The death of [23 Shaman] Kaerg (Grey Elf)

in A Muddy Trail

from the perspective of [23 Shaman] Kaerg (Grey Elf)

<worn on head>       a sabertooth headdress
<worn in ear>        a tiger's tooth earring
<worn on face>       a fragile copper mask
<worn around neck>   an amulet of the moon (glowing)
<worn on body>       some robes of sand weaving
<worn about body>    a superior ivory bodycloak
<worn on back>       a large leather backpack
<worn about waist>   a platinum buckle on a leather strip
<worn on arms>       some sandy sleeves
<held as shield>     a fragile obsidian tower shield
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  some lily pads (illuminating)
<worn on finger>     a ring of the EarthMother
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a firwood bear totem
<worn on legs>       some ashen iron greaves
<worn on feet>       some muddy cloth boots [poor]


< 197h/215H 140v/140V Pos: sitting >

		Score information for Kaerg

Level: 23   Race: Grey Elf   Class: Shaman Sex: Male
Hit points: 200(215)  Moves: 140(140)
Coins carried:   10 platinum     5 gold     8 silver     9 copper
Coins in bank:   50 platinum    92 gold     0 silver     0 copper
Playing time: 0 days / 10 hours/ 19 minutes
Received data: 0.0369 MB this session.
Send data:     0.0011 MB this session.
Compression ratio: 80%
80%
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:      Life Heat
Enchantments:   Armor
Bartender Quests Remaining: 2
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  229 

Active Spells:
--------------
spirit armor (20 minutes)
sense spirit (9 minutes)
well-rested bonus (6 minutes)


< 200h/215H 140v/140V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.

< 200h/215H 140v/140V Pos: sitting >
You clamber to your feet.

< 200h/215H 140v/140V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A young halfling boy is running here, screaming at the top of his lungs.
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 200h/215H 140v/140V Pos: standing >
The small woman leaves west.
On a Stone Stairway
Obvious exits: -U -D
The corpse of a Kobold is lying here.

< 200h/215H 139v/140V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 201h/215H 138v/140V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 201h/215H 137v/140V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 201h/215H 136v/140V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 201h/215H 136v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 201h/215H 135v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
A halfling sentinel keeps a close watch on the jungle.

< 201h/215H 135v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 201h/215H 133v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 201h/215H 132v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 201h/215H 131v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/215H 131v/140V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S

< 201h/215H 131v/140V Pos: standing >
You quickly scan the area.
A brightly colored parrot who is close by to your north.
A brightly colored parrot who is not far off to your north.
A yellow vampire vine who is a brief walk away to your north.
A red vampire vine who is a brief walk away to your north.
A yellow vampire vine who is a brief walk away to your north.
A yellow flower who is rather far off to your north.
A young tapir who is in the distance to your north.
A violet fungus who is in the distance to your north.
A giant beetle who is in the distance to your north.
The white tiger who is close by to your east.
A giant snake who is close by to your east.
A golden beetle who is close by to your east.

< 201h/215H 132v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/215H 134v/140V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
A brightly colored parrot flies through the branches.
A brightly colored parrot flies through the branches.
You sense a lifeform nearby.

< 202h/215H 134v/140V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W

< 202h/215H 133v/140V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -E -W -D

< 202h/215H 134v/140V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -E

< 203h/215H 135v/140V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -S -W
A deep red poison dart frog clings to a large leaf.

< 203h/215H 135v/140V Pos: standing >
You quickly scan the area.
A halfling scout who is not far off to your north.
A halfling scout who is rather far off to your north.
Lubirana who is close by to your west.

< 203h/215H 137v/140V Pos: standing >
You stop using a marbled quartz totem.

< 203h/215H 140v/140V Pos: standing >
You hold a firwood bear totem.

< 203h/215H 140v/140V Pos: standing >
You start chanting...

< 204h/215H 140v/140V Pos: standing >
You complete your spell...
You are not close enough to the wilderness to summon a wild beast.

< 204h/215H 140v/140V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -E -S

< 204h/215H 139v/140V Pos: standing >
Before a Collapsed Long Stairway
Obvious exits: -N -S
A halfling scout keeps the trade path clear.

< 204h/215H 138v/140V Pos: standing >
A Clearing Below the Woodseer Plateau
Obvious exits: -N -E -S

< 204h/215H 137v/140V Pos: standing >
A Clearing at the Base of a Cliff
Obvious exits: -N -E -S
A halfling scout keeps the trade path clear.

< 204h/215H 135v/140V Pos: standing >
A halfling scout leaves east.

