The death of [21 Mercenary] Becc (Kobold)

in The Inn of the Shady Grove

from the perspective of [53 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    a dark shadowy circle (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a gnomish monocle of spell-reading [63%]
<worn in ear>        a dangling diamond earring (glowing)
<worn in ear>        a durithalite earring shaped like a dagger (magic)
<worn on face>       a magenta mask [superior]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    the cloak of Kings
<worn about waist>   a belt of elven scalps (magic) [21%]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       a pair of troll-hide sleeves (magic) [71%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  an emerald bracelet studded with amethysts (magic)
<worn around wrist>  some wooden beads of enlightenment (glowing) [67%]
<worn on hands>      a pair of mithril gauntlets lined with granite
<worn on finger>     a glowing faerie ring
<worn on finger>     a ring of the EarthMother (magic)
<held>               a gem of reflection [superior] (magic) (illuminating)
<worn on legs>       a pair of insulated pants
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


</map>
In a Dark and Damp Alleyway
Obvious exits: -N -S
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A shady chemist peers at you.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 533h/533H 147v/150V Pos: standing >

< 533h/533H 148v/150V Pos: standing >
A shady chemist tells you 'No magic in here!'.

< 533h/533H 150v/150V Pos: standing >
A Kobold leaves south.

< 533h/533H 150v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: In A Connecting Alleyway
</map>

<map>
Zone: Shady Grove.
Room: In A Connecting Alleyway
</map>
In A Connecting Alleyway
Obvious exits: -N -S
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Crawling about, this baby orc is crying loudly.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 533h/533H 149v/150V Pos: standing >
You start chanting...
You snap into visibility.
A Kobold leaves south.

< 533h/533H 149v/150V Pos: standing >
You abort your spell before it's done!

< 533h/533H 150v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -W
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 533h/533H 149v/150V Pos: standing >
You failed.

< 533h/533H 149v/150V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A baby orc who is close by to your north.
A wandering soul who is close by to your north.
An orcish thief who is not far off to your north.
A shady chemist who is not far off to your north.
An old orcish woman who is not far off to your north.
A prong-horned antelope who is close by to your east.
A prong-horned antelope who is close by to your east.
A wild horse who is close by to your east.
An orcish shaman who is close by to your east.
A drunken orc who is close by to your east.
An orcish guard who is not far off to your east.
The orc gate guard who is not far off to your east.
The orc gate guard who is not far off to your east.
The orc gate guard who is not far off to your east.
A young orc sentinel who is not far off to your east.
A young orc sentinel who is not far off to your east.
A young orc sentinel who is not far off to your east.
The orc gate guard who is not far off to your east.
A drunken orc who is a brief walk away to your east.
A black skunk who is not far off to your west.
An orcish merchant who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
An orcish guard who is rather far off to your west.
An orcish guard who is in the distance to your west.
The Shady Quartermaster who is in the distance to your west.
The town crier who is in the distance to your west.
An orcish guard who is in the distance to your west.

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S -W

< 533h/533H 148v/150V Pos: standing >
You quickly scan the area.
An old orcish woman who is close by to your north.
An old orcish woman who is close by to your east.
A prong-horned antelope who is not far off to your east.
A prong-horned antelope who is not far off to your east.
A wild horse who is not far off to your east.
An orcish shaman who is not far off to your east.
A drunken orc who is not far off to your east.
An orcish guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A drunken orc who is rather far off to your east.
A female orc who is close by to your south.
A female orc who is close by to your south.
A female orc who is not far off to your south.
An orcish warrior who is not far off to your south.
A black skunk who is close by to your west.
An orcish guard who is not far off to your west.
An orcish merchant who is not far off to your west.
An old orcish woman who is not far off to your west.
An orcish guard who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
An orcish guard who is rather far off to your west.
The Shady Quartermaster who is rather far off to your west.
The town crier who is rather far off to your west.
An orcish guard who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 533h/533H 148v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S -W
A small black skunk peers wearily at you.

< 533h/533H 149v/150V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
A black skunk who is close by to your north.
Akhbar Haseesh who is close by to your north.
An old orcish woman who is not far off to your east.
A prong-horned antelope who is a brief walk away to your east.
A prong-horned antelope who is a brief walk away to your east.
A wild horse who is a brief walk away to your east.
An orcish shaman who is a brief walk away to your east.
A drunken orc who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
The orc gate guard who is rather far off to your east.
The orc gate guard who is rather far off to your east.
The orc gate guard who is rather far off to your east.
A young orc sentinel who is rather far off to your east.
The orc gate guard who is rather far off to your east.
A prong-horned antelope who is close by to your south.
A wild horse who is close by to your south.
A prong-horned antelope who is close by to your south.
An orcish shaman who is close by to your south.
A baby orc who is not far off to your south.
An orcish guard who is close by to your west.
An orcish merchant who is close by to your west.
An old orcish woman who is close by to your west.
An orcish guard who is not far off to your west.
An orcish elite who is a brief walk away to your west.
The Shady Quartermaster who is a brief walk away to your west.
The town crier who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.
An old orcish woman who is rather far off to your west.

