The death of [28 Warrior] Zikr (Duergar)

in Within Smokeveil Forest

from the perspective of [28 Warrior] Zikr (Duergar)

<worn on head>       a banded helmet with small studs [superior] [89%]
<worn on eyes>       a finely-woven mesh eyepatch
<worn in ear>        an unholy star
<worn in ear>        an unholy star
<worn on face>       a rubber divers mask [77%]
<worn around neck>   an unique glass amulet
<worn around neck>   a wicked looking collar
<worn on body>       a flowing embroidered robe [superior] (magic)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a soldiers belt
<worn on belt buckle>a soldiers quiver
<worn on arms>       a set of steel armplates
<held as shield>     a heavy steel tower shield
<worn around wrist>  a soldiers wrist guard
<worn around wrist>  a soldiers wrist guard
<worn on hands>      a set of steel gauntlets
<worn on finger>     a soldiers ring
<worn on finger>     a soldiers ring
<primary weapon>     a slender longsword [poor]
<worn on legs>       a pair of fine gold-plated leggings [superior]
<worn on feet>       a set of steel boots

A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.

< 606h/653H 134v/134V Pos: standing >
As a traveling merchant avoids your bash, you topple over and fall to the ground.

< 608h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC:few scratches E: merchant sta EP: excellent >
 A traveling merchant misses you.
A traveling merchant's fine punch wounds you.

< 596h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC:few scratches E: merchant sta EP: excellent >
 A traveling merchant misses you.
You block a traveling merchant's lunge at you.
You suddenly see a traveling merchant's foot in your chest.

< 591h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC:few scratches E: merchant sta EP: excellent >
 You can't seem to get a single swing in.

< 591h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC:few scratches E: merchant sta EP: excellent >
 You rise to your feet.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP: excellent >
 [Damage:  7 ] Your bash knocks a traveling merchant to the ground!

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP: few scratches >
 You block a traveling merchant's lunge at you.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP: few scratches >
 [Damage: 13 ] Your impressive slash strikes a traveling merchant.
[Damage: 13 ] Your impressive slash strikes a traveling merchant.
[Damage: 13 ] Your impressive slash strikes a traveling merchant.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  small wounds >
 You parry a traveling merchant's lunge at you.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  small wounds >
 A young villager leaves north.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  small wounds >
 [Damage: 15 ] Your impressive slash strikes a traveling merchant.
[Damage: 13 ] Your slash strikes a traveling merchant.
[Damage:  5 ] You slam your knee into a traveling merchant's stomach, winding her.
[Damage: 14 ] Your slash strikes a traveling merchant.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  few wounds >
 A pudgy commoner leaves west.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  few wounds >
 A traveling merchant clambers to her feet.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You dodge a traveling merchant's vicious attack.
You parry a traveling merchant's lunge at you.
A traveling merchant's kick parts your hair but does little else.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage:  8 ] You jam your elbow into a traveling merchant's side, bruising her!
[Damage:  9 ] Your impressive slash strikes a traveling merchant.
[Damage: 11 ] Your impressive slash strikes a traveling merchant.
[Damage: 11 ] Your impressive slash strikes a traveling merchant.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You parry a traveling merchant's lunge at you.
You parry a traveling merchant's lunge at you.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A young villager leaves west.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 [Damage:  7 ] Your bash knocks a traveling merchant to the ground!

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 [Damage: 14 ] Your impressive slash strikes a traveling merchant very hard.
[Damage: 14 ] Your impressive slash strikes a traveling merchant very hard.
[Damage: 15 ] Your slash seriously wounds a traveling merchant.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP: pretty hurt >
 You dodge a traveling merchant's vicious attack.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP: pretty hurt >
 [Damage: 13 ] Your impressive slash seriously wounds a traveling merchant.
[Damage: 13 ] Your slash seriously wounds a traveling merchant.
[Damage: 15 ] Your impressive slash enshrouds a traveling merchant in a mist of blood.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  awful >
 A traveling merchant misses you.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  awful >
 A traveling merchant clambers to her feet.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant dodges your futile attack.
[Damage: 11 ] Your impressive slash enshrouds a traveling merchant in a mist of blood.
[Damage: 10 ] Your slash enshrouds a traveling merchant in a mist of blood.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant misses you.
You dodge a bash from a traveling merchant, who loses her balance and falls.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant kne EP:  awful >
 A wandering merchant leaves west.