< 205h/215H 135v/140V Pos: standing >
You start chanting...

< 205h/215H 137v/140V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 205h/215H 139v/140V Pos: standing >
You complete your spell...
An antelope from a nearby field ambles up to you.
A prong-horned antelope starts following you.

< 205h/215H 139v/140V Pos: standing >
Antelopes look much like horses, only slightly smaller.  They have
have hooves.  They have fur.  They have a horse-shaped head.  Thus,
the similarity.
A prong-horned antelope appears to be Animal and is in excellent condition.
It's medium in size.


< 206h/215H 140v/140V Pos: standing >
You would need a lot of luck!

< 206h/215H 140v/140V Pos: standing >
You sit down and relax.

< 206h/215H 140v/140V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - sense spirit
               3 - molten spray
( 4th circle)  1 - pantherspeed
               2 - mending
( 3rd circle)  6 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) summon beast
   22 seconds:  ( 4th) summon beast

You can memorize no more spells.
You continue your study.

< 206h/215H 140v/140V Pos: sitting >
You start meditating...

< 206h/215H 140v/140V Pos: sitting >
You have finished memorizing summon beast.

< 209h/215H 140v/140V Pos: sitting >
You have finished memorizing summon beast.
You snap out of your meditative trance, memorization complete.

< 212h/215H 140v/140V Pos: sitting >
You clamber to your feet.

< 212h/215H 140v/140V Pos: standing >
You start chanting...

< 212h/215H 140v/140V Pos: standing >
You complete your spell...
A buffalo from a nearby field plods up to you.
A thick-haired buffalo starts following you.

< 213h/215H 140v/140V Pos: standing >
Buffalo look much like cows, only beefier and with horns.  Plus, they're
vicious as hell.
A thick-haired buffalo appears to be Animal and is in excellent condition.
It's large in size.


< 214h/215H 140v/140V Pos: standing >
You ARE mad!

< 214h/215H 140v/140V Pos: standing >
A thick-haired buffalo is now a member of your group.
A prong-horned antelope is now a member of your group.

< 214h/215H 140v/140V Pos: standing >
A Clearing at the Base of a Cliff
Obvious exits: -N -E -S
A thick-haired buffalo stands here. (minion) 
A prong-horned antelope stands here. (minion) 

< 214h/215H 140v/140V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -N -E -S -W
A black monkey eagle swoops through the canopy.
A halfling scout keeps the trade path clear.
A thick-haired buffalo enters from the west.
A prong-horned antelope enters from the west.

< 214h/215H 138v/140V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A huge violet fungus stands here.
A thick-haired buffalo enters from the west.
A prong-horned antelope enters from the west.

< 215h/215H 136v/140V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W -D
A solitary halfling wanders here, searching for lost treasures.
A spotted leopard prowls the jungle looking for dinner.
A thick-haired buffalo enters from the west.
A prong-horned antelope enters from the west.

< 215h/215H 134v/140V Pos: standing >
A Wet Jungle
Obvious exits: -N -S -W
A young rust-colored faerie dragon is here exploring the jungle.
A thick-haired buffalo enters from the west.
A prong-horned antelope enters from the west.

< 215h/215H 133v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 134v/140V Pos: standing >
A Wet Jungle
Obvious exits: -S -W
A bullywug scout watches for invaders.
A thick-haired buffalo enters from the south.
A prong-horned antelope enters from the south.

< 215h/215H 133v/140V Pos: standing >
A Wet Jungle
Obvious exits: -N -S -W
A young rust-colored faerie dragon is here exploring the jungle.
A thick-haired buffalo enters from the north.
A prong-horned antelope enters from the north.

< 215h/215H 133v/140V Pos: standing >
A Wet Jungle
Obvious exits: -N -S -W
A halfling sentinel keeps a close watch on the jungle.
A bullywug scout watches for invaders.
A thick-haired buffalo enters from the north.
A prong-horned antelope enters from the north.

< 215h/215H 131v/140V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W -D
A spellbook lies here, discarded.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Raw turtle meat lies here waiting to be cooked.
[2] A steel dagger has been tossed aside here.
A sturdy looking mount is here, all saddled up and ready to ride.
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.
A thick-haired buffalo enters from the north.
A prong-horned antelope enters from the north.

< 215h/215H 130v/140V Pos: standing >
The Jungle Darkens
Obvious exits: -E -S -W
[2] A long steel sword is here in the dirt.
A wooden sign has been nailed to one of the trees here.
A huge warthog wanders the forest looking for food.
An ugly brown and green bullywug sentinel stands watch.
A thick-haired buffalo enters from the west.
A prong-horned antelope enters from the west.

