<worn on head> a boreal tin cap from The Forest City of Aravne
<worn on eyes> a stylish dragonscale visor from Arachdrathos Guilds
<worn in ear> a sparkling earring (magic) (glowing) [82%]
<worn in ear> a bloody onyx ear stud [superior] (magic)
<worn on face> a pitch-black leather mask [superior] (magic)
<worn around neck> a golden necklace of the gypsy king (glowing)
<worn on body> a suit of durethium chainmail [poor]
<worn about body> a rough leather coat [superior]
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> a pair of purple silk sleeves [poor]
<held as shield> a masterly-crafted dragonscale buckler
<worn around wrist> a glistening bracelet [superior]
<worn around wrist> a stained wooden bracelet (magic)
<worn on hands> a pair of tough leather gloves [superior]
<worn on finger> a sun ring [poor] (magic) (glowing)
<worn on finger> a small fishbone signet ring [poor]
<held> a carved femur of a stupid barb [poor] (magic) (glowing) (illuminating)
<worn on legs> the leggings of Arkan'non [superior] (invis) (magic)
<worn on feet> a pair of minotaur boots
< 480h/501H 190v/190V Pos: standing >
*M***
*.@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 480h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 480h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 480h/501H 190v/190V Pos: standing >
< 480h/501H 190v/190V Pos: standing >
*M***
*.@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 481h/501H 190v/190V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (neutral)
*The High Moor Forest (slightly good)
The Stone Tomb of Kelek (slightly evil)
Orrak (slightly evil)
*Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
Nizari (good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (evil)
*The Temple of the Sun (very good)
The Elemental Groves (slightly good)
Temple of Flames (good)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly evil)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (evil)
Labyrinth of No Return (slightly good)
*The Desert City of Venan'Trut (slightly good)
*Rogue Plains (good)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (good)
*Ice Tower (slightly good)
Desolate Under Fire (slightly good)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (good)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly good)
Plane of Air (very good)
*The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (good)
*The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
*The Astral Plane (slightly good)
Jotunheim (slightly good)
The Transparent Tower (neutral)
*Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
*Plane of Earth (slightly evil)
Sevenoaks (slightly good)
*The Keep of Evil (very evil)
The Forgotten Mansion (slightly good)
*Domain of Lost Souls (good)
*The Hall of Knighthood (good)
The Depths of Duris (neutral)
*Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (slightly evil)
Pit of Dragons (slightly good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (very good)
The Scorched Valley (slightly good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very good)
The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 482h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 482h/501H 190v/190V Pos: standing >
< 482h/501H 190v/190V Pos: standing >
< 482h/501H 190v/190V Pos: standing >
You start chanting...
< 482h/501H 190v/190V Pos: standing >
Casting: etherportal ****
< 483h/501H 190v/190V Pos: standing >
Casting: etherportal ***
< 483h/501H 190v/190V Pos: standing >
Casting: etherportal **
< 484h/501H 190v/190V Pos: standing >
< 484h/501H 190v/190V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 484h/501H 190v/190V Pos: standing >
Draculaz starts casting a spell.
< 485h/501H 190v/190V Pos: standing >
Draculaz completes her spell...
Draculaz utters the word 'paghz'
You feel your heart start to race REAL FAST!
< 485h/501H 190v/190V Pos: standing >
Rex steps out of the etherportal.
< 486h/501H 190v/190V Pos: standing >
*M***
*.@**
*.***
< 486h/501H 190v/190V Pos: standing >
< 486h/501H 190v/190V Pos: standing >
You sit down and relax.
< 486h/501H 190v/190V Pos: sitting >
You have memorized the following spells:
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 3 - corrosive blast
2 - spirit jump
( 7th circle) 3 - greater soul disturbance
1 - elephantstrength
1 - ravenflight
1 - elemental affinity
( 6th circle) 1 - spirit sight
5 - greater mending
( 5th circle) 1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
2 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 1 - snailspeed
6 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 5 - ice missile
3 - spirit armor
3 - transfer wellness
And you are currently memorizing the following spells:
7 seconds: (10th) etherportal
You can memorize no more spells.
