<worn on head> a smelly fur hat
<worn on body> a suit of smelly animal furs
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<held> a small limestone totem
<worn on feet> a pair of fur boots
< 56h/56H 116v/120V Pos: standing >
You sit down and relax.
< 56h/56H 116v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 1 - flameburst
( 1st circle) 6 - ice missile
And you are currently memorizing the following spells:
10 seconds: ( 2nd) flameburst
20 seconds: ( 2nd) flameburst
You can memorize no more spells.
You continue your study.
< 56h/56H 116v/120V Pos: sitting >
You start meditating...
< 56h/56H 117v/120V Pos: sitting >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 56h/56H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 56h/56H 120v/120V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 56h/56H 120v/120V Pos: sitting >
Character attributes for Vaxir
Level: 8 Race: Grey Elf Class: Shaman
Age: 155 yrs / 0 mths Height: 70 inches Weight: 117 lbs Size: medium
STR: very good AGI: excellent DEX: very good
POW: excellent INT: very good WIS: excellent
CON: excellent CHA: good LUCK: excellent
Armor Points: -51 Reduces melee damage taken by 5.1%
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 4%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 14%
Hitroll: average Damroll: fairly good
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: Not a problem
< 56h/56H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 56h/56H 120v/120V Pos: sitting >
You clamber to your feet.
< 56h/56H 120v/120V Pos: standing >
< 56h/56H 120v/120V Pos: standing >
You start chanting...
< 56h/56H 120v/120V Pos: standing >
You complete your spell...
You point at a bullywug child.
[Damage: 26 ] Your flameburst collides silently with a bullywug child, who screams out in sudden pain.
A bullywug child is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a bullywug child cause a sickening chill to run up your spine.
< 56h/56H 120v/120V Pos: standing >
It appears to be the corpse of a bullywug child.
4 coins
< 56h/56H 120v/120V Pos: standing >
You get 4 coins from the corpse of a bullywug child.
There were: 2 silver coins, 2 copper coins.
< 56h/56H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 2 silver, and 2 copper coins into a rugged adventurers satchel.
< 56h/56H 120v/120V Pos: standing >
You sit down and relax.
< 56h/56H 120v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 2 - flameburst
( 1st circle) 6 - ice missile
And you are currently memorizing the following spells:
10 seconds: ( 2nd) flameburst
You can memorize no more spells.
You continue your study.
< 56h/56H 120v/120V Pos: sitting >
You start meditating...
< 56h/56H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 56h/56H 120v/120V Pos: sitting >
You clamber to your feet.
< 56h/56H 120v/120V Pos: standing >
In a Small Bullywug Hut
Obvious exits: -Down
Fresh blood splatters cover the area.
[2] The corpse of a bullywug child is lying here.
The corpse of a bullywug child is lying here.
A young adult bullywug wanders the village.
A bullywug is preparing a meal.
< 56h/56H 120v/120V Pos: standing >
You start chanting...
You dodge a bash from a young adult bullywug, who loses its balance and falls.
You feel your skill in quick chant improving.
< 56h/56H 120v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug kne EP: excellent >
You complete your spell...
You point at a young adult bullywug.
[Damage: 40 ] Your flameburst collides silently with a young adult bullywug, who screams out in sudden pain.
A young adult bullywug is incapacitated and will slowly die, if not aided.
< 56h/56H 120v/120V Pos: standing >
<You start chanting...
< 56h/56H 120v/120V Pos: standing >
<You complete your spell...
You point at a young adult bullywug.
[Damage: 7 ] Your flameburst collides silently with a young adult bullywug, who screams out in sudden pain.
A young adult bullywug is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A young adult bullywug's death cry reverberates in your head as it falls to the ground.
< 56h/56H 120v/120V Pos: standing >
It appears to be the corpse of a young adult bullywug.
a few coins
a large piece of granite
< 56h/56H 120v/120V Pos: standing >
You get a few coins from the corpse of a young adult bullywug.