< 215h/215H 129v/140V Pos: standing >
You quickly scan the area.
An elder bullywug hunter who is close by to your east.
A poisonous millipede who is rather far off to your east.
A halfling scout who is not far off to your south.
A red vampire vine who is not far off to your south.
A red vampire vine who is not far off to your south.
A yellow vampire vine who is not far off to your south.
A purple vampire vine who is not far off to your south.
A purple vampire vine who is not far off to your south.
The mount who is close by to your west.
A purple vampire vine who is close by to your west.
A purple vampire vine who is close by to your west.
A red vampire vine who is not far off to your west.
A red vampire vine who is not far off to your west.
A violet fungus who is a brief walk away to your west.
A giant beetle who is a brief walk away to your west.

< 215h/215H 130v/140V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
An elder bullywug prepares for a hunting trip.
A thick-haired buffalo enters from the west.
A prong-horned antelope enters from the west.

< 215h/215H 130v/140V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
A thick-haired buffalo enters from the west.
A prong-horned antelope enters from the west.

< 215h/215H 128v/140V Pos: standing >
Before the Gates to a Bullywug Village
Obvious exits: -N -E -S -W
[2] A green playing card has been tossed aside.
A thick-haired buffalo enters from the west.
A prong-horned antelope enters from the west.

< 215h/215H 127v/140V Pos: standing >
Before Some Village Gates
Obvious exits: -N -S
A bright yellow playing card lies here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A prong-horned antelope stands here.
One of the HighLord protectors stands here protecting the area.
A elder bullywug guard watches the village gates.
A burly bullywug guard watches the village gates.
A thick-haired buffalo enters from the south.
A prong-horned antelope enters from the south.

< 215h/215H 126v/140V Pos: standing >
You quickly scan the area.
A young bullywug guard who is in the distance to your north.
A striped tiger who is not far off to your south.
The orcish adventurer who is not far off to your south.
The azurian who is a brief walk away to your south.
A brightly colored lizard who is a brief walk away to your south.
A green centipede who is rather far off to your south.

< 215h/215H 128v/140V Pos: standing >
You quickly scan the area.
A young bullywug guard who is in the distance to your north.
A striped tiger who is not far off to your south.
The orcish adventurer who is not far off to your south.
The azurian who is a brief walk away to your south.
A brightly colored lizard who is a brief walk away to your south.
A green centipede who is rather far off to your south.

< 215h/215H 128v/140V Pos: standing >
A HighLord protector nods and stands aside to let you pass.
A HighLord protector nods and stands aside to let you pass.
An Intersection of Muddy Path
Obvious exits: -N -S -W
[2] The corpse of a Githzerai is lying here.
A prong-horned antelope enters from the south.

< 215h/215H 128v/140V Pos: standing >
A Wide, Muddy Path
Obvious exits: -N -E -S
A prong-horned antelope enters from the south.

< 215h/215H 128v/140V Pos: standing >
You quickly scan the area.
A young bullywug guard who is a brief walk away to your north.
A senior shaman who is rather far off to your north.
A bullywug adult who is rather far off to your north.
A young bullywug guard who is close by to your east.
A bullywug hunter who is close by to your east.
A thick-haired buffalo who is not far off to your south.
A prong-horned antelope who is not far off to your south.
A prong-horned antelope who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A wild horse who is not far off to your south.
A prong-horned antelope who is not far off to your south.
A prong-horned antelope who is not far off to your south.
A wild horse who is not far off to your south.
A wild horse who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A wild horse who is not far off to your south.
A wild horse who is not far off to your south.
A wild horse who is not far off to your south.
A wild horse who is not far off to your south.
A wild horse who is not far off to your south.
A HighLord protector who is not far off to your south.
An elder bullywug guard who is not far off to your south.
A bullywug gate guard who is not far off to your south.
A brightly colored lizard who is in the distance to your south.

< 215h/215H 129v/140V Pos: standing >
A Kobold enters from the north.

< 215h/215H 130v/140V Pos: standing >
A Kobold leaves south.

< 215h/215H 130v/140V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A young bullywug guard watches over the village.
A young bullywug hunter prepares for the jungle.
A prong-horned antelope enters from the west.

< 215h/215H 130v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 131v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 131v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 131v/140V Pos: standing >
A young bullywug guard leaves west.
A Wide, Muddy Path
Obvious exits: -N -E -S
A young bullywug guard watches over the village.
A Kobold (small)  Suicide Squad stands in mid-air here.
A prong-horned antelope enters from the east.
-=[Out of nowhere, a Kobold stabs you in the back.]=-
OUCH!  That really did HURT!

