The death of [52 Dark Dreamer] Terru The Empire (Gnome)

in A Cozy Sleeping Chamber

from the perspective of [52 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water (illuminating)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[214h 26m 44s]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing) [82%]
<worn around neck>   a carnelian and ruby inlaid gorget (magic) [82%]
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating) [80%]
<worn about body>    a tight green cloak of endurance (illuminating)
<worn as quiver>     an elven quiver (illuminating) [42%]
<worn about waist>   a belt of fresh blood [superior] (illuminating)
<worn on belt buckle>an emerald nose ring of health (magic) [68%]
<attached to belt>   an illithid-skin spellbook of wyld magick (magic) [70%]
<attached to belt>   an obsidian hookah (illuminating) [68%]
<worn on arms>       some mantis sleeves (illuminating) [62%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [70%]
<worn around wrist>  the bangle of the Dreamer of wisdom (magic)
<worn around wrist>  a bracelet of influence of agility (magic) [82%]
<worn on hands>      some frost-rimed ruby mitts (illuminating)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a gleaming platinum ring (magic)
<worn on legs>       some shimmering diamond leggings (illuminating)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

119374)  1 the burnt full plate of a death knight [poor] [19h] Bid: 800p   Buy: 1200p 
119375)  1 a ring of the beholder [poor]                 [19h] Bid: 200p   Buy: 400p  
119403)  1 a magical essence of Charisma                 [21h] Bid: 11p   
119402)  1 a magical essence of Damroll                  [21h] Bid: 111p  
119380)  1 a superior emerald circlet                    [21h] Bid: 400p   Buy: 800p  
119404)  1 a magical essence of Damroll                  [21h] Bid: 5000p  Buy: 75000p
119394)  1 an ancient, silver sword [superior]           [36h] Bid: 10p    Buy: 20p   
119395)  1 some disease covered spiked talons            [36h] Bid: 10p    Buy: 20p   
119396)  1 a huge adamantium mace named 'Mistweave' [poo [36h] Bid: 50p    Buy: 100p  
119400)  1 a tight green cloak                           [43h] Bid: 8000p  Buy: 12000p
119401)  1 the helm of light                             [43h] Bid: 1200p  Buy: 2000p 
119293)  1 some pitted mithril cuirass                   [49h] Bid: 5p     Buy: 5p    
119377)  1 a katana called 'Retribution'                 [68h] Bid: 2000p  Buy: 2500p 
119378)  1 a katana called 'Retribution'                 [68h] Bid: 2000p  Buy: 2500p 
119379)  1 a katana called 'Retribution'                 [68h] Bid: 2000p  Buy: 2500p 
119407)  1 the armor of Hellfire [poor]                  [70h] Bid: 200p   Buy: 300p  
119408)  1 a belt encrusted with black sapphires [poor]  [70h] Bid: 50p    Buy: 100p  
119409)  1 a cuendillar, heartstone of magic [poor]      [70h] Bid: 200p   Buy: 300p  
119410)  1 a long serrated dagger                        [70h] Bid: 20p    Buy: 30p   
119411)  1 some chain linked fighting mitts              [70h] Bid: 10p    Buy: 20p   

< 671h/671H 145v/145V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (extremely good)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (neutral)       
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 671h/671H 145v/145V Pos: standing >
There is no auction with that id!

< 671h/671H 145v/145V Pos: standing >
Auction 119404
Seller: Azar
Time left: 21h
No bids received. Starting bid: 5000 platinum
Buy-it-now price: 75000 platinum
Quantity: 1

This item has an enchantment designed to make it unidentifiable, but with your superior experience, you divine its true nature regardless.
a magical essence of Damroll weighs 0 pounds and is worth roughly 1 platinum.
The item is able to float on water.
A magical essence of Damroll has an item value of 1.
Your race and class is permitted to use this item.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >
Auction 119375
Seller: Fatwa
Time left: 19h
No bids received. Starting bid: 200 platinum
Buy-it-now price: 400 platinum
Quantity: 1

a ring of the beholder [poor] weighs 3 pounds and is worth roughly 7 platinum, and 8 gold.
The item is able to float on water.
This item also affects your:
  DAMROLL by +2
  HITROLL by +2
A ring of the beholder [poor] has an item value of 24.
Your race and class is permitted to use this item.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
Autosaving...