There were: 1 gold coin, 4 silver coins, 6 copper coins.
< 56h/56H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 4 silver, and 6 copper coins into a rugged adventurers satchel.
< 56h/56H 120v/120V Pos: standing >
You sit down and relax.
< 56h/56H 120v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 1 - flameburst
( 1st circle) 6 - ice missile
And you are currently memorizing the following spells:
10 seconds: ( 2nd) flameburst
20 seconds: ( 2nd) flameburst
You can memorize no more spells.
You continue your study.
< 56h/56H 120v/120V Pos: sitting >
You start meditating...
< 56h/56H 120v/120V Pos: sitting >
You are almost ready to attain your next level!
< 56h/56H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 56h/56H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 56h/56H 120v/120V Pos: sitting >
You clamber to your feet.
< 56h/56H 120v/120V Pos: standing >
You start chanting...
< 56h/56H 120v/120V Pos: standing >
You complete your spell...
You point at a bullywug woman.
You raise a level!
[Damage: 17 ] Your flameburst collides silently with a bullywug woman, who screams out in sudden pain.
You dodge a bullywug woman's vicious attack.
You duck under a bullywug woman's lame kick.
< 62h/62H 120v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: few wounds >
[Damage: 1 ] Your crush wounds a bullywug woman.
< 62h/62H 120v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: few wounds >
You start chanting...
< 62h/62H 120v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: few wounds >
Casting: flameburst *
< 62h/62H 120v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: few wounds >
You complete your spell...
You point at a bullywug woman.
[Damage: 19 ] Your flameburst collides silently with a bullywug woman, who screams out in sudden pain.
< 62h/62H 120v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: nasty wounds >
You start chanting...
< 62h/62H 120v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: nasty wounds >
You dodge a bullywug woman's vicious attack.
< 62h/62H 120v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: nasty wounds >
You complete your spell...
You point at a bullywug woman.
[Damage: 27 ] Your flameburst collides silently with a bullywug woman, who screams out in sudden pain.
A bullywug woman is incapacitated and will slowly die, if not aided.
< 62h/62H 120v/120V Pos: standing >
<You start chanting...
< 62h/62H 120v/120V Pos: standing >
<You complete your spell...
You point at a bullywug woman.
[Damage: 1 ] Your ice missile slams into a bullywug woman with a soft thud.
A bullywug woman is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] Your ice missile slams into a bullywug woman with a soft thud.
A bullywug woman is mortally wounded, and will die soon, if not aided.
< 62h/62H 120v/120V Pos: standing >
<You start chanting...
< 62h/62H 120v/120V Pos: standing >
<Casting: ice missile *
< 62h/62H 120v/120V Pos: standing >
<You complete your spell...
You point at a bullywug woman.
[Damage: 3 ] Your ice missile slams into a bullywug woman with a soft thud.
A bullywug woman is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] Your ice missile slams into a bullywug woman with a soft thud.
A bullywug woman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a bullywug woman.
< 62h/62H 120v/120V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
It appears to be the corpse of a bullywug woman.
a few coins
< 62h/62H 120v/120V Pos: standing >
You get a few coins from the corpse of a bullywug woman.
There were: 2 gold coins, 5 silver coins, 9 copper coins.
< 62h/62H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 5 silver, and 9 copper coins into a rugged adventurers satchel.
< 62h/62H 120v/120V Pos: standing >
You sit down and relax.
< 62h/62H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 4 - ice missile
And you are currently memorizing the following spells:
10 seconds: ( 2nd) flameburst
20 seconds: ( 2nd) flameburst
30 seconds: ( 2nd) flameburst
38 seconds: ( 1st) ice missile
45 seconds: ( 1st) ice missile
You can memorize 2 2nd circle spell(s).
You continue your study.
< 62h/62H 120v/120V Pos: sitting >
You start meditating...
< 62h/62H 120v/120V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.