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S -W
A small collar collects among the rubble on the ground.
An orc guard of the Black Order is here watching your every action.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 533h/533H 148v/150V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
A large warhorse who is close by to your north.
Zehla Malen who is close by to your north.
A black skunk who is close by to your east.
An old orcish woman who is a brief walk away to your east.
A prong-horned antelope who is rather far off to your east.
A prong-horned antelope who is rather far off to your east.
A wild horse who is rather far off to your east.
An orcish shaman who is rather far off to your east.
A drunken orc who is rather far off to your east.
An orcish guard who is in the distance to your east.
The orc gate guard who is in the distance to your east.
The orc gate guard who is in the distance to your east.
The orc gate guard who is in the distance to your east.
A young orc sentinel who is in the distance to your east.
A young orc sentinel who is in the distance to your east.
A young orc sentinel who is in the distance to your east.
The orc gate guard who is in the distance to your east.
An orcish merchant who is close by to your south.
A drunken orc who is close by to your south.
Xixermo who is close by to your south.
An orcish guard who is close by to your west.
An orcish elite who is not far off to your west.
An orcish guard who is not far off to your west.
The Shady Quartermaster who is not far off to your west.
An orcish guard who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
An orcish street sweeper who is in the distance to your west.
An orcish assassin who is in the distance to your west.
A cowardly orcish girl who is in the distance to your west.
An orcish street sweeper who is in the distance to your west.
An orcish elite who is in the distance to your west.
An orcish warrior who is in the distance to your west.
An old orcish woman who is in the distance to your west.

< 533h/533H 148v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -E -S -W
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Holy Shrine of the Black Order
</map>

<map>
Zone: Shady Grove.
Room: The Holy Shrine of the Black Order
</map>
The Holy Shrine of the Black Order
Obvious exits: -N -W
A dark orcish priest rests here praying.(Red Aura)

< 533h/533H 148v/150V Pos: standing >

< 533h/533H 148v/150V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish guard who is not far off to your west.
The mailman who is not far off to your west.

< 533h/533H 150v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
An orc guard of the Black Order is here watching your every action.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 533h/533H 148v/150V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
A drunken orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
A female orc who is in the distance to your north.
A baby orc who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A wandering soul who is close by to your south.
An orcish warrior who is close by to your south.
A drunken orc who is a brief walk away to your south.
An orcish warrior who is a brief walk away to your south.
The grinning bobcat who is rather far off to your south.
A baby orc who is rather far off to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A jet black bear who is close by to your west.
An orcish guard who is close by to your west.

< 533h/533H 148v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
A jet black bear forages for some food.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
A small collar collects among the rubble on the ground.
A steel dagger has been tossed aside here.

< 533h/533H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/533H 148v/150V Pos: standing >
You quickly scan the area.
A jet black bear who is close by to your east.
An orcish guard who is close by to your east.
An orcish guard who is not far off to your east.
An old orcish woman who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A large stone warhammer has been dropped here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 533h/533H 149v/150V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
An orcish guard who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
A small collar collects among the rubble on the ground.
A steel dagger has been tossed aside here.

< 533h/533H 148v/150V Pos: standing >

< 533h/533H 148v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
An orc guard of the Black Order is here watching your every action.(Red Aura)
A jet black bear forages for some food.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 533h/533H 148v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 533h/533H 148v/150V Pos: standing >

< 533h/533H 150v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
An orc guard of the Black Order is here watching your every action.(Red Aura)
A jet black bear forages for some food.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
A small collar collects among the rubble on the ground.
A steel dagger has been tossed aside here.

< 533h/533H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 533h/533H 148v/150V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
A large stone warhammer has been dropped here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you. (casting) (Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 533h/533H 150v/150V Pos: standing >
You start chanting...

< 533h/533H 150v/150V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

< 533h/533H 150v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A large stone warhammer has been dropped here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
Terru enters from below.
A dancing elven girl suddenly attacks Terru!
Terru enters from below.
Terru enters from below.
Terru enters from below.

< 533h/533H 149v/150V Pos: standing >
Ok.
Terru leaves north.
You snap into visibility.
Terru leaves north.
Terru leaves north.

< 533h/533H 149v/150V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (evil)          
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly good) 
  *Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (evil)          
  *The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (evil)          
  *Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (good)          
  *Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (very good)     
  *The Kingdom of Torg                           (very evil)     
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (good)          
  *The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (slightly good) 
  *The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (good)          
  *The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly evil) 
  *The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (slightly good) 
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (good)          
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 533h/533H 149v/150V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>
The Inn of the Shady Grove
Obvious exits: -E -S
[3] A large two-handed sword has been left here.
Terru Allah - The Empire (Gnome)(small) stands in mid-air here.(Illusion)(Gold Aura)
Terru Allah - The Empire (Gnome)(small) stands in mid-air here, fighting an orc anti-paladin.(Illusion)(Gold Aura)
Terru Allah - The Empire (Gnome)(small) sits in mid-air here, fighting an orcish guard.(Illusion)(Gold Aura)
A Kobold (small) stands here. (Non-Fraggable)(Red Aura)
An orcish guard stands in mid-air here, fighting Terru.(Red Aura)
An orc anti-paladin stands in mid-air here, fighting Terru.(Red Aura)
An orcish guard stands in mid-air here, fighting Terru.(Red Aura)

< 533h/533H 148v/150V Pos: standing >

< 533h/533H 148v/150V Pos: standing >
You start chanting...

< 533h/533H 150v/150V Pos: standing >
Terru attacks an orc anti-paladin. [0 Hits]
Terru attacks an orcish guard. [0 Hits]

< 533h/533H 150v/150V Pos: standing >
Casting: asphyxiate *

< 533h/533H 150v/150V Pos: standing >
An orcish guard attacks Terru. [2 Hits]
An orc anti-paladin starts casting an offensive spell.
An orc anti-paladin attacks Terru. [1 Hits]
Upon being struck, Terru disappears into thin air.
Terru stops following you.

< 533h/533H 150v/150V Pos: standing >
Casting: asphyxiate 

< 533h/533H 150v/150V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 533h/533H 150v/150V Pos: standing >
You snap into visibility.
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 533h/533H 150v/150V Pos: standing >
[Damage: 25 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold is dead! R.I.P.
You receive your share of experience.