<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a fur cloak
<worn about waist> a fur belt
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a two-handed sword
<secondary weapon> a long steel sword
<worn on feet> a pair of studded leather boots
Deep in the Rift Valley Jungle
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The corpse of a durian whip snake is lying here.
Someone has made a pile of stones here.
A bright red and yellow lizard basks here.
< 187h/433H 164v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A giant beetle forages for food.
A vicious grison gets ready to attack.
A yellow orchid hangs from a thin vine.
< 187h/433H 162v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
< 187h/433H 160v/164V Pos: standing >
A vicious grison enters from the north.
< 188h/433H 160v/164V Pos: standing >
A vicious grison suddenly attacks YOU!
A vicious grison's fine bite wounds you.
< 183h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: excellent >
Fairly easy.
< 183h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: excellent >
You dodge a vicious grison's vicious attack.
A vicious grison misses you.
A vicious grison's sweep catches you in the side and you almost stumble.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: excellent >
[Damage: 8 ] Your fine slash seriously wounds a vicious grison.
A vicious grison dodges your futile attack.
Your kick at a vicious grison's belly comes up short.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: small wounds >
The sun rises over the northern horizon.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: small wounds >
You dodge a vicious grison's vicious attack.
You dodge a vicious grison's vicious attack.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: small wounds >
The bright quetzel enters from the east.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: small wounds >
[Damage: 12 ] Your impressive slash enshrouds a vicious grison in a mist of blood.
A vicious grison dodges your futile attack.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: nasty wounds >
A vicious grison misses you.
A vicious grison misses you.
You duck under a vicious grison's lame kick.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: nasty wounds >
A giant beetle enters from the north.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: nasty wounds >
A vicious grison's eyes close quickly as your foot flies by its face.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: nasty wounds >
A vicious grison dodges your futile attack.
[Damage: 8 ] Your fine slash enshrouds a vicious grison in a mist of blood.
< 174h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
A vicious grison's bite strikes you.
A vicious grison misses you.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
You dodge a vicious grison's vicious attack.
A vicious grison misses you.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
A vicious grison dodges your futile attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
You dodge a vicious grison's vicious attack.
You dodge a vicious grison's vicious attack.
A vicious grison misses you with its clumsy kick at your chest.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
You miss a vicious grison.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
A giant beetle leaves east.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
You parry a vicious grison's lunge at you.
You dodge a vicious grison's vicious attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: grison sta EP: pretty hurt >
[Damage: 9 ] Your fine slash grievously wounds a vicious grison.
A vicious grison is incapacitated and will slowly die, if not aided.
< 168h/433H 160v/164V Pos: standing >
<A small alligator enters from the south.
< 168h/433H 160v/164V Pos: standing >
<[Damage: 8 ] You nail a vicious grison from behind, sending it reeling.
A vicious grison is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a vicious grison's gurgling and choking signals its demise.
< 168h/433H 160v/164V Pos: standing >
A small alligator suddenly attacks YOU!
A small alligator misses you.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You dodge a small alligator's vicious attack.
You feel your skill in parry improving.
You dodge a small alligator's vicious attack.
A small alligator misses you with its clumsy kick at your chest.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You're too busy fighting to be pulling things out of bags!
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You're too busy fighting to be pulling things out of bags!
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You feel your skill in double attack improving.
You miss a small alligator.
You miss a small alligator.
You miss a small alligator.
It appears to be the corpse of a vicious grison.
some mineral dust
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
Saving Bigonka.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
Deep in the Rift Valley Jungle
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a vicious grison is lying here.
A small alligator stands in mid-air here, fighting YOU!
A spectacular quetzel patrols the canopy.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
A small alligator's eyes close quickly as your foot flies by its face.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
A small alligator misses you.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You miss a small alligator.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You dodge a small alligator's vicious attack.
You dodge a small alligator's vicious attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
The bright quetzel leaves east.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
A small alligator misses you.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You miss a small alligator.