< 62h/62H 120v/120V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.
< 62h/62H 120v/120V Pos: sitting >
You are memorizing flameburst, which will take about 10 seconds.
< 62h/62H 120v/120V Pos: sitting >
You are memorizing flameburst, which will take about 10 seconds.
< 62h/62H 120v/120V Pos: sitting >
A bullywug woman enters from below.
You are already meditating.
< 62h/62H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 62h/62H 120v/120V Pos: sitting >
A young adult bullywug enters from below.
< 62h/62H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 62h/62H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 62h/62H 120v/120V Pos: sitting >
You have finished memorizing ice missile.
< 62h/62H 120v/120V Pos: sitting >
Saving Vaxir.
< 62h/62H 120v/120V Pos: sitting >
You have finished memorizing ice missile.
You are almost ready to attain your next level!
< 62h/62H 120v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 3 - flameburst
( 1st circle) 6 - ice missile
And you are currently memorizing the following spells:
7 seconds: ( 2nd) flameburst
17 seconds: ( 2nd) flameburst
You can memorize no more spells.
< 62h/62H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 62h/62H 120v/120V Pos: sitting >
You stop meditating.
You get a jeweled bamboo heater shield from a rugged adventurers satchel.
< 62h/62H 120v/120V Pos: sitting >
You stop using a large stone warhammer.
< 62h/62H 120v/120V Pos: sitting >
You strap a jeweled bamboo heater shield to your arm.
< 62h/62H 120v/120V Pos: sitting >
You drop a large stone warhammer.
< 62h/62H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
Character attributes for Vaxir
Level: 9 Race: Grey Elf Class: Shaman
Age: 155 yrs / 0 mths Height: 70 inches Weight: 117 lbs Size: medium
STR: very good AGI: excellent DEX: very good
POW: excellent INT: very good WIS: excellent
CON: excellent CHA: good LUCK: excellent
Armor Points: -78 Reduces melee damage taken by 7.8%
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 4%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 17%
Hitroll: average Damroll: fairly good
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[slightly below average] SPE[below average]
Load carried: Not a problem
< 62h/62H 120v/120V Pos: sitting >
You clamber to your feet.
< 62h/62H 120v/120V Pos: standing >
You must sit down before meditating!
< 62h/62H 120v/120V Pos: standing >
A bullywug warrior enters from below.
< 62h/62H 120v/120V Pos: standing >
In a Small Bullywug Hut
Obvious exits: -Down
A large stone warhammer has been dropped here.
Fresh blood splatters cover the area.
The corpse of a bullywug woman is lying here.
The corpse of a young adult bullywug is lying here.
[2] The corpse of a bullywug child is lying here.
The corpse of a bullywug child is lying here.
A bullywug warrior sharpens his blades.
A young adult bullywug wanders the village.
A bullywug woman is shopping in the village.
< 62h/62H 120v/120V Pos: standing >
You ARE mad!
< 62h/62H 120v/120V Pos: standing >
Beneath a Small Home
A small hut has been built above, clinging to the roots of the large tree
that stands to the south. The added height has helped to keep it out of the
water, though a particularly heavy rain might still flood it a bit. The
bullywugs love the moisture though, that is why they have made their homes
here.
Obvious exits: -North -Up
< 62h/62H 118v/120V Pos: standing >
Beneath a Large Hut
The mud and water are actually fairly deep here, making it easy to see why
the hut above was built on stilts in the first place. Garbage of all sorts
floats around in the water, adding its rotting stench to the dank air. Insects
float about in clouds, searching for food so that they may mate and lay even
more eggs to infest this vile swamp. An open door leads into the hut that has
been built above, the hut looks quite large, though poorly made, and could
easily hold a large number of bullywugs or other creatures.
Obvious exits: -North -South -West -Up
A bullywug hunter has returned from the jungle.
< 62h/62H 113v/120V Pos: standing >
You miss a bullywug hunter.
