<worn as a badge> a Bloodstone miner's badge
<worn on head> a durethium helm [superior]
<worn on eyes> a bugbear-skin eyepatch [superior]
<worn in ear> a golden, shattered skull earring [poor]
<worn in ear> a green and black oval earring [poor] (magic)
<worn on face> a lithixl mask
<worn around neck> a chain of gold links (magic)
<worn around neck> a hangman's noose [poor] [84%]
<worn about body> some blue platemail
<worn about waist> a spiked humanskin belt [superior]
<worn on belt buckle>the bag of impossibilities
<worn on hands> some durethium gauntlets [poor]
<worn on finger> a simple silver band
<worn on finger> a cold bluesteel ring
<wielding twohanded> the great claymore of giants power (magic)
<worn on legs> a set of ashen volcanic-forged greaves [poor]
<worn on feet> a pair of minotaur boots
An elite Du'Maathe castle guard's fine punch strikes you.]=-
[Damage: 7 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
You parry an elite Du'Maathe castle guard's lunge at you.
< 323h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: small wounds >
You complete your spell...
You raise your hand and point directly at an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard suddenly turns green as his flesh begins to quickly wither and rot.
< 323h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: small wounds >
[Damage: 11 ] -=[You make a gesture, and chunks of an elite Du'Maathe castle guard's rotten flesh fall to the ground with a dull thud...]=-
[Damage: 11 ] -=[...Another chunk of an elite Du'Maathe castle guard's rotten flesh falls to the ground...]=-
[Damage: 18 ] -=[...With a final gesture, you tear the last bit of rotting flesh from an elite Du'Maathe castle guard's corroded body.
]=-
The mass of flesh is quickly absorbed by you, leaving your body strengthened and your prayers refreshed.
< 331h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
You dodge an elite Du'Maathe castle guard's vicious attack.
You parry an elite Du'Maathe castle guard's lunge at you.
-=[An elite Du'Maathe castle guard's punch strikes you.]=-
[Damage: 5 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
-=[You suddenly see an elite Du'Maathe castle guard's foot in your chest.]=-
[Damage: 4 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
< 308h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
An elite Du'Maathe castle guard dodges your futile attack.
An elite Du'Maathe castle guard dodges your futile attack.
An elite Du'Maathe castle guard dodges your futile attack.
< 308h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
-=[An elite Du'Maathe castle guard's fine punch strikes you.]=-
[Damage: 5 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
You parry an elite Du'Maathe castle guard's lunge at you.
You parry an elite Du'Maathe castle guard's lunge at you.
< 294h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
An elite Du'Maathe castle guard dodges your futile attack.
An elite Du'Maathe castle guard dodges your futile attack.
[Damage: 12 ] -=[Your slash wounds an elite Du'Maathe castle guard.]=-
You start chanting...
< 294h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
Casting: putrefying flesh *
< 294h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
Casting: putrefying flesh
< 294h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
You complete your spell...
You raise your hand and point directly at an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard suddenly turns green as his flesh begins to quickly wither and rot.
< 294h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
[Damage: 18 ] -=[You make a gesture, and chunks of an elite Du'Maathe castle guard's rotten flesh fall to the ground with a dull thud...]=-
[Damage: 17 ] -=[...Another chunk of an elite Du'Maathe castle guard's rotten flesh falls to the ground...]=-
[Damage: 15 ] -=[...With a final gesture, you tear the last bit of rotting flesh from an elite Du'Maathe castle guard's corroded body.
]=-
The mass of flesh is quickly absorbed by you, leaving your body strengthened and your prayers refreshed.
< 304h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
[Damage: 14 ] -=[Your impressive slash wounds an elite Du'Maathe castle guard.]=-
An elite Du'Maathe castle guard dodges your futile attack.
[Damage: 11 ] -=[Your fine slash wounds an elite Du'Maathe castle guard.]=-
-=[An elite Du'Maathe castle guard's impressive punch strikes you hard.]=-
[Damage: 11 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
-=[An elite Du'Maathe castle guard's fine punch strikes you.]=-
[Damage: 5 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
-=[An elite Du'Maathe castle guard's punch strikes you.]=-
[Damage: 4 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
< 250h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
A visiting traveller enters from the north.
< 250h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
You start chanting...
