The death of [35 MaUleR] Krosh Suicide Squad (Troll)

in The Pathway of Purity

from the perspective of [35 MaUleR] Krosh Suicide Squad (Troll)

<worn as a badge>    the badge of the foreman (magic)
<worn on head>       the crown of dragons (magic)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a diamond earring
<worn on face>       a misty blue mask of gauze
<worn around neck>   a demon tooth necklace (magic)
<worn about body>    a long flowing robe of fine silk
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a jeweled marble girth from Arcium, the Plagued Kingdom [89%]
<worn on belt buckle>a silver belt-buckle of dragon teeth [superior] (glowing)
<worn on arms>       a pair of spiked leather sleeves
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  a tarnished platinum bracelet [superior] (glowing)
<worn on hands>      a pair of spiked bloody talons [superior]
<worn on finger>     the signet ring of Delwyn
<worn on finger>     a jeweled stone ring (magic)
<worn on feet>       the shoes of sprinting (magic) (glowing) [63%]


< 619h/636H 94v/158V Pos: standing >
< T: Krosh TP: sta TC:few scratches E: large sta EP: excellent >
 You attempt to flee...
Adrift in a Plane of Mist
   Navigation in this place seems almost impossible, especially
the deeper in one travels.  The fog continues everywhere, up, down,
north, west, the only difference between the rooms appears to be
the purple creatures that wander about.  There seems to be noise
coming from the distance in the east.
Obvious exits: -North -East  -South -West 
The corpse of a mist viper is lying here.
(Q)A tiny mist creature scampers beneath the feet here.
You flee westward!

< 620h/636H 62v/158V Pos: standing >
Adrift in a Plane of Mist
   A barrier of fog blocks access any further to the east, but
the misty walkways continue it all other directions, yet seems to
dissipate slightly to the north, indicating something of interest
closeby.  The strange purple creatures that inhabit the plane
continue to scamper about- playfully irritating.
Obvious exits: -North -East  -South -West 

< 620h/636H 60v/158V Pos: standing >
Adrift in a Plane of Mist
   The irratation of the place is intense, nearly like the ethereal
void itself, but there still seems to be some landmarks of the senses
available for those to navigate by.  A heat somewhere to the north,
some noises from the west, small things yet enough to keep one from
becoming compeletely lost.
Obvious exits: -North -East  -South -West 
A large mist creature floats through the fog here.

< 622h/636H 58v/158V Pos: standing >
Adrift in a Plane of Mist
   Here, just as in the rest of this strange plane, the odd creatures
continue to scamper below ones feet, irritating, but hardley threatening.
The mists continue to drift, almost like the waves on an ocean, sending
waves of nausea through most people's bodies, thusly annoying the common
adventurer even worse.
Obvious exits: -North -East  -South -West 

< 623h/636H 57v/158V Pos: standing >
Adrift in a Plane of Mist
   The mist continues to flow about the area, appearing as an ethereal
fog, just forming a solid enough space to hold one up instead of
sending one falling for an eternity in some strange plane of existence.
The odd purple creatures of the mist continue to thrive throughout
the plane, surviving by attacking and consuming anything smaller
then themselves.
Obvious exits: -North -East  -South
(Q)A tiny mist creature scampers beneath the feet here.

< 624h/636H 56v/158V Pos: standing >
You drop to your belly.

< 627h/636H 58v/158V Pos: on your ass >
You drift off to sleep.

< 630h/636H 59v/158V Pos: on your ass >
Saving Krosh.

< 636h/636H 67v/158V Pos: on your ass >
Saving Krosh.

< 636h/636H 71v/158V Pos: on your ass >
Saving Krosh.

< 615h/636H 74v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: tiny sta EP:  few wounds >
 Saving Krosh.

< 616h/636H 74v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: tiny sta EP:  few wounds >
 Saving Krosh.

< 616h/636H 74v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: tiny sta EP:  few wounds >
 Saving Krosh.

< 617h/636H 74v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: tiny sta EP:  few wounds >
 Saving Krosh.

< 618h/636H 74v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: tiny sta EP:  few wounds >
 Saving Krosh.

< 618h/636H 74v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: tiny sta EP:  few wounds >
 You are already awake...