You continue your study.
< 487h/501H 190v/190V Pos: sitting >
You start meditating...
< 487h/501H 190v/190V Pos: sitting >
Draculaz sits down in a comfortable spot.
< 487h/501H 190v/190V Pos: sitting >
*.M**
*.@**
*.***
< 487h/501H 190v/190V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
< 488h/501H 190v/190V Pos: sitting >
Rex now follows Draculaz.
< 489h/501H 190v/190V Pos: sitting >
< 489h/501H 190v/190V Pos: sitting >
Saving Jzz.
< 489h/501H 190v/190V Pos: sitting >
You clamber to your feet.
< 489h/501H 190v/190V Pos: standing >
Rex is now a member of Draculaz's group.
< 489h/501H 190v/190V Pos: standing >
Rex is now guarding you!
Draculaz clambers to her feet.
< 489h/501H 190v/190V Pos: standing >
< 490h/501H 190v/190V Pos: standing >
*.M**
*.@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 490h/501H 190v/190V Pos: standing >
Score information for Jzz
Level: 46 Race: Kobold Class: Shaman / Elementalist Sex: Male
Hit points: 491(501) Moves: 190(190)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1216 platinum 3386 gold 0 silver 0 copper
Playing time: 1 days / 11 hours/ 28 minutes
Received data: 0.3820 MB this session.
Send data: 0.0103 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Group Leader: Draculaz
Status: Standing.
Epic points(total): 1512(1512) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (6.44%)
Frags: +0.00 Deaths: 4
Consenting: Draculaz
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Gas
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Reduced Size
Herbs: Blue Haze
Bartender Quests Remaining: 7
Combat Pulse: 13 Spell Pulse: 0.65
Leaderboard Points: 476
Guarded by: Rex
Active Spells:
--------------
haste (9 minutes)
reduce (44 minutes)
fire ward (16 minutes)
ravenflight (16 minutes)
cold ward (16 minutes)
spirit ward (13 minutes)
greater spirit ward (13 minutes)
spirit armor (13 minutes)
pantherspeed (14 minutes)
sense spirit (26 minutes)
spirit sight (24 minutes)
detect invisibility (41 minutes)
elemental affinity (8 minutes)
< 491h/501H 190v/190V Pos: standing >
*.M**
*.@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 491h/501H 190v/190V Pos: standing >
< 492h/501H 190v/190V Pos: standing >
You nod.
< 493h/501H 190v/190V Pos: standing >
Score information for Jzz
Level: 46 Race: Kobold Class: Shaman / Elementalist Sex: Male
Hit points: 493(501) Moves: 190(190)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1216 platinum 3386 gold 0 silver 0 copper
Playing time: 1 days / 11 hours/ 28 minutes
Received data: 0.3824 MB this session.
Send data: 0.0103 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Group Leader: Draculaz
Status: Standing.
Epic points(total): 1512(1512) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (6.44%)
Frags: +0.00 Deaths: 4
Consenting: Draculaz
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Gas
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Reduced Size
Herbs: Blue Haze
Bartender Quests Remaining: 7
Combat Pulse: 13 Spell Pulse: 0.65
Leaderboard Points: 476
Guarded by: Rex
Active Spells:
--------------
haste (9 minutes)
reduce (44 minutes)
fire ward (16 minutes)
ravenflight (16 minutes)
cold ward (16 minutes)
spirit ward (13 minutes)
greater spirit ward (13 minutes)
spirit armor (13 minutes)
pantherspeed (14 minutes)
sense spirit (26 minutes)
spirit sight (24 minutes)
detect invisibility (41 minutes)
elemental affinity (8 minutes)
< 493h/501H 190v/190V Pos: standing >
*.M**
*.@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 493h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is close by to your north.