< 250h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: elite sta EP: few wounds >
-=[An elite Du'Maathe castle guard's impressive punch strikes you very hard.]=-
[Damage: 12 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
-=[An elite Du'Maathe castle guard's punch strikes you.]=-
[Damage: 6 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
-=[An elite Du'Maathe castle guard's fine punch strikes you.]=-
[Damage: 5 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
< 192h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC:pretty hurt E: elite sta EP: few wounds >
You complete your spell...
You raise your hand and point directly at an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard suddenly turns green as his flesh begins to quickly wither and rot.
< 192h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC:pretty hurt E: elite sta EP: few wounds >
[Damage: 18 ] -=[You make a gesture, and chunks of an elite Du'Maathe castle guard's rotten flesh fall to the ground with a dull thud...]=-
[Damage: 10 ] -=[...Another chunk of an elite Du'Maathe castle guard's rotten flesh falls to the ground...]=-
[Damage: 10 ] -=[...With a final gesture, you tear the last bit of rotting flesh from an elite Du'Maathe castle guard's corroded body.
]=-
The mass of flesh is quickly absorbed by you, leaving your body strengthened and your prayers refreshed.
< 200h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC:pretty hurt E: elite sta EP: few wounds >
[Damage: 15 ] -=[Your impressive slash wounds an elite Du'Maathe castle guard.]=-
An elite Du'Maathe castle guard dodges your futile attack.
[Damage: 12 ] -=[Your slash wounds an elite Du'Maathe castle guard.]=-
< 200h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC:pretty hurt E: elite sta EP: few wounds >
You dodge an elite Du'Maathe castle guard's vicious attack.
-=[An elite Du'Maathe castle guard's punch strikes you.]=-
[Damage: 4 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
-=[An elite Du'Maathe castle guard's punch strikes you.]=-
[Damage: 6 ] -=[An elite Du'Maathe castle guard suffers from contact with the aura about you.]=-
< 173h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC:pretty hurt E: elite sta EP: few wounds >
You are no longer aggressive to monsters.
< 173h/759H 121v/123V Pos: standing >
< T: Jz TP: sta TC:pretty hurt E: elite sta EP: few wounds >
You attempt to flee...
<map>
Zone: Du'Maathe Castle.
Room: Guardwalk Lane
</map>
Guardwalk Lane
Obvious exits: -N -E -S -W
You flee northward!
< 173h/759H 94v/123V Pos: standing >
Saving Jz.
< 173h/759H 94v/123V Pos: standing >
<map>
Zone: Du'Maathe Castle.
Room: A Small Abode in Castle Grounds
</map>
A Small Abode in Castle Grounds
Obvious exits: -S
< 173h/759H 93v/123V Pos: standing >
You quickly scan the area.
A visiting traveller who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
An off-duty guard who is not far off to your south.
< 174h/759H 94v/123V Pos: standing >
You throw your head back, letting out a long, low-pitched howl...
< 179h/759H 97v/123V Pos: standing >
Saving Jz.
< 182h/759H 98v/123V Pos: standing >
Score information for Jz
Level: 43 Race: Orc Class: Anti-Paladin / Violator Sex: Male
Hit points: 183(759) Moves: 98(123)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1235 platinum 4396 gold 0 silver 8 copper
Playing time: 0 days / 22 hours/ 42 minutes
Received data: 0.6244 MB this session.
Send data: 0.0242 MB this session.
Compression ratio: 86%
Title: I'm a bit sparse ability/skill wise. Suicide Squad
Status: Standing.
Soulshielded
Epic points(total): 10(10)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 12
Consenting: Jz
Detecting: Evil Good Magic Heat
Protected from: Good Gas Acid
Enchantments: Ultravision Armor Aware
Herbs: Blue Haze Medicus
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.06
Leaderboard Points: 436
Paladin auras: Protection
Active Spells:
--------------
lionrage (20 minutes)
hawkvision (19 minutes)
elephantstrength (40 minutes)
soulshield (9 minutes)
barkskin (13 minutes)
armor (4 minutes)
protection from acid (28 minutes)
protection from gas (28 minutes)
well-rested bonus (33 minutes)
< 183h/759H 98v/123V Pos: standing >
A Small Abode in Castle Grounds
Obvious exits: -S
< 183h/759H 99v/123V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
summon horde [too tired to use again]
*ultravision
summon mount
*anti-good
*vampiric touch
*dayvision
drain life
*decrepify
summon warg
aura_of_protection
aura_of_precision
aura_of_endurance
aura_of_vigor
*seadog
< 184h/759H 99v/123V Pos: standing >
Saving Jz.
