The death of [27 Warrior] Khoraz (Grey Elf)

in A Corridor

from the perspective of [27 Warrior] Khoraz (Grey Elf)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [poor]
<worn on eyes>       a black leather eyepatch [superior]
<worn in ear>        a small obsidian earring with gold trim
<worn on face>       a frogskin mask [superior]
<worn around neck>   a crude bark necklace
<worn around neck>   a majestic feather of a roc [superior]
<worn on body>       a full suit of black platemail [superior]
<worn about body>    an ashen crystal bodycloak
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some blood-stained hide arm plates
<held as shield>     the shield bladebreaker [superior]
<worn around wrist>  a burnished couatl-hide bracer
<worn around wrist>  a durithalite bracelet [superior]
<worn on hands>      a pair of gladiator combat gauntlets
<worn on finger>     the ring of the overfiend
<worn on finger>     a ring of the beholder [poor]
<primary weapon>     a whip of maiming [superior]
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of magic boots [poor] (illuminating)

  Actual (Base)     Actual (Base)
Str: 100 (111)    Pow:  92 ( 88)
Dex:  95 ( 86)    Int: 104 ( 90)   
Agi: 128 (107)    Wis: 106 ( 88)
Con: 104 (116)    Cha: 104 ( 87)   Luk:  87 ( 87)
Equipped Items:  23     Carried weight:   36

Armor Points: -277  Reduces melee damage taken by 27.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 27   Damroll: 42
Alignment: 996  (-1000 to 1000)

Saving Throws: PAR[38]  FEA[53]
               BRE[52]  SPE[27]

Load carried: Paltry

< 286h/286H 125v/125V Pos: standing >

		Score information for Khoraz

Level: 27   Race: Grey Elf   Class: Warrior Sex: Male
Hit points: 286(286)  Moves: 125(125)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  170 platinum   792 gold     0 silver     0 copper
Playing time: 0 days / 5 hours/ 55 minutes
Received data: 0.4966 MB this session.
Send data:     0.0124 MB this session.
Compression ratio: 82%
82%
Status:  Standing in a playful kitten's saddle.
         Coldshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Consenting: kitten cat
Detecting:      Invisible Heat
Enchantments:   Fly Armor
Bartender Quests Remaining: 4
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  270 

Active Spells:
--------------
barkskin (8 minutes)
armor (3 minutes)
elephantstrength (16 minutes)
detect invisibility (12 minutes)
accelerated healing (4 minutes)
ravenflight (22 minutes)
well-rested bonus (97 minutes)


< 286h/286H 125v/125V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 286h/286H 125v/125V Pos: standing >
the bartender gave you the following quest:
Go ask a halfling visitor in Harrow -The Gnome Village about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 286h/286H 125v/125V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A peasant farmer is here from his farmstead, probably on business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 286h/286H 125v/125V Pos: standing >
Saving Khoraz.

< 286h/286H 125v/125V Pos: standing >
It is 10pm, on the Day of BloodLust
The 4th Day of the Month of Storms, Year 1801.
Time elapsed since boot-up: 57:05:53
Current time is: Sat Oct 21 13:56:04 2017 (GMT)
                 Sat Oct 21 09:56:04 2017 (EDT)

< 286h/286H 125v/125V Pos: standing >
A tharnadian thief-hunter leaves south.

< 286h/286H 125v/125V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 286h/286H 125v/125V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 286h/286H 125v/125V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 286h/286H 125v/125V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.

< 286h/286H 125v/125V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 286h/286H 125v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 125v/125V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 286h/286H 125v/125V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Dobby (Githzerai)(medium) stands, floating here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 286h/286H 125v/125V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 286h/286H 125v/125V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A large stone warhammer has been dropped here.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 286h/286H 125v/125V Pos: standing >
The taste of blood slowly fades from your body.

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A large stone warhammer has been dropped here.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A large stone warhammer has been dropped here.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 286h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[48] A ripe, juicy, apple rests here.

< 286h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 286h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 286h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A goat trots through the mountain pass.