< 591h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant kne EP:  awful >
 [Damage: 12 ] Your slash critically injures a traveling merchant.
A traveling merchant is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] Your decent slash hits a traveling merchant.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a traveling merchant.

< 591h/653H 134v/134V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 10 gold coins. 

< 591h/653H 134v/134V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a weathered cast net.

< 591h/653H 134v/134V Pos: standing >
You are currently receiving 0% bonus experience on kills.
You have 5:54 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 30%
You have 5:54 left.

< 591h/653H 134v/134V Pos: standing >
You have just begun the trek to your next level!

< 591h/653H 134v/134V Pos: standing >

< 592h/653H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 593h/653H 134v/134V Pos: standing >
A traveling adventurer enters from the north.

< 594h/653H 134v/134V Pos: standing >
[Damage:  6 ] Your bash knocks a wandering merchant to the ground!

< 595h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP: few scratches >
 A wandering merchant misses you.

< 595h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP: few scratches >
 A wandering merchant misses you.

< 595h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP: few scratches >
 [Damage: 12 ] Your impressive slash strikes a wandering merchant.
[Damage: 15 ] Your impressive slash strikes a wandering merchant.

< 595h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sit EP:  small wounds >
 A wandering merchant clambers to his feet.
A wandering merchant misses you.
You suddenly see a wandering merchant's foot in your chest.

< 588h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You miss a wandering merchant.
[Damage:  9 ] Your impressive slash strikes a wandering merchant.
[Damage: 10 ] Your slash strikes a wandering merchant.

< 588h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A wandering merchant enters from the north.
A wandering merchant enters from the west.

< 588h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A wandering merchant misses you.
A wandering merchant misses you.

< 588h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 [Damage: 10 ] Your impressive slash strikes a wandering merchant.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your slash strikes a wandering merchant hard.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your powerful slash strikes a wandering merchant hard.

< 588h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A wandering merchant's punch wounds you.
A wandering merchant misses you.
You suddenly see a wandering merchant's foot in your chest.

< 570h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 [Damage: 11 ] Your impressive slash strikes a wandering merchant.
[Damage: 10 ] Your slash strikes a wandering merchant.
A wandering merchant dodges your futile attack.

< 570h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 
< 570h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
A wandering merchant's punch wounds you.

< 561h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A traveling adventurer leaves north.

< 561h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 561h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 You can't seem to get a single swing in.

< 561h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant's decent punch wounds you.
A wandering merchant misses you.
You suddenly see a wandering merchant's foot in your chest.

< 540h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 
< 540h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 You can't seem to get a single swing in.

< 540h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 You block a wandering merchant's lunge at you.
You block a wandering merchant's lunge at you.

< 540h/653H 134v/134V Pos: kneeling >
< T: Zikr TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 You rise to your feet.

< 540h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 
< 540h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 [Damage: 10 ] Your impressive slash strikes a wandering merchant.
[Damage: 10 ] Your impressive slash strikes a wandering merchant.

< 540h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A small villager leaves north.
You parry a wandering merchant's lunge at you.
A wandering merchant's decent punch wounds you.
You dodge a bash from a wandering merchant, who loses his balance and falls.

< 529h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: small wounds E: merchant kne EP:  nasty wounds >
 As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 529h/653H 134v/134V Pos: sitting >
< T: Zikr TP: sit TC: small wounds E: merchant kne EP:  nasty wounds >
 A traveling adventurer enters from the north.