A small alligator dodges your futile attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
A small alligator misses you.
A small alligator misses you.
A small alligator misses you with its clumsy kick at your chest.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
A small alligator dodges your futile attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
A small alligator misses you.
You parry a small alligator's lunge at you.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You miss a small alligator.
A small alligator dodges your futile attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
A small alligator misses you.
You duck under a small alligator's lame kick.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
It's a bit nippy here.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You dodge a small alligator's vicious attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You miss a small alligator.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
You dodge a small alligator's vicious attack.
You duck under a small alligator's lame kick.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: excellent >
[Damage: 12 ] You find a soft spot in a small alligator's scales and launch a solid kick there.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You miss a small alligator.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator misses you.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
The day has begun.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
The bright quetzel enters from the east.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator dodges your futile attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
You duck under a small alligator's lame kick.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator hisses as your kick bounces off its tough scales.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator misses you.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You miss a small alligator.
A small alligator dodges your futile attack.
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
Deep in the Rift Valley Jungle
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a vicious grison is lying here.
A spectacular quetzel patrols the canopy.
A small alligator stands in mid-air here, fighting YOU!
< 168h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator misses you.
A small alligator's kick hits you directly in the face.
A small alligator's nimble kick crashes into your groin .. OUCH!!! .. And down you go!
< 161h/433H 160v/164V Pos: sitting >
You clamber to your feet.
< 161h/433H 160v/164V Pos: standing >
A small alligator misses you.
< 161h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator dodges your futile attack.
You miss a small alligator.
< 161h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
You duck under a small alligator's lame kick.
< 161h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You miss a small alligator.
< 161h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 161h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
The white tiger enters from the south.
< 161h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
A small alligator's kick crashes into your chest.
< 154h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You miss a small alligator.
< 154h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
The bright quetzel leaves north.
< 154h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
< 154h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You miss a small alligator.
< 154h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator's fine claw wounds you.
You dodge a small alligator's vicious attack.
A small alligator misses you with its clumsy kick at your chest.
< 150h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You miss a small alligator.
< 150h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
< 150h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
The white tiger leaves south.
< 150h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator misses you.
< 150h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator dodges your futile attack.
< 150h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator misses you.
A small alligator's kick crashes into your chest.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You feel your skill in dual wield improving.
You miss a small alligator.
You miss a small alligator.
A small alligator dodges your futile attack.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
You dodge a small alligator's vicious attack.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator dodges your futile attack.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
The bright quetzel enters from the north.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
You duck under a small alligator's lame kick.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You feel your skill in double attack improving.
You feel your skill in 2h slashing improving.
You miss a small alligator.
You miss a small alligator.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator misses you.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You feel your skill in dual wield improving.
A small alligator dodges your futile attack.
A small alligator dodges your futile attack.
< 142h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator's fine claw wounds you.
You duck under a small alligator's lame kick.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator's eyes close quickly as your foot flies by its face.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You miss a small alligator.
A small alligator misses you.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator dodges your futile attack.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
Score information for Bigonka
Level: 13 Race: Firbolg Class: Warrior Sex: Male
Hit points: 138(433) Moves: 160(164)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 1 hours/ 15 minutes
Received data: 0.2512 MB this session.
Send data: 0.0077 MB this session.
Compression ratio: 83%
83%
Status: Standing, fighting a small alligator.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 3
Bartender Quests Remaining: 8
Combat Pulse: 22 Spell Pulse: 1.50
Leaderboard Points: 129
Active Spells:
--------------
well-rested bonus (90 minutes)
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
You dodge a small alligator's feeble leg sweep.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator hisses as your kick bounces off its tough scales.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You miss a small alligator.
A small alligator dodges your futile attack.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You parry a small alligator's lunge at you.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
A small alligator dodges your futile attack.
A small alligator dodges your futile attack.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You dodge a small alligator's vicious attack.
< 138h/433H 160v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: alligator sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your impressive slash critically injures a small alligator.
