The death of [25 Bounty Hunter] Zarco Suicide Squad (Kobold)

in In the Southern Branch of the Bank of Shady

from the perspective of [53 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    the seal of Princess Rhithel (magic)
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the black eyepiece of Menzellon [superior]
<worn in ear>        a shimmering shark tooth earring
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing)
<worn on face>       a Tukluk spirit mask
<worn around neck>   an amulet of fire dragon's blood (magic) [49%]
<worn around neck>   a sparkling diamond necklace (magic)
<worn on body>       the ultrathin robes of probability [poor] (magic) (glowing)
<worn about body>    an ancient spidersilk cloak [poor] (magic)
<worn as quiver>     a quiver smeared with blood [81%]
<worn about waist>   a belt of holding [poor] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian hookah
<attached to belt>   a mystical tome with glowing elemental glyphs (magic)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<worn around wrist>  a carved diorite bracer (magic)
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      a pair of black leather gloves glowing with faerie fire (magic) (glowing)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic) [75%]
<worn on finger>     some mithril ringlets [superior] (magic)
<primary weapon>     the glowing stiletto 'Sunfist' [superior]
<held>               an oval seastone [poor] (magic) (humming)
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic) [85%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [80%]

   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (very good)     
  *Bloodstone Keep                               (evil)          
  *The Temple of the Sun                         (very good)     
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (very good)     
  *Drustl's Yerdonia Enslaved                    (evil)          
  *The Obsidian Citadel                          (good)          
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly good) 
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (very evil)     
  *Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (very good)     
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (slightly evil) 
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
  *Lair of the Gibberling King                   (good)          
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly good) 
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (neutral)       
  *Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (good)          
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (pure good)     
  *The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
  *The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (good)          
  *Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 688h/688H 179v/192V Pos: standing >

< 688h/688H 180v/192V Pos: standing >
You start chanting...

< 688h/688H 182v/192V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 688h/688H 188v/192V Pos: standing >
   MM****^*^^^    
  MM****^.^^+..   
 MM****.^...+..^  
 M****......M.M.  
 ***....@^..+...  
 **.....^*..+...  
 ......^^**.+...  
  MM..^.****+*.   
   ....**^^*+*    
   M****^*^^^^    
  M****^.^^+..*   
 M****.^...+..^*  
 ****......M.M.*  
 **.....@..+....  
 *.....^*..+....  
 .....^^**.+....  
  M..^.****+*.M   
   ...**^^*+*^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 190v/192V Pos: standing >
   ****^*^^^^*    
  ****^.^^+..**   
 ****.^...+..^**  
 ***......M.M.**  
 *.....^@.+....*  
 .....^*..+....M  
 ....^^**.+.....  
  ..^.****+*.M.   
   ..**^^*+*^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 188v/192V Pos: standing >
   ***^*^^^^**    
  ***^.^^+..***   
 ***.^...+..^***  
 **......M.M.***  
 .....^.@+....**  
 ....^*..+....M.  
 ...^^**.+......  
  .^.****+*.M..   
   .**^^*+*^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 186v/192V Pos: standing >

< 688h/688H 187v/192V Pos: standing >
   **^*^^^^**M    
  **^.^^+..***M   
 **.^...+..^****  
 *......M.M.****  
 ....^..@....***  
 ...^*..+....M.*  
 ..^^**.+.......  
  ^.****+*.M...   
   **^^*+*^^.^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 688h/688H 186v/192V Pos: standing >
   *^*^^^^**MM    
  *^.^^+..***MM   
 *.^...+..^****M  
 ......M.M.*****  
 ...^..+@...****  
 ..^*..+....M.**  
 .^^**.+.......*  
  .****+*.M....   
   *^^*+*^^.^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 187v/192V Pos: standing >
You quickly scan the area.
A sparrow who is almost out of sight to your north.

< 688h/688H 188v/192V Pos: standing >
   ^*^^^^**MMM    
  ^.^^+..***MMM   
 .^...+..^****MM  
 .....M.M.******  
 ..^..+.@..*****  
 .^*..+....M.***  
 ^^**.+.......**  
  ****+*.M.....   
   ^^*+*^^.^..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 190v/192V Pos: standing >
You quickly scan the area.
A female leucrotta who is close by to your north.

< 688h/688H 190v/192V Pos: standing >
You start chanting...

< 688h/688H 190v/192V Pos: standing >

< 688h/688H 190v/192V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!
   ^*^^^^**MMM    
  ^.^^+..***MMM   
 .^...+..^****MM  
 .....M.M.******  
 ..^..+.@..*****  
 .^*..+....M.***  
 ^^**.+.......**  
  ****+*.M.....   
   ^^*+*^^.^..    

