<floating about head>a dark purple ioun stone[237h 37m 56s]
<worn as a badge> an emblem of Shanatar royalty [superior] (magic) [89%]
<worn on head> a golden crown set with diamonds (magic) [68%]
<worn on eyes> a foggy visor [79%]
<worn in ear> an ancient dragon tooth earring (magic) [54%]
<worn in ear> a shimmering shark tooth earring
<worn on face> a white hot mask of living flame [poor] (glowing) [37%]
<worn around neck> some kharma mind beads (magic) [67%]
<worn around neck> an angelic brass gorget from Cloud Giant Kingdom
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> a dark-blue robe of stars and moons [superior] (magic) (humming) [75%]
<worn on back> a large leather backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>an intricate hourglass running in reverse [poor] (magic)
<attached to belt> an obsidian hookah [85%]
<attached to belt> an enchanted spellbook (magic) [76%]
<worn on arms> some mantis sleeves
<held as shield> a chimaera scale [superior]
<worn around wrist> some wooden beads of enlightenment (glowing) [67%]
<worn around wrist> a gnomish lifegiving wristband
<worn on hands> a pair of black leather gloves glowing with faerie fire (magic) (glowing)
<worn on finger> a ring of fire protection (magic)
<worn on finger> the ring of celestial wonders (glowing)
<held> an oval seastone [poor] (magic) (humming)
<worn on legs> some soldier's dragonscale pants
<worn on feet> a pair of clawed demon-hide moccasins
A wandering soul who is not far off to your south.
A female orc who is a brief walk away to your south.
An orcish elite who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
< 529h/529H 149v/151V Pos: standing >
You quickly scan the area.
A female orc who is not far off to your north.
An old orcish woman who is not far off to your north.
A female orc who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The grinning bobcat who is rather far off to your north.
A grave-robbing orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish warrior who is in the distance to your north.
A drunken orc who is close by to your east.
Khazar, the jeweler who is close by to your east.
A wandering soul who is close by to your south.
A wandering soul who is not far off to your south.
A female orc who is not far off to your south.
An orcish elite who is not far off to your south.
A wandering soul who is a brief walk away to your south.
A baby orc who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is close by to your west.
< 529h/529H 149v/151V Pos: standing >
The Shady Jewelers are loacted east from the Path of the Damned.
You extend your sights eastward.
The Shady Jewelers
Obvious exits: -W
A drunken orc wanders about lost out of his mind.(Red Aura)
Khazar, the jeweler of the Grove, stands here ready to serve you.(Red Aura)
< 529h/529H 151v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
< 529h/529H 150v/151V Pos: standing >
The Shady Scribers are located east from the pathway.
You extend your sights eastward.
The Shady Shop of Scribers
Obvious exits: -W
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
< 529h/529H 149v/151V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
Obvious exits: -W
[4] A small limestone totem lies here. (magic)
A large wooden counter is here, with a sign posted on it.
Crawling about, this baby orc is crying loudly.
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orcish guard sits atop a draft horse.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
< 529h/529H 149v/151V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A female orc who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A female orc who is in the distance to your north.
An orcish thief who is in the distance to your north.
A baby orc who is close by to your east.
A draft horse who is close by to your east.
An orcish guard who is close by to your east.
A draft horse who is close by to your east.
An orcish elite who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A wandering soul who is close by to your south.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
< 529h/529H 151v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
< 529h/529H 149v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
< 529h/529H 149v/151V Pos: standing >
A wandering soul leaves north.
The Path of the Damned ends its wicked path south before the South Gates of the city.
You extend your sights southward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
Puddles of fresh blood cover the ground.
The corpse of a stray hound is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 529h/529H 151v/151V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A wandering soul who is close by to your north.
An old orcish woman who is rather far off to your north.
A female orc who is in the distance to your north.
An orcish thief who is in the distance to your north.
An orcish guard who is in the distance to your north.
A baby orc who is close by to your east.
A draft horse who is close by to your east.
An orcish guard who is close by to your east.
A draft horse who is close by to your east.
An orcish elite who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A wandering soul who is close by to your south.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
< 529h/529H 151v/151V Pos: standing >
A wandering soul enters from the north.
< 529h/529H 151v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
< 529h/529H 149v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
< 529h/529H 148v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of a stray hound is lying here.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 529h/529H 148v/151V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish thief who is close by to your north.
An orcish guard who is close by to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish assassin who is rather far off to your north.
A stray dog who is rather far off to your north.
A stray dog who is rather far off to your north.
A wandering soul who is in the distance to your north.
A female orc who is close by to your east.
A baby orc who is close by to your east.
A black skunk who is close by to your east.
Meinar, the old baker who is close by to your east.
A wandering soul who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A female orc who is rather far off to your south.
An orcish elite who is rather far off to your south.
A wandering soul who is in the distance to your south.
A baby orc who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A black skunk who is close by to your west.
An orcish shaman who is close by to your west.
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
A small black skunk peers wearily at you.
An orcish shaman is here practicing a new spell.(Red Aura)
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
< 529h/529H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .
< 529h/529H 149v/151V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your east.
An orcish shaman who is close by to your east.