< 62h/62H 117v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: excellent >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 62h/62H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: excellent >
A bullywug hunter dodges your futile attack.
< 62h/62H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: excellent >
You dodge a bullywug hunter's vicious attack.
< 62h/62H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: excellent >
You start chanting...
< 62h/62H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: excellent >
Casting: flameburst *
< 62h/62H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: excellent >
You complete your spell...
You point at a bullywug hunter.
You raise a level!
[Damage: 18 ] Your flameburst collides silently with a bullywug hunter, who screams out in sudden pain.
< 65h/65H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: small wounds >
Autosaving...
You start chanting...
< 65h/65H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: bullywug sta EP: small wounds >
A bullywug hunter misses you.
You dodge a bullywug hunter's vicious attack.
A bullywug hunter's kick hits you directly in the face.
OUCH! That really did HURT!
< 56h/65H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC: small wounds E: bullywug sta EP: small wounds >
You complete your spell...
You point at a bullywug hunter.
[Damage: 23 ] Your flameburst collides silently with a bullywug hunter, who screams out in sudden pain.
< 56h/65H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC: small wounds E: bullywug sta EP: few wounds >
You start chanting...
< 56h/65H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC: small wounds E: bullywug sta EP: few wounds >
You complete your spell...
You point at a bullywug hunter.
[Damage: 25 ] Your flameburst collides silently with a bullywug hunter, who screams out in sudden pain.
You miss a bullywug hunter.
< 56h/65H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC: small wounds E: bullywug sta EP: pretty hurt >
A bullywug adult enters from the west.
A bullywug hunter misses you.
< 56h/65H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC: small wounds E: bullywug sta EP: pretty hurt >
You start chanting...
< 56h/65H 118v/120V Pos: standing >
< T: Vaxir TP: sta TC: small wounds E: bullywug sta EP: pretty hurt >
You complete your spell...
You point at a bullywug hunter.
[Damage: 36 ] Your flameburst collides silently with a bullywug hunter, who screams out in sudden pain.
A bullywug hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a bullywug hunter dies in agony.
< 56h/65H 118v/120V Pos: standing >
It appears to be the corpse of a bullywug hunter.
a few coins
< 56h/65H 118v/120V Pos: standing >
You get a few coins from the corpse of a bullywug hunter.
There were: 4 gold coins, 7 silver coins, 8 copper coins.
< 56h/65H 119v/120V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 7 silver, and 8 copper coins into a rugged adventurers satchel.
< 56h/65H 119v/120V Pos: standing >
You sit down and relax.
< 56h/65H 120v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 1 - flameburst
( 1st circle) 6 - ice missile
And you are currently memorizing the following spells:
10 seconds: ( 2nd) flameburst
20 seconds: ( 2nd) flameburst
30 seconds: ( 2nd) flameburst
40 seconds: ( 2nd) flameburst
You can memorize 1 2nd circle spell(s).
You continue your study.
< 56h/65H 120v/120V Pos: sitting >
You start meditating...
< 56h/65H 120v/120V Pos: sitting >
You are memorizing flameburst, which will take about 10 seconds.
< 57h/65H 120v/120V Pos: sitting >
Character attributes for Vaxir
Level: 10 Race: Grey Elf Class: Shaman
Age: 155 yrs / 0 mths Height: 70 inches Weight: 117 lbs Size: medium
STR: very good AGI: excellent DEX: very good
POW: excellent INT: very good WIS: excellent
CON: excellent CHA: good LUCK: excellent
Armor Points: -78 Reduces melee damage taken by 7.8%
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 4%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 18%
Hitroll: average Damroll: fairly good
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[slightly below average] SPE[below average]
Load carried: Not a problem
< 58h/65H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 59h/65H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 61h/65H 120v/120V Pos: sitting >
A bullywug adult leaves north.
< 62h/65H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 64h/65H 120v/120V Pos: sitting >
A bullywug woman enters from the south.