A small alligator is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] Your decent slash hits a small alligator.
A small alligator is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a small alligator's gurgling and choking signals its demise.
< 138h/433H 160v/164V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
the corpse of a small alligator does not contain the coins.
< 138h/433H 160v/164V Pos: standing >
Into what?
< 138h/433H 160v/164V Pos: standing >
the corpse of a small alligator does not contain the essence.
< 138h/433H 160v/164V Pos: standing >
You are well on your way towards your next level.
< 138h/433H 160v/164V Pos: standing >
It appears to be the corpse of a small alligator.
Nothing.
< 138h/433H 161v/164V Pos: standing >
Saving Bigonka.
< 138h/433H 161v/164V Pos: standing >
The bright quetzel leaves south.
< 139h/433H 164v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a small alligator is lying here.
The corpse of a vicious grison is lying here.
< 139h/433H 164v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A spectacular quetzel patrols the canopy.
A deep red poison dart frog clings to a large leaf.
A white tiger marches fearlessly through the jungle.
< 139h/433H 162v/164V Pos: standing >
Autosaving...
< 139h/433H 162v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
One of the few free-growing jodani trees stands here, thrusting its long
trunk upward to stretch its branches in the sunlight. Jodani wood is one of
the finest woods in the world for creating almost anything. It is easy to
work, withstands the elements, and has its own magical qualities to add to the
simple, elegant beauty of the red-hued wood it produces. This tree, like all
those in the jungle, is wrapped in vines that use it to climb into the sunlight
so high above the ground. These vines provide a way to climb up the tree into
its higher branches to study the animals of the forest canopy.
Obvious exits: -North -East -South -West -Up
< 139h/433H 160v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A spotted jaguar carefully walks through the jungle.
< 140h/433H 160v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
A large tapir roots through the humus for food.
< 140h/433H 159v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Dank Burrow Beneath the Jungle Floor
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Dank Burrow Beneath the Jungle Floor
</map>
A Dank Burrow Beneath the Jungle Floor
A group of large animals must live somewhere within this large burrow. Dirt
has been pushed away from the large, sturdy roots that form sturdy supporting
walls that keep the burrow from collapsing on itself. Water pools on the floor
of the burrow turning it into thick mud that clings to shoes and boots. The
muddy floor shows a number of large paw prints. Creatures with massive three-
fingered claws and opposable thumbs must live here, the prints alone can't tell
what sort of creature lives here however.
Obvious exits: -South -Up
The corpse of a bullywug scout is lying here.
The corpse of a mottled green snake is lying here.
A spotted jaguar carefully walks through the jungle.
An elderly bullywug woman waddles through town.
A striped tapir searches for grubs to eat.
< 140h/433H 160v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Dank Burrow Beneath the Jungle Floor
</map>
A Dank Burrow Beneath the Jungle Floor
A group of large animals must live somewhere within this large burrow. Dirt
has been pushed away from the large, sturdy roots that form sturdy supporting
walls that keep the burrow from collapsing on itself. Water pools on the floor
of the burrow turning it into thick mud that clings to shoes and boots. The
muddy floor shows a number of large paw prints. Creatures with massive three-
fingered claws and opposable thumbs must live here, the prints alone can't tell
what sort of creature lives here however.
Obvious exits: -North -East
The corpse of a Firbolg is lying here.
< 141h/433H 160v/164V Pos: standing >
You get a rugged adventurers satchel from the corpse of Bigonka.
< 142h/433H 164v/164V Pos: standing >
It appears to be the corpse of Bigonka.
a long steel sword
a two-handed sword
[2] a thick spiked leather bracer
a fur belt
a fur cloak
some thick leather gloves
a pair of studded leather boots
a bronze skull cap
a suit of spiked leather armor
some gleaming brass greaves
< 143h/433H 164v/164V Pos: standing >
You do not see or have the c.
