The death of [16 Monk] Vend (Human)

in Room #2

from the perspective of [38 Dark Dreamer] Abue Suicide Squad (Kobold)

<worn as a badge>    badge of the Darvanu of agility
<worn on head>       an icy bone hat
<worn on eyes>       a well-used diamond eyepatch
<worn in ear>        a crude hardwood stud
<worn in ear>        a pitch-black raven's feather
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a amulet of the Blood-eye [78%]
<worn around neck>   a mermaid scale necklace
<worn on body>       some lizardhide robes
<worn about body>    a robe of many colors
<worn on back>       a large leather backpack
<worn on tail>       an exquisite hemp tail protector
<worn about waist>   a girth of thick rawhide
<worn on belt buckle>a blue moon charm (glowing)
<attached to belt>   a rugged adventurers satchel
<worn on arms>       some legendary leather sleeves
<held as shield>     an angelic ivory tower shield
<worn around wrist>  a misshaped rubber bracelet
<worn around wrist>  an exquisite ivory bracer
<worn on hands>      some burnt limestone gauntlets
<worn on finger>     a ruby encrusted ring
<worn on finger>     a ruby encrusted ring
<primary weapon>     a silver scimitar with a mithril pommel
<worn on legs>       some smooth silk leggings
<worn on feet>       some boots of forest running

 
  M.^..^...   
 ^.^...+++++  
 ^^....+..**  
 ^^.^.@+.***  
 ^.....+.***  
 .^..^.+****  
  ....*+***   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 208v/213V Pos: standing >
 
  .^...++++   
 ^^....+..**  
 ^^.^..+.***  
 ^....@+.***  
 .^..^.+****  
 .....*+****  
  .^..*+***   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 206v/213V Pos: standing >
 
  ^....+..*   
 ^^.^..+.***  
 ^.....+.***  
 .^..^@+****  
 .....*+****  
 ..^..*+****  
  ....*M***   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 205v/213V Pos: standing >
 
 .^.+*  
 ..@+*  
 ..*+*  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 312h/312H 204v/213V Pos: standing >
 
 ..*+*  
 ..@+*  
 ..*+*  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 312h/312H 203v/213V Pos: standing >
 
 ..*+*  
 ..@+*  
 .**M*  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 312h/312H 202v/213V Pos: standing >
 
 ..*+*  
 .*@+*  
 ..*M.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 312h/312H 201v/213V Pos: standing >
 
 .**+*  
 ..@M.  
 ..*+.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 312h/312H 200v/213V Pos: standing >
 
 ..*M.  
 ..@+.  
 ...+.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 312h/312H 199v/213V Pos: standing >
 
  ...**+***   
 ..^..*M.*..  
 .....*+....  
 ^....@+...   
 MM....+...   
 ^M^...+...   
  .M^..+...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 198v/213V Pos: standing >
 
  .^..*+.*.   
 .....*M....  
 ^.....+...   
 MM...@+...   
 ^M^...+...   
 ^.M^..+....  
  ...M.+..^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 196v/213V Pos: standing >
 
  ....*M...   
 ^.....+...   
 MM....+...   
 ^M^..@+...   
 ^.M^..+....  
 ....M.+..^.  
  *.^.^+..^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 195v/213V Pos: standing >
 
  .....+...   
 MM....+...   
 ^M^...+...   
 ^.M^.@+....  
 ....M.+..^.  
 **.^.^+..^M  
  ++++++...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 194v/213V Pos: standing >
 
  M....+...   
 ^M^...+...   
 ^.M^..+....  
 ....M@+..^.  
 **.^.^+..^M  
 +++++++....  
  ****.+...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 193v/213V Pos: standing >
 
  M^...+...   
 ^.M^..+....  
 ....M.+..^.  
 **.^.@+..^M  
 +++++++....  
 .****.+....  
  ....^+...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 191v/213V Pos: standing >
 
  ^M^...+..   
 ^^.M^..+...  
 *....M.+..^  
 ^**.^@^+..^  
 ++++++++...  
 *.****.+...  
  *....^+..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 189v/213V Pos: standing >
 
  ^.M^..+..   
 *....M.+..^  
 ^**.^.^+..^  
 +++++@++...  
 *.****.+...  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 312h/312H 189v/213V Pos: standing >
 
  ^^.M^..+.   
 **....M.+..  
 *^**.^.^+..  
 +++++@+++..  
 ^*.****.+..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 312h/312H 190v/213V Pos: standing >
 
 +++++  
 **@*.  
 ....^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 312h/312H 190v/213V Pos: standing >
 
 +++++  
 .*@**  
 *....  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 312h/312H 188v/213V Pos: standing >
 
 +++++  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 312h/312H 187v/213V Pos: standing >
 