< 65h/65H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 65h/65H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 65h/65H 120v/120V Pos: sitting >
You clamber to your feet.
< 65h/65H 120v/120V Pos: standing >
Beneath a Large Hut
Obvious exits: -North -South -West -Up
Fresh blood splatters cover the area.
The corpse of a bullywug hunter is lying here.
A bullywug woman is shopping in the village.
< 65h/65H 120v/120V Pos: standing >
A Warrior's Hut
Carved bones decorate the walls of this warrior's hut. It is clear that
several of the bullywug warriors and hunters live here. A number of spears and
clubs lie around in various states of disrepair. Many of the finer clubs and
spears have been lined with sharpened bones or stones, but none of them is of
high quality workmanship. The bones that decorate the walls have been carved
into the shapes of various jungle animals, several of the carvings are actually
quite good but most are rather poorly done. An open trapdoor leads back down
into the swamp.
Obvious exits: -Down
An apprentice shaman parades its new-found power for all to see.
A bullywug warrior is stretched out, sound asleep.
A bullywug warrior is stretched out, sound asleep.
< 65h/65H 116v/120V Pos: standing >
Beneath a Large Hut
The mud and water are actually fairly deep here, making it easy to see why
the hut above was built on stilts in the first place. Garbage of all sorts
floats around in the water, adding its rotting stench to the dank air. Insects
float about in clouds, searching for food so that they may mate and lay even
more eggs to infest this vile swamp. An open door leads into the hut that has
been built above, the hut looks quite large, though poorly made, and could
easily hold a large number of bullywugs or other creatures.
Obvious exits: -North -South -West -Up
Fresh blood splatters cover the area.
The corpse of a bullywug hunter is lying here.
A bullywug woman is shopping in the village.
< 65h/65H 114v/120V Pos: standing >
Beneath a Sturdy Hut
This muddy trail now passes beneath a very sturdy hut. Heavy beams have
been used to support the hut and keep it out of the swamp, and equally heavy
wood has been used in the construction of the floor and walls. A powerful odor
drips downward from above, the horribly unpleasant aroma of a tanner's. The
stench is so powerful that it even overcomes the smell of the rotting garbage
and decaying vegetation
Obvious exits: -North -South -West -Up
The corpse of a bullywug woman is lying here.
The corpse of a bullywug child is lying here.
The corpse of a bullywug child is lying here.
The corpse of a bullywug child is lying here.
A bullywug waddles through town.
A matronly bullywug watches over the young.
< 65h/65H 109v/120V Pos: standing >
Reiwiggy's Leather Shop
Stinking vats filled with mysterious solutions are being used to treat a
wide variety of animal skins. Although Reiwiggy is clearly not willing to
sell his work to any non-bullywugs it is quite possible that he might trade for
additional products. Unfinished suits of leather armor stand on racks
throughout the hut, some of plain skins, others of tiger or alligator skin.
Reiwiggy clearly has an artistic ability and talent with leather that none of
the other bullywugs possesses.
Obvious exits: -Down
(Q)Reiwiggy is here stitching some leather together.
< 65h/65H 105v/120V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 65h/65H 106v/120V Pos: standing >
Beneath a Sturdy Hut
This muddy trail now passes beneath a very sturdy hut. Heavy beams have
been used to support the hut and keep it out of the swamp, and equally heavy
wood has been used in the construction of the floor and walls. A powerful odor
drips downward from above, the horribly unpleasant aroma of a tanner's. The
stench is so powerful that it even overcomes the smell of the rotting garbage
and decaying vegetation
Obvious exits: -North -South -West -Up
The corpse of a bullywug woman is lying here.
The corpse of a bullywug child is lying here.
The corpse of a bullywug child is lying here.
The corpse of a bullywug child is lying here.
A bullywug waddles through town.
A matronly bullywug watches over the young.