< 529h/653H 134v/134V Pos: sitting >
< T: Zikr TP: sit TC: small wounds E: merchant kne EP:  nasty wounds >
 [Damage: 12 ] Your impressive slash strikes a wandering merchant.
[Damage: 13 ] Your slash strikes a wandering merchant hard.

< 529h/653H 134v/134V Pos: sitting >
< T: Zikr TP: sit TC: small wounds E: merchant kne EP:  nasty wounds >
 [Damage: 12 ] Your impressive slash strikes a wandering merchant hard.
A wandering merchant rises to his feet.
[Damage:  9 ] Your impressive slash strikes a wandering merchant.

< 529h/653H 134v/134V Pos: sitting >
< T: Zikr TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant's punch wounds you.
A wandering merchant's punch strikes you.
You suddenly see a wandering merchant's foot in your chest.

< 478h/653H 134v/134V Pos: sitting >
< T: Zikr TP: sit TC: few wounds E: merchant sta EP:  nasty wounds >
 You clamber to your feet.

< 478h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage:  6 ] Your bash knocks a wandering merchant to the ground!

< 478h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: merchant sit EP:  nasty wounds >
 You parry a wandering merchant's lunge at you.

< 478h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: merchant sit EP:  nasty wounds >
 [Damage: 12 ] Your impressive slash strikes a wandering merchant very hard.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your powerful slash enshrouds a wandering merchant in a mist of blood.
[Damage: 13 ] Your impressive slash seriously wounds a wandering merchant.

< 478h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: merchant sit EP:  awful >
 A wandering merchant leaves west.

< 478h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: merchant sit EP:  awful >
 A traveling adventurer leaves north.

< 478h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: merchant sit EP:  awful >
 You parry a wandering merchant's lunge at you.

< 478h/653H 134v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: merchant sit EP:  awful >
 [Damage: 14 ] Your impressive slash enshrouds a wandering merchant in a mist of blood.
[Damage: 14 ] Your impressive slash enshrouds a wandering merchant in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your powerful slash hits a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.

< 478h/653H 134v/134V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 9 gold coins. 

< 479h/653H 134v/134V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a weathered cast net.

< 479h/653H 134v/134V Pos: standing >
You are currently receiving 0% bonus experience on kills.
You have 5:03 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 40%
You have 5:03 left.

< 479h/653H 134v/134V Pos: standing >
You have just begun the trek to your next level!

< 479h/653H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/653H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/653H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A wandering merchant wanders here looking to buy some wares.

< 481h/653H 134v/134V Pos: standing >
You feel like a potion could do you good once again.

< 481h/652H 134v/134V Pos: standing >

< 481h/652H 134v/134V Pos: standing >

		Score information for Zikr

Level: 28   Race: Duergar   Class: Warrior Sex: Male
Hit points: 481(652)  Moves: 134(134)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 8537 platinum   810 gold   254 silver     0 copper
Playing time: 0 days / 7 hours/ 42 minutes
Received data: 0.0749 MB this session.
Send data:     0.0004 MB this session.
Compression ratio: none
Send data:     0.0004 MB this session.
Status:  Standing.
Epic points(total): 1(1)
Epic Bonus: Epic Points Bonus (0.01%)
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Enchantments:   Ultravision Fly Armor Haste Waterbreathing
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.85 
Leaderboard Points:  278 

Active Spells:
--------------
dexterity (34 minutes)
well-rested bonus (100 minutes)
elephantstrength (30 minutes)
bless (8 minutes)
hawkvision (12 minutes)
lionrage (13 minutes)
berserk (less than a minute remaining)
barkskin (21 minutes)


< 481h/652H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.

< 483h/652H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.

< 483h/652H 130v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 483h/652H 128v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/652H 128v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/652H 128v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/652H 129v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/652H 129v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.

< 483h/652H 127v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -W
A deadly looking wolf stands here eyes glowing fire.
A swift walks around here looking for food.