< 688h/688H 190v/192V Pos: standing >
Ok.

< 688h/688H 190v/192V Pos: standing >
   **^^^*^MMMM    
  *^*^^^^**MMMM   
 *^.^^+..***MMMM  
 .^...+..^****MM  
 .....M.@.******  
 ..^..+.M..*****  
 .^*..+....M.***  
  ^**.+.......*   
   ***+*.M....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A female leucrotta is busy looking for an easy meal.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.
Terru enters from the south.

< 688h/688H 188v/192V Pos: standing >
You start chanting...

< 688h/688H 188v/192V Pos: standing >
A female leucrotta suddenly attacks Terru!

< 688h/688H 189v/192V Pos: standing >
Casting: clone form *

< 688h/688H 192v/192V Pos: standing >

< 688h/688H 192v/192V Pos: standing >
You complete your spell...
You blur and take on the form of a female leucrotta!

< 688h/688H 192v/192V Pos: standing >
   **^^^*^MMMM    
  *^*^^^^**MMMM   
 *^.^^+..***MMMM  
 .^...+..^****MM  
 .....M.@.******  
 ..^..+....*****  
 .^*..+....M.***  
  ^**.+.......*   
   ***+*.M....    

< 688h/688H 192v/192V Pos: standing >
Terru attacks a female leucrotta. [0 Hits]

< 688h/688H 192v/192V Pos: standing >
   ^*^^^^**MMM    
  ^.^^+..***MMM   
 .^...+..^****MM  
 .....M.M.******  
 ..^..+.@..*****  
 .^*..+....M.***  
 ^^**.+.......**  
  ****+*.M.....   
   ^^*+*^^.^..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Terru enters from the north.
Terru enters from the north.
Terru enters from the north.

< 688h/688H 190v/192V Pos: standing >
   .^^+..***MM    
  ^...+..^****M   
 .....M.M.******  
 ..^..+.M..*****  
 .^*..+.@..M.***  
 ^^**.+.......**  
 .****+*.M......  
  *^^*+*^^.^...   
   *^*M^^*..^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Terru enters from the north.
Terru enters from the north.
Terru enters from the north.

< 688h/688H 188v/192V Pos: standing >
You make a magical gesture, sending Terru back to the nether plane.
Terru stops following you.
You make a magical gesture, sending Terru back to the nether plane.
Terru stops following you.
You make a magical gesture, sending Terru back to the nether plane.
Terru stops following you.
You make a magical gesture, sending Terru back to the nether plane.
Terru stops following you.

< 688h/688H 188v/192V Pos: standing >
You sit down and relax.

< 688h/688H 192v/192V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
               1 - titan
               1 - flicker
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - illusionary wall
               4 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               5 - insects
( 3rd circle)  2 - mirror image
               8 - shadow monster
( 2nd circle)  4 - continual light
               6 - dispel magic
               1 - darkness
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) shadow shield
    1 seconds:  ( 6th) reflection
    3 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 688h/688H 192v/192V Pos: sitting >
You start meditating...

< 688h/688H 192v/192V Pos: sitting >
You have finished memorizing shadow shield.

< 688h/688H 192v/192V Pos: sitting >
You have finished memorizing reflection.

< 688h/688H 192v/192V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 688h/688H 192v/192V Pos: sitting >
You clamber to your feet.

< 688h/688H 192v/192V Pos: standing >
   ^.^^+..***M    
  .^...+..^****   
 M.....M.M.*****  
 ...^..+....****  
 ..^*..+@...M.**  
 .^^**.+.......*  
 ^.****+*.M.....  
  **^^*+*^^.^..   
   **^*M^^*..^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 190v/192V Pos: standing >
   ^.^^+..***M    
  .^...+..^****   
 ......M.M.*****  
 M..^..+....****  
 ..^*..+@...M.**  
 .^^**.+.......*  
 ^.****+*.M.....  
  **^^*+*^^.^..   
   **^*M^^*..^    

