The death of [49 Thug] Olik Suicide Squad (Orc)

in An Open Air Market

from the perspective of [53 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic) [68%]
<worn on eyes>       a foggy visor [79%]
<worn in ear>        an ancient dragon tooth earring (magic) [59%]
<worn in ear>        a shimmering shark tooth earring
<worn on face>       a white hot mask of living flame [poor] (glowing) [46%]
<worn around neck>   an amulet of fire dragon's blood (magic) [49%]
<worn around neck>   an angelic brass gorget from Cloud Giant Kingdom
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a glittering black robe (glowing)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing) [61%]
<attached to belt>   an enchanted spellbook (magic) [79%]
<worn on arms>       some mantis sleeves
<held as shield>     a small circular shield of blue flames [superior] [87%]
<worn around wrist>  a gnomish lifegiving wristband
<worn around wrist>  some wooden beads of enlightenment (glowing) [83%]
<worn on hands>      a pair of black leather gloves glowing with faerie fire (magic) (glowing)
<worn on finger>     a bone band of infinite power (magic) (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic) [82%]
<held>               an oval seastone [poor] (magic) (humming)
<worn on legs>       some soldier's dragonscale pants
<worn on feet>       a pair of duergar-hide boots (magic)

[QM] Tackle                         X:65  Y:49  R:14.8  B:95  H:315 S:57 |FF

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
Speed set to 0.

< 653h/653H 136v/136V Pos: standing >
Your ship manuevers to the north.
A Small Harbor
Obvious exits: -N -S
The Sloop Mesmer floats here.
A swashbuckling pirate stands here, waiting to board your ship.(Red Aura)
A swashbuckling pirate stands here, waiting to board your ship.(Red Aura)

< 653h/653H 136v/136V Pos: standing >
You must be on the open sea to display contacts.

< 653h/653H 136v/136V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 653h/653H 136v/136V Pos: standing >
You must be on the open sea to display contacts.

< 653h/653H 136v/136V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 653h/653H 136v/136V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 653h/653H 136v/136V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 653h/653H 136v/136V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 653h/653H 136v/136V Pos: standing >
Your ship manuevers to the north.
The Dock
Obvious exits: -N -S
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.
Your ship begins docking procedures.
Your ship has completed docking procedures.

< 653h/653H 136v/136V Pos: standing >
Might want to undock first.

< 653h/653H 136v/136V Pos: standing >
Might want to undock first.

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
On the Bridge of the Sloop Mesmer
Obvious exits: -S

< 653h/653H 136v/136V Pos: standing >
You disembark this ship.

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
You board the Sloop S.S. Blow Me.
Aboard the Sloop S.S. Blow Me
Obvious exits: -N

< 653h/653H 136v/136V Pos: standing >
You appear to be Gnome and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He has little gills in his neck!


< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
The Dock
Obvious exits: -N -S
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.

< 653h/653H 136v/136V Pos: standing >
You start chanting...

< 653h/653H 136v/136V Pos: standing >
Casting: mask 

< 653h/653H 136v/136V Pos: standing >
You complete your spell...
Your image shifts and blurs into Olik!

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
The Dock
Obvious exits: -N -S
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
The Dock
Obvious exits: -N -S
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
The Dock
Obvious exits: -N -S
The Carrack Tackle floats here.
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.

< 653h/653H 136v/136V Pos: standing >
The Dock
Obvious exits: -N -S
The Carrack Tackle floats here.
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
The Dock
Obvious exits: -N -S
The Carrack Tackle floats here.
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.
An Orc (medium)  Suicide Squad stands in mid-air here.(Red Aura)

< 653h/653H 136v/136V Pos: standing >
You disembark this ship.

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Carrack Tackle floats here.
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
You failed.

< 653h/653H 136v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 653h/653H 135v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 653h/653H 134v/136V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.
The Incarnate of Fire who is in the distance to your south.

< 653h/653H 134v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 653h/653H 134v/136V Pos: standing >
The gate seems to be closed.

< 653h/653H 135v/136V Pos: standing >
You failed.