< 494h/501H 190v/190V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (neutral)
*The High Moor Forest (slightly good)
The Stone Tomb of Kelek (slightly evil)
Orrak (slightly evil)
*Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
Nizari (good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (evil)
*The Temple of the Sun (very good)
The Elemental Groves (slightly good)
Temple of Flames (good)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly evil)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (evil)
Labyrinth of No Return (slightly good)
*The Desert City of Venan'Trut (slightly good)
*Rogue Plains (good)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (good)
*Ice Tower (slightly good)
Desolate Under Fire (slightly good)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (good)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly good)
Plane of Air (very good)
*The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (good)
*The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
*The Astral Plane (slightly good)
Jotunheim (slightly good)
The Transparent Tower (neutral)
*Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
*Plane of Earth (slightly evil)
Sevenoaks (slightly good)
*The Keep of Evil (very evil)
The Forgotten Mansion (slightly good)
*Domain of Lost Souls (good)
*The Hall of Knighthood (good)
The Depths of Duris (neutral)
*Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (slightly evil)
Pit of Dragons (slightly good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (very good)
The Scorched Valley (slightly good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very good)
The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 494h/501H 190v/190V Pos: standing >
*.***
*.@**
*.***
< 494h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is not far off to your north.
< 495h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is not far off to your north.
< 495h/501H 190v/190V Pos: standing >
Draculaz looks at Rex.
< 495h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is not far off to your north.
< 496h/501H 190v/190V Pos: standing >
*.***
*.@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 496h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is not far off to your north.
< 496h/501H 190v/190V Pos: standing >
Draculaz says in goblin 'going'
< 496h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 496h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is not far off to your north.
< 497h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is not far off to your north.
< 497h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is not far off to your north.
< 498h/501H 190v/190V Pos: standing >
You quickly scan the area.
Perin, the forest druid who is not far off to your north.
< 498h/501H 190v/190V Pos: standing >
Draculaz sneaks east.
Rex leaves east.
You follow Draculaz.
.****
.*@*.
.***.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 498h/501H 188v/190V Pos: standing >
You quickly scan the area.
You see nothing.
Draculaz sneaks east.
Rex leaves east.
You follow Draculaz.
****.
**@.^
***.P
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 498h/501H 186v/190V Pos: standing >
Rex leaves east.
You follow Draculaz.
.*****...
*.*****..^.
**.****.....M
**.****..^.^M
**.***@^.^.^M
**.***.P...MM
**.**..^..^MM
*.**.^.^.^M
.**...M.^
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 498h/501H 184v/190V Pos: standing >
Draculaz sneaks east.
Rex leaves east.
You follow Draculaz.
*****...^
.*****..^.^
*.****.....MM
*.****..^.^MM
*.***.@.^.^MM
*.***.P...MMM
*.**..^..^MMM
.**.^.^.^MM
**...M.^M
A Rocky Hillside
Obvious exits: -N -E -S -W
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 499h/501H 182v/190V Pos: standing >
You quickly scan the area.
A satyr who is close by to your south.
Draculaz sneaks south.
Rex leaves south.
You follow Draculaz.
*****..^.
.****.....M
*.****..^.^MM
*.***.^.^.^MM
*.***.@...MMM
*.**..^..^MMM
*.**.^.^.^MMM
.**...M.^MM
^*...^^MM
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
[2] a piece of ore is sitting here waiting to be picked up.
A beautiful iron bodycloak from Harrow -The Gnome Village lies here on the ground.
The earth here is brimming with ore - it's the Mother Lode!
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A truly beautiful creature of Pan plays an enamorous song. (minion)
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)
< 499h/501H 181v/190V Pos: standing >
A Grey Elf is knocked to the ground by Rex's skillful bash!
< 499h/501H 182v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 499h/501H 183v/190V Pos: standing >
Draculaz starts casting an offensive spell.
< 499h/501H 184v/190V Pos: standing >
You start chanting...
< 499h/501H 184v/190V Pos: standing >
Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Grey Elf - what a waste of energy!
< 499h/501H 187v/190V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 115 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's choker with red, white and a blue gems freezes and shatters into million pieces from the intense cold!
A Grey Elf's some many-pocketed garden trousers [poor] freezes and shatters into million pieces from the intense cold!
A satyr stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.