<worn on head> a farmers hat
<worn in ear> a tiger's tooth earring
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask [poor]
<worn around neck> a light blue scarf
<worn around neck> a brutal dragonscale amulet
<worn on body> some gorilla-skin armor [superior]
<worn about body> a bloody hide cloak
<worn about waist> a well-crafted belt pouch (glowing) (illuminating)
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some legendary rubber arm plates
<worn around wrist> a leather bracer
<worn around wrist> a leather bracer
<primary weapon> a tiger thigh bone [superior]
<worn on feet> some muddy cloth boots [superior]
< 136h/136H 130v/130V Pos: sitting >
You clamber to your feet.
< 136h/136H 130v/130V Pos: standing >
You are not using it.
< 136h/136H 130v/130V Pos: standing >
You put 2 items into a rugged adventurers satchel.
< 136h/136H 130v/130V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 10 silver, and 19 copper coins into a rugged adventurers satchel.
< 136h/136H 130v/130V Pos: standing >
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.
< 136h/136H 130v/130V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 136h/136H 130v/130V Pos: standing >
Duris News
Duris News
October 11th, 2017
--== These Changes Were Reverted And Are Pending As Locker Save/Load Was Screwy ==--
* The command practice all no longer crashes the mud if used without a teacher present.
* The spell 'feeblemind' should no longer crash the mud.
* Major overhaul of locker code.
-Only visible change should be an increase in help / sort options.
-You can now equip sort <weapon type> (longsword / mace / axe etc).
* Bards are now flagged as semi-casters.
-This means they don't get any first or second circle spells.
-The spell 'mirror image' has been moved to 3rd circle for Bards.
* Secondary-hand bonus dexterity attacks have been fixed.
* Monk barehand damage color fixed in attributes.
* The order command now works right when ordering 2.zombie or such.
* All object timers are now saved instead of just the first four.
-This only affects the staff of blue flames right now.
* You can now mount your own pets even if they are aggressive to stuff.
* The spell 'ray of enfeeblement' now has a fail message to caster.
* When using the trample command, your mount now unhides and goes visible.
* When moving to a new room, your mount now unhides.
* All undead are now immune to the decay effects of the Negative Plane.
* PC pets now have a 30 second feign death timer.
October 10th, 2017
* If you insist on afk'ing in zones with a timer / trigger to stop your character from voiding, you must have offensive off! Actively participating via getting engaged by area spells etc is unacceptable. Especially for non-casters.
October 6th, 2017
* The icecrown of the frost revenants and the boots of inertia are not currently in game due to issues.
October 3rd, 2017
* Fixed ship crew bug and restored ship crew exp.
* You can now 'look in <ship>' to see inside non-battleship ships with less than 10 rooms.
-You see more with farsee.
< 136h/136H 130v/130V Pos: standing >
You have now turned Paging mode off.
< 136h/136H 130v/130V Pos: standing >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
[2] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 136h/136H 130v/130V Pos: standing >
You hit a gambler in the face, sending it reeling.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: gambling sta EP: few scratches >
You dodge a gambler's vicious attack.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: gambling sta EP: few scratches >
A gambler dodges your futile attack.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: gambling sta EP: few scratches >
A gambler's fine punch strikes you.
< 126h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:few scratches E: gambling sta EP: few scratches >
A gambler dodges your futile attack.
< 126h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:few scratches E: gambling sta EP: few scratches >
You start chanting...
< 126h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:few scratches E: gambling sta EP: few scratches >
You complete your spell...
The lightning bolt hits a gambler with full impact.
< 126h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:few scratches E: gambling sta EP: few wounds >
You dodge a gambler's vicious attack.
You get the best of a gambler as it headbutts you.
A gambler stumbles side to side with starry eyes and a lost expression... Finally collapsing.
You start chanting...
< 126h/136H 130v/130V Pos: standing >
<You complete your spell...
The lightning bolt hits a gambler with full impact.
< 126h/136H 130v/130V Pos: standing >
<Your crude bludgeon strikes a gambler.
< 126h/136H 130v/130V Pos: standing >
<Your crude bludgeon strikes a gambler.
< 126h/136H 130v/130V Pos: standing >
<You start chanting...
< 126h/136H 130v/130V Pos: standing >
<A gambler seems to have come back to his senses.
< 126h/136H 130v/130V Pos: standing >
<You complete your spell...