< 620h/636H 74v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: tiny sta EP:  few wounds >
 You clamber to your feet.

< 620h/636H 74v/158V Pos: standing >
< T: Krosh TP: sta TC:few scratches E: tiny sta EP:  few wounds >
 A tiny mist creature's fine punch wounds you.
A tiny mist creature's fine punch wounds you.
You attempt to flee...
Adrift in a Plane of Mist
   The irratation of the place is intense, nearly like the ethereal
void itself, but there still seems to be some landmarks of the senses
available for those to navigate by.  A heat somewhere to the north,
some noises from the west, small things yet enough to keep one from
becoming compeletely lost.
Obvious exits: -North -East  -South
An ethereal falcon screeches loudly here.
You flee northward!

< 596h/636H 51v/158V Pos: standing >
You drop to your belly.

< 603h/636H 55v/158V Pos: on your ass >
You drift off to sleep.

< 606h/636H 56v/158V Pos: on your ass >
Saving Krosh.

< 609h/636H 61v/158V Pos: on your ass >
Saving Krosh.

< 612h/636H 64v/158V Pos: on your ass >
Saving Krosh.

< 614h/636H 68v/158V Pos: on your ass >
Saving Krosh.

< 616h/636H 71v/158V Pos: on your ass >
Saving Krosh.

< 619h/636H 74v/158V Pos: on your ass >
Saving Krosh.

< 621h/636H 78v/158V Pos: on your ass >
In your dreams, or what?

< 631h/636H 91v/158V Pos: on your ass >
In your dreams, or what?

< 633h/636H 95v/158V Pos: on your ass >
In your dreams, or what?

< 636h/636H 98v/158V Pos: on your ass >
In your dreams, or what?

< 636h/636H 102v/158V Pos: on your ass >
In your dreams, or what?

< 632h/636H 112v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 Adrift in a Plane of Mist
Obvious exits: -North -East  -South
A ju-ju zombie clings to the arm of Haratius, dead skin weeping poison. (minion) (Red Aura)
An impenetrable globe of darkness floats near Hynera Drakenstone's head.
A Gnome (small) Grand Crusader -  The Empire stands in mid-air here, fighting YOU!(Gold Aura)
An ethereal falcon screeches loudly here.

< 632h/636H 115v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 Adrift in a Plane of Mist
Obvious exits: -North -East  -South
A ju-ju zombie clings to the arm of Haratius, dead skin weeping poison. (minion) (Red Aura)
An impenetrable globe of darkness floats near Hynera Drakenstone's head.
A Gnome (small) Grand Crusader -  The Empire stands in mid-air here, fighting YOU!(Gold Aura)
An ethereal falcon screeches loudly here.

< 633h/636H 115v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 Adrift in a Plane of Mist
Obvious exits: -North -East  -South
A ju-ju zombie clings to the arm of Haratius, dead skin weeping poison. (minion) (Red Aura)
An impenetrable globe of darkness floats near Hynera Drakenstone's head.
A Gnome (small) Grand Crusader -  The Empire stands in mid-air here, fighting YOU!(Gold Aura)
An ethereal falcon screeches loudly here.

< 633h/636H 115v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 You are already awake...

< 635h/636H 115v/158V Pos: on your ass >
< T: Krosh TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 You clamber to your feet.

< 635h/636H 115v/158V Pos: standing >
< T: Krosh TP: sta TC:few scratches E: A Gnome sta EP: excellent >
 You attempt to flee...
Adrift in a Plane of Mist
   The mist continues to flow about the area, appearing as an ethereal
fog, just forming a solid enough space to hold one up instead of
sending one falling for an eternity in some strange plane of existence.
The odd purple creatures of the mist continue to thrive throughout
the plane, surviving by attacking and consuming anything smaller
then themselves.
Obvious exits: -North -East  -South
(Q)A tiny mist creature scampers beneath the feet here.
You flee southward!

< 636h/636H 90v/158V Pos: standing >
A tiny mist creature suddenly attacks YOU!
A tiny mist creature misses you.

