The death of [30 Bard] Fiene The Empire (Gnome)

in The Ogre's Foot Inn

from the perspective of [51 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water [76%]
<worn on head>       a shining helmet (magic)
<worn on eyes>       the black eyepiece of Menzellon [poor] [82%]
<worn in ear>        a scale of pulsating darkness [superior]
<worn in ear>        a tiny earring woven of fireweed (magic)
<worn on face>       a white hot mask of living flame (glowing) [73%]
<worn around neck>   some kharma mind beads (magic) [83%]
<worn around neck>   a snakebone collar [superior] [82%]
<worn on body>       a suit of elven chainmail [superior] (magic) (glowing) [84%]
<worn on tail>       a tarnished hemp tail protector
<worn as quiver>     a well-crafted pouch of spidersilk
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a cloth-bound tome of magical study (magic) [84%]
<attached to belt>   a mysterious tome [85%]
<attached to belt>   the skull of Saif
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      some glittering dragonscale gloves
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a diorite ring set with an opal [poor] (magic) (glowing)
<worn on legs>       some stylish dragonscale greaves
<worn on feet>       some gnomish rocket boots (magic) (humming)

Your group has been disbanded.

< 684h/684H 270v/270V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 684h/684H 270v/270V Pos: sitting >
A raccoon enters from the west.

< 684h/684H 270v/270V Pos: sitting >
You clamber to your feet.

< 684h/684H 270v/270V Pos: standing >
Saving Saif.

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >
A raccoon leaves south.
A Bend in the Path Through a Verdant Forest
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
A parrot squawks at you.

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >
A raccoon enters from the south.

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. For a price.'

< 684h/684H 270v/270V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
A cute and furry raccoon stands here.
A parrot squawks at you.

< 684h/684H 270v/270V Pos: standing >
It is 5am, on the Day of the Moon
The 7th Day of the Month of The Burning Sun, Year 1800.
Time elapsed since boot-up: 20:12:28
Current time is: Thu Oct 12 03:20:37 2017 (GMT)
                 Wed Oct 11 23:20:37 2017 (EDT)

< 684h/684H 270v/270V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (extremely good)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (neutral)       
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 684h/684H 270v/270V Pos: standing >
Illusionist Skills - Last Edited: 2014-08-01 04:42:35 by lohrr
==============================================================
The following is a list of all skills and spells available to the Illusionist class:

==See also==
* Illusionist 
* Magician
* Memorize
* Dark Dreamer

==Innate abilities==
None.

==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim

==Spells==
1st Circle: detect magic, magic missile, minor creation, phantom armor
2nd Circle: burning hands, continual light, darkness, dispel magic
3rd Circle: blindness, concealment, mirror image, shadow monster
4th Circle: farsee, infravision, insects, levitate, sleep
5th Circle: boulder, illusionary wall, shadow travel
6th Circle: nightmare, reflection, stunning visions
7th Circle: dispel invisible, hammer, reveal true name
8th Circle: fly, mask, shadow shield, vanish
9th Circle: asphyxiate, detect illusion, dream travel, mass invisibility
10th Circle: clone form, delirium, imprisonment
11th Circle: flicker, nonexistence, titan
12th Circle: dragon, mirage


< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. For a price.'

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >
Bard Skills - Last Edited: 2014-07-31 22:33:56 by lohrr
=======================================================
The following is a list of all skills and spells available of the Bard class.

==See also==
* Bard
* Memorize
* Play
* Songs

==Innate abilities==
None.