< 196h/759H 106v/123V Pos: standing >
You start chanting...
< 201h/759H 109v/123V Pos: standing >
An orc warrior starts following you.
An orc warrior starts following you.
An orc warrior starts following you.
An orc warrior starts following you.
Your brethren answer your call for help!
< 202h/759H 110v/123V Pos: standing >
Casting: armor *
< 204h/759H 110v/123V Pos: standing >
Casting: armor
< 205h/759H 111v/123V Pos: standing >
You complete your spell...
The bands of magic armor glow as new!
< 206h/759H 112v/123V Pos: standing >
You sit down and relax.
< 208h/759H 113v/123V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - putrefying flesh
( 8th circle) 2 - enervation
( 7th circle) 2 - harm
1 - soulshield
( 6th circle) 3 - blindness
( 5th circle) 4 - invigorate
( 4th circle) 4 - unmaking
( 3rd circle) 4 - decaying flesh
And you are currently praying for the following spells:
8 seconds: ( 3rd) armor
You can pray no more spells.
You continue your praying.
< 209h/759H 113v/123V Pos: sitting >
You start meditating...
< 209h/759H 114v/123V Pos: sitting >
Saving Jz.
< 217h/759H 123v/123V Pos: sitting >
Saving Jz.
< 218h/759H 123v/123V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - putrefying flesh
( 8th circle) 2 - enervation
( 7th circle) 2 - harm
1 - soulshield
( 6th circle) 3 - blindness
( 5th circle) 4 - invigorate
( 4th circle) 4 - unmaking
( 3rd circle) 4 - decaying flesh
And you are currently praying for the following spells:
3 seconds: ( 3rd) armor
You can pray no more spells.
< 218h/759H 123v/123V Pos: sitting >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (evil)
Orrak (slightly evil)
*Pits of Cerberus (good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (slightly good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (good)
Bloodstone Keep (slightly evil)
*The Temple of the Sun (good)
The Elemental Groves (neutral)
Temple of Flames (good)
*Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
*Nakral's Crypt (good)
*The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
*The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
*Rogue Plains (slightly good)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
*The Ancient Halls of Ironstar (neutral)
*The Jade Empire (very evil)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly good)
The Kingdom of Torg (evil)
Tribal Oasis (good)
*The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
*Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (slightly evil)
The Ethereal Plane (good)
*The Caverns of Armageddon (slightly good)
*The Forest City of Aravne (slightly evil)
*Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (good)
*The Astral Plane (neutral)
*Jotunheim (slightly good)
The Transparent Tower (slightly good)
Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (slightly good)
*Plane of Earth (neutral)
Sevenoaks (neutral)
*The Keep of Evil (evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (slightly good)
*The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
*Arachdrathos Guilds (evil)
*Valley of the Snow Ogres (slightly good)
The Great Shaboath (neutral)
The Tempest Court (slightly evil)
*Pit of Dragons (good)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
*Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (good)
*The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
*The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
*Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (neutral)
*The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 222h/759H 123v/123V Pos: sitting >
Saving Jz.
< 223h/759H 123v/123V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - putrefying flesh
( 8th circle) 2 - enervation
( 7th circle) 2 - harm
1 - soulshield
( 6th circle) 3 - blindness
( 5th circle) 4 - invigorate
( 4th circle) 4 - unmaking
( 3rd circle) 4 - decaying flesh
And you are currently praying for the following spells:
0 seconds: ( 3rd) armor
You can pray no more spells.
< 224h/759H 123v/123V Pos: sitting >
You have finished praying for armor.
Your prayers are complete.
< 224h/759H 123v/123V Pos: sitting >
You clamber to your feet.
< 225h/759H 123v/123V Pos: standing >
You start chanting...
< 228h/759H 123v/123V Pos: standing >
Casting: putrefying flesh
< 231h/759H 123v/123V Pos: standing >
You complete your spell...