< 636h/636H 91v/158V Pos: standing >
< T: Krosh TP: sta TC:excellent E: tiny sta EP:  few wounds >
 You attempt to flee...
Adrift in a Plane of Mist
   Navigation in this place seems almost impossible, especially
the deeper in one travels.  The fog continues everywhere, up, down,
north, west, the only difference between the rooms appears to be
the purple creatures that wander about.  There seems to be noise
coming from the distance in the east.
Obvious exits: -North -East  -South
A huge block of solid ice is here to the south. (magic)
You flee southward!

< 636h/636H 66v/158V Pos: standing >
Adrift in a Plane of Mist
   The irratation of the place is intense, nearly like the ethereal
void itself, but there still seems to be some landmarks of the senses
available for those to navigate by.  A heat somewhere to the north,
some noises from the west, small things yet enough to keep one from
becoming compeletely lost.
Obvious exits: -North -East  -South -West 
A large mist creature floats through the fog here.

< 636h/636H 64v/158V Pos: standing >
Adrift in a Plane of Mist
   A barrier of fog blocks access any further to the east, but
the misty walkways continue it all other directions, yet seems to
dissipate slightly to the north, indicating something of interest
closeby.  The strange purple creatures that inhabit the plane
continue to scamper about- playfully irritating.
Obvious exits: -North -East  -South -West 

< 636h/636H 62v/158V Pos: standing >
Adrift in a Plane of Mist
   A barrier of fog blocks access any further to the east, but
the misty walkways continue it all other directions, yet seems to
dissipate slightly to the north, indicating something of interest
closeby.  The strange purple creatures that inhabit the plane
continue to scamper about- playfully irritating.
Obvious exits: -North -South -West 
(Q)A tiny mist creature scampers beneath the feet here.
A HUGE, angry mist creature rampages here.

< 636h/636H 61v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 636h/636H 62v/158V Pos: standing >
Adrift in a Plane of Mist
   The mists continue as always here, drifting endlessly across an
almost infinite seeming area of space.  Strangely, even though the
terrain never really changes, the sudden thoughts of falling enter
ones mind, falling forever, beyond clouds, beyond everything.  The
action of looking downward, however, displays nothing but mist
between ones feet, hazy, yet substantial.
Obvious exits: -North -South -West 
The corpse of a tiny mist creature is lying here.
A large mist creature floats through the fog here.

< 636h/636H 62v/158V Pos: standing >
Adrift in a Plane of Mist
   The mists continue as always here, drifting endlessly across an
almost infinite seeming area of space.  Strangely, even though the
terrain never really changes, the sudden thoughts of falling enter
ones mind, falling forever, beyond clouds, beyond everything.  The
action of looking downward, however, displays nothing but mist
between ones feet, hazy, yet substantial.
Obvious exits: -North -West 

< 636h/636H 60v/158V Pos: standing >
A large mist creature enters from the north.

< 636h/636H 61v/158V Pos: standing >
A large mist creature suddenly attacks YOU!
A large mist creature's punch strikes you.

< 616h/636H 62v/158V Pos: standing >
< T: Krosh TP: sta TC:few scratches E: large sta EP: excellent >
 You attempt to flee...
Adrift in a Plane of Mist
   The mists continue as always here, drifting endlessly across an
almost infinite seeming area of space.  Strangely, even though the
terrain never really changes, the sudden thoughts of falling enter
ones mind, falling forever, beyond clouds, beyond everything.  The
action of looking downward, however, displays nothing but mist
between ones feet, hazy, yet substantial.
Obvious exits: -North -East  -South -West 
(Q)A tiny mist creature scampers beneath the feet here.
(Q)A tiny mist creature scampers beneath the feet here.
You flee westward!

< 619h/636H 36v/158V Pos: standing >
Saving Krosh.

< 621h/636H 36v/158V Pos: standing >
The Divine Nexus
   The Divine Nexus is a fabled area supposedly just on the outskirts
of the Home of the Divine.  Once inside everywhere appears identical,
distracting and disorientating all those who wander within its
boundaries.  The nexus acts as a defensive measure against those
who would come to cause harm to the Home, forcing many to give up
or even driving some mad that come searching for the legendary
celestial village.  Some sort of proof would obviously be important
for those that actually do make it through this maze.
Obvious exits: -North -South -West 

< 627h/636H 38v/158V Pos: standing >
You drop to your belly.