< 144h/433H 164v/164V Pos: standing >
You get some gleaming brass greaves from the corpse of Bigonka.
< 145h/433H 164v/164V Pos: standing >
Ok.
< 145h/433H 164v/164V Pos: standing >
A mottled green snake suddenly attacks YOU!
A mottled green snake misses you.
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: excellent >
A mottled green snake misses you.
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: excellent >
[Damage: 13 ] You find a soft spot in a mottled green snake's scales and launch a solid kick there.
A mottled green snake is stunned!
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: awful >
You feel your skill in 2h slashing improving.
You miss a mottled green snake.
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: awful >
You dodge a mottled green snake's vicious attack.
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: awful >
You miss a mottled green snake.
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: awful >
A young tapir enters from the north.
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: awful >
A mottled green snake misses you.
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: awful >
You dodge a mottled green snake's vicious attack.
< 146h/433H 164v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: snake sta EP: awful >
A mottled green snake dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your slash hits a mottled green snake.
A mottled green snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a mottled green snake's gurgling and choking signals its demise.
< 146h/433H 164v/164V Pos: standing >
the corpse of a mottled green snake does not contain the coins.
< 146h/433H 164v/164V Pos: standing >
You don't have anything to put in it.
< 146h/433H 164v/164V Pos: standing >
the corpse of a mottled green snake does not contain the essence.
< 146h/433H 164v/164V Pos: standing >
You are well on your way towards your next level.
< 146h/433H 164v/164V Pos: standing >
A young tapir leaves north.
It appears to be the corpse of a mottled green snake.
Nothing.
< 146h/433H 164v/164V Pos: standing >
Saving Bigonka.
< 146h/433H 164v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Dank Burrow Beneath the Jungle Floor
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Dank Burrow Beneath the Jungle Floor
</map>
A Dank Burrow Beneath the Jungle Floor
A group of large animals must live somewhere within this large burrow. Dirt
has been pushed away from the large, sturdy roots that form sturdy supporting
walls that keep the burrow from collapsing on itself. Water pools on the floor
of the burrow turning it into thick mud that clings to shoes and boots. The
muddy floor shows a number of large paw prints. Creatures with massive three-
fingered claws and opposable thumbs must live here, the prints alone can't tell
what sort of creature lives here however.
Obvious exits: -South -Up
The corpse of a bullywug scout is lying here.
The corpse of a mottled green snake is lying here.
A striped tapir searches for grubs to eat.
< 146h/433H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/433H 162v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
An elderly bullywug woman waddles through town.
< 147h/433H 159v/164V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A pandinus scorpion hides here waiting for prey.
A yellow orchid hangs from a thin vine.
< 147h/433H 158v/164V Pos: standing >
A vampire orchid suddenly attacks YOU!
A vampire orchid misses you.
< 147h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 147h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 147h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: excellent >
[Damage: 13 ] You nail a vampire orchid from behind, sending it reeling.
< 147h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
You feel your skill in parry improving.
You dodge a vampire orchid's vicious attack.
A vampire orchid's kick hits you directly in the face.
< 140h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
A vampire orchid dodges your futile attack.
< 140h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
You dodge a vampire orchid's vicious attack.
You dodge a vampire orchid's vicious attack.
< 140h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 140h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
Your kick at a vampire orchid's belly comes up short.
< 140h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
You miss a vampire orchid.
You miss a vampire orchid.
< 140h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
A vampire orchid misses you.
A vampire orchid misses you with its clumsy kick at your chest.
< 140h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
Kaerg snaps into visibility.
< 140h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: orchid sta EP: few wounds >
Kaerg completes his spell...
Kaerg utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 73h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC:pretty hurt E: orchid sta EP: few wounds >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A vampire orchid dodges your futile attack.
You miss a vampire orchid.
< 26h/433H 158v/164V Pos: standing >
< T: Bigonka TP: sta TC: awful E: orchid sta EP: few wounds >
You gasp for air as a pair of ghostly hands tighten around your throat!