You raise your hand and point directly at an orc warrior.
An orc warrior suddenly turns green as its flesh begins to quickly wither and rot.
You dodge an orc warrior's vicious attack.
< 231h/759H 123v/123V Pos: standing >
Who's flesh would you like to consume?
< 233h/759H 123v/123V Pos: standing >
You feel unholy power coursing through your limbs!
An orc warrior stops following you.
[Damage: 13 ] -=[You make a gesture, and chunks of an orc warrior's rotten flesh fall to the ground with a dull thud...]=-
An orc warrior is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orc warrior dies in agony.
The mass of flesh is quickly absorbed by you, leaving your body strengthened and your prayers refreshed.
< 240h/759H 123v/123V Pos: standing >
It appears to be the corpse of an orc warrior.
Nothing.
< 247h/759H 123v/123V Pos: standing >
Saving Jz.
< 248h/759H 123v/123V Pos: standing >
A Small Abode in Castle Grounds
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of an orc warrior is lying here.
An orc warrior stands ready to fight. (minion) (Red Aura)
An orc warrior stands ready to fight. (minion) (Red Aura)
An orc warrior stands ready to fight. (minion) (Red Aura)
< 248h/759H 123v/123V Pos: standing >
You start chanting...
< 249h/759H 123v/123V Pos: standing >
Casting: unmaking **
< 251h/759H 123v/123V Pos: standing >
Casting: unmaking
< 255h/759H 123v/123V Pos: standing >
You complete your spell...
The corpse of an orc warrior begins to wither and rot as you absorb its essence.
< 346h/759H 123v/123V Pos: standing >
An orc warrior is now a member of your group.
An orc warrior is now a member of your group.
An orc warrior is now a member of your group.
< 353h/759H 123v/123V Pos: standing >
< 353h/759H 123v/123V Pos: standing >
Saving Jz.
< 354h/759H 123v/123V Pos: standing >
Saving Jz.
< 354h/759H 123v/123V Pos: standing >
You start chanting...
< 355h/759H 123v/123V Pos: standing >
Casting: putrefying flesh
< 357h/759H 123v/123V Pos: standing >
You complete your spell...
You raise your hand and point directly at an orc warrior.
An orc warrior suddenly turns green as its flesh begins to quickly wither and rot.
You dodge an orc warrior's vicious attack.
< 357h/759H 123v/123V Pos: standing >
You feel unholy power coursing through your limbs!
An orc warrior stops following you.
an orc warrior is no longer in your group.
[Damage: 12 ] -=[You make a gesture, and chunks of an orc warrior's rotten flesh fall to the ground with a dull thud...]=-
An orc warrior is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] -=[...Another chunk of an orc warrior's rotten flesh falls to the ground...]=-
An orc warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orc warrior.
The mass of flesh is quickly absorbed by you, leaving your body strengthened and your prayers refreshed.
< 364h/759H 123v/123V Pos: standing >
< 364h/759H 123v/123V Pos: standing >
A Githzerai enters from the south.
A beautiful pegasus trots in from the south.
A Gnome enters from the south.
A Gnome enters from the south.
< 368h/759H 123v/123V Pos: standing >
A Human snaps into visibility.
A halo of white light settles over a Human as he charges into battle.
An orc warrior is knocked to the ground by a Human's mighty bash!
< 369h/759H 123v/123V Pos: standing >
Someone parries an orc warrior's lunge at him.
A Human snaps into visibility.
A Human's fine slash hits an orc warrior.
An orc warrior is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of an orc warrior.
An orc warrior stops following you.
an orc warrior is no longer in your group.
A Githzerai's face flushes white for a moment.
< 369h/759H 123v/123V Pos: standing >
A Gnome gives an order to his followers.
The wraith of a warrior in training snaps into visibility.
The wraith of a warrior in training snaps into visibility.
The wraith of a warrior in training snaps into visibility.
The wraith of a warrior in training snaps into visibility.
< 371h/759H 123v/123V Pos: standing >
You start chanting...
< 372h/759H 123v/123V Pos: standing >
A Gnome starts casting an offensive spell called 'arieks shattering iceball'.
< 372h/759H 123v/123V Pos: standing >
The wraith of a warrior in training completes its spell...