The lightning bolt hits a gambler with full impact.
A gambler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a gambler.
< 126h/136H 130v/130V Pos: standing >
You get a small pile of coins from the corpse of a gambler.
There were: 4 gold coins, 11 silver coins, 20 copper coins.
You get the green prince from the corpse of a gambler.
< 126h/136H 130v/130V Pos: standing >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[3] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 126h/136H 130v/130V Pos: standing >
Consider killing who?
< 126h/136H 130v/130V Pos: standing >
You do not see a coins here.
< 126h/136H 130v/130V Pos: standing >
You start chanting...
< 127h/136H 130v/130V Pos: standing >
You complete your spell...
You get a good hold of the shocked a gambler.
A gambler's punch strikes you.
A gambler's kick hits you directly in the face.
< 108h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: gambling sta EP: nasty wounds >
You start chanting...
< 109h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: gambling sta EP: nasty wounds >
You complete your spell...
The lightning bolt hits a gambler with full impact.
< 109h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: gambling sta EP: awful >
You don't have that spell memorized.
< 109h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: gambling sta EP: awful >
A gambler misses you.
You dodge a gambler's vicious attack.
< 109h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: gambling sta EP: awful >
You miss a gambler.
< 109h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: gambling sta EP: awful >
You start chanting...
< 109h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: gambling sta EP: awful >
You complete your spell...
You get a good hold of the shocked a gambler.
A gambler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a gambler cause a sickening chill to run up your spine.
< 109h/136H 130v/130V Pos: standing >
You get a few coins from the corpse of a gambler.
There were: 4 gold coins, 10 silver coins, 15 copper coins.
You get the black queen from the corpse of a gambler.
You get the blood prince from the corpse of a gambler.
< 109h/136H 130v/130V Pos: standing >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[4] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 109h/136H 130v/130V Pos: standing >
Consider killing who?
< 109h/136H 130v/130V Pos: standing >
But you aren't fighting anything!
< 109h/136H 130v/130V Pos: standing >
You stop using a rugged adventurers satchel.
< 110h/136H 130v/130V Pos: standing >
A rugged adventurers satchel appears to be empty.
< 110h/136H 130v/130V Pos: standing >
You sit down and relax.
< 110h/136H 130v/130V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 1 - levitate
( 3rd circle) 4 - shocking grasp
( 2nd circle) 4 - chill touch
2 - sleep
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 4th) lightning bolt
24 seconds: ( 4th) lightning bolt
36 seconds: ( 4th) lightning bolt
46 seconds: ( 3rd) shocking grasp
58 seconds: ( 4th) lightning bolt
68 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 110h/136H 130v/130V Pos: sitting >
You start meditating...
< 110h/136H 130v/130V Pos: sitting >
You are three quarters the way to your next level.
< 112h/136H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 113h/136H 130v/130V Pos: sitting >
You stop meditating.
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[4] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 113h/136H 130v/130V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 1 - lightning bolt
1 - levitate
( 3rd circle) 4 - shocking grasp
( 2nd circle) 4 - chill touch
2 - sleep
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 4th) lightning bolt
23 seconds: ( 4th) lightning bolt
33 seconds: ( 3rd) shocking grasp
45 seconds: ( 4th) lightning bolt
55 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
< 113h/136H 130v/130V Pos: sitting >
You start meditating...
< 113h/136H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 115h/136H 130v/130V Pos: sitting >
You stop meditating.
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[4] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 115h/136H 130v/130V Pos: sitting >
< 115h/136H 130v/130V Pos: sitting >
You start meditating...
< 115h/136H 130v/130V Pos: sitting >
A dark human starts casting a spell.
< 117h/136H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
A dark human completes his spell...
< 118h/136H 130v/130V Pos: sitting >
You stop meditating.
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[4] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 118h/136H 130v/130V Pos: sitting >
You start meditating...
< 118h/136H 130v/130V Pos: sitting >
You have finished memorizing shocking grasp.
< 119h/136H 130v/130V Pos: sitting >
You stop meditating.
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[4] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 119h/136H 130v/130V Pos: sitting >
You start meditating...
< 119h/136H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 121h/136H 130v/130V Pos: sitting >
You stop meditating.
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[4] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 121h/136H 130v/130V Pos: sitting >
You start meditating...