An old orcish woman who is not far off to your east.
A female orc who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A black skunk who is a brief walk away to your east.
Meinar, the old baker who is a brief walk away to your east.
A Kobold who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
*A Kobold (small) Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
A Kobold (small) Suicide Squad sits resting.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 529h/529H 150v/151V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
< 529h/529H 150v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
< 529h/529H 149v/151V Pos: standing >
You start chanting...
< 529h/529H 151v/151V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
< 529h/529H 151v/151V Pos: standing >
Ok.
Terru leaves up.
Terru leaves up.
Terru leaves up.
Terru leaves up.
< 529h/529H 151v/151V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.(Illusion)(Gold Aura)
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.(Illusion)(Gold Aura)
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.(Illusion)(Gold Aura)
Terru Allah - The Empire (Gnome)(small) stands in mid-air here, fighting a dancing elven girl.(Illusion)(Gold Aura)
*A Kobold (small) Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
A Kobold (small) Suicide Squad sits resting.(Red Aura)
(Q)Ixie stands in mid-air here, fighting Terru.(Red Aura)
A dancing elven girl stands here, fighting Terru.(Red Aura)
< 529h/529H 150v/151V Pos: standing >
You start chanting...
< 529h/529H 150v/151V Pos: standing >
Terru attacks a dancing elven girl. [0 Hits]
< 529h/529H 150v/151V Pos: standing >
A dancing elven girl starts casting an offensive spell called 'flameburst'.
A dancing elven girl attacks Terru. [1 Hits]
< 529h/529H 150v/151V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 51 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 150v/151V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 150v/151V Pos: standing >
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
Ixie starts casting an offensive spell.
Ixie attacks Terru. [4 Hits]
You start chanting...
< 529h/529H 151v/151V Pos: standing >
A dancing elven girl completes her spell...
A dancing elven girl utters the word 'yrawzmosagh'
A dancing elven girl points at Terru.
A flameburst sent from a dancing elven girl's outstretched arms collides silently with Terru.
< 529h/529H 151v/151V Pos: standing >
A Kobold has lost her link.
< 529h/529H 151v/151V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
Terru attacks a dancing elven girl. [0 Hits]
< 529h/529H 151v/151V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'qraat ay yzabra'
Ixie assumes a terrifying visage of death!
Terru attempts to flee.
Terru leaves north.
Terru attempts to flee.
Terru tries to flee, but can't make it out of here!
A Kobold attempts to flee.
A Kobold leaves north.
< 529h/529H 151v/151V Pos: standing >
You failed.
< 529h/529H 151v/151V Pos: standing >
A dancing elven girl starts casting an offensive spell.
A dancing elven girl attacks Terru. [1 Hits]
< 529h/529H 151v/151V Pos: standing >
Upon being struck, Terru disappears into thin air.
Terru stops following you.
A dancing elven girl stops invoking abruptly!
< 529h/529H 151v/151V Pos: standing >
You start chanting...
< 529h/529H 151v/151V Pos: standing >
A dancing elven girl suddenly attacks Terru!
< 529h/529H 151v/151V Pos: standing >
Casting: asphyxiate *
< 529h/529H 151v/151V Pos: standing >
Ixie assists a dancing elven girl heroically.
Ixie suddenly attacks Terru!
Terru stops following you.
< 529h/529H 151v/151V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (evil)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (slightly evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (slightly evil)
Orrak (slightly evil)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (very good)
Bloodstone Keep (slightly evil)
*The Temple of the Sun (very good)
The Elemental Groves (neutral)
Temple of Flames (extremely good)
Drustl's Yerdonia Enslaved (slightly evil)
*The Obsidian Citadel (good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly evil)
*The Githyanki Fortress (very evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly good)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (slightly evil)
*New Cave city (very good)
Ice Tower (slightly good)
Desolate Under Fire (slightly evil)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (very good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (good)
The Jade Empire (neutral)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
*Lair of the Gibberling King (good)
*Plane of Air (very good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly good)
Jotunheim (slightly good)
The Transparent Tower (slightly good)
Krethik Keep (slightly evil)
Temple of the Earth (slightly good)
Sea Kingdom (neutral)
*Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (good)
The Hall of Knighthood (good)
The Depths of Duris (evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (pure good)
*The Scorched Valley (neutral)
The Realm of Barovia (very good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (slightly evil)
Ceothia (neutral)
Tiamat (good)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 529h/529H 151v/151V Pos: standing >
You start chanting...
< 529h/529H 151v/151V Pos: standing >
Terru attacks a dancing elven girl. [0 Hits]
< 529h/529H 151v/151V Pos: standing >
A dancing elven girl starts casting an offensive spell.
A dancing elven girl attacks Terru. [1 Hits]
< 529h/529H 151v/151V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 529h/529H 151v/151V Pos: standing >
You start chanting...
< 529h/529H 151v/151V Pos: standing >
Ixie starts casting an offensive spell.
Ixie attacks Terru. [3 Hits]
< 529h/529H 151v/151V Pos: standing >
You complete your spell...
[Damage: 48 ] Your massive hammer causes a Kobold to double over in pain!
A Kobold's glowing jade earring was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.