<worn on head> a jeweled sapphire crown
<worn on eyes> an ashen silver eyepatch
<worn around neck> a dangling spider necklace (humming)
<worn around neck> a necklace of drow testicles
<held as shield> a decent iron shield
<worn on hands> some crude hemp gloves [82%]
<worn on finger> a soldiers ring
<worn on feet> a pair of forest walking boots
A Lavish Hallway
Obvious exits: -N -E
A tiny ruby has been left here.
< 197h/197H 176v/176V Pos: standing >
< 197h/197H 176v/176V Pos: standing >
10 most dangerous ships
-======================================================-
1: ORP Iskra
Captain: Qari Class: Galleon Tonnage Sunk: 1008
2: allah
Captain: Fatwa Class: Galleon Tonnage Sunk: 779
3: >>--'.--\/--.'--->
Captain: Omm Class: Galleon Tonnage Sunk: 718
4: Titanic!
Captain: Sha Class: Carrack Tonnage Sunk: 688
5: Demonic Rage
Captain: Drok Class: Galleon Tonnage Sunk: 620
6: Diamond Swashbuckler
Captain: Zarco Class: Sloop Tonnage Sunk: 380
7: Floating Coffin
Captain: Draculaz Class: Corvette Tonnage Sunk: 345
8: Shippy
Captain: Wash Class: Destroyer Tonnage Sunk: 325
9: test
Captain: Lielz Class: Caravel Tonnage Sunk: 316
10: Apocalyptic Wawe
Captain: Soldon Class: Caravel Tonnage Sunk: 219
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A patrolling Mazzolin guard enters from the east.
< 197h/197H 176v/176V Pos: standing >
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Epic Players
Goods
Fatwa
Cols
Yans
Kir
Zhady
Dignar
Rethax
Drok
Om
Terru
Evils
Draculaz
Yzari
Wash
Lielz
Gruul
Tirru
Nil
Jevad
Tiu
Zarco
< 197h/197H 176v/176V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (evil)
Orrak (slightly evil)
*Pits of Cerberus (good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (slightly good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (good)
Bloodstone Keep (slightly evil)
*The Temple of the Sun (good)
The Elemental Groves (neutral)
Temple of Flames (good)
*Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
*Nakral's Crypt (good)
*The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
*The Githyanki Fortress (evil)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
*Rogue Plains (slightly good)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (slightly good)
Desolate Under Fire (slightly good)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
*The Ancient Halls of Ironstar (neutral)
*The Jade Empire (very evil)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly good)
The Kingdom of Torg (evil)
Tribal Oasis (good)
*The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
*Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (slightly evil)
The Ethereal Plane (good)
*The Caverns of Armageddon (slightly good)
*The Forest City of Aravne (slightly evil)
*Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (good)
*The Astral Plane (neutral)
*Jotunheim (slightly good)
The Transparent Tower (slightly good)
Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (slightly good)
*Plane of Earth (neutral)
Sevenoaks (neutral)
*The Keep of Evil (evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (slightly good)
*The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
*Arachdrathos Guilds (evil)
*Valley of the Snow Ogres (slightly good)
The Great Shaboath (neutral)
The Tempest Court (slightly evil)
*Pit of Dragons (good)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
*Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (good)
*The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
*The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
*Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (neutral)
*The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 197h/197H 176v/176V Pos: standing >
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A patrolling Mazzolin guard leaves north.
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It is 2am, on the Day of the Storm
The 1st Day of the Month of The Harvest Moon, Year 1801.
Time elapsed since boot-up: 42:41:51
Current time is: Thu Oct 26 14:29:26 2017 (GMT)
Thu Oct 26 10:29:26 2017 (EDT)
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A patrolling Mazzolin guard enters from the north.
< 197h/197H 176v/176V Pos: standing >
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< 197h/197H 176v/176V Pos: standing >
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A patrolling Mazzolin guard leaves east.
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Autosaving...
< 197h/197H 176v/176V Pos: standing >
Saving Mub.
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A patrolling Mazzolin guard enters from the north.
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A patrolling Mazzolin guard leaves east.
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< 197h/197H 176v/176V Pos: standing >
Assassin - Last Edited: 2014-07-30 21:56:44 by lohrr
====================================================
Assassins are practitioners of death and stealth, always lurking down dark
alleys and just around the corner and ready to commit a convenient act of
murder if it suits them. Assassins are adept at the art of concealment and
deception, but have sacrificed complete mastery of these abilities for keen
knowledge of anatomy and close quarter combat, thereby allowing them to cause
crippling and fatal damage to their foes with the devastating backstab.
Assassins are by far the most deadly creatures around if they catch you by
surprise and happen to be carrying their favorite daggers with them.
==See also==
* Rogue
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Troll, Orc, Githyanki, Goblin
==Innate abilities==
*two daggers
'*' Designates passive ability.
==Skills==
1st Level: appraise, parry
30th Level: disguise, garrote
35th Level: spinal tap
40th Level: apply poison
45th Level: control flee
46th Level: critical shot, cursed arrows
51st Level: critical stab
==Spells==
None.
The following help topics also matched your search:
Assassin Skills
< 197h/197H 176v/176V Pos: standing >
< 197h/197H 176v/176V Pos: standing >
< 197h/197H 176v/176V Pos: standing >
< 197h/197H 176v/176V Pos: standing >
Autosaving...
< 197h/197H 176v/176V Pos: standing >
Saving Mub.
< 197h/197H 176v/176V Pos: standing >
< 197h/197H 176v/176V Pos: standing >
< 197h/197H 176v/176V Pos: standing >
< 197h/197H 176v/176V Pos: standing >
Autosaving...
< 197h/197H 176v/176V Pos: standing >
Saving Mub.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard enters from the east.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard leaves east.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard enters from the east.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard enters from the east.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard leaves east.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard leaves north.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard enters from the north.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard enters from the east.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard leaves north.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard enters from the north.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard leaves east.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard enters from the east.
< 197h/197H 176v/176V Pos: standing >
Autosaving...
< 197h/197H 176v/176V Pos: standing >
Saving Mub.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard leaves north.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard enters from the north.
< 197h/197H 176v/176V Pos: standing >
A patrolling Mazzolin guard leaves north.
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A patrolling Mazzolin guard leaves north.
< 197h/197H 176v/176V Pos: standing >
< 197h/197H 176v/176V Pos: standing >
A Human enters from the east.
< 197h/197H 176v/176V Pos: standing >
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!
< 180h/197H 176v/176V Pos: on your ass >
A Firbolg's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Firbolg's powerful bludgeon causes you to grimace in pain.
OUCH! That really did HURT!
A Firbolg's powerful bludgeon grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Firbolg's impressive slash hits you.
Your bloody marble breastplate was completely destroyed by the massive blow!
Your long flowing robe of fine silk was completely destroyed by the massive blow!
Your burnt bronze badge was completely destroyed by the massive blow!