==Skills==
1st Level: 1h piercing, 1h slashing, awareness, backstab, bandage, carve, climb, concentration, double attack, fishing, hide, kick, meditate, mount, parry, quick chant, retreat, salvage, scribe, shield block, sneak, swim, unarmed damage
10th Level: appraise, lore, sorcerous spell knowledge
15th Level: listen

==Spells==
2nd Circle: mirror image
3rd Circle: magic missile
4th Circle: burning hands, minor creation
5th Circle: concealment
6th Circle: dispel magic, infravision, lightning bolt, ray of enfeeblement
7th Circle: dimension door, fireball, slowness
8th Circle: bigbys clenched fist
9th Circle: feeblemind
10th Circle: detect invisibility
11th Circle: rope trick
12th Circle: enlarge, sirens song

==Songs==
6th Level: song of sleep
16th Level: song of calming, song of discord, song of harmony
21st Level: song of cowardice, song of forgetfulness, song of protection
26th Level: song of dissonance, song of peace
31st Level: song of flight, song of healing
36th Level: song of charming, song of dragons, song of harming
41st Level: song of heroism, song of storms
46th Level: song of chaos, song of revelation

==Instruments==
5th Level: drums, flute, harp, horn, lyre, mandolin

< 684h/684H 270v/270V Pos: standing >
A raccoon leaves south.

< 684h/684H 270v/270V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
A parrot squawks at you.

< 684h/684H 270v/270V Pos: standing >
The path continues west to an intersection.
You extend your sights westward.
An Intersection in the Path Through a Verdant Forest
Obvious exits: -N -E -W
Bristling with energy, this black wolf seems ready for anything.

< 684h/684H 270v/270V Pos: standing >

		Score information for Saif

Level: 51   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 684(684)  Moves: 270(270)
Coins carried:    0 platinum     0 gold     0 silver     9 copper
Coins in bank: 7794 platinum   201 gold     0 silver     0 copper
Playing time: 7 days / 5 hours/ 32 minutes
Received data: 0.1884 MB this session.
Send data:     0.0054 MB this session.
Compression ratio: 82%
Title:  Suicide Squad
Status:  Standing.
         Soulshielded
Epic points(total): 6527(7527) Current task: find runestone of The Sky City of Ultarium
Epic Bonus: Epic Points Bonus (0.51%)
Frags:   +5.03   Deaths:   15
In the illusion of: a swarm of insects (fair)
Detecting:      Illusions Invisible Evil Good Magic
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Armor Haste
Herbs:          Medicus
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points: 1224 

Active Spells:
--------------
phantom armor (13 minutes)
shadow shield (less than a minute remaining)
endurance (less than a minute remaining)
pantherspeed (44 minutes)
vitality (10 minutes)
fly (24 minutes)
detect invisibility (41 minutes)
detect illusion (22 minutes)


< 684h/684H 270v/270V Pos: standing >
An Intersection in the Path Through a Verdant Forest
Obvious exits: -N -E -W
Bristling with energy, this black wolf seems ready for anything.

< 684h/684H 268v/270V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
A parrot squawks at you.

< 684h/684H 266v/270V Pos: standing >
An Intersection in the Path Through a Verdant Forest
Obvious exits: -N -E -W
Bristling with energy, this black wolf seems ready for anything.

< 684h/684H 265v/270V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -S
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 684h/684H 268v/270V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -E -S
A cute and furry raccoon stands here.
A parrot squawks at you.

< 684h/684H 266v/270V Pos: standing >
Alas, you cannot go that way. . . .

< 684h/684H 266v/270V Pos: standing >
You quickly scan the area.
A squirrel who is close by to your south.
A parrot who is close by to your south.
A black wolf who is not far off to your south.

< 684h/684H 267v/270V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W

< 684h/684H 268v/270V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A raccoon who is close by to your west.
A parrot who is close by to your west.

< 684h/684H 268v/270V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.

< 684h/684H 266v/270V Pos: standing >
Alas, you cannot go that way. . . .

< 684h/684H 266v/270V Pos: standing >
You start chanting...

< 684h/684H 270v/270V Pos: standing >
Casting: clone form *

< 684h/684H 270v/270V Pos: standing >

< 684h/684H 270v/270V Pos: standing >
You complete your spell...
You blur and take on the form of a militia guard!

< 684h/684H 270v/270V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A street sweeper who is rather far off to your west.
A militia guard who is in the distance to your west.

< 684h/684H 270v/270V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 684h/684H 270v/270V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A street sweeper who is rather far off to your west.
A militia guard who is in the distance to your west.