< 286h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 286h/286H 125v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 125v/125V Pos: standing >
Room #10
Obvious exits: -S
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.
A sturdy looking mount is here, all saddled up and ready to ride.

< 286h/286H 125v/125V Pos: standing >
You cannot do that while riding! Try trample instead.

< 286h/286H 125v/125V Pos: standing >
You dismount a playful kitten.

< 286h/286H 125v/125V Pos: standing >
[Damage:  5 ] A wild grey elf child is incapacitated and will slowly die, if not aided.
Your bash knocks a wild grey elf child to the ground!

< 286h/286H 125v/125V Pos: standing >
<[Damage:  8 ] -=[Your fine whip hits a wild grey elf child.]=-
A wild grey elf child is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a wild grey elf child dies in agony.

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
[Damage: 11 ] -=[Your impressive whip hits an energetic human child.]=-
An energetic human child is mortally wounded, and will die soon, if not aided.

< 286h/286H 125v/125V Pos: standing >
<[Damage:  2 ] -=[Your weak whip hits an energetic human child.]=-
An energetic human child is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an energetic human child dies in agony.

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
[Damage: 11 ] -=[Your whip hits a rambunctious halfling child.]=-
A rambunctious halfling child is mortally wounded, and will die soon, if not aided.

< 286h/286H 125v/125V Pos: standing >
<[Damage:  2 ] -=[Your weak whip hits a rambunctious halfling child.]=-
A rambunctious halfling child is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a rambunctious halfling child.

< 286h/286H 125v/125V Pos: standing >
You get a copper coin from the corpse of a rambunctious halfling child.
There were: 1 copper coin. 
You get a small bamboo lyre from the corpse of a rambunctious halfling child.

< 286h/286H 125v/125V Pos: standing >
You get a copper coin from the corpse of an energetic human child.
There were: 1 copper coin. 
You get a small clumsily made mandolin from the corpse of an energetic human child.

< 286h/286H 125v/125V Pos: standing >
You get a copper coin from the corpse of a wild grey elf child.
There were: 1 copper coin. 
You get a small reed flute from the corpse of a wild grey elf child.

< 286h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 286h/286H 124v/125V Pos: standing >
Room #9
Obvious exits: -N
(Q)A muscular human paces back and forth here.

< 286h/286H 123v/125V Pos: standing >
Ok.

< 286h/286H 123v/125V Pos: standing >
Ok.

< 286h/286H 123v/125V Pos: standing >
Ok.
As you hand him the children's instruments, the monk's features contort with the biggest smile you've ever seen.  He immediately snaps each over his knee and does a little jig around the room.

	"THANK YOU SO MUCH STRANGER!  I never thought my sanity would survive the night!  Forgive
	my rudeness in not properly introducing myself earlier.  I am Arkeln, A
	student of Father Tel from Temple Cloister.  If you are ever in the area please stop in
	and I'd be more than happy to show you the beautiful gardens surrounding our temple.  But
	for now, please accept the little money I have brought with me, and allow me to demonstrate
	a few advanced techniques my master has taught me.  It is the least I can do for such a great
	service you have done for me!"

Arkeln hands you a small bag of coins and spars with you a while, teaching you some moves.

You gain some experience.
A muscular human gives 10 platinum to you.

< 286h/286H 123v/125V Pos: standing >
You stop using a rugged adventurers satchel.

< 286h/286H 123v/125V Pos: standing >
Ok.
You put 10 platinum, 0 gold, 0 silver, and 3 copper coins into a rugged adventurers satchel.

< 286h/286H 124v/125V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 286h/286H 124v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 286h/286H 123v/125V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
A Corridor
Obvious exits: -N -E -S -W
A goat trots through the mountain pass.

< 286h/286H 123v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 286h/286H 123v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 286h/286H 122v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[48] A ripe, juicy, apple rests here.

< 286h/286H 121v/125V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A large stone warhammer has been dropped here.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 286h/286H 121v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 121v/125V Pos: standing >

< 286h/286H 122v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
The receptionist starts to chant in a deep voice.

