<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the dwarf-bone crown of the troglodytes of strength
<worn on eyes> a decorated leather eyepatch
<worn around neck> a black wool cowl stained with blood [superior]
<worn around neck> a studded stone collar
<worn on body> a breastplate melded with drowidian metal [poor]
<worn about waist> a mithril belt encrusted with aquamarines [poor]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt> the song book of the Scalesinger [superior]
<worn on arms> a pair of troll-hide sleeves [71%]
<worn around wrist> an elven bracelet of precision of intelligence
<worn around wrist> a tarnished platinum bracelet [superior] (glowing)
<worn on hands> a pair of spiked bloody talons
<worn on finger> the signet of Baphomet
<worn on finger> a dragonbone ring [superior]
<held> a moorwood horn (humming)
<worn on legs> some flexible leggings of hellfire (glowing) [69%]
Obvious exits: -N -E -S -W
< 378h/378H 73v/122V Pos: standing >
*.^^MMM^.
^**.^^MM^^.
.***.^MM^..
^^**.@MM^..
.^****^M^^.
M.^^**^^^^^
^^.^***^^
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 378h/378H 72v/122V Pos: standing >
*.^MM
**.^MM^
***@^M^
^^**^^^
.^***
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 378h/378H 71v/122V Pos: standing >
*.^MM
****^M^
^^*@^^^
^.^***^
...**
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 378h/378H 70v/122V Pos: standing >
***^M
^^**^^^
^.^@**^
+...**^
++^**
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 378h/378H 70v/122V Pos: standing >
^****^M^^
M.^^**^^^^^
M^^.^***^^^
MM+..@**^^.
^M^++^***.^
MMM.+..*..^
MMM++++^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 378h/378H 70v/122V Pos: standing >
.^^**^^^^
M^^.^***^^^
MM+...**^^.
^M^++@***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 378h/378H 69v/122V Pos: standing >
^^.^***^^
MM+...**^^.
^M^++^***.^
MMM.+@.*..^
MMM++++^..
MMMMM.+^.^
MMMMM+++
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 378h/378H 68v/122V Pos: standing >
M+...**^^
^M^++^***.^
MMM.+..*..^
MMM+@++^..
MMMMM.+^.^
MMMMM++++
MM MMMM.
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 378h/378H 68v/122V Pos: standing >
MM+...**^
^M^++^***.
MMM.+..*..
MMM@+++^.
MMMMM.+^.
MMMMM+++
MM MMMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 378h/378H 69v/122V Pos: standing >
M^^.^***^
MM+...**^^
^M^++^***.
MMM.@..*..
MMM++++^.
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 378h/378H 71v/122V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^+@^***.
MMM.+..*..
MMM++++^.
MMMMM.+^
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 378h/378H 71v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 378h/378H 72v/122V Pos: standing >
MM.^^**^^
MM^^.^***^
MM+...**^
^M^@+^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 378h/378H 72v/122V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 378h/378H 73v/122V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 378h/378H 72v/122V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 378h/378H 71v/122V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.
< 378h/378H 70v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 378h/378H 71v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 378h/378H 73v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 378h/378H 74v/122V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A massive warrior stands here, protecting the city of Winterhaven.
< 378h/378H 73v/122V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
This agile swallow flies through the air, searching for food.
A fat duck strolls through the room, quacking happily.
A furry monkey struts through the forest, trying to find a mate.
A massive warrior stands here, protecting the city of Winterhaven.
A small hedgehog runs around the forest, bristling with energy.
< 378h/378H 72v/122V Pos: standing >
A furry monkey leaves east.
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground.
This agile swallow flies through the air, searching for food.
< 378h/378H 72v/122V Pos: standing >
You sing a song to lift the spirits high.
The gate seems to be closed.
< 378h/378H 73v/122V Pos: standing >
The gate seems to be closed.
< 378h/378H 74v/122V Pos: standing >
You quickly scan the area.
A spotted wildcat who is close by to your north.
A young doe who is close by to your north.
An ugly vulture who is close by to your north.
A spotted wildcat who is close by to your north.
A young doe who is not far off to your north.
A happy chipmunk who is not far off to your north.
A young doe who is not far off to your north.
A graceful bluejay who is not far off to your north.
A hyper squirrel who is a brief walk away to your north.
A spotted wildcat who is a brief walk away to your north.
A beautiful hummingbird who is a brief walk away to your north.