< 65h/65H 104v/120V Pos: standing >
A Muddy Trail
Continuing along the cliff to the north until it passes beneath a large hut
further to the west, this trail has become laden with the refuse of the entire
village. The stench and insects are almost unbearable, yet the bullywugs pay
them no mind at all. The trail continues to the east and west.
Obvious exits: -East -South -West
< 65h/65H 102v/120V Pos: standing >
A Muddy Trail
A thin, jelly-like slime lies across the mud here. The reason for its
presence is a complete mystery. It looks almost like the trail left by a snail
but it is impossible to imagine a snail large enough to leave a trail like
this. A large hut has been built above some tall stilts to the east where a
widened pathway leads southward through the village.
Obvious exits: -East -West
The corpse of an elderly bullywug is lying here.
A young bullywug hunter prepares for the jungle.
Inic (Halfling)(small) stands here, fighting an elderly bullywug.
An elderly bullywug stands here, fighting Inic.
An elderly bullywug's face turns pale as Inic slams his head into her face.
An elderly bullywug is incapacitated and will slowly die, if not aided.
An elderly bullywug slumps to the ground.
< 65h/65H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 65h/65H 103v/120V Pos: standing >
Beneath the Chieftain's Hut
A closed trapdoor leads up into the massive hut that can only be the
chieftain's. It is probably unwise to bother him, not even the bullywug
villagers can be seen entering very often. A wide, muddy path leads south
through the main part of the village and a narrow trail leads westward along
the cliff. The hut itself looks fairly sturdy, with the northern part of the
building wedged against the rocky walls of the cliff to the north and the rest
of it supported by heavy stilts and the roots of several nearby trees.
Obvious exits: -South -West -Up #
A bullywug warrior sharpens his blades.
< 65h/65H 100v/120V Pos: standing >
A Wide, Muddy Path
The path heads north and south from here. To the north it passes beneath a
large building that must be the chief's home. Further to the south a bar
and a small shop can be seen. A fence made of tall tree trunks blocks passage
into a small pool that can be seen to the east. The path is surprisingly clean
of garbage, though exactly why is hard to say.
Obvious exits: -North -South
A young bullywug warrior looks for a fight.
< 65h/65H 98v/120V Pos: standing >
In Front of a Nameless Bar
A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond. An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business. Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern. A muddy path extends north
and south from here.
Obvious exits: -North -South -West
A young bullywug warrior looks for a fight.
An elder bullywug prepares for a hunting trip.
A young bullywug warrior looks for a fight.
< 65h/65H 97v/120V Pos: standing >
A Nameless Bar
This bar has no name, being the only one in the bullywug village it likely
needs none. Drunken halflings and humans can be seen trading angry glances
with the bullywugs that drink beside them. The room is so crowded and smoky
that it is difficult to even notice the second room that lies further to the
north. The halfling, human, and other visitors here have a dark nature to
them, one that fits in well with the evil tendencies of the bullywugs.
Bullywugs have no friends though, they are willing to kill for almost any
reason, and drunken bullywugs are the angriest sort.
Obvious exits: -North -East
A long, rickety bar stands against the wall.
A bullywug stands here serving drinks.
A bullywug hunter tells tales of the jungle.
A disgusting human-bullywug half-breed stands here drinking.
A bullywug warrior leans against the bar.
A drunken human merchant peers about with bleary eyes.
A drunk merchant is telling jokes to all who will listen.
A halfling explorer is here getting drunk.
< 65h/65H 97v/120V Pos: standing >
Deep Within a Smoke-Filled Bar
The smoke here escapes slowly through cracks in the all, but not fast enough
to prevent it from building up to an almost suffocating level. The drunken
bullywugs far outnumber any of the other visitors, making them very cautious
not to anger anyone. Drunken bullywugs are a sickening sight, their waddling
bodies lose all grace upon the land in the first place, their drunkenness just
makes it worse. In addition, drunken bullywugs are even more likely to attack
others at random, it is not unheard of for bullywugs to get into a fight that
lasts until they both pass out.