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 286h/286H 125v/125V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large stone warhammer has been dropped here.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[48] A ripe, juicy, apple rests here.

< 286h/286H 124v/125V Pos: standing >

< 286h/286H 124v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[48] A ripe, juicy, apple rests here.

< 286h/286H 124v/125V Pos: standing >
Zhadrak enters from the east.
You get an apple.

< 286h/286H 124v/125V Pos: standing >
You get an apple.

< 286h/286H 125v/125V Pos: standing >
Zhadrak leaves west.

< 286h/286H 125v/125V Pos: standing >
You get an apple.

< 286h/286H 125v/125V Pos: standing >
You get an apple.

< 286h/286H 125v/125V Pos: standing >
You get an apple.

< 286h/286H 125v/125V Pos: standing >
You get an apple.

< 286h/286H 125v/125V Pos: standing >
You get an apple.

< 286h/286H 125v/125V Pos: standing >
You get an apple.

< 286h/286H 125v/125V Pos: standing >
You are carrying: (8/11)
[8] an apple

< 286h/286H 125v/125V Pos: standing >
You stop using a rugged adventurers satchel.

< 286h/286H 125v/125V Pos: standing >
You put 8 items into a rugged adventurers satchel.

< 286h/286H 125v/125V Pos: standing >
You are not using it.

< 286h/286H 125v/125V Pos: standing >
You don't have anything to put in it.

< 286h/286H 125v/125V Pos: standing >
Zhadrak enters from the west.
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 286h/286H 125v/125V Pos: standing >

< 286h/286H 125v/125V Pos: standing >
Zhadrak starts casting an offensive spell.
Zhadrak snaps into visibility.

< 286h/286H 125v/125V Pos: standing >
You get an apple.

< 286h/286H 125v/125V Pos: standing >
You are carrying: (1/11)
an apple

< 286h/286H 125v/125V Pos: standing >
Zhadrak completes his spell...
Zhadrak utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 243h/286H 125v/125V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 203h/286H 125v/125V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 166h/286H 125v/125V Pos: standing >
You say in elven 'men hej'

< 168h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[39] A ripe, juicy, apple rests here.
Zhadrak (Halfling)(small) stands in mid-air here.

< 168h/286H 125v/125V Pos: standing >
Zhadrak starts casting an offensive spell.

< 170h/286H 125v/125V Pos: standing >
You let off a rip-roaring fart!  Clear the room!  Gas explosion!

< 171h/286H 125v/125V Pos: standing >
Zhadrak completes his spell...
Zhadrak utters the words 'waouq wuggurz'
You resist the effects of Zhadrak's spell!
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-

< 143h/286H 125v/125V Pos: standing >
Zhadrak starts casting an offensive spell.

< 144h/286H 125v/125V Pos: standing >
Zhadrak completes his spell...
Zhadrak utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-

< 85h/286H 125v/125V Pos: standing >
You eat the apple.

< 86h/286H 125v/125V Pos: standing >
Zhadrak starts casting an offensive spell.

< 86h/286H 125v/125V Pos: standing >
Zhadrak completes his spell...
Zhadrak utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
-=[You stagger as a magic missile from Zhadrak hits you.]=-
You wish that your wounds would stop BLEEDING so much!

< 22h/286H 125v/125V Pos: standing >
Zhadrak starts casting an offensive spell.
You say in elven 'I have 23 (286) hits, and 125 (125) movement points.'

< 23h/286H 125v/125V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[39] A ripe, juicy, apple rests here.
Zhadrak (Halfling)(small) stands in mid-air here. (Casting) 

< 24h/286H 125v/125V Pos: standing >
Zhadrak completes his spell...
Zhadrak utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from Zhadrak hits you.]=-
You wish that your wounds would stop BLEEDING so much!
You resist the effects of Zhadrak's spell!
-=[You stagger as a magic missile from Zhadrak hits you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[You stagger as a magic missile from Zhadrak hits you.]=-
Your acorn cap was completely destroyed by the massive blow!
Your emerald earring was completely destroyed by the massive blow!