< 121h/136H 130v/130V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 123h/136H 130v/130V Pos: sitting >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[4] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 123h/136H 130v/130V Pos: sitting >
You clamber to your feet.
< 123h/136H 130v/130V Pos: standing >
You are not using it.
< 124h/136H 130v/130V Pos: standing >
You put 5 items into a rugged adventurers satchel.
< 124h/136H 130v/130V Pos: standing >
Ok.
You put 0 platinum, 8 gold, 21 silver, and 35 copper coins into a rugged adventurers satchel.
< 124h/136H 130v/130V Pos: standing >
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.
< 124h/136H 130v/130V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 124h/136H 130v/130V Pos: standing >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[4] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 126h/136H 130v/130V Pos: standing >
You start chanting...
< 126h/136H 130v/130V Pos: standing >
You complete your spell...
The lightning bolt hits a gambler with full impact.
You dodge a gambler's vicious attack.
< 127h/136H 130v/130V Pos: standing >
You start chanting...
< 127h/136H 130v/130V Pos: standing >
You dodge a gambler's vicious attack.
< 127h/136H 130v/130V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
< 128h/136H 130v/130V Pos: standing >
You complete your spell...
The lightning bolt hits a gambler with full impact.
< 128h/136H 130v/130V Pos: standing >
You start chanting...
< 128h/136H 130v/130V Pos: standing >
You dodge a gambler's vicious attack.
< 128h/136H 130v/130V Pos: standing >
You complete your spell...
The lightning bolt hits a gambler with full impact.
A gambler is mortally wounded, and will die soon, if not aided.
< 128h/136H 130v/130V Pos: standing >
Your kick hits a gambler in the side.
A gambler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a gambler.
< 130h/136H 130v/130V Pos: standing >
You get a small pile of coins from the corpse of a gambler.
There were: 6 gold coins, 9 silver coins, 17 copper coins.
You get a yellow ten from the corpse of a gambler.
< 131h/136H 130v/130V Pos: standing >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[5] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A tall, thin human carefully nurses his drink.
< 131h/136H 130v/130V Pos: standing >
Consider killing who?
< 131h/136H 130v/130V Pos: standing >
You do not see a coins here.
< 131h/136H 130v/130V Pos: standing >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood splatters cover the area.
[5] The corpse of a gambler is lying here.
The corpse of a drunk hunter is lying here.
[4] A green playing card has been tossed aside.
[6] A playing card with a yellow face has been tossed aside.
[6] A green playing card has been tossed aside.
[4] A playing card with a yellow face has been left behind.
[5] A bright yellow playing card lies here.
[5] A green playing card has been tossed aside.
A tall, thin human carefully nurses his drink.
< 136h/136H 130v/130V Pos: standing >
A Nameless Bar
This bar has no name, being the only one in the bullywug village it likely
needs none. Drunken halflings and humans can be seen trading angry glances
with the bullywugs that drink beside them. The room is so crowded and smoky
that it is difficult to even notice the second room that lies further to the
north. The halfling, human, and other visitors here have a dark nature to
them, one that fits in well with the evil tendencies of the bullywugs.
Bullywugs have no friends though, they are willing to kill for almost any
reason, and drunken bullywugs are the angriest sort.
Obvious exits: -North -East
A long, rickety bar stands against the wall.
A bullywug hunter tells tales of the jungle.
A bullywug warrior leans against the bar.
A bullywug hunter tells tales of the jungle.
A drunken human merchant peers about with bleary eyes.
A disgusting human-bullywug half-breed stands here drinking.
A bullywug stands here serving drinks.
A drunk merchant is telling jokes to all who will listen.
A halfling explorer is here getting drunk.
< 136h/136H 129v/130V Pos: standing >
In Front of a Nameless Bar
A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond. An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business. Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern. A muddy path extends north
and south from here.
Obvious exits: -North -South -West
< 136h/136H 128v/130V Pos: standing >
A Wide, Muddy Path
This path is clearly considered one of the major roads through this small
bullywug village. Perhaps the food vendor to the west or the bar just to the
north of here are more central to the needs of the village than one might
guess. Oddly enough the bullywugs can move through the mud at a rapid pace
without the loud squelching that accompanies the footprints of the brave
adventurers that dare to enter their home.