< 634h/636H 42v/158V Pos: on your ass >
You drift off to sleep.

< 636h/636H 43v/158V Pos: on your ass >
Saving Krosh.

< 636h/636H 51v/158V Pos: on your ass >
Saving Krosh.

< 636h/636H 55v/158V Pos: on your ass >
Saving Krosh.

< 636h/636H 58v/158V Pos: on your ass >
Saving Krosh.

< 636h/636H 61v/158V Pos: on your ass >
In your dreams, or what?

< 636h/636H 92v/158V Pos: on your ass >
In your dreams, or what?

< 636h/636H 109v/158V Pos: on your ass >
In your dreams, or what?

< 636h/636H 126v/158V Pos: on your ass >
You wake up.

< 636h/636H 139v/158V Pos: on your ass >
You clamber to your feet.

< 636h/636H 142v/158V Pos: standing >
The Divine Nexus
   The Divine Nexus is a fabled area supposedly just on the outskirts
of the Home of the Divine.  Once inside everywhere appears identical,
distracting and disorientating all those who wander within its
boundaries.  The nexus acts as a defensive measure against those
who would come to cause harm to the Home, forcing many to give up
or even driving some mad that come searching for the legendary
celestial village.  Some sort of proof would obviously be important
for those that actually do make it through this maze.
Obvious exits: -North -South -West 

< 636h/636H 142v/158V Pos: standing >
The Divine Nexus
   The Divine Nexus is a fabled area supposedly just on the outskirts
of the Home of the Divine.  Once inside everywhere appears identical,
distracting and disorientating all those who wander within its
boundaries.  The nexus acts as a defensive measure against those
who would come to cause harm to the Home, forcing many to give up
or even driving some mad that come searching for the legendary
celestial village.  Some sort of proof would obviously be important
for those that actually do make it through this maze.
Obvious exits: -North -South

< 636h/636H 146v/158V Pos: standing >

< 636h/636H 147v/158V Pos: standing >
The Divine Nexus
   The Divine Nexus is a fabled area supposedly just on the outskirts
of the Home of the Divine.  Once inside everywhere appears identical,
distracting and disorientating all those who wander within its
boundaries.  The nexus acts as a defensive measure against those
who would come to cause harm to the Home, forcing many to give up
or even driving some mad that come searching for the legendary
celestial village.  Some sort of proof would obviously be important
for those that actually do make it through this maze.
Obvious exits: -North -East 
[32] A small piece of cloud from the nexus is here.

< 636h/636H 148v/158V Pos: standing >
The Divine Nexus
   The Divine Nexus is a fabled area supposedly just on the outskirts
of the Home of the Divine.  Once inside everywhere appears identical,
distracting and disorientating all those who wander within its
boundaries.  The nexus acts as a defensive measure against those
who would come to cause harm to the Home, forcing many to give up
or even driving some mad that come searching for the legendary
celestial village.  Some sort of proof would obviously be important
for those that actually do make it through this maze.
Obvious exits: -North -East  -West 

< 636h/636H 149v/158V Pos: standing >
The Divine Nexus
   The Divine Nexus is a fabled area supposedly just on the outskirts
of the Home of the Divine.  Once inside everywhere appears identical,
distracting and disorientating all those who wander within its
boundaries.  The nexus acts as a defensive measure against those
who would come to cause harm to the Home, forcing many to give up
or even driving some mad that come searching for the legendary
celestial village.  Some sort of proof would obviously be important
for those that actually do make it through this maze.
Obvious exits: -East  -South -West 

< 636h/636H 151v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 636h/636H 156v/158V Pos: standing >
How strange!  This terrain doesn't seem to exist!