The wraith of a warrior in training utters the words 'bigbys clenched fist'
The wraith of a warrior in training's fist beats the life out of an orc warrior, blood pours from its body!
An orc warrior is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an orc warrior dies in agony.
An orc warrior stops following you.
Your group has been disbanded.
A Gnome stops invoking abruptly!
The wraith of a warrior in training stops invoking abruptly!
The wraith of a warrior in training stops invoking abruptly!
The wraith of a warrior in training stops invoking abruptly!
<group>
</group>
< 374h/759H 123v/123V Pos: standing >
Casting: unmaking *
< 376h/759H 123v/123V Pos: standing >
Casting: unmaking
< 378h/759H 123v/123V Pos: standing >
You complete your spell...
The corpse of an orc warrior begins to wither and rot as you absorb its essence.
< 469h/759H 123v/123V Pos: standing >
A Gnome starts casting an offensive spell.
< 469h/759H 123v/123V Pos: standing >
The wraith of a warrior in training fades from your mortal viewing...
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
You feel unholy power coursing through your limbs!
A Gnome gives an order to his followers.
The wraith of a warrior in training snaps into visibility.
The wraith of a warrior in training starts casting an offensive spell.
The wraith of a warrior in training starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a warrior in training starts casting an offensive spell.
< 376h/759H 123v/123V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the words 'arieks shattering iceball'
A Gnome points at you.
-=[You reel in pain as a Gnome's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 277h/759H 123v/123V Pos: standing >
<[Damage: 8 ] -=[Your fine slash wounds a Githzerai.]=-
The aura of displacement around a Githzerai absorbs most of the assault!
[Damage: 1 ] -=[Your feeble slash grazes a Githzerai.]=-
< 277h/759H 123v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: A Githzerai sta EP: small wounds >
The wraith of a warrior in training completes its spell...
The wraith of a warrior in training utters the words 'bigbys clenched fist'
-=[The wraith of a warrior in training's mighty magic fist slams into you!]=-
< 235h/759H 123v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: A Githzerai sta EP: small wounds >
A Gnome starts casting an offensive spell.
< 235h/759H 123v/123V Pos: standing >
< T: Jz TP: sta TC: nasty wounds E: A Githzerai sta EP: small wounds >
A Gnome completes his spell...
A Gnome utters the words 'arieks shattering iceball'
A Gnome points at you.
-=[You reel in pain as a Gnome's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
The wraith of a warrior in training completes its spell...
The wraith of a warrior in training utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a warrior in training's mighty magic fist slams into you!]=-
The wraith of a warrior in training completes its spell...
The wraith of a warrior in training utters the words 'bigbys clenched fist'
-=[The wraith of a warrior in training's mighty magic fist slams into you!]=-
You wish that your wounds would stop BLEEDING so much!
The wraith of a warrior in training completes its spell...
The wraith of a warrior in training utters the words 'bigbys clenched fist'
-=[The wraith of a warrior in training's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
It appears to be the corpse of an orc warrior.
Nothing.
< 16h/759H 123v/123V Pos: standing >
< T: Jz TP: sta TC: awful E: A Githzerai sta EP: small wounds >
Saving Jz.
< 16h/759H 123v/123V Pos: standing >
< T: Jz TP: sta TC: awful E: A Githzerai sta EP: small wounds >
A Small Abode in Castle Grounds
Obvious exits: -S
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
[2] The corpse of an orc warrior is lying here.
A Gnome (small) Allahling - The Empire stands, floating here.(Gold Aura)
The wraith of a warrior in training stands here. (minion) (Red Aura)
The wraith of a warrior in training stands here. (minion) (Red Aura)
The wraith of a warrior in training stands here. (minion) (Red Aura)
The wraith of a warrior in training stands here. (minion) (Red Aura)
A Gnome (small) Allahling - The Empire stands, floating here.(Red Aura)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
A Githzerai (medium) Allahling - The Empire stands in mid-air here, fighting YOU! (casting) (Gold Aura)
< 16h/759H 123v/123V Pos: standing >
< T: Jz TP: sta TC: awful E: A Githzerai sta EP: small wounds >
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your Illyn's Armor shattered in bits as the tortured body spasms and quivers!
Your pair of light wooden armplates [superior] shattered in bits as the tortured body spasms and quivers!