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 653h/653H 135v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 653h/653H 134v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Carrack Tackle floats here.
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.
An Orc (medium)  Suicide Squad stands in mid-air here.(Red Aura)

< 653h/653H 133v/136V Pos: standing >
You board the Carrack Tackle.
Aboard the Carrack Tackle
Obvious exits: -N

< 653h/653H 135v/136V Pos: standing >
You disembark this ship.

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Carrack Tackle floats here.
The Sloop Mesmer floats here.
The Clipper That's no Moon floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Tree floats here.
The Sloop S.S. Blow Me floats here.
The Caravel test floats here.
The Sloop ReapeR floats here.
The Ketch Bearded Clam floats here.
The Sloop S.S. Minnow floats here.

< 653h/653H 136v/136V Pos: standing >
You failed.

< 653h/653H 136v/136V Pos: standing >
An Orc enters from the north.

< 653h/653H 136v/136V Pos: standing >

< 653h/653H 136v/136V Pos: standing >
You start chanting...
You snap into visibility.

< 653h/653H 136v/136V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 653h/653H 136v/136V Pos: standing >
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!
An Orc leaves north.

< 653h/653H 136v/136V Pos: standing >
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 653h/653H 136v/136V Pos: standing >
You failed.

< 653h/653H 136v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
An Orc (medium)  Suicide Squad stands in mid-air here.(Red Aura)
Macom, the town shipwright, stands here ready to deal.

< 653h/653H 135v/136V Pos: standing >
You start chanting...

< 653h/653H 135v/136V Pos: standing >
An Orc leaves west.

< 653h/653H 135v/136V Pos: standing >
You abort your spell before it's done!

< 653h/653H 135v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 653h/653H 135v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
An Orc (medium)  Suicide Squad stands in mid-air here.(Red Aura)

< 653h/653H 134v/136V Pos: standing >
An Orc opens the gate.

< 653h/653H 134v/136V Pos: standing >
< T: Terru TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 653h/653H 134v/136V Pos: sitting >
< T: Terru TP: sit TC:excellent E: An Orc sta EP:  few wounds >
 You attack an Orc. [0 Hits]

< 653h/653H 134v/136V Pos: sitting >
< T: Terru TP: sit TC:excellent E: An Orc sta EP:  few wounds >
 An Orc attacks you. [4 Hits]

< 643h/653H 134v/136V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: An Orc sta EP:  few wounds >
 You attack an Orc. [0 Hits]

< 643h/653H 134v/136V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: An Orc sta EP:  few wounds >
 
< 643h/653H 134v/136V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: An Orc sta EP:  few wounds >
 An Orc's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
An Orc calls down a roaring flamestrike which hits you dead on!
An Orc points at you.
The illusion surrounding you fades away!
You are surrounded by the dancing outline of purplish flames!
You scream in agony as an Orc's biting cold freezes your soul!
An Orc attacks you. [4 Hits]

< 591h/653H 134v/136V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: An Orc sta EP:  few wounds >
 You clamber to your feet.

< 591h/653H 134v/136V Pos: standing >
< T: Terru TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You attack an Orc. [0 Hits]
You kneel.

< 591h/653H 134v/136V Pos: kneeling >
< T: Terru TP: kne TC:few scratches E: An Orc sta EP:  few wounds >
 A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
An Orc (medium)  Suicide Squad stands in mid-air here, fighting YOU!(Red Aura)

< 591h/653H 134v/136V Pos: kneeling >
< T: Terru TP: kne TC:few scratches E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.

< 591h/653H 134v/136V Pos: kneeling >
< T: Terru TP: kne TC:few scratches E: An Orc sta EP:  few wounds >
 You feel the swirling shadows around your body dissipate.
An Orc attacks you. [3 Hits]

< 572h/653H 134v/136V Pos: kneeling >
< T: Terru TP: kne TC: small wounds E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
An Orc leaves north.

< 572h/653H 134v/136V Pos: kneeling >
You rise to your feet.

< 572h/653H 134v/136V Pos: standing >

< 572h/653H 134v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W

< 572h/653H 133v/136V Pos: standing >
You failed.