Obvious exits: -North -South -West
< 136h/136H 128v/130V Pos: standing >
A Wide, Muddy Path
Thick mud reaches up to even a barbarian's ankles in this wet spot, yet the
bullywugs that live here move through it with alarming ease. Their large feet
allow them to almost float across the surface of the mud, showing that the
swamp truely is their domain. A smaller muddy trail extends to the east along
the fence that surrounds the village and the muddy path extends to the north
and south.
Obvious exits: -North -East -South
A young bullywug warrior looks for a fight.
< 136h/136H 128v/130V Pos: standing >
You start chanting...
< 136h/136H 130v/130V Pos: standing >
Casting: lightning bolt *
< 136h/136H 130v/130V Pos: standing >
You complete your spell...
The lightning bolt hits a young bullywug warrior with full impact.
You dodge a young bullywug warrior's vicious attack.
< 136h/136H 130v/130V Pos: standing >
Autosaving...
< 136h/136H 130v/130V Pos: standing >
A young bullywug warrior misses you.
A young bullywug warrior misses you with its clumsy kick at your chest.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: few wounds >
You miss a young bullywug warrior.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: few wounds >
You don't have that spell memorized.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: few wounds >
You dodge a young bullywug warrior's vicious attack.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: few wounds >
You start chanting...
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: few wounds >
The day has begun.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: few wounds >
You complete your spell...
You get a good hold of the shocked a young bullywug warrior.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: pretty hurt >
You start chanting...
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: pretty hurt >
A Kobold enters from the south.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: pretty hurt >
You dodge a young bullywug warrior's vicious attack.
< 136h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:excellent E: bullywug sta EP: pretty hurt >
Casting: shocking grasp *
A Kobold's impressive pierce strikes you hard.
< 124h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC:few scratches E: bullywug sta EP: pretty hurt >
You complete your spell...
You get a good hold of the shocked a young bullywug warrior.
A young bullywug warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a young bullywug warrior dies in agony.
< 124h/136H 130v/130V Pos: standing >
A Kobold tries to tackle you and misses completely, making a nice dent in her forehead and the ground!
< 124h/136H 130v/130V Pos: standing >
You get a few coins from the corpse of a young bullywug warrior.
There were: 3 gold coins, 5 silver coins, 6 copper coins.
< 124h/136H 130v/130V Pos: standing >
A Wide, Muddy Path
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a young bullywug warrior is lying here.
A Kobold (small) Suicide Squad crouches in mid-air here, fighting YOU!
< 124h/136H 130v/130V Pos: standing >
Consider killing who?
< 124h/136H 130v/130V Pos: standing >
A bullywug warrior enters from the east.
A Kobold's impressive slash strikes you hard.
< 111h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: A Kobold kne EP: small wounds >
You miss a Kobold.
< 111h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: A Kobold kne EP: small wounds >
A shaman's apprentice enters from the north.
A wild horse trots in from the north.
A prong-horned antelope enters from the north.
A prong-horned antelope enters from the north.
A wild horse trots in from the north.
< 111h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: A Kobold kne EP: small wounds >
You dodge a Kobold's vicious attack.
< 111h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: A Kobold kne EP: small wounds >
You don't have that spell memorized.
< 111h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: A Kobold kne EP: small wounds >
You score a CRITICAL HIT!!!!!
Your bludgeon grazes a Kobold.
Your spirit suffers from contact with a Kobold's aura!
< 110h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: small wounds E: A Kobold kne EP: small wounds >
A Kobold's powerful slash seriously wounds you.
OUCH! That really did HURT!
< 84h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: few wounds E: A Kobold kne EP: small wounds >
A Kobold rises to her feet.
< 84h/136H 130v/130V Pos: standing >
< T: Dogan TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 84h/136H 130v/130V Pos: sitting >
< T: Dogan TP: sit TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold's impressive slash seriously wounds you.
OUCH! That really did HURT!
A Kobold's mighty pierce causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
A Kobold's impressive slash enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold's impressive slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< -1h/136H 130v/130V Pos: sitting >
< T: Dogan TP: sit TC: awful E: A Kobold sta EP: small wounds >
A Kobold parries your futile lunge at her.
< -1h/136H 130v/130V Pos: sitting >
< T: Dogan TP: sit TC: awful E: A Kobold sta EP: small wounds >
A Kobold's impressive slash hits you.
Your some glittering leather leggings was completely destroyed by the massive blow!