Obvious exits: -South
A bullywug hunter tells tales of the jungle.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.
< 65h/65H 97v/120V Pos: standing >
Are you mad!?
< 65h/65H 99v/120V Pos: standing >
You miss a drunk hunter.
< 65h/65H 102v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: drunk sta EP: excellent >
You miss a drunk hunter.
< 65h/65H 102v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: drunk sta EP: excellent >
You dodge a drunk hunter's vicious attack.
You duck under a drunk hunter's lame kick.
< 65h/65H 102v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: drunk sta EP: excellent >
You start chanting...
< 65h/65H 102v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: drunk sta EP: excellent >
Casting: flameburst *
< 65h/65H 102v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: drunk sta EP: excellent >
You complete your spell...
You point at a drunk hunter.
[Damage: 37 ] Your flameburst collides silently with a drunk hunter, who screams out in sudden pain.
< 65h/65H 102v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: drunk sta EP: nasty wounds >
You start chanting...
< 65h/65H 102v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: drunk sta EP: nasty wounds >
You dodge a drunk hunter's vicious attack.
< 65h/65H 102v/120V Pos: standing >
< T: Vaxir TP: sta TC:excellent E: drunk sta EP: nasty wounds >
You complete your spell...
You point at a drunk hunter.
[Damage: 35 ] Your flameburst collides silently with a drunk hunter, who screams out in sudden pain.
A drunk hunter is mortally wounded, and will die soon, if not aided.
< 65h/65H 102v/120V Pos: standing >
<You start chanting...
< 65h/65H 102v/120V Pos: standing >
<You complete your spell...
You point at a drunk hunter.
[Damage: 3 ] Your flameburst collides silently with a drunk hunter, who screams out in sudden pain.
A drunk hunter is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A drunk hunter's death cry reverberates in your head as he falls to the ground.
< 71h/71H 102v/120V Pos: standing >
It appears to be the corpse of a drunk hunter.
a few coins
< 71h/71H 103v/120V Pos: standing >
You get a few coins from the corpse of a drunk hunter.
There were: 3 gold coins, 6 silver coins, 7 copper coins.
< 71h/71H 103v/120V Pos: standing >
Ok.
You put 0 platinum, 3 gold, 6 silver, and 7 copper coins into a rugged adventurers satchel.
< 71h/71H 103v/120V Pos: standing >
You sit down and relax.
< 71h/71H 104v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 3 - flameburst
( 1st circle) 6 - ice missile
And you are currently memorizing the following spells:
9 seconds: ( 2nd) flameburst
19 seconds: ( 2nd) flameburst
29 seconds: ( 2nd) flameburst
You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.
< 71h/71H 104v/120V Pos: sitting >
You start meditating...
< 71h/71H 105v/120V Pos: sitting >
You have finished memorizing flameburst.
< 71h/71H 119v/120V Pos: sitting >
You are memorizing ice missile, which will take about 7 seconds.
< 71h/71H 120v/120V Pos: sitting >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 71h/71H 120v/120V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.
< 71h/71H 120v/120V Pos: sitting >
You are already meditating.
< 71h/71H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
< 71h/71H 120v/120V Pos: sitting >
A Kobold enters from the south.
< 71h/71H 120v/120V Pos: sitting >
You abandon your meditative trance.
Out of nowhere, a Kobold stabs you in the back.
OUCH! That really did HURT!
You are not comfortable enough to study. (try sitting/resting)
< 48h/71H 120v/120V Pos: sitting >
< T: Vaxir TP: sit TC: few wounds E: A Kobold sta EP: excellent >
A Kobold's powerful whip causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
A Kobold's impressive pierce enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
A Kobold's powerful whip hits you.
Your jeweled bamboo heater shield was completely destroyed by the massive blow!
Your tiger's tooth earring [poor] was completely destroyed by the massive blow!