< 684h/684H 270v/270V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A street sweeper who is rather far off to your west.
A militia guard who is in the distance to your west.

< 684h/684H 270v/270V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 684h/684H 268v/270V Pos: standing >
The town crier shouts 'Bars are open all night boys!'
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 684h/684H 266v/270V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 684h/684H 265v/270V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 684h/684H 265v/270V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 684h/684H 265v/270V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 684h/684H 266v/270V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 684h/684H 266v/270V Pos: standing >
You don't see that here.

< 684h/684H 270v/270V Pos: standing >
The Tharnadia-Keats intersection lies to the north.
You extend your sights northward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 684h/684H 270v/270V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 684h/684H 269v/270V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 684h/684H 268v/270V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A rabbit who is close by to your south.
A militia guard who is close by to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 684h/684H 268v/270V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small rabbit is here, hopping through the grass.

< 684h/684H 270v/270V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small rabbit is here, hopping through the grass.

< 684h/684H 269v/270V Pos: standing >
Several Tharnadian troops on horseback ride through here, disappearing into the distance.

A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Gnome (small) Allahling - The Empire stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 684h/684H 269v/270V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Gnome who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 684h/684H 269v/270V Pos: standing >

< 684h/684H 269v/270V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 684h/684H 268v/270V Pos: standing >
You feel the swirling shadows around your body dissipate.
Your endurance fades away.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small rabbit is here, hopping through the grass.

< 684h/684H 269v/270V Pos: standing >
You start chanting...

< 684h/684H 270v/270V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 684h/684H 270v/270V Pos: standing >
You start chanting...

< 684h/684H 270v/270V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

< 684h/684H 270v/270V Pos: standing >
You don't see that here.

< 684h/684H 270v/270V Pos: standing >
Ok.
Saif leaves up.
Saif leaves up.
Saif leaves up.
Saif leaves up.

< 684h/684H 270v/270V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
A Gnome (small) Allahling - The Empire stands here. (Non-Fraggable)(Gold Aura)
An elite guard stands here, fighting Saif.
An elite guard crouches here, fighting Saif.
The receptionist stands in mid-air here, fighting Saif.(Gold Aura)

< 684h/684H 270v/270V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
A Gnome (small) Allahling - The Empire stands here. (Non-Fraggable)(Gold Aura)
An elite guard stands here, fighting Saif.
An elite guard crouches here, fighting Saif.
The receptionist stands in mid-air here, fighting Saif.(Gold Aura)

< 684h/684H 270v/270V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
Saif  Suicide Squad (Kobold)(small) stands in mid-air here.(Illusion)(Red Aura)
A Gnome (small) Allahling - The Empire stands here. (Non-Fraggable)(Gold Aura)
An elite guard stands here, fighting Saif.
An elite guard crouches here, fighting Saif.
The receptionist stands in mid-air here, fighting Saif.(Gold Aura)

< 684h/684H 269v/270V Pos: standing >
You start chanting...

< 684h/684H 269v/270V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
Saif misses an elite guard.

< 684h/684H 269v/270V Pos: standing >
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 684h/684H 269v/270V Pos: standing >
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 684h/684H 270v/270V Pos: standing >
You start chanting...

< 684h/684H 270v/270V Pos: standing >
An elite guard's fine punch strikes Saif very hard.
An elite guard's punch strikes Saif very hard.
An elite guard almost sweeps Saif off of his feet with a well placed leg sweep.

< 684h/684H 270v/270V Pos: standing >
The receptionist's punch seriously wounds Saif.
The receptionist's powerful punch causes Saif to grimace in pain.
The receptionist's impressive punch enshrouds Saif in a mist of blood.
The receptionist's impressive punch grievously wounds Saif.
Upon being struck, Saif disappears into thin air.
Saif stops following you.

< 684h/684H 270v/270V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 22 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
A Gnome's iridescent faerie collar was completely destroyed by the massive blow!
A Gnome's a royal badge of Arcium [poor] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.