550H 249v/253V Pos: kneeling >
Inside the Verspin Circus
This is where the main show takes place, but it seems to be idle at the
the present time for unknown reasons. A large stand made of tin sits in
the corner, ready to hold all the entertainment seekers around. Large stalls
filled with water and hay for the animals are placed around the main circle
where the ringmaster would be conducting the circus.
Obvious exits: -South
A crazy clown is here, acting insane.(Gold Aura)
A silly clown is here, being silly.(Gold Aura)
A goofy clown is here, goofing off.(Gold Aura)
A midget of Verspin twibbles around here.(Gold Aura)
< 550h/550H 245v/253V Pos: kneeling >
The Entrance to the Verspin Circus
Built here is the Great Verspin Circus, and a grand one it is. Clowns,
midgets, and other assorted strange beings twibble around, entertaining.
The sound of whips can be heard lashing in the background, coming from the
back of the huge blue tent.
Obvious exits: -North -South -West
< 550h/550H 249v/253V Pos: kneeling >
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South -West
A travelling gnomish shaman walks about here.(Red Aura)
A smuggler of the Bloodhawk gang grins soundly here.(Red Aura)
A smuggler of the Bloodhawk gang grins soundly here.(Red Aura)
A smuggler of the Bloodhawk gang grins soundly here.(Red Aura)
A smuggler of the Bloodhawk gang grins soundly here.(Red Aura)
The leader of Bloodhawk Gang peers around.(Red Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are some tracks heading west.
There are Kobold tracks going north.
< 550h/550H 245v/253V Pos: kneeling >
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A high guard of Verspin easily patrols here.(Gold Aura)
< 550h/550H 241v/253V Pos: kneeling >
The Central Road of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West
A chicken pecks around here.
There are Kobold tracks going north.
< 550h/550H 239v/253V Pos: kneeling >
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South
< 550h/550H 243v/253V Pos: kneeling >
The Verspin Inn of The Noble Heart
This magnificent inn is the size of a mansion. That quite possibly
could be the explanation for its layout. Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin. A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -East -South -West
< 550h/550H 241v/253V Pos: kneeling >
Reception Area in the Inn of The Noble Heart
This reception area is equipped with a large desk, several small chests
and numerous shelves full of vouchers and books.
This magnificent inn is the size of a mansion. That quite possibly
could be the explanation for its layout. Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin. A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -West
A noble of Verspin proudly walks here.(Gold Aura)
A captain of the guard is here, keeping peace.(Gold Aura)
The innkeeper of the Inn of the Noble Heart stands here patiently.
< 550h/550H 244v/253V Pos: kneeling >
Your endurance fades away.
< 550h/550H 253v/253V Pos: kneeling >
You rise to your feet.
< 550h/550H 253v/253V Pos: standing >
The Verspin Inn of The Noble Heart
This magnificent inn is the size of a mansion. That quite possibly
could be the explanation for its layout. Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin. A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -East -South -West
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
< 550h/550H 252v/253V Pos: standing >
The Bottom of a Staircase
This elegant staircase leads upward toward the top floor of this
fine Verspin Inn. Along the sides of the railing up this staircase
rest magnificent paintings and tapestries depicting the
great Verspin people and the progress they have made throughout
the years as a major Human city.
Obvious exits: -South -Up
< 550h/550H 251v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 550h/550H 251v/253V Pos: standing >
The Bottom of a Staircase
This elegant staircase leads upward toward the top floor of this
fine Verspin Inn. Along the sides of the railing up this staircase
rest magnificent paintings and tapestries depicting the
great Verspin people and the progress they have made throughout
the years as a major Human city.
Obvious exits: -East -Down
A cleric from Tharnadia strolls here, looking for something.(Gold Aura)
< 550h/550H 251v/253V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You get a potion of endurance from a bottomless bag of the shield dwarves.
< 550h/550H 253v/253V Pos: standing >
You feel almost ready to try another potion.
< 550h/550H 253v/253V Pos: standing >
Ok.
< 550h/550H 253v/253V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Second Floor Hallway in the Inn of the Noble Heart
This magnificent inn is the size of a mansion. That quite possibly
could be the explanation for its layout. Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin. A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North# -East -South# -West
A commoner of Verspin is here, walking stoutly.(Gold Aura)
A Gnome (small) Allahling - The Empire sits resting. (Non-Fraggable)(Gold Aura)
A woman of Verspin is here, shopping the town.(Gold Aura)
A flame eater eats fire here.(Gold Aura)
There are some tracks heading east.
< 550h/550H 252v/253V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Gnome is disrupted from meditation.
[Damage: 28 ] A Gnome makes a strange sound as you place the ice dagger of Sevenoaks in his back.
< 550h/550H 252v/253V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: few wounds >
With superb grace and ease, you intercept a Gnome's attack with ice dagger of Sevenoaks and counter-attack!
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes a Gnome hard.
[Damage: 15 ] Your slash strikes a Gnome hard.
< 550h/550H 252v/253V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: few wounds >
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes a Gnome hard.
[Damage: 15 ] Your impressive pierce strikes a Gnome very hard.
[Damage: 13 ] Your impressive slash strikes a Gnome very hard.
[Damage: 14 ] Your impressive slash strikes a Gnome very hard.
< 550h/550H 252v/253V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
You parry a Gnome's lunge at you.
You snap into visibility.
< 550h/550H 252v/253V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
A Gnome says 'reella'
< 550h/550H 252v/253V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
You snap into visibility.
[Damage: 14 ] Your impressive slash seriously wounds a Gnome.
[Damage: 14 ] Your impressive pierce seriously wounds a Gnome.
[Damage: 13 ] Your impressive slash enshrouds a Gnome in a mist of blood.
[Damage: 14 ] Your impressive slash enshrouds a Gnome in a mist of blood.
< 550h/550H 252v/253V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: awful >
A woman of Verspin leaves east.
< 550h/550H 252v/253V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: awful >
A Gnome misses you.
You snap into visibility.
< 550h/550H 252v/253V Pos: standing >
< T: Zarco TP: sta TC:excellent E: A Gnome sit EP: awful >
You snap into visibility.
[Damage: 13 ] Your impressive slash grievously wounds a Gnome.
[Damage: 10 ] Your impressive pierce hits a Gnome.
A Gnome's sewing needle was completely destroyed by the massive blow!
A Gnome's jeweled steel circlet was completely destroyed by the massive blow!
A Gnome's fanged limestone belt was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.