< 688h/688H 190v/192V Pos: standing >
   *^*^^^^**MM    
  *^.^^+..***MM   
 *.^...+..^****M  
 ......M.M.*****  
 M..^..+@...****  
 ..^*..+....M.**  
 .^^**.+.......*  
  .****+*.M....   
   *^^*+*^^.^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 188v/192V Pos: standing >
   ***^^^*^MMM    
  **^*^^^^**MMM   
 **^.^^+..***MMM  
 *.^...+..^****M  
 ......M@M.*****  
 M..^..+....****  
 ..^*..+....M.**  
  ^^**.+.......   
   ****+*.M...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 186v/192V Pos: standing >
   *******MMM.    
  ****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **^.^^+..***MMM  
 *.^...+@.^****M  
 ......M.M.*****  
 M..^..+....****  
  .^*..+....M.*   
   ^**.+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 688h/688H 185v/192V Pos: standing >

< 688h/688H 186v/192V Pos: standing >
   *******MMM.    
  ****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **^.^^+..***MMM  
 *.^...+@.^****M  
 ......M.M.*****  
 M..^..+....****  
  .^*..+....M.*   
   ^**.+......    
   M*******MMM    
  *****^^^*^MMM   
 ****^*^^^^**MMM  
 ***^.^^+..***MM  
 **.^...@..^****  
 *......M.M.****  
 .M..^..+....***  
  ..^*..+....M.   
   ^^**.+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 688h/688H 186v/192V Pos: standing >

< 688h/688H 187v/192V Pos: standing >
You quickly scan the area.
An immature leucrotta who is close by to your south.
A forest ettercap who is almost out of sight to your south.

< 688h/688H 189v/192V Pos: standing >
Your globe shimmers and fades into thin air.
   MMM^^*^MMMM    
  MM*******MMM.   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***^.^^@..***MM  
 **.^...+..^****  
 *......M.M.****  
  M..^..+....**   
   .^*..+....M    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 688h/688H 189v/192V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 688h/688H 190v/192V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 688h/688H 189v/192V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#

< 688h/688H 190v/192V Pos: standing >

< 688h/688H 191v/192V Pos: standing >

< 688h/688H 192v/192V Pos: standing >

< 688h/688H 192v/192V Pos: standing >
Ok.

< 688h/688H 192v/192V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[3] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
A pair of unwanted leggings collects in the rubble here.
A small collar collects among the rubble on the ground.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 688h/688H 192v/192V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[3] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
A pair of unwanted leggings collects in the rubble here.
A small collar collects among the rubble on the ground.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 688h/688H 191v/192V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
A large warhorse who is close by to your north.
A female orc who is not far off to your north.
A large warhorse who is in the distance to your north.
An orcish elite who is in the distance to your north.
A baby orc who is in the distance to your north.
A baby orc who is in the distance to your north.
An orcish street sweeper who is not far off to your east.
A wandering soul who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish merchant who is close by to your west.
An orcish guard who is close by to your west.
Ghizyon who is a brief walk away to your west.
A wandering soul who is rather far off to your west.

< 688h/688H 191v/192V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish elite sits atop a large warhorse.(Red Aura)

< 688h/688H 190v/192V Pos: standing >

< 688h/688H 190v/192V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A large warhorse who is rather far off to your north.
An orcish elite who is rather far off to your north.
A baby orc who is rather far off to your north.
A baby orc who is rather far off to your north.
A Kobold who is close by to your east.
An orcish elite bank guard who is close by to your east.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.

< 688h/688H 192v/192V Pos: standing >

< 688h/688H 192v/192V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
[30] A small bandage rests upon the ground here.
[4] A small limestone totem lies here. (magic)
A large wooden counter is here, with a sign posted on it.
A Kobold (small)  Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 688h/688H 192v/192V Pos: standing >

< 688h/688H 192v/192V Pos: standing >

<map>
Zone: Shady Grove.
Room: In the Southern Branch of the Bank of Shady
</map>

<map>
Zone: Shady Grove.
Room: In the Southern Branch of the Bank of Shady
</map>
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
[30] A small bandage rests upon the ground here.
[4] A small limestone totem lies here. (magic)
A large wooden counter is here, with a sign posted on it.
A Kobold (small)  Suicide Squad stands in mid-air here. (Non-Fraggable)(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 688h/688H 191v/192V Pos: standing >
You start chanting...
You snap into visibility.

< 688h/688H 191v/192V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 688h/688H 192v/192V Pos: standing >
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 688h/688H 192v/192V Pos: standing >
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 688h/688H 192v/192V Pos: standing >
You start chanting...

< 688h/688H 192v/192V Pos: standing >

< 688h/688H 192v/192V Pos: standing >
An orcish elite bank guard suddenly attacks YOU!

< 685h/688H 192v/192V Pos: standing >
< T: Terru TP: sta TC:few scratches E: orcish sta EP: excellent >
 You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold is dead! R.I.P.
You receive your share of experience.