< 572h/653H 133v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An Orc (medium)  Suicide Squad stands in mid-air here.(Red Aura)

< 573h/653H 133v/136V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
An orcish adventurer who is rather far off to your west.

< 573h/653H 134v/136V Pos: standing >
An Orc tackles you square in the chest knocking the wind out of you!

< 574h/653H 136v/136V Pos: sitting >
Your small circular shield of blue flames [superior] was damaged from the massive blow!
An Orc attacks you. [4 Hits]

< 519h/653H 136v/136V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: An Orc sta EP:  few wounds >
 You attack an Orc. [0 Hits]

< 520h/653H 136v/136V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: An Orc sta EP:  few wounds >
 An Orc's skillfully shifts his stance and massive longsword dubbed 'Dusk and Dawn' glistens with insane speed to thwart your attack!
You attack an Orc. [0 Hits]
An Orc attacks you. [4 Hits]
You can't do this sitting!

< 407h/653H 136v/136V Pos: sitting >
< T: Terru TP: sit TC: few wounds E: An Orc sta EP:  few wounds >
 You clamber to your feet.

< 407h/653H 136v/136V Pos: standing >
< T: Terru TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 You kneel.

< 407h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 An Open Air Market
Obvious exits: -N -E -S -W
An Orc (medium)  Suicide Squad stands in mid-air here, fighting YOU!(Red Aura)

< 407h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 An Open Air Market
Obvious exits: -N -E -S -W
An Orc (medium)  Suicide Squad stands in mid-air here, fighting YOU!(Red Aura)

< 407h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 
< 407h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 You can't seem to get a single swing in.

< 407h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.
An Open Air Market
Obvious exits: -N -E -S -W
An Orc (medium)  Suicide Squad stands in mid-air here, fighting YOU!(Red Aura)

< 407h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc attacks you. [4 Hits]

< 341h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.

< 341h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 
< 341h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 
< 341h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.

< 341h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 You can't seem to get a single swing in.
You rise to your feet.

< 341h/653H 136v/136V Pos: standing >
< T: Terru TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 You kneel.

< 341h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.

< 341h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc attacks you. [4 Hits]

< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.

< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 
< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.

< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 You can't seem to get a single swing in.

< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 An Open Air Market
Obvious exits: -N -E -S -W
An Orc (medium)  Suicide Squad stands in mid-air here, fighting YOU!(Red Aura)

< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.

< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 An Orc attempted to headbutt you.

< 285h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 An Orc attacks you. [4 Hits]

< 213h/653H 136v/136V Pos: kneeling >
< T: Terru TP: kne TC: nasty wounds E: An Orc sta EP:  few wounds >
 You scramble madly to your feet!

< 213h/653H 136v/136V Pos: standing >
< T: Terru TP: sta TC: nasty wounds E: An Orc sta EP:  few wounds >
 [Damage:  9 ] You get the best of an Orc as he headbutts you.
An Orc stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 213h/653H 136v/136V Pos: standing >
You attempt to flee...

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
You flee northward!

< 213h/653H 113v/136V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An Orc (medium)  Suicide Squad is lying unconscious in mid-air here.(Red Aura)

< 215h/653H 116v/136V Pos: standing >
You start chanting...

< 216h/653H 117v/136V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 219h/653H 121v/136V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 219h/653H 122v/136V Pos: standing >
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 220h/653H 123v/136V Pos: standing >

< 220h/653H 124v/136V Pos: standing >
You start chanting...

< 221h/653H 125v/136V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around his neck and begin to squeeze!
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 223h/653H 129v/136V Pos: standing >
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 224h/653H 129v/136V Pos: standing >
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 224h/653H 130v/136V Pos: standing >
You start chanting...

< 225h/653H 132v/136V Pos: standing >
An Orc seems to have come back to his senses.
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around his neck and begin to squeeze!
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 228h/653H 136v/136V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!

< 228h/653H 136v/136V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!
An Orc's blackened collar of the squall was completely destroyed by the massive blow!
An Orc's set of jagged blood crystal arm plates was completely destroyed by the massive blow!
An Orc's ring of Bloodstone Knighthood [superior] was completely destroyed by the massive blow!
An Orc's goblin earring was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!