A graceful bluejay who is a brief walk away to your north.
A hyper squirrel who is a brief walk away to your north.
A white-tailed deer who is a brief walk away to your north.
A small rabbit who is rather far off to your north.
A red fox who is rather far off to your north.
A majestic eagle who is in the distance to your north.
An agile swallow who is close by to your east.
A fat duck who is close by to your east.
A massive elite guard who is close by to your east.
A small hedgehog who is close by to your east.
A furry monkey who is not far off to your east.
A massive elite guard who is not far off to your east.
A small hedgehog who is close by to your south.
A forest keeper who is close by to your south.
A happy chipmunk who is not far off to your south.
An agile swallow who is not far off to your south.
An agile swallow who is not far off to your south.
A treant who is not far off to your south.
A forest dryad who is not far off to your south.
An agile swallow who is not far off to your south.
An ugly vulture who is not far off to your south.
A royal buck who is a brief walk away to your south.
A small rabbit who is a brief walk away to your south.
A young doe who is a brief walk away to your south.
A forest dryad who is a brief walk away to your south.
A beautiful hummingbird who is rather far off to your south.
A royal buck who is in the distance to your south.
< 378h/378H 83v/122V Pos: standing >
Ok.
< 378h/378H 84v/122V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 378h/378H 83v/122V Pos: standing >
Ok.
< 378h/378H 88v/122V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A street performer juggles balls while dancing a jig.
< 378h/378H 88v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
< 378h/378H 89v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
A city mason stands here, examining the road for imperfections.
< 378h/378H 89v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
< 378h/378H 89v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A member of the city militia stands here, keeping the peace.
< 378h/378H 89v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
< 378h/378H 89v/122V Pos: standing >
Davril's Sturdy Armor
Obvious exits: -N
A wooden sign lists other armor offered by Davril.
A coal furnace sits towards the center of the room.
A black crow flaps its wings and caws at you.
(Q)Davril the Armorer stands here hammering on some platemail.
A merchant stands here, selling Davril's masterly created armor.
< 378h/378H 90v/122V Pos: standing >
You can buy:
1) A strange glowing flint of armor for 4969 platinum, 7 gold, 9 silver, and 9 copper.
2) A light steel buckler for 6 platinum, 9 gold, 1 silver, and 2 copper.
3) A heavy steel tower shield for 6 platinum, 9 gold, 1 silver, and 2 copper.
4) A set of steel gauntlets for 6 platinum, 7 gold, 7 silver, and 6 copper.
5) A suit of steel platemail for 13 platinum, 1 gold, 6 silver, and 9 copper.
6) A simple steel helmet for 6 platinum, 6 gold, 4 silver, and 1 copper.
7) A set of steel boots for 6 platinum, 8 gold, 4 silver, and 4 copper.
8) A set of steel legplates for 6 platinum, 7 gold, 7 silver, and 6 copper.
9) A set of steel armplates for 6 platinum, 7 gold, and 9 copper.
< 378h/378H 93v/122V Pos: standing >
You quickly scan the area.
A city noble who is not far off to your north.
A filthy beggar who is not far off to your north.
Kzantha who is not far off to your north.
A weapon merchant who is not far off to your north.
< 378h/378H 98v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
< 378h/378H 98v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A member of the city militia stands here, keeping the peace.
< 378h/378H 99v/122V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -N
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.
< 378h/378H 99v/122V Pos: standing >
You can buy:
1) A potion of endurance for 28 platinum, and 7 gold.
2) The dazzling blue potion of lesser battle readiness for 8 platinum, 5 gold, 7 silver, and 2 copper.
3) The opaque white potion of regeneration for 32 platinum, 6 gold, 3 silver, and 4 copper.
4) The potion of spiritual protection for 4 platinum, 2 gold, 2 silver, and 7 copper.
5) A small vial full of green sludge for 6 platinum, 4 gold, 7 silver, and 9 copper.
6) A potion of levitation for 2 platinum, 7 gold, 6 silver, and 3 copper.
7) A yellow potion for 3 platinum, 1 gold, 5 silver, and 1 copper.
8) A bubbling elixir of youth for 14 platinum, 7 gold, 1 silver, and 8 copper.
9) A human bone for 6 silver, and 2 copper.
10) A strange stone for 1 platinum, 3 gold, 9 silver, and 1 copper.
11) A green herb for 7 silver, and 3 copper.
12) A few drops of dragons blood for 6 silver, and 6 copper.
13) Some faerie dust for 7 silver, and 9 copper.
14) Some garlic for 6 silver, and 1 copper.
15) A mandrake root for 6 silver, and 8 copper.
16) Some nightshade for 6 silver, and 1 copper.
17) A small clump of desert grass for 1 platinum, 1 gold, 7 silver, and 1 copper.
18) An empty potion bottle for 1 platinum, 8 silver, and 7 copper.
< 378h/378H 101v/122V Pos: standing >
You sing a song to lift the spirits high.
< 378h/378H 104v/122V Pos: standing >
Bipplewizzlille says to you, "If you come across any of the incarnates, you
would be wise to bring what's left to me. I hear they roam nearby zones."
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
< 378h/378H 111v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A member of the city militia stands here, keeping the peace.
< 378h/378H 112v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
< 378h/378H 112v/122V Pos: standing >
A Kobold enters from the west.
The lich of an emissary of Tiamat enters from the west.
The lich of a githyanki knight enters from the west.
The lich of an ambassador from Krethik Keep enters from the west.
A Kobold enters from the west.
Alas, you cannot go that way. . . .
< 378h/378H 113v/122V Pos: standing >
A Kobold leaves east.
The lich of an emissary of Tiamat leaves east.
The lich of a githyanki knight leaves east.
The lich of an ambassador from Krethik Keep leaves east.
A Kobold leaves east.
Sorry, but you cannot do that here!
< 378h/378H 114v/122V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your east.
The lich of an ambassador from Krethik Keep who is close by to your east.
The lich of a githyanki knight who is close by to your east.
The lich of an emissary of Tiamat who is close by to your east.
A Kobold who is close by to your east.
A city guard who is close by to your east.
A city mason who is rather far off to your east.
A filthy beggar who is close by to your west.
A white-clad Monk who is close by to your west.
Melfist who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
Muredach who is rather far off to your west.
A street sweeper who is in the distance to your west.
A street sweeper who is in the distance to your west.
< 378h/378H 117v/122V Pos: standing >
< 378h/378H 118v/122V Pos: standing >
< 378h/378H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 378h/378H 122v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A member of the city militia stands here, keeping the peace.
< 378h/378H 121v/122V Pos: standing >
You attempt to hide yourself.
< 378h/378H 121v/122V Pos: standing >
A Kobold enters from the east.
The lich of an emissary of Tiamat enters from the east.
The lich of a githyanki knight enters from the east.
The lich of an ambassador from Krethik Keep enters from the east.
A Kobold enters from the east.
< 378h/378H 121v/122V Pos: standing >
A Kobold leaves west.
The lich of an emissary of Tiamat leaves west.
The lich of a githyanki knight leaves west.
The lich of an ambassador from Krethik Keep leaves west.
A Kobold leaves west.
< 378h/378H 121v/122V Pos: standing >
A Kobold enters from the west.
The lich of an emissary of Tiamat enters from the west.
The lich of a githyanki knight enters from the west.
The lich of an ambassador from Krethik Keep enters from the west.
A Kobold enters from the west.
< 378h/378H 121v/122V Pos: standing >
A Kobold leaves east.
The lich of an emissary of Tiamat leaves east.
The lich of a githyanki knight leaves east.
The lich of an ambassador from Krethik Keep leaves east.
A Kobold leaves east.
< 378h/378H 121v/122V Pos: standing >
You sing a song to lift the spirits high.
A city guard flies through the air, free as a bird!
< 378h/378H 121v/122V Pos: standing >
< 378h/378H 121v/122V Pos: standing >
< 378h/378H 121v/122V Pos: standing >
You sing a song to lift the spirits high.
< 378h/378H 121v/122V Pos: standing >
You quickly scan the area.
A city noble who is close by to your north.
A filthy beggar who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
The lich of an ambassador from Krethik Keep who is close by to your east.
The lich of a githyanki knight who is close by to your east.
The lich of an emissary of Tiamat who is close by to your east.
A Kobold who is close by to your east.
A city mason who is a brief walk away to your east.
A black crow who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A filthy beggar who is not far off to your west.
A white-clad Monk who is not far off to your west.
Melfist who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A street sweeper who is in the distance to your west.
Muredach who is in the distance to your west.
< 378h/378H 121v/122V Pos: standing >
< 378h/378H 121v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A member of the city militia stands here, keeping the peace.
< 378h/378H 121v/122V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
A large wall of bones is here to the east.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
The lich of an ambassador from Krethik Keep stands here. (minion)
The lich of a githyanki knight stands here. (minion)
The lich of an emissary of Tiamat stands here. (minion)
A Kobold (small) Suicide Squad stands in mid-air here.
< 378h/378H 120v/122V Pos: standing >
Oof! You bump into a wall of bones...
< 378h/378H 120v/122V Pos: standing >
Oof! You bump into a wall of bones...
< 378h/378H 121v/122V Pos: standing >
You attempt to hide yourself.
< 378h/378H 122v/122V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 378h/378H 122v/122V Pos: standing >
A Kobold enters from the south.
< 378h/378H 122v/122V Pos: standing >
A Kobold gives an order to her followers.
< 378h/378H 122v/122V Pos: standing >
You sing a song to lift the spirits high.
< 378h/378H 122v/122V Pos: standing >
A Kobold gets a compact pile of bones from her portable hole.
< 378h/378H 122v/122V Pos: standing >
A Kobold starts casting a spell called 'wall of bones'.
< 378h/378H 122v/122V Pos: standing >
A Kobold completes her spell...
A Kobold utters the words 'xarr ay baizg'
< 378h/378H 122v/122V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A member of the city patrol who is not far off to your north.
A street sweeper who is not far off to your east.
A city mason who is not far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A black crow who is close by to your west.
A white-clad Monk who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 378h/378H 122v/122V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A member of the city patrol who is not far off to your north.
A street sweeper who is not far off to your east.
A city mason who is not far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A black crow who is close by to your west.
A white-clad Monk who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 378h/378H 122v/122V Pos: standing >
< 378h/378H 122v/122V Pos: standing >
Oof! You bump into a wall of bones...
< 378h/378H 122v/122V Pos: standing >
A Kobold suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold gives an order to her followers.
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
You sing a song to lift the spirits high.
Sorry, you aren't allowed to do that in combat.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
Along Merchant's Way
Obvious exits: -N -E -S -W
A large wall of bones is here to the west.
A large wall of bones is here to the east.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A Kobold (small) Suicide Squad stands in mid-air here, fighting YOU!
The lich of an ambassador from Krethik Keep stands here. (minion)
The lich of a githyanki knight stands here. (minion)
The lich of an emissary of Tiamat stands here. (minion)
A Kobold (small) Suicide Squad stands in mid-air here.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
You don't have that spell memorized.
< 378h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] You ignite into black flames as you hit a Kobold!
[Damage: 8 ] You ignite into black flames as you hit a Kobold!
You attack a Kobold. [2 Hits]
A Kobold attacks you. [0 Hits]
< 372h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 372h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 372h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A Kobold gives an order to her followers.
The lich of an ambassador from Krethik Keep starts casting an offensive spell.
The lich of a githyanki knight starts casting an offensive spell called 'bigbys crushing hand'.
The lich of an emissary of Tiamat starts casting an offensive spell.
< 372h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
< 258h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
The lich of an ambassador from Krethik Keep completes its spell...
The lich of an ambassador from Krethik Keep utters the words 'buoblg qfjgpuio paie'
A huge fist sent by the lich of an ambassador from Krethik Keep grabs you, and begins crushing your body.
OUCH! That really did HURT!
The lich of a githyanki knight completes its spell...
The lich of a githyanki knight utters the words 'bigbys crushing hand'
A huge fist sent by the lich of a githyanki knight grabs you, and begins crushing your body.
OUCH! That really did HURT!
The lich of an emissary of Tiamat completes its spell...
The lich of an emissary of Tiamat utters the words 'bigbys crushing hand'
A huge fist sent by the lich of an emissary of Tiamat grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 42h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC: awful E: A Kobold sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 42h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC: awful E: A Kobold sta EP: few scratches >
[Damage: 8 ] You ignite into black flames as you hit a Kobold!
You wish that your wounds would stop BLEEDING so much!
You attack a Kobold. [1 Hits]
< 39h/378H 122v/122V Pos: standing >
< T: Tilran TP: sta TC: awful E: A Kobold sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
Your slender adamantite dagger [superior] was destroyed by the blast!
Your mask of draconic deviance [poor] was destroyed by the blast!
Your durithalite earring shaped like a dagger [poor] was destroyed by the blast!
Your pale magenta earring [superior] was destroyed by the blast!