< 636h/636H 158v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 636h/636H 158v/158V Pos: standing >
The Divine Nexus
Obvious exits: -East  -South -West 

< 636h/636H 158v/158V Pos: standing >
The Divine Nexus
Obvious exits: -East  -South -West 

< 636h/636H 158v/158V Pos: standing >
The Divine Nexus
Obvious exits: -East  -South -West 

< 636h/636H 158v/158V Pos: standing >
Obvious exits:
    East - The Divine Nexus
    South- Center of the Divine Nexus
    West - The Divine Nexus

< 636h/636H 158v/158V Pos: standing >
Center of the Divine Nexus
   At last the maze of the nexus ends with a misty path through the
cloudscape leading up.  Now out of the disorientating trail the
sounds of the Home of the Divine can be heard through the clouds.
A pounding in steady rhythm, the mystical songs of the legendary
sirens, and the chatter of the angel commoners all mingle
together in a soothing, almost dreamlike, gift to the ears.
Obvious exits: -North -Up   

< 636h/636H 156v/158V Pos: standing >
Obvious exits:
    North- The Divine Nexus
    Up   - The Gates of Purity

< 636h/636H 156v/158V Pos: standing >
The Gates of Purity
   Although the entire area stretching from the astral gate to
The Pits of Cerebrus is considered the Home of The Divine, the true
Home begins here, before a pair of giant ivory gates.  The twisting
mist of the nexus lies just below, but the mist here takes on
a whiter, holier, form as the Ivory Gates of Purity lie just
to the east.  Several guardian angels stand watch over the gates
for signs of evil here, although even those with a black heart
who outmatch them would have a consideribly harder time within
the true Home of the Divine.
Obvious exits: -East # -Down 
A majestic guardian angel watches the entrance for evil.(Gold Aura)
A majestic guardian angel watches the entrance for evil.(Gold Aura)

< 636h/636H 154v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 636h/636H 154v/158V Pos: standing >
Ok.

< 636h/636H 158v/158V Pos: standing >
The Pathway of Purity
   The main path within the Clouds of the Divine begins here, just
east of the ivory gates.  Angels of all sorts travel along this
pathway, needing not to exhaust their energies from flying from
one misty landmass to another.  It is said that even the lords
of the elemental planes walk along this path from time to time
as well, coming to pay homage to the titans of justice, albiet just
before they drift to the opposite side of the Home of the Divine
to pay to tribute to the more darker, more evil, powers who reside
in this realm as well.
Obvious exits: -East  -West 

< 636h/636H 156v/158V Pos: standing >
Ok.

< 636h/636H 156v/158V Pos: standing >
How strange!  This terrain doesn't seem to exist!

< 636h/636H 156v/158V Pos: standing >
The Pathway of Purity
   The Pathway of Purity continues on here, turning to the north, while
the Plateau of Purity begins to the south with the sounds of sylphs
and sirens singing.  The clouds beneath continue their neverending
shift of movement, making all who are unaccustom to it almost dizzy.
The ivory gates appear to be nothing more than a dense fog to
the west here and the glare from looking at them seems to be as
strong as staring at a snowfield on a sunny day.
Obvious exits: -North -South -West 

< 636h/636H 154v/158V Pos: standing >
How strange!  This terrain doesn't seem to exist!

< 636h/636H 154v/158V Pos: standing >
You quickly scan the area.
A young angel who is close by to your south.

< 636h/636H 157v/158V Pos: standing >
The Pathway of Purity
   A large stretch of cloud mist heading east begins here, patrolled
by an ancient elven arch-angel, desperately searching for a way into
the Divine Kingdom.  The pathway west and north ends dangerously with
lack of any sort of substance and even those with the ability to
fly would still fall dramatically.  Angels, Arch-angels, and spirits
all travel along this path to either head out towards to the Home's
great warground or the Palace of Justice.
Obvious exits: -East  -South

< 636h/636H 156v/158V Pos: standing >
You quickly scan the area.
An air sylph who is a brief walk away to your east.

< 636h/636H 156v/158V Pos: standing >
You feel like a potion could do you good once again.
How strange!  This terrain doesn't seem to exist!

< 636h/636H 156v/158V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 636h/636H 156v/158V Pos: standing >
The Pathway of Purity
   The clouds billow to an inspiring size here, stretching out both
north and south and although there are no doors or gates or any sort
it is obvious that some sort of room lies in both directions.  Angels
still are a common sight along the pathway, leading towards the palace,
proving that even within the Home of the Divine order is still
foremost.  Every step feels like being brushed by angels wings.
Obvious exits: -North -East  -South -West 

< 636h/636H 154v/158V Pos: standing >
You quickly scan the area.
The chancellor of air who is close by to your north.
An angelic soldier who is close by to your east.
A young angel who is close by to your east.
An air sylph who is not far off to your east.
An air sylph who is not far off to your east.
An earth elemental who is close by to your south.
The chancellor of flames who is close by to your south.