< 483h/652H 125v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -W
A cute and fuzzy squirrel moves around the forest here.
A small sparrow flaps his wings frantically.

< 483h/652H 124v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -W
A mistgrave hare hops around here looking for food.
A mother deer is looking for her wayward child.
A majestic bluejay circles here looking for food.

< 483h/652H 122v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A deadly looking wolf stands here eyes glowing fire.
A doe moves about here looking for her mother.
A mother deer is looking for her wayward child.

< 483h/652H 121v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[249] A tiny green plant is on the ground here.
A Gnome (small) Allahling - The Empire stands in mid-air here.
A Gnome (small) Allahling - The Empire stands in mid-air here.
A Gnome (small) Allahling - The Empire stands in mid-air here.
A mother deer is looking for her wayward child.
A rather buff looking deer moves about here.
A mistgrave hare hops around here looking for food.
A doe moves about here looking for her mother.
A majestic bluejay circles here looking for food.
A cute and fuzzy squirrel moves around the forest here.

< 483h/652H 120v/134V Pos: standing >
A mother deer enters from the south.
A deadly looking wolf enters from the south.
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A dew faerie flys around here.
A doe moves about here looking for her mother.
A dew faerie suddenly attacks YOU!
A dew faerie misses you.

< 483h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: dew sta EP: excellent >
 A deadly looking wolf enters from the west.

< 484h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: dew sta EP: excellent >
 A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.

< 484h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: dew sta EP: excellent >
 You parry a dew faerie's lunge at you.
You suddenly see a dew faerie's foot in your chest.

< 482h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: dew sta EP: excellent >
 A doe enters from the west.

< 482h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: dew sta EP: excellent >
 A deadly looking wolf misses you.
A deadly looking wolf's kick parts your hair but does little else.
A dew faerie dodges your futile attack.
[Damage: 11 ] Your impressive slash causes a dew faerie to grimace in pain.

< 482h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: dew sta EP:  nasty wounds >
 You block a dew faerie's lunge at you.
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.

< 482h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC: few wounds E: dew sta EP:  nasty wounds >
 A Gnome gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 481h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC: few wounds E: dew sta EP:  nasty wounds >
 An air elemental snaps into visibility.
An air elemental's decent crush wounds you.
An air elemental's fine crush wounds you.
An air elemental's fine crush wounds you.
An air elemental's crush strikes you.

< 445h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC: few wounds E: dew sta EP:  nasty wounds >
 You block a dew faerie's lunge at you.

< 445h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC: few wounds E: dew sta EP:  nasty wounds >
 A deadly looking wolf misses you.

< 445h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC: few wounds E: dew sta EP:  nasty wounds >
 [Damage: 10 ] Your impressive slash grievously wounds a dew faerie.
A dew faerie is incapacitated and will slowly die, if not aided.
You score a CRITICAL HIT!!!!!
[Damage:  6 ] Your fine slash hits a dew faerie.
A dew faerie is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a dew faerie dies in agony.
A Gnome starts casting an offensive spell.

< 445h/652H 118v/134V Pos: sitting >
An air elemental's fine crush wounds you.
An air elemental's crush wounds you.
An air elemental misses you.

< 432h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC: few wounds E: air sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
A set of steel boots turns red hot and burns you!
A set of steel boots cracks from the heat.
A soldiers wrist guard turns red hot and burns you!
A soldiers wrist guard cracks from the heat.
A slender longsword [poor] turns red hot and burns you!
A slender longsword [poor] cracks from the heat.
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 274h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC: nasty wounds E: air sta EP: excellent >
 A doe leaves north.

< 274h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC: nasty wounds E: air sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 274h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 185h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A majestic bluejay enters from the west.

< 185h/652H 118v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: someone sta EP: excellent >
 You clamber to your feet.