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (extremely good)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (neutral)       
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water (illuminating)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[214h 35m 30s]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing) [82%]
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar (illuminating)
<worn around neck>   a carnelian and ruby inlaid gorget (magic) [82%]
<worn around neck>   the amulet of lordly protection of regeneration (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating) [80%]
<worn about body>    a tight green cloak of endurance (illuminating)
<worn as quiver>     an elven quiver (illuminating) [42%]
<worn about waist>   a belt of fresh blood [superior] (illuminating)
<worn on belt buckle>an emerald nose ring of health (magic) [68%]
<attached to belt>   an illithid-skin spellbook of wyld magick (magic) [70%]
<attached to belt>   an obsidian hookah (illuminating) [68%]
<worn on arms>       some mantis sleeves (illuminating) [62%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [70%]
<worn around wrist>  the bangle of the Dreamer of wisdom (magic)
<worn around wrist>  a bracelet of influence of agility (magic) [82%]
<worn on hands>      some frost-rimed ruby mitts (illuminating)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a gleaming platinum ring (magic)
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some shimmering diamond leggings (illuminating)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >
Autosaving...

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 671h/671H 145v/145V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (extremely good)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (neutral)       
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 671h/671H 145v/145V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 671h/671H 145v/145V Pos: standing >
Ior leaves east.

< 671h/671H 145v/145V Pos: standing >
You feel a slight gust of hot air.

< 671h/671H 145v/145V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 671h/671H 145v/145V Pos: standing >
Ior enters from the east.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 671h/671H 145v/145V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 671h/671H 145v/145V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 671h/671H 145v/145V Pos: standing >
Ior leaves east.

< 671h/671H 145v/145V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 671h/671H 145v/145V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 671h/671H 145v/145V Pos: standing >
You feel a slight gust of hot air.

< 671h/671H 145v/145V Pos: standing >
You feel a slight gust of hot air.

< 671h/671H 145v/145V Pos: standing >
You feel a slight gust of hot air.

< 671h/671H 145v/145V Pos: standing >
Unseen things and illusion vanish from your sight.

< 671h/671H 145v/145V Pos: standing >
You feel a blast of heat!

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
Autosaving...

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
You feel a blast of heat!

< 671h/671H 145v/145V Pos: standing >
Doog has entered the game.

< 671h/671H 145v/145V Pos: standing >
You feel a blast of heat!

< 671h/671H 145v/145V Pos: standing >
Doog leaves east.

< 671h/671H 145v/145V Pos: standing >
Doog enters from the east.

< 671h/671H 145v/145V Pos: standing >
The innkeeper stores Doog's stuff in the safe and shows him to his room.

< 671h/671H 145v/145V Pos: standing >
Doog has entered the game.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
Doog leaves east.

< 671h/671H 145v/145V Pos: standing >
You feel a blast of heat!

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
Doog enters from the east.

< 671h/671H 145v/145V Pos: standing >
Doog leaves east.

< 671h/671H 145v/145V Pos: standing >

< 671h/671H 145v/145V Pos: standing >
Doog enters from the east.

< 671h/671H 145v/145V Pos: standing >
Doog leaves east.
A Kobold enters from the east.
A Kobold enters from the east.
The lich of a gnomish grenadier enters from the east.
A Kobold enters from the east.
A Kobold sneaks in from the east.
An Orc enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
An Orc enters from the east.
The lich of a snow ogre tribal guard enters from the east.
The lich of a snow ogre tribal guard enters from the east.
The lich of a snow ogre tribal guard enters from the east.
The lich of a snow ogre worshiper of Vaprak enters from the east.
The lich of a snow ogre tribal guard enters from the east.
A Kobold suddenly attacks YOU!
You snap into visibility.

< 671h/671H 145v/145V Pos: standing >
< T: Terru TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 671h/671H 145v/145V Pos: standing >
< T: Terru TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 671h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC:excellent E: A Kobold sta EP: excellent >
 An Orc snaps into visibility.
You dodge a bash from an Orc, who loses her balance and falls.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 671h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC:excellent E: A Kobold sta EP: excellent >
 An Orc starts casting an offensive spell called 'bigbys clenched fist'.

< 671h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC:excellent E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 562h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 407h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 407h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 An Orc sings a song to protect her from the world.
A Kobold starts casting an offensive spell.

< 407h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 407h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 You attack a Kobold. [0 Hits]

< 407h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 An Orc completes her spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Kobold snaps into visibility.
A Kobold attacks you. [2 Hits]

< 121h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold attacks you. [0 Hits]
Doog enters from the east.

< 121h/671H 145v/145V Pos: sitting >
< T: Terru TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'gurunsoqz'
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your orb of destruction freezes and shatters into million pieces from the intense cold!
Your amulet of lordly protection of regeneration freezes and shatters into million pieces from the intense cold!
Your petrified visage of Lord Nymav K'haar freezes and shatters into million pieces from the intense cold!
Your glowing jade earring freezes and shatters into million pieces from the intense cold!