< 636h/636H 155v/158V Pos: standing >
How strange!  This terrain doesn't seem to exist!

< 636h/636H 157v/158V Pos: standing >
You are carrying: (2/9)
a flame of a phoenix
a lion-skin backpack

< 636h/636H 158v/158V Pos: standing >
You fail to evoke the dreaded battle rage.

< 636h/636H 158v/158V Pos: standing >
Your instincts force you into a BloodLust!

< 636h/636H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >
The Pathway of Purity
Obvious exits: -North -East  -South -West 

< 823h/823H 158v/158V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >
The Pathway of Purity
Obvious exits: -North -East  -South -West 

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >
Colorful rays of light streak throughout the sky!

< 823h/823H 158v/158V Pos: standing >
Pardon?

< 823h/823H 158v/158V Pos: standing >
The Pathway of Purity
Obvious exits: -North -East  -South -West 

< 823h/823H 158v/158V Pos: standing >
You quickly scan the area.
The chancellor of air who is close by to your north.
An angelic soldier who is close by to your east.
A young angel who is close by to your east.
A water elemental who is close by to your south.
An earth elemental who is close by to your south.

< 823h/823H 158v/158V Pos: standing >
Colorful rays of light streak throughout the sky!

< 823h/823H 158v/158V Pos: standing >
Colorful rays of light streak throughout the sky!

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 823h/823H 158v/158V Pos: standing >
An angelic soldier enters from the east.

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >
An angelic soldier leaves east.

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >
A young angel enters from the east.

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >
The Pathway of Purity
Obvious exits: -North -East  -South -West 
A young angel wanders about here, wings outstretched.(Gold Aura)

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >

< 823h/823H 158v/158V Pos: standing >
You feel much better.

< 847h/847H 158v/158V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >
Autosaving...

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >
An angelic soldier enters from the east.

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >
A young angel leaves west.

< 847h/847H 158v/158V Pos: standing >
The taste of blood slowly fades from your body.

< 847h/847H 158v/158V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >
A young angel enters from the west.

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >
An angelic soldier leaves east.

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >
An angelic soldier enters from the east.

< 847h/847H 158v/158V Pos: standing >
A young angel leaves west.

< 847h/847H 158v/158V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >
An angelic soldier leaves east.

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >

< 847h/847H 158v/158V Pos: standing >
The sky lights up with brilliant lightning flashes!
The sky lights up with brilliant lightning flashes!

< 847h/847H 158v/158V Pos: standing >
The sky lights up with brilliant lightning flashes!
The sky lights up with brilliant lightning flashes!

< 847h/847H 158v/158V Pos: standing >
The sky lights up with brilliant lightning flashes!
The sky lights up with brilliant lightning flashes!

< 847h/847H 158v/158V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 847h/847H 158v/158V Pos: standing >
Someone gives an order to his followers.
A Gnome snaps into visibility.
Marr Sarum snaps into visibility.
Xomop Tippist snaps into visibility.

< 847h/847H 158v/158V Pos: standing >
Marr Sarum completes its spell...
Marr Sarum utters the word 'uwwarahz'
A fiery conflagration spews from Marr Sarum striking you full on!
The flames cause your skin to smoke!

< 805h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC:few scratches E: marr sta EP: excellent >
 Xomop Tippist completes his spell...
Xomop Tippist utters the word 'uwwarahz'
A fiery conflagration spews from Xomop Tippist striking you full on!
The flames cause your skin to smoke!
You dodge Xomop Tippist's vicious attack.
Xomop Tippist's punch wounds you.

< 756h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: small wounds E: marr sta EP: excellent >
 A young angel enters from the west.

< 757h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: small wounds E: marr sta EP: excellent >
 A Gnome gives an order to his followers.
Marr Sarum starts casting an offensive spell.
Xomop Tippist starts casting an offensive spell.