< 185h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 185h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC:pretty hurt E: someone sta EP: excellent >
 An air elemental snaps into visibility.
An air elemental's crush wounds you.
An air elemental's decent crush wounds you.
An air elemental misses you.
An air elemental misses you.
An air elemental's decent crush wounds you.
You block a deadly looking wolf's lunge at you.
You suddenly see a deadly looking wolf's foot in your chest.
Sorry, you aren't allowed to do that in combat.
A Gnome starts casting an offensive spell.

< 164h/652H 118v/134V Pos: standing >
< T: Zikr TP: sta TC:pretty hurt E: air sta EP: excellent >
 Your blood cools, and you no longer see targets everywhere.
You attempt to flee...
Within Smokeveil Forest
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A large mithril fragment has been left here.
A robin circles here looking for her lost child.
A dangerous looking warthog roams about here.
A humming bird is here flying from flower to flower.
A cute and fuzzy squirrel moves around the forest here.
You flee southward!

< 49h/537H 88v/134V Pos: standing >
You do not see or have the corpse.

< 49h/537H 88v/134V Pos: standing >
You don't have anything to put in it.

< 49h/537H 88v/134V Pos: standing >
You are currently receiving 0% bonus experience on kills.
You have 4:37 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 40%
You have 4:37 left.

< 49h/537H 88v/134V Pos: standing >
A warthog suddenly attacks YOU!
A warthog misses you.
Sorry, you aren't allowed to do that in combat.

< 49h/537H 88v/134V Pos: standing >
< T: Zikr TP: sta TC: awful E: warthog sta EP: excellent >
 Your instincts force you into a BloodLust!

< 49h/537H 88v/134V Pos: standing >
< T: Zikr TP: sta TC: awful E: warthog sta EP: excellent >
 A doe enters from the west.

< 168h/656H 88v/134V Pos: standing >
< T: Zikr TP: sta TC:pretty hurt E: warthog sta EP: excellent >
 A Gnome enters from the north.
A Gnome enters from the north.
A Gnome enters from the north.

< 168h/656H 88v/134V Pos: standing >
< T: Zikr TP: sta TC:pretty hurt E: warthog sta EP: excellent >
 A Gnome gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 167h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: warthog sta EP: excellent >
 A warthog misses you.

< 167h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: warthog sta EP: excellent >
 [Damage:  9 ] Your slash strikes a warthog very hard.

< 167h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: warthog sta EP:  small wounds >
 A cute fuzzy squirrel enters from the west.

< 167h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: warthog sta EP:  small wounds >
 A swift enters from the west.

< 167h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: warthog sta EP:  small wounds >
 An air elemental snaps into visibility.
An air elemental's fine crush strikes you.
An air elemental misses you.

< 160h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: warthog sta EP:  small wounds >
 A Gnome starts casting an offensive spell.

< 160h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC:pretty hurt E: warthog sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 77h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC: awful E: warthog sta EP:  small wounds >
 You block a warthog's lunge at you.
A warthog's kick parts your hair but does little else.
A Gnome starts casting an offensive spell.

< 77h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC: awful E: warthog sta EP:  small wounds >
 You feel your skill in double attack improving.
[Damage: 11 ] Your impressive slash seriously wounds a warthog.
A warthog dodges your futile attack.

< 77h/656H 88v/134V Pos: sitting >
< T: Zikr TP: sit TC: awful E: warthog sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
A flowing embroidered robe [superior] turns red hot and burns you!
You wish that your wounds would stop BLEEDING so much!
A flowing embroidered robe [superior] cracks from the heat.
A banded helmet with small studs [superior] turns red hot and burns you!
You wish that your wounds would stop BLEEDING so much!
A banded helmet with small studs [superior] cracks from the heat.
A finely-woven mesh eyepatch turns red hot and burns you!
You wish that your wounds would stop BLEEDING so much!
A finely-woven mesh eyepatch cracks from the heat.
A rubber divers mask turns red hot and burns you!
You wish that your wounds would stop BLEEDING so much!
A rubber divers mask cracks from the heat.
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
Your cloak of Mendes [poor] was disintegrated by the negative energy!