  ****....M   
 M+**^**.^.^  
 ^M+++++++++  
 MM*^*@****.  
 ******....^  
 ^***^..^MM.  
  *^*..^M^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 186v/213V Pos: standing >
 
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 312h/312H 185v/213V Pos: standing >
 
  ******...   
  *M+**^**.^  
   ^M+++++++  
  *MM*@*.***  
 M^******...  
 MM^***^..^M  
  MM*^*..^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 312h/312H 183v/213V Pos: standing >
 
 ^M+++  
 MM@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 312h/312H 181v/213V Pos: standing >
 
   *******.   
    *M+**^**  
     ^M+++++  
    *M@*^*.*  
   M^******.  
 MMMM^***^..  
  MMMM*^*..   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 312h/312H 180v/213V Pos: standing >
 
    *******   
     *M+**^*  
      ^M++++  
     *@+*^*.  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A member of the Tharnadia highway patrol keeps the roads safe.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 312h/312H 180v/213V Pos: standing >
 
    ^M  
   @M+  
  M^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 312h/312H 180v/213V Pos: standing >
Find a dock to swim from!

< 312h/312H 181v/213V Pos: standing >

< 312h/312H 188v/213V Pos: standing >
 
    *******   
     *M+**^*  
      ^M++++  
     *@M*^*.  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 312h/312H 189v/213V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 312h/312H 189v/213V Pos: standing >
Ok.

< 312h/312H 189v/213V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 312h/312H 189v/213V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 312h/312H 192v/213V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A militia guard who is close by to your east.
A religious zealot who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A street sweeper who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
The shady youth who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 312h/312H 193v/213V Pos: standing >
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 312h/312H 197v/213V Pos: standing >
You quickly scan the area.
A militia guard who is in the distance to your north.
The shady youth who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.

< 312h/312H 198v/213V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 312h/312H 201v/213V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your north.
A street sweeper who is close by to your south.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
The shady youth who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
The shady youth who is close by to your west.

< 312h/312H 202v/213V Pos: standing >
The road continues north.
You extend your sights northward.
Keats Street
Obvious exits: -N -E -S

< 312h/312H 204v/213V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 312h/312H 208v/213V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A human merchant who is not far off to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.

< 312h/312H 209v/213V Pos: standing >
The Tharnadia-Keats intersection lies to the north.
You extend your sights northward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 312h/312H 213v/213V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 312h/312H 212v/213V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The shady youth who is in the distance to your south.
A tharnadian thief-hunter who is in the distance to your south.
A woman who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.

< 312h/312H 212v/213V Pos: standing >
Ok.

< 312h/312H 212v/213V Pos: standing >
The door is open.
There is a small supply shop to the east.
You extend your sights eastward.
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.

< 312h/312H 212v/213V Pos: standing >
Pardon?

< 312h/312H 212v/213V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 312h/312H 212v/213V Pos: standing >
Ok.

< 312h/312H 212v/213V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 312h/312H 211v/213V Pos: standing >
Ok.

< 312h/312H 211v/213V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 312h/312H 210v/213V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 312h/312H 213v/213V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 312h/312H 212v/213V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 312h/312H 211v/213V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 312h/312H 211v/213V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 312h/312H 212v/213V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 312h/312H 212v/213V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 312h/312H 211v/213V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
Obvious exits: -S
A Human (medium) stands here. (Non-Fraggable)
(Q)A brawny dwarf stands here, practicing his technique.

< 312h/312H 211v/213V Pos: standing >

< 312h/312H 213v/213V Pos: standing >

< 312h/312H 213v/213V Pos: standing >
Room #2
Obvious exits: -S
A Human (medium) stands here. (Non-Fraggable)
(Q)A brawny dwarf stands here, practicing his technique.

< 312h/312H 212v/213V Pos: standing >
You are carrying: (4/11)
a handcarved pipe
[2] a myrabolan spellbook
a big big bag for a little person

< 312h/312H 212v/213V Pos: standing >
You start chanting...

< 312h/312H 212v/213V Pos: standing >
Casting: hammer 

< 312h/312H 212v/213V Pos: standing >
You complete your spell...
[Damage: 80 ] Your massive hammer causes a Human to double over in pain!

< 312h/312H 212v/213V Pos: standing >
You start chanting...

< 312h/312H 213v/213V Pos: standing >
Casting: hammer 

< 312h/312H 213v/213V Pos: standing >
You complete your spell...
[Damage: 64 ] Your massive hammer causes a Human to double over in pain!
A Human's wicked looking collar was completely destroyed by the massive blow!
A Human's pair of rugged outdoors boots was completely destroyed by the massive blow!
A Human is dead! R.I.P.