< 757h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: small wounds E: marr sta EP: excellent >
 [Damage:  1 ] Your weak whip grazes Marr Sarum.
Your the flaming whip of Mrinlor [superior] cracks as it whips Marr Sarum and launches a fireball!
The globe around Marr Sarum's body flares as it bears the brunt of your assault!
Marr Sarum dodges your futile attack.
Marr Sarum dodges your futile attack.

< 757h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: small wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 737h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: small wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 718h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: small wounds E: marr sta EP: excellent >
 Marr Sarum completes its spell...
Marr Sarum utters the word 'uwwarahz'
A fiery conflagration spews from Marr Sarum striking you full on!
The flames cause your skin to smoke!
Xomop Tippist completes his spell...
Xomop Tippist utters the word 'uwwarahz'
A fiery conflagration spews from Xomop Tippist striking you full on!
The flames cause your skin to smoke!

< 638h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: small wounds E: marr sta EP: excellent >
 An angelic soldier enters from the east.
Marr Sarum's fine punch wounds you.
Marr Sarum's decent punch wounds you.
Marr Sarum's decent punch wounds you.
You dodge Marr Sarum's vicious attack.
A Gnome gives an order to his followers.
Marr Sarum starts casting an offensive spell.
Xomop Tippist starts casting an offensive spell.

< 594h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: few wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 571h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: few wounds E: marr sta EP: excellent >
 Xomop Tippist completes his spell...
Xomop Tippist utters the word 'uwwarahz'
A fiery conflagration spews from Xomop Tippist striking you full on!
The flames cause your skin to smoke!
Marr Sarum dodges your futile attack.
Marr Sarum dodges your futile attack.
Marr Sarum dodges your futile attack.
Marr Sarum dodges your futile attack.

< 532h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: few wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 513h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: few wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!
The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 470h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: few wounds E: marr sta EP: excellent >
 Marr Sarum completes its spell...
Marr Sarum utters the word 'uwwarahz'
A fiery conflagration spews from Marr Sarum striking you full on!
The flames cause your skin to smoke!

< 426h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: few wounds E: marr sta EP: excellent >
 Marr Sarum's fine punch strikes you.
Marr Sarum's decent punch strikes you.
Marr Sarum's decent punch strikes you.

< 376h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: nasty wounds E: marr sta EP: excellent >
 You dodge Xomop Tippist's vicious attack.
Xomop Tippist's decent punch wounds you.
A Gnome gives an order to his followers.
Marr Sarum starts casting an offensive spell.
Xomop Tippist starts casting an offensive spell.

< 366h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: nasty wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 350h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: nasty wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 331h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: nasty wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 317h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: nasty wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!
Your jeweled marble girth from Arcium, the Plagued Kingdom is burned from the blast!
The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!

< 273h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: nasty wounds E: marr sta EP: excellent >
 The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!
You miss Marr Sarum.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] Your weak bludgeon grazes Marr Sarum.
You ignite into black flames as you hit Marr Sarum!
The flames cause your skin to smoke!
You are burned as you hit Marr Sarum!
[Damage:  1 ] Your weak whip grazes Marr Sarum.
Marr Sarum dodges your futile attack.

< 251h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC:pretty hurt E: marr sta EP: excellent >
 Marr Sarum completes its spell...
Marr Sarum utters the words 'buoblg qfjgpuio paie'
A huge fist sent by Marr Sarum grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 156h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC:pretty hurt E: marr sta EP: excellent >
 Xomop Tippist completes his spell...
Xomop Tippist utters the words 'buoblg qfjgpuio paie'
A huge fist sent by Xomop Tippist grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 71h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: awful E: marr sta EP: excellent >
 An angelic soldier stands to the side, evaluating the fray.

< 71h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: awful E: marr sta EP: excellent >
 Marr Sarum's decent punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Marr Sarum's decent punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Marr Sarum's decent punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
Marr Sarum's decent punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 7h/847H 158v/158V Pos: standing >
< T: Krosh TP: sta TC: awful E: marr sta EP: excellent >
 Xomop Tippist's fine punch grievously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/847H 158v/158V Pos: standing >
The flames cause your skin to smoke!