< 191h/215H 131v/140V Pos: standing >
< T: Kaerg TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A prong-horned antelope growls at a Kobold.
A prong-horned antelope suddenly attacks a Kobold!
A prong-horned antelope misses a Kobold.
Sorry, you aren't allowed to do that in combat.

< 191h/215H 132v/140V Pos: standing >
< T: Kaerg TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/215H 132v/140V Pos: standing >
< T: Kaerg TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/215H 132v/140V Pos: standing >
< T: Kaerg TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
A Wide, Muddy Path
Obvious exits: -N -S -W
You flee northward!

< 191h/215H 103v/140V Pos: standing >
A Wide, Muddy Path
Obvious exits: -N -E -S
A prong-horned antelope stands here, fighting a Kobold. (Minion) 
A young bullywug guard watches over the village.
A Kobold (small)  Suicide Squad stands in mid-air here.
-=[A Kobold's impressive pierce strikes you.]=-

< 177h/215H 102v/140V Pos: standing >
< T: Kaerg TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/215H 103v/140V Pos: standing >
< T: Kaerg TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/215H 103v/140V Pos: standing >
< T: Kaerg TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/215H 103v/140V Pos: standing >
< T: Kaerg TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
A Muddy Trail
Obvious exits: -E -W
A young bullywug hunter prepares for the jungle.
You flee eastward!

< 177h/215H 72v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/215H 72v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/215H 72v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/215H 73v/140V Pos: standing >
A Wide, Muddy Path
Obvious exits: -N -E -S
A prong-horned antelope stands here, fighting a Kobold. (Minion) 
A young bullywug guard watches over the village.
A Kobold (small)  Suicide Squad stands in mid-air here.
A Kobold tackles you HARD and sends you flying out of the room with him.
A Muddy Trail
Obvious exits: -E -W
A Kobold (small)  Suicide Squad stands in mid-air here.
A young bullywug hunter prepares for the jungle.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 177h/215H 72v/140V Pos: sitting >
-=[A Kobold's impressive whip strikes you.]=-
-=[A Kobold's fine pierce strikes you.]=-
-=[A Kobold's fine whip strikes you.]=-
-=[A Kobold's impressive whip strikes you.]=-

< 135h/215H 74v/140V Pos: sitting >
< T: Kaerg TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.

< 135h/215H 74v/140V Pos: sitting >
< T: Kaerg TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 -=[A Kobold's powerful whip strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A Kobold's pierce strikes you hard.]=-
-=[A Kobold's impressive whip strikes you hard.]=-
-=[A Kobold's impressive whip strikes you hard.]=-

< 81h/215H 74v/140V Pos: sitting >
< T: Kaerg TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 -=[A Kobold's fine whip strikes you hard.]=-
-=[A Kobold's fine pierce strikes you hard.]=-
-=[A Kobold's impressive whip seriously wounds you.]=-
-=[A Kobold's whip enshrouds you in a mist of blood.]=-

< 30h/215H 74v/140V Pos: sitting >
< T: Kaerg TP: sit TC: awful E: A Kobold sta EP: excellent >
 You miss a Kobold.

< 30h/215H 74v/140V Pos: sitting >
< T: Kaerg TP: sit TC: awful E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 30h/215H 74v/140V Pos: sitting >
< T: Kaerg TP: sit TC: awful E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 30h/215H 74v/140V Pos: sitting >
< T: Kaerg TP: sit TC: awful E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 30h/215H 74v/140V Pos: sitting >
< T: Kaerg TP: sit TC: awful E: A Kobold sta EP: excellent >
 You clamber to your feet.

< 30h/215H 74v/140V Pos: standing >
< T: Kaerg TP: sta TC: awful E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Kobold attempts to flee.
A Kobold leaves east.

< 30h/215H 74v/140V Pos: standing >
You attempt to flee...
A Muddy Trail
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A Kobold (small)  Suicide Squad stands in mid-air here.
You flee eastward!

< 30h/215H 50v/140V Pos: standing >
A Kobold leaves west.

< 30h/215H 50v/140V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A Kobold (small)  Suicide Squad stands in mid-air here.
A young bullywug hunter prepares for the jungle.
-=[Everything is blurry after a Kobold's head came crashing into your skull.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< 3h/215H 49v/140V Pos: standing >
-=[A Kobold's fine